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What should the CP cap be raised by?

Strider_Roshin
Strider_Roshin
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Feel free to comment your specific increase.
Edited by Strider_Roshin on March 26, 2016 4:03AM

What should the CP cap be raised by? 148 votes

51
33%
Pepsi2853_ESONewBlacksmurfArobainEthromelb14_ESOMoeCoastieLightspeedflashb14_ESOrotaugen454KendaricFaulgorMadyAshTaleserras7b16_ESOkwisatzMuizerflguy147ub17_ESOdeleted220701-004865djyrbtechnohicelias.stormneb18_ESOHortator Indoril Nerevar 49 votes
54 - 270
47%
fastolfv_ESOFat_Cat45hedna123b14_ESOJaidenJsmallsDestruentDschiPeuntZaeniddAimoraLark82Valvenikolaj.lemcheb16_ESOBlackEarNebthet78hammayolettuceHjelmerinaNecreliosnickreb17_ESOstarlizard70ub17_ESOTeronell 71 votes
273+
18%
Esquire1980g_ESOslackrain_ESOclayandaudrey_ESOkendellking_chaosb14_ESOBrambleJOChatterleyb16_ESOSirvandalRajajshkaOurorborosMinsctplink3r1runagateSergunPBpsyIyasNovaShadowEllieBlueWaseemOh_SkrivvaEshelmen 28 votes
  • Strider_Roshin
    Strider_Roshin
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    54 - 270
    I personally think we need 90 more points in each consolation (270 increase).
  • Burning_Talons
    Burning_Talons
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    54 - 270
    102
  • Pepsi2853_ESO
    Pepsi2853_ESO
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    51
    i prefer lower CP. the more CP added, the less balanced and less fair it is for new vet ranks in pvp or vet dungeons. glad they're gonna get rid of the CP mechanic as a whole though.
  • Sausage
    Sausage
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    Why it needs to be raised in first place. Achievements, gears, CP-system, leaderboards and Housing should be more than enough for this game for years to last. More power-grab just means more whining from the community, and that leads to nerfing, like what we have seen already, CP system was nerfed and gears were scaled like whats the point, why they need to add more power-grab so they can nerf/annoy just for the sake of it? I really hope we are more intelligence than that.
    Edited by Sausage on March 26, 2016 6:31AM
  • Zabus
    Zabus
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    I'd like 100 over 51 but not gonna happen.
    Zavus - Khajiit Nightblade EP | AR 50
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    Zabus - Redguard Nightblade DC | AR 13
    Negate Three - Breton Sorcerer EP | AR 19
  • imenace
    imenace
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    i prefer they never raise it, the game is already broken with 500, we dont need more cp
  • kevlarto_ESO
    kevlarto_ESO
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    90 three months between DLC's 1 point per day.
  • Clarkieson
    Clarkieson
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    A number divsible by 3 perhaps. If i could choose a new cap it would be 603.
  • blabafat
    blabafat
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    Fire Cloak - VR12 DK - Nord - EP
    Ámeer - VR15 Templar - Imperial - AD
    The Mágician - VR16 Templar - Imperial DC
    Magíc - VR16 DK - Dark Elf - DC
    Àmeer - VR16 Templar - High Elf - DC
    ámeer - VR16 Templar - High Elf - AD
    Æ ámeer - VR16 Templar - High Elf - EP
    Ameer Flow - Level 34 Nightblade - High Elf - EP


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  • KhajiitiLizard
    KhajiitiLizard
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    9001
  • redspecter23
    redspecter23
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    As we have a non CP campaign for pvp now, I think they could be a bit more generous with the CP raises. As the cap goes up, the catch up mechanic will follow and make it easier to gain CP while you have lower totals. As it has no impact on pvp for those that choose to play in the non CP campaign, I say raise it by 100 or more twice a year until they reach whatever hard cap they feel is proper.

    With that said, I'm still not convinced that all the CP trees are balanced out as well as they could be which will cause problems as the cap goes up. This is an issue that needs to be resolved one way or another, regardless of the cap increase amount.
    Edited by redspecter23 on March 26, 2016 7:36AM
  • Guppet
    Guppet
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    0. It's high enough already. Why was this not an option?
  • actosh
    actosh
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    Get rid of it.
  • Marktoneth3
    Marktoneth3
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    273+
    everyone can be op

    So they will stop complain about balance

    :trollface:
    Edited by Marktoneth3 on March 26, 2016 8:00AM
  • Bofrari
    Bofrari
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    3099.
  • Sirvandal
    Sirvandal
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    273+
    The whole CP nerf was cause of whiners in Cyrodill. The whiners got there Non-CP campaign now. Raise to the max! :O)
  • AFrostWolf
    AFrostWolf
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    Didn't see a 0 option. or a Removal all of it option. Your poll is flawed.
  • dsalter
    dsalter
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    51
    i prefer lower CP. the more CP added, the less balanced and less fair it is for new vet ranks in pvp or vet dungeons. glad they're gonna get rid of the CP mechanic as a whole though.
    uhh since when?
    Edited by dsalter on March 26, 2016 11:38AM
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
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  • Travestynox
    Travestynox
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    #nomoreCP!
  • hrothbern
    hrothbern
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    54 - 270
    I believe that the available CP's should be capped at something like 1800.

    why ?
    Because of build diversity.
    If endgame would reach 3600, the CP tree is only an amplifier of the build diversity from class abilities and armor sets.
    I guess that the sweet spot for a balanced max build diversity from CP's is around 900-1500

    Assuming above is reasonably correct, I would favor to go at 90 per quarter to 900 and then "consolidate" at a pace of 45 per quarter.

    This would lead to 1.5 year at 90/quarter, followed by 3 years in the sweet spot and another 2 years to reach the cap at 45/quarter .

    That's over 6 years of steady progression.

    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • TheShadowScout
    TheShadowScout
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    54 - 270
    I like nice, round numbers. Thus I kinda wished the initial cap had been 450, and would have been raised by 90 with every DLC - including Thieves Guild... so, 540 with TG. 630 with DB, etc.
    But hey, close enough I guess...

    Of course, I'd also wished they'd add more oprions to spend those c-points... like sub-options to some stars, of which you can pick only one... (like magic damage or weapon expertise - so people could get to pick one type for extra-extra bonus if they like to specialize, possibly unlocked once the main star has a certain amount of c-points put into it... but who knows, they might refit that someday...)
  • Mady
    Mady
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    51
    I would've vote 0, because they suck. Running around with 501 CP is SO lame. No ressource management needed. I'm having more fun playing the no CP campaign. o:)
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  • kuro-dono
    kuro-dono
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    Totally agree with Mady, current cp system was good idea but it gave too much power for players to make unkillable, monster builds, and its not fun when we see 20 ppl whacking one guy who just doesnt go down.

    Non cp campaign is just more the casual way of fun it was before all started going wrong. oh the glorious Beta memories when people were still innocent and aoe blobbing was not a thing.
    Edited by kuro-dono on March 26, 2016 11:10AM
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    You need an option for (-501).
  • olsborg
    olsborg
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    51
    51 in each color is what I meant.

    PC EU
    PvP only
  • hedna123b14_ESO
    hedna123b14_ESO
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    54 - 270
    Over 9000!!!!
  • Rex-Umbra
    Rex-Umbra
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    51
    Actually 666 for now and 999 eventually.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • KingDuncanVII
    KingDuncanVII
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    It's funny how people want more CP and then complain about everything being too easy... The cap is fine right where it is.
    Playstation 4 - North American Server - Aldmeri Dominion - Champion Rank 430
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  • POps75p
    POps75p
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    51
    PC guys have thousands in the bank so want them all now
  • ManwithBeard9
    ManwithBeard9
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    54 - 270
    I think 90-135 would be good. Pretty sure ZOS stated that they CP cap wont be going up till after DB, so even most casual players should be near cap whenever it gets raised. I'm guessing that DB will be a substantive DLC as well, that should give enough content to allow players plenty of non-grinding play time.

    And I guess for the people that dont want it raised dont ever feel like progressing their character.
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