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Please disable Forward Camps again...

Xsorus
Xsorus
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The game can't handle this..we've tried this before...It just doesn't work.

  • PainfulFAFA
    PainfulFAFA
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    We tried it before without shenanigans like AOE CAPS and it worked great... ;(
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Lord_Hev
    Lord_Hev
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    The game does not work period.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • DKsUnite
    DKsUnite
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    Lord_Hev wrote: »
    The game does not work period.

    Vyr Cor | Magicka Dragonknight | DC
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  • Joy_Division
    Joy_Division
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    FCs are not the problem.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • martinhpb16_ESO
    martinhpb16_ESO
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    FCs are not a problem. Enable them again so you can travel to a FC anywheer on the map, to spread fights and relieve lag. Fights are too much in one place.
    At least the spelling is difficult for you.
    Hew's Bane*
  • Xsorus
    Xsorus
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    FCs are not a problem. Enable them again so you can travel to a FC anywheer on the map, to spread fights and relieve lag. Fights are too much in one place.

    I don't think that'd fix the problem.

  • Poxheart
    Poxheart
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    Lord_Hev wrote: »
    The game does not work period.

    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • zyk
    zyk
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    Forward camps may not be a root issue, but they contribute to making a bad situations worse. Every keep fight during a busy night has depose lag potential.

    Not only do they extend lagfests, but the potential tick consolidates players.
  • Lucky28
    Lucky28
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    FC's are not the problem. I've noticed this with AD and DC (who have probably noticed it with EP) but people move with their entire freakin' faction. "Zerg" doesn't even begin to cover what's been happening lately. think it's more likely multiple things contributing to this situation but i don't think FC's are the core.
    Invictus
  • GreenSoup2HoT
    GreenSoup2HoT
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    Forward camp's are great.

    For once their are keep battle's that involve surrounding the inner postern or else your enemy can respawn with a Forward Camp in a nearby tower. You can't just have an entire Zerg just stay in one spot.

    I got to say, my pvp has been amazing even though the lag is bad. You don't feel that discouraged if you get wiped if Forward Camp's are available either.

    I personally think the only thing that need's to be fixed, is the ability to drop a forward camp inside a resource. Now resource farming has become an even bigger issue.
    PS4 NA DC
  • KenaPKK
    KenaPKK
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    No.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Soris
    Soris
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    From my experience in this patch(though not much) FCs allowed small scale fights in between keeps. How? Zergs mostly deploy in camps and those who were too late to respawn in time, have to run. And they are not much, 10 people at most at a time. So you can fight fair with your small group in even numbers. Or solo.. It's much easier to find fair fights now. It divides the zerg. So I like it.
    Welkynd [Templar/AD/EU]
  • leepalmer95
    leepalmer95
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    Well since scourge got deleted from Ps4 eu, i've moved to Thornblade.

    Usually at peak time blue's have 1 bar and red/yellow have 2 so forward camp's aren't a problem.

    Haven't lagged once since this patch hit, gained a lot of ap because of the under pop bonus as well, earned 900k in a day :)

    I like forward camps to be honest, theres a lot less horse simulator. A very good placed forward camp changes an entire fight, only issue i have with them is the fact defenders can stick them inside their keep so even if it's under siege they can respawn which shouldn't be a thing.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Erondil
    Erondil
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    No FCs+all the mobility nerf=only mega zerg pvp. Would be worse than its ever been
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
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    Youtube Channel
  • Tankqull
    Tankqull
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    FCs are not a problem. Enable them again so you can travel to a FC anywheer on the map, to spread fights and relieve lag. Fights are too much in one place.

    actually the otherway round is the way to go - restrict releasing/porting only to keeps actually connected by the porter line to one of your alliances starting camps.
    that way small bands of marodeurs could actually run havoc in your backyard spliting up larger groups to handle them instead of mindlessly stick to the zerg.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • manny254
    manny254
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    Lord_Hev wrote: »
    The game does not work period.

    - Mojican
  • Egonieser
    Egonieser
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    I dunno, the FC's never work for me. I can't even respawn at my OWN friggin camp I place. And no, there wasn't a cooldown and no, the camp wasn't attacked. Likewise I can't seem to respawn at any other camps when there's absolutely zero reason not to be able to. I think ever since TG hit live, I ever managed to respawn at a camp 4 or 5 times (and I PvP every breathing hour I play this game)
    Dunno what the criteria for FC spawn is because it rarely seems to work right for me - I see others spawn at them just fine, so.... Idk.
    Fix camps please?
    Sometimes, I dream about...cheese...

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    (CP 830+)

    PC - EU
  • OtarTheMad
    OtarTheMad
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    Players have to stop blaming FCs for lag that has been in this game for a long time. We only have two campaigns to choose from so guilds aren't spread out anymore... it's either Haderus or Trueflame... that's it for NA server. When you have laggy PvP and then reduce the number of campaigns which condenses the population you will have more lag. Nothing to do with FCs really.

    Give us a third vet CP enabled campaign.
  • zyk
    zyk
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    OtarTheMad wrote: »
    Players have to stop blaming FCs for lag that has been in this game for a long time. We only have two campaigns to choose from so guilds aren't spread out anymore... it's either Haderus or Trueflame... that's it for NA server. When you have laggy PvP and then reduce the number of campaigns which condenses the population you will have more lag. Nothing to do with FCs really.

    Give us a third vet CP enabled campaign.

    No one is saying FCs are the root cause of lag in ESO. However, it's pretty clear that in some situations, they contribute to making lag worse.

    If you previously spent much of your time on TF prior to 2.3, it's easy to see why you might not think FCs are a problem. However, 2.2 TF was essentially a dead/buff/low volume server and not representative of competitive gameplay.

    While I would like to see a 3rd CP campaign introduced, the likely impact on TF and Haderus would be negligible prime time. It would siphon users presently playing on AS to escape lag.

    IMO, a lot of people are accepting the shortcomings of FCs and the bad gameplay they contribute to because of the AP windfall and gold that can be made from some Cyrodiil drops at the moment. Evidence of this can be observed by the masses attracted to large keep battles who then complain about the crippling lag at each of them.
    Edited by zyk on March 26, 2016 5:22PM
  • Skyy
    Skyy
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    Egonieser wrote: »
    I dunno, the FC's never work for me. I can't even respawn at my OWN friggin camp I place. And no, there wasn't a cooldown and no, the camp wasn't attacked. Likewise I can't seem to respawn at any other camps when there's absolutely zero reason not to be able to. I think ever since TG hit live, I ever managed to respawn at a camp 4 or 5 times (and I PvP every breathing hour I play this game)
    Dunno what the criteria for FC spawn is because it rarely seems to work right for me - I see others spawn at them just fine, so.... Idk.
    Fix camps please?

    Are you in range of the camp? I have not run into anyone who has had a problem using it when they were:
    1. In Range
    2. Hadn't just used one and so were in the 2 minute timer
    3. The forward camp wasn't under attack
    The number of people who haven't figured out these requirements yet are astounding though.
  • OtarTheMad
    OtarTheMad
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    zyk wrote: »
    OtarTheMad wrote: »
    Players have to stop blaming FCs for lag that has been in this game for a long time. We only have two campaigns to choose from so guilds aren't spread out anymore... it's either Haderus or Trueflame... that's it for NA server. When you have laggy PvP and then reduce the number of campaigns which condenses the population you will have more lag. Nothing to do with FCs really.

    Give us a third vet CP enabled campaign.

    No one is saying FCs are the root cause of lag in ESO. However, it's pretty clear that in some situations, they contribute to making lag worse.

    If you previously spent much of your time on TF prior to 2.3, it's easy to see why you might not think FCs are a problem. However, 2.2 TF was essentially a dead/buff/low volume server and not representative of competitive gameplay.

    While I would like to see a 3rd CP introduced, the likely impact on TF and Haderus would be negligible prime time. It would siphon users presently playing on AS to escape lag.

    IMO, a lot of people are accepting the shortcomings of FCs and the bad gameplay they contribute to because of the AP windfall and gold that can be made from some Cyrodiil drops at the moment. Evidence of this can be observed by the masses attracted to large keep battles who then complain about the crippling lag at each of them.

    While some points I do agree with I just think that taking FCs back out of the game will be counter-productive because now we actually have players willing to defend keeps. Before the attitude seemed mostly like: "screw it, we will get it back." PvP was becoming boring because if a keep was under attack then the odds were it was gone because of the long ride back. Now numbers don't necessarily mean instant win and even zergs have to think a bit... it's nice.

    I just think that if FCs are gone again players will eventually just walk away from PvP because it's a numbers game then... and that's boring. You see a keep under attack and it's not "Oh man, we need to defend that... imagine the AP if we win." it's "Oh man, Keep X is under attack... oh well... it's gone." That thought process means the end of PvP.

  • DannyLV702
    DannyLV702
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    Ever since FCs, all I've had are mindless and endless fights in the middle of nowhere. Almost feels like I'm playing COD...

    And I'm not about to keep wasting my time going around searching for enemy FCs all day...
  • Cathexis
    Cathexis
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    OtarTheMad wrote: »
    zyk wrote: »
    OtarTheMad wrote: »
    Players have to stop blaming FCs for lag that has been in this game for a long time. We only have two campaigns to choose from so guilds aren't spread out anymore... it's either Haderus or Trueflame... that's it for NA server. When you have laggy PvP and then reduce the number of campaigns which condenses the population you will have more lag. Nothing to do with FCs really.

    Give us a third vet CP enabled campaign.

    No one is saying FCs are the root cause of lag in ESO. However, it's pretty clear that in some situations, they contribute to making lag worse.

    If you previously spent much of your time on TF prior to 2.3, it's easy to see why you might not think FCs are a problem. However, 2.2 TF was essentially a dead/buff/low volume server and not representative of competitive gameplay.

    While I would like to see a 3rd CP introduced, the likely impact on TF and Haderus would be negligible prime time. It would siphon users presently playing on AS to escape lag.

    IMO, a lot of people are accepting the shortcomings of FCs and the bad gameplay they contribute to because of the AP windfall and gold that can be made from some Cyrodiil drops at the moment. Evidence of this can be observed by the masses attracted to large keep battles who then complain about the crippling lag at each of them.

    While some points I do agree with I just think that taking FCs back out of the game will be counter-productive because now we actually have players willing to defend keeps. Before the attitude seemed mostly like: "screw it, we will get it back." PvP was becoming boring because if a keep was under attack then the odds were it was gone because of the long ride back. Now numbers don't necessarily mean instant win and even zergs have to think a bit... it's nice.

    I just think that if FCs are gone again players will eventually just walk away from PvP because it's a numbers game then... and that's boring. You see a keep under attack and it's not "Oh man, we need to defend that... imagine the AP if we win." it's "Oh man, Keep X is under attack... oh well... it's gone." That thought process means the end of PvP.

    I agree with this entirely, forward camps make the game worth playing in uneven numbers. The real problem is that players are lazy and only want to support changes to the game that give the most direct route to AP gain with a complete disregard to the quality of combat. Personally I think it's because you have a massive PvE population who are forced into PvP but have no desire to actually compete. So (metaphorically) you get a combat system that is focused on repairing walls instead of fighting other players. When I go into pvp now it feels like it's about 2 steps away from being a turn based game.
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  • ChrisXO
    ChrisXO
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    Please don't disable forward camps, I like them very much.
    - ad scrub -
  • Lava_Croft
    Lava_Croft
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    We tried it before without shenanigans like AOE CAPS and it worked great... ;(
    Why do people keep parroting the nonsense that this game did not have AoE caps before? With the exception of a few skills, AoE caps have been in place since the release of this game.

    Forward Camps need to go though, the game can't handle them and the endlessly respawning zergs don't make for any good gameplay anyway.
    Edited by Lava_Croft on March 26, 2016 7:39PM
  • Maximus_Mudcrab
    Bump for disable.
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