Simple... because PC players are the Live version beta testers for consoles. By playing on PC pre-console launch, it gives the devs time to begin working on patches since Sony/MS require a lengthy 'approval process' before anything goes Live on their servers. So by releasing Live on PC first, it helps them begin working on fixes that can then be submitted for Live in a timely (within a month) process. If this wasn't true, then consoles would have the bugs for two plus months... one month to work on fixes another month waiting for approval to go Live.
Simple... because PC players are the Live version beta testers for consoles. By playing on PC pre-console launch, it gives the devs time to begin working on patches since Sony/MS require a lengthy 'approval process' before anything goes Live on their servers. So by releasing Live on PC first, it helps them begin working on fixes that can then be submitted for Live in a timely (within a month) process. If this wasn't true, then consoles would have the bugs for two plus months... one month to work on fixes another month waiting for approval to go Live.
Simple... because PC players are the Live version beta testers for consoles. By playing on PC pre-console launch, it gives the devs time to begin working on patches since Sony/MS require a lengthy 'approval process' before anything goes Live on their servers. So by releasing Live on PC first, it helps them begin working on fixes that can then be submitted for Live in a timely (within a month) process. If this wasn't true, then consoles would have the bugs for two plus months... one month to work on fixes another month waiting for approval to go Live.
truth
Whatzituyah wrote: »At least we don't get the real bad glitches like the textureless stuff. Invisible beam effects were pretty bad though.
Xbox and Sony require a certification process they send it in 2 weeks before it launches on console and we wait for the to say okay. It's not Zos fault it's like this for every game quit crying.
Xbox and Sony require a certification process they send it in 2 weeks before it launches on console and we wait for the to say okay. It's not Zos fault it's like this for every game quit crying.
Don't believe this is the case.
Hundreds of games come out on different platforms (including PC and consoles together).
Don't believe everything you read.
If ZOS wanted the release dates the same, they would have done it.
No in fact. Consoles sit with initial patch much longer, and bugs not get fixed at least a month.Simple... because PC players are the Live version beta testers for consoles. By playing on PC pre-console launch, it gives the devs time to begin working on patches since Sony/MS require a lengthy 'approval process' before anything goes Live on their servers. So by releasing Live on PC first, it helps them begin working on fixes that can then be submitted for Live in a timely (within a month) process. If this wasn't true, then consoles would have the bugs for two plus months... one month to work on fixes another month waiting for approval to go Live.
dlcs 4 multiplayer don't sorry to burst yourXbox and Sony require a certification process they send it in 2 weeks before it launches on console and we wait for the to say okay. It's not Zos fault it's like this for every game quit crying.
Don't believe this is the case.
Hundreds of games come out on different platforms (including PC and consoles together).
Don't believe everything you read.
If ZOS wanted the release dates the same, they would have done it.
dlcs 4 multiplayer don't sorry to burst yourXbox and Sony require a certification process they send it in 2 weeks before it launches on console and we wait for the to say okay. It's not Zos fault it's like this for every game quit crying.
Don't believe this is the case.
Hundreds of games come out on different platforms (including PC and consoles together).
Don't believe everything you read.
If ZOS wanted the release dates the same, they would have done it.
Delusional bubble m8. Certification process you should use the Internet sometime there is some fascinating information on it
The month long wait for DLCs to hit consoles is ridiculous. Can you explain why please zos?
dlcs 4 multiplayer don't sorry to burst yourXbox and Sony require a certification process they send it in 2 weeks before it launches on console and we wait for the to say okay. It's not Zos fault it's like this for every game quit crying.
Don't believe this is the case.
Hundreds of games come out on different platforms (including PC and consoles together).
Don't believe everything you read.
If ZOS wanted the release dates the same, they would have done it.
Delusional bubble m8. Certification process you should use the Internet sometime there is some fascinating information on it
You're delusional if you think this is the sole reason behind WHY they're releasing patches at different times.
It also costs a pretty penny to run a patch through as well.
This isn't the reason for delays.
Console users have their own beta testers as well. This isn't anything new.
They've had months to patch/add/remove things from all platforms upcoming DLCs. Two weeks is really the sole reason to delay and seperate platform releases?? No way in hell.
Go tell that funny story to Dice/Activation or anyone else.
The reason is because it's a lot easier to take on one platform at a time versus releasing all three at once when you've only got so many employees working around the clock.
It's not that complicated to understand.
m8.
In fact, I think this is better.
PC players got the game first, so they should have updates first. IMO.
Simple... because PC players are the Live version beta testers for consoles. By playing on PC pre-console launch, it gives the devs time to begin working on patches since Sony/MS require a lengthy 'approval process' before anything goes Live on their servers. So by releasing Live on PC first, it helps them begin working on fixes that can then be submitted for Live in a timely (within a month) process. If this wasn't true, then consoles would have the bugs for two plus months... one month to work on fixes another month waiting for approval to go Live.
This is actually false.
Thieves Guild launched on console with all the bugs from PC plus some of its very own.