Not that I ever opened a lot of Safeboxes before, but now I see no reason to open any of them as they are the highest risk activity you can do in the Thieves/Legerdemain outside of Murder and I don't murder NPCs.
If the return is not worth the risk then I see no need to take the risk.
starkerealm wrote: »
The pickpocket quests do seem to be the most common, though. But, I'm not sure if that's just a statistical anomaly.
Those are the only ones I have gotten, is to go pick pockets.
First 7 days of TG, all I got was safebox. I thought that was all there was. Yesterday was the first "laundered goods" one for me.
DobbaDeuce wrote: »I have the 30 job achievement, so I don't know exactly how many I've done (probably 35ish) but I've only had the laundered goods one twice I believe.
For the topic of safeboxes, I went to my usual spot and nabbed a whole bunch, still had a good number of blues and one that had two blues. Honestly can't really tell much of a difference.
jamesharv2005ub17_ESO wrote: »DobbaDeuce wrote: »I have the 30 job achievement, so I don't know exactly how many I've done (probably 35ish) but I've only had the laundered goods one twice I believe.
For the topic of safeboxes, I went to my usual spot and nabbed a whole bunch, still had a good number of blues and one that had two blues. Honestly can't really tell much of a difference.
Well they did say they only slightly reduced the chance for quality items. not removed it entirely.
They greatly increased the instance of safe boxes but lowered the quality of items in them.
Justice System
General
Adjusted the safeboxes across Tamriel to appear much more frequently.
This is to facilitate Thieves Guild Safebox questing.
The average value of the items found in Safeboxes has been reduced accordingly to account for the increased frequency.
So safe boxes will no longer be a viable source of income, Thieves' Troves, on the other hand, will probably become the new it item unless the introduce a new item like safes or something.
jamesharv2005ub17_ESO wrote: »DobbaDeuce wrote: »I have the 30 job achievement, so I don't know exactly how many I've done (probably 35ish) but I've only had the laundered goods one twice I believe.
For the topic of safeboxes, I went to my usual spot and nabbed a whole bunch, still had a good number of blues and one that had two blues. Honestly can't really tell much of a difference.
Well they did say they only slightly reduced the chance for quality items. not removed it entirely.
Well they said they will pop up "much more frequently", and the average value is "reduced accordingly".
So if it respawns "much more frequently" I would expect the quality to be "much less value", since they imply a 1:1 relationship.
Which has been my experience after 40 or so boxes. About 70% are single green items, and the rest seemingly split between single blue, or a mix of green/blue double items.
"Adjusted the safeboxes across Tamriel to appear much more frequently. •This is to facilitate Thieves Guild Safebox questing.
•The average value of the items found in Safeboxes has been reduced accordingly to account for the increased frequency."
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »DobbaDeuce wrote: »I have the 30 job achievement, so I don't know exactly how many I've done (probably 35ish) but I've only had the laundered goods one twice I believe.
For the topic of safeboxes, I went to my usual spot and nabbed a whole bunch, still had a good number of blues and one that had two blues. Honestly can't really tell much of a difference.
Well they did say they only slightly reduced the chance for quality items. not removed it entirely.
Well they said they will pop up "much more frequently", and the average value is "reduced accordingly".
So if it respawns "much more frequently" I would expect the quality to be "much less value", since they imply a 1:1 relationship.
Which has been my experience after 40 or so boxes. About 70% are single green items, and the rest seemingly split between single blue, or a mix of green/blue double items.
"Adjusted the safeboxes across Tamriel to appear much more frequently. •This is to facilitate Thieves Guild Safebox questing.
•The average value of the items found in Safeboxes has been reduced accordingly to account for the increased frequency."
You are assuming a lot. They didnt say anything about a 1:1 ratio and you cant really make any scientific conclusion from just your own experience. Especially when you say "about" this number.
Contraptions wrote: »I see how the circles drawn for the TG safebox quest may have misled people into thinking that there are only safeboxes in those spots. That is not true. Refer to http://en.uesp.net/wiki/Online:Safebox for a list of almost all known safebox positions. There are MANY spots outside the circles that were drawn, and I should know because I'm the one that wrote the damn list in the first place. Just explore a little and you should have no problems finding safeboxes. If they aren't out in the open, they're probably in locked homes. Break into them, avoid detection by NPCs and steal them. You know, actual thief stuff.
The issue I have found is that the tip board quests highlight an area within a zone, generally the two or three main towns. This leads to all those on the quest plus others trying to level the skill lines competing.
However, the actual quest only needs you to unlock a lockbox in the named zone i.e. any box in that zone. Once you know this, that you're not tied to a town, the quest and being able to find boxes becomes much easier.
They didn't need to increase spawn rates just make it clearer what was required and maybe add a few more boxes to the busier lower level starter zones.
Sorry to rant. This game is really getting to me. In 15 years of playing MMO's I have never seen anything like these horrid quality and connection issues and the repeated class "[un]balancing," which demonstrates utter cluelessness by those running this show. We are not Beta testers.
Evilie
jamesharv2005ub17_ESO wrote: »Playing devils advocate here so bear with me. If they didnt reduce the blue items from these boxes they would all be camped 24 hours a day like the thieves troves were. You wont be able to loot them because they will have become a far greater source of gold than they were before. That would defeat the purpose of improving the spawn.
jamesharv2005ub17_ESO wrote: »I think people are overreacting just a little. I dont think these were ever meant to be something you make your main income with. Also with more of them you can make more money than before. Blue item worth 250 now that time you find 4-5 green items plus gold each time. You are still getting twice as much stuff. Granted you can only sell so much of it per day.
I have said it before and will say it again, this is normal procedure for MMOs with new expansions/DLC what have you.
Put in things like these troves and boost the spawn rate/item quality for the first few days/week then change it to back to "normal" .
They want players to get excited about "new" things and usually give these things a bit of a boost early on.
It worked, it was fun, now they are back to normal. get over it lol.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »DobbaDeuce wrote: »I have the 30 job achievement, so I don't know exactly how many I've done (probably 35ish) but I've only had the laundered goods one twice I believe.
For the topic of safeboxes, I went to my usual spot and nabbed a whole bunch, still had a good number of blues and one that had two blues. Honestly can't really tell much of a difference.
Well they did say they only slightly reduced the chance for quality items. not removed it entirely.
Well they said they will pop up "much more frequently", and the average value is "reduced accordingly".
So if it respawns "much more frequently" I would expect the quality to be "much less value", since they imply a 1:1 relationship.
Which has been my experience after 40 or so boxes. About 70% are single green items, and the rest seemingly split between single blue, or a mix of green/blue double items.
"Adjusted the safeboxes across Tamriel to appear much more frequently. •This is to facilitate Thieves Guild Safebox questing.
•The average value of the items found in Safeboxes has been reduced accordingly to account for the increased frequency."
You are assuming a lot. They didnt say anything about a 1:1 ratio and you cant really make any scientific conclusion from just your own experience. Especially when you say "about" this number.
Errr, you are the one who said they only "slightly reduced the chance for quality items" when they said no such thing at all.
I am using my personal experience and using EXACTLY what they said in order to draw a reasonable conclusion that they did more than just a "slight" reduction.
"Reduced accordingly" typically means what I said it means. And it is exactly what I am seeing.
So I will take my own my conclusions based on what they actually said and what I am seeing before I will take your own misquoted information that is based on nothing at all.
This was a depressing change for me. I somewhat enjoyed finding these chests, then risking looting. Now, even the Master boxes give usually under 200 gold. What used to be "wow, a master box, gotta find a way to get it", is now "why bother?".
If there was a chance (even a small one) to get a worthwhile item in it, like a rare motif, recipe, mat, etc., that would be another story. Stashed Nirncrux perhaps? Why can't NPCs store these under lock?
I have yet to open a locked chest which made me feel like a winner. Really, these master chests should have a chance to have just about any storable item inside. It would be so much more exciting.
This was a depressing change for me. I somewhat enjoyed finding these chests, then risking looting. Now, even the Master boxes give usually under 200 gold. What used to be "wow, a master box, gotta find a way to get it", is now "why bother?".
If there was a chance (even a small one) to get a worthwhile item in it, like a rare motif, recipe, mat, etc., that would be another story. Stashed Nirncrux perhaps? Why can't NPCs store these under lock?
I have yet to open a locked chest which made me feel like a winner. Really, these master chests should have a chance to have just about any storable item inside. It would be so much more exciting.
mzapkeneb18_ESO wrote: »There are master chests?