Rune_Relic wrote: »
Well said.
Only way around this is to not trust the client PC on which the client sits and encrypt its own code..rather than not trust the PC and do server calcs.
That way no man in the middle hacking between client>server>client code can take place.
At that point the client can be 100% trusted to do the calcs and you can use a peer-cloud-peer model instead of client server.
Clients-server simply fire off status packets to ZOS central so they can observe/kill client activity.
Peer-Peer is where all the combat-calcs takes place.
It requires an encrypted network pretty much how the latest cloud based storage and latest voice comm software work.
Across between sync.com and discord if you like.
Built from the ground up to be a secured high speed unhackable (monitored) peer-peer network.
Umm ok so in Coding for Dummies language, is this doable and practical for ESO? Is this something they could do to give us back performance in a reasonable amount of man hours and money?
I just crashed out of Cyrodiil after engaging in a massive fight out side of Fort Aleswel. The lag was horrible and fps at times was 7. The audio would completely go out if the fps dropped below 20 so for most of the fight there was no sound at all. At times I could not even switch my bar or control my characters movement. Many times I would just keep running forward and had to use block just to stop my forward movement. Oh and I was using the 64bit client.