martinhpb16_ESO wrote: »FCs are not a problem. Enable them again so you can travel to a FC anywheer on the map, to spread fights and relieve lag. Fights are too much in one place.
martinhpb16_ESO wrote: »FCs are not a problem. Enable them again so you can travel to a FC anywheer on the map, to spread fights and relieve lag. Fights are too much in one place.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
OtarTheMad wrote: »Players have to stop blaming FCs for lag that has been in this game for a long time. We only have two campaigns to choose from so guilds aren't spread out anymore... it's either Haderus or Trueflame... that's it for NA server. When you have laggy PvP and then reduce the number of campaigns which condenses the population you will have more lag. Nothing to do with FCs really.
Give us a third vet CP enabled campaign.
I dunno, the FC's never work for me. I can't even respawn at my OWN friggin camp I place. And no, there wasn't a cooldown and no, the camp wasn't attacked. Likewise I can't seem to respawn at any other camps when there's absolutely zero reason not to be able to. I think ever since TG hit live, I ever managed to respawn at a camp 4 or 5 times (and I PvP every breathing hour I play this game)
Dunno what the criteria for FC spawn is because it rarely seems to work right for me - I see others spawn at them just fine, so.... Idk.
Fix camps please?
OtarTheMad wrote: »Players have to stop blaming FCs for lag that has been in this game for a long time. We only have two campaigns to choose from so guilds aren't spread out anymore... it's either Haderus or Trueflame... that's it for NA server. When you have laggy PvP and then reduce the number of campaigns which condenses the population you will have more lag. Nothing to do with FCs really.
Give us a third vet CP enabled campaign.
No one is saying FCs are the root cause of lag in ESO. However, it's pretty clear that in some situations, they contribute to making lag worse.
If you previously spent much of your time on TF prior to 2.3, it's easy to see why you might not think FCs are a problem. However, 2.2 TF was essentially a dead/buff/low volume server and not representative of competitive gameplay.
While I would like to see a 3rd CP introduced, the likely impact on TF and Haderus would be negligible prime time. It would siphon users presently playing on AS to escape lag.
IMO, a lot of people are accepting the shortcomings of FCs and the bad gameplay they contribute to because of the AP windfall and gold that can be made from some Cyrodiil drops at the moment. Evidence of this can be observed by the masses attracted to large keep battles who then complain about the crippling lag at each of them.
OtarTheMad wrote: »OtarTheMad wrote: »Players have to stop blaming FCs for lag that has been in this game for a long time. We only have two campaigns to choose from so guilds aren't spread out anymore... it's either Haderus or Trueflame... that's it for NA server. When you have laggy PvP and then reduce the number of campaigns which condenses the population you will have more lag. Nothing to do with FCs really.
Give us a third vet CP enabled campaign.
No one is saying FCs are the root cause of lag in ESO. However, it's pretty clear that in some situations, they contribute to making lag worse.
If you previously spent much of your time on TF prior to 2.3, it's easy to see why you might not think FCs are a problem. However, 2.2 TF was essentially a dead/buff/low volume server and not representative of competitive gameplay.
While I would like to see a 3rd CP introduced, the likely impact on TF and Haderus would be negligible prime time. It would siphon users presently playing on AS to escape lag.
IMO, a lot of people are accepting the shortcomings of FCs and the bad gameplay they contribute to because of the AP windfall and gold that can be made from some Cyrodiil drops at the moment. Evidence of this can be observed by the masses attracted to large keep battles who then complain about the crippling lag at each of them.
While some points I do agree with I just think that taking FCs back out of the game will be counter-productive because now we actually have players willing to defend keeps. Before the attitude seemed mostly like: "screw it, we will get it back." PvP was becoming boring because if a keep was under attack then the odds were it was gone because of the long ride back. Now numbers don't necessarily mean instant win and even zergs have to think a bit... it's nice.
I just think that if FCs are gone again players will eventually just walk away from PvP because it's a numbers game then... and that's boring. You see a keep under attack and it's not "Oh man, we need to defend that... imagine the AP if we win." it's "Oh man, Keep X is under attack... oh well... it's gone." That thought process means the end of PvP.
Why do people keep parroting the nonsense that this game did not have AoE caps before? With the exception of a few skills, AoE caps have been in place since the release of this game.PainfulFAFA wrote: »We tried it before without shenanigans like AOE CAPS and it worked great... ;(