houimetub17_ESO wrote: »ZOS_GregoryV wrote: »Greetings all,
We are always glad to see a positive thread. To keep this thread positive, we have taken a moment to remove the negative, non-constructive posts. We would like to just add a friendly reminder that we keep this thread positive and constructive. Thank you all in advanced!
Hum, how do we as a community tell YOU, the company running this game what we dont like about it as feedback if all you do is remove them? what is this, russian propaganda?
Personofsecrets wrote: »Although I am apprehensive about the developers changing tanking, I think that they may do something good for the role in the future.
newtinmpls wrote: »Thealteregoroman wrote: »I am new to the MMO experience and maybe ESO should not have called it an MMO,.
They didn't. It's been marketed as an "MMORPG" which I think pretty much does describe it.
I like.... the kitty pet, and the fact that it's clearly the same one that roams around IC
I like ... un-killable guards (go Justice!).
I like ... the way the fennic fox's ear twitches
Thealteregoroman wrote: »
Beta testing since beta and still beta testing but don't worry lag on PS4 is going to be worse after every patch then you'll see the truth.
Oh and I just got Oblivion, I wanted to play even more after all the 10th anniversary stuff! I never had the chance, too many time constraints already, but Green Man Gaming has an 80% off sale and I had a birthday coupon burning a hole in my virtual pocket so I bought it and started playing it this morning. At about 5:30 am... After just a few hours I'm even deeper into the lore of the entire Elder Scrolls universe and even a couple things I didn't get before, like the quickslot wheel, make sense to me now.
When I have more time and the patience to fiddle with the dosbox emulator, I can't wait to play everything from the very beginning! I just love this lore!
houimetub17_ESO wrote: »ZOS_GregoryV wrote: »Greetings all,
We are always glad to see a positive thread. To keep this thread positive, we have taken a moment to remove the negative, non-constructive posts. We would like to just add a friendly reminder that we keep this thread positive and constructive. Thank you all in advanced!
Hum, how do we as a community tell YOU, the company running this game what we dont like about it as feedback if all you do is remove them? what is this, russian propaganda?
rotaugen454 wrote: »houimetub17_ESO wrote: »ZOS_GregoryV wrote: »Greetings all,
We are always glad to see a positive thread. To keep this thread positive, we have taken a moment to remove the negative, non-constructive posts. We would like to just add a friendly reminder that we keep this thread positive and constructive. Thank you all in advanced!
Hum, how do we as a community tell YOU, the company running this game what we dont like about it as feedback if all you do is remove them? what is this, russian propaganda?
You mean the other 100+ threads aren't enough, there can't be one thread for people who want to share positive experiences and what we like about the game?
I've been in since beta and am ingame daily. Family and friends join me at times.
lolo_01b16_ESO wrote: »Positive experience of the day:
I managed to complete vICP hardmode via random dungeon finder and got a piece of usefull armour (med divines syvarra chest) before the server crashed
GreenGhostMan wrote: »Thank you for the scrolling combat text!!
I'm impressed by the amount of content ZOS has released recently. And I appreciate the crown discounts when releasing new DLC.
I also like the recent damage buffs for templars!!
Shader_Shibes wrote: »Positive thought for the day:
I'm positive ZOS has no clue.
I wish I would have been a million reasons happy, but I am still happy. I would like to see a little more change in the way PVP is played out like implement a small scale 5v5 or 10v10 scenarios. The forward camps have added a crazy element which is nice. Still my favorite game.
Oh and I just got Oblivion, I wanted to play even more after all the 10th anniversary stuff! I never had the chance, too many time constraints already, but Green Man Gaming has an 80% off sale and I had a birthday coupon burning a hole in my virtual pocket so I bought it and started playing it this morning. At about 5:30 am... After just a few hours I'm even deeper into the lore of the entire Elder Scrolls universe and even a couple things I didn't get before, like the quickslot wheel, make sense to me now.
When I have more time and the patience to fiddle with the dosbox emulator, I can't wait to play everything from the very beginning! I just love this lore!
Thealteregoroman wrote: »Shader_Shibes wrote: »Positive thought for the day:
I'm positive ZOS has no clue.
@Shader_Shibes thanks for buying and playing the game!
i am happy to see some ppl are only here to point out what is wrong with the game , which is only when the game crashes or hardfreezes which is way to much , which is only why i come here latley . and sensoring is just bad .
Oh and I just got Oblivion, I wanted to play even more after all the 10th anniversary stuff! I never had the chance, too many time constraints already, but Green Man Gaming has an 80% off sale and I had a birthday coupon burning a hole in my virtual pocket so I bought it and started playing it this morning. At about 5:30 am... After just a few hours I'm even deeper into the lore of the entire Elder Scrolls universe and even a couple things I didn't get before, like the quickslot wheel, make sense to me now.
When I have more time and the patience to fiddle with the dosbox emulator, I can't wait to play everything from the very beginning! I just love this lore!
I'm not sure about arena, but Daggerfall is quite something.
Now here's Jauffre Jam.https://www.youtube.com/watch?v=wHL7zyLsQ2k
ozmorgudduth wrote: »Artists did a magnificent job on ESO, truly magnificent.
ZOS_BobbyWeir wrote: »We use color, punctuation, and position to communicate the type of event in combat text. Color tells part of the story but isn’t fully accessible for everyone, so we use contextual positioning and punctuation to reinforce what color is communicating.
Here’s a breakdown:
Color
White: Outgoing damage
Yellow: Outgoing critical damage
Orange: Outgoing damage over time
Red: Incoming damage
Green: Healing
Tan: Crowd Control
Punctuation
* : Blocked damage
! : Critical damage and healing
( ) : Absorbed
Position
Left of player: Incoming damage
Right of player: Incoming healing
Bottom right of player: Incoming crowd control
Inside player: Incoming damage over time
Above target: Outgoing damage
Inside target: Outgoing damage over time
Right of target: Outgoing crowd control
Above friendly target: Outgoing healing
Here’s a visual breakdown of the color and punctuation:
Lightninvash wrote: »I like how the devs have been very responsive after patches go live for each system for instance on another post regarding the questions about combat text and the colors and what it all means here is the dev quote. thought I would share it hereZOS_BobbyWeir wrote: »We use color, punctuation, and position to communicate the type of event in combat text. Color tells part of the story but isn’t fully accessible for everyone, so we use contextual positioning and punctuation to reinforce what color is communicating.
Here’s a breakdown:
Color
White: Outgoing damage
Yellow: Outgoing critical damage
Orange: Outgoing damage over time
Red: Incoming damage
Green: Healing
Tan: Crowd Control
Punctuation
* : Blocked damage
! : Critical damage and healing
( ) : Absorbed
Position
Left of player: Incoming damage
Right of player: Incoming healing
Bottom right of player: Incoming crowd control
Inside player: Incoming damage over time
Above target: Outgoing damage
Inside target: Outgoing damage over time
Right of target: Outgoing crowd control
Above friendly target: Outgoing healing
Here’s a visual breakdown of the color and punctuation: