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Safebox impressions post 2.3.7

  • Elsonso
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    Nestor wrote: »
    Not that I ever opened a lot of Safeboxes before, but now I see no reason to open any of them as they are the highest risk activity you can do in the Thieves/Legerdemain outside of Murder and I don't murder NPCs.

    If the return is not worth the risk then I see no need to take the risk.

    This.

    The proper measurement here is not "loot over time" ... the proper measurement here is "risk vs reward".

    Loot over time is great for things like treasure chests, troves, and crafting nodes, where there is little risk involved.
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  • lonewolf26
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    I'm just hoping the change will solve more problems than it has created. Being AD, my experience before today's patch when assigned the Stonefalls lock box quest, I'd go there and find no lock boxes up anywhere. I look forward to trying this out after work.
  • starkerealm
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    danno8 wrote: »
    Nestor wrote: »

    The pickpocket quests do seem to be the most common, though. But, I'm not sure if that's just a statistical anomaly.

    Those are the only ones I have gotten, is to go pick pockets.

    First 7 days of TG, all I got was safebox. I thought that was all there was. Yesterday was the first "laundered goods" one for me.

    I've only seen Laundered Goods twice. I don't know if it's actually that rare, or not. I've probably done 20 tip board missions. I think I can check that in my achievements progress.
  • DobbaDeuce
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    I have the 30 job achievement, so I don't know exactly how many I've done (probably 35ish) but I've only had the laundered goods one twice I believe.

    For the topic of safeboxes, I went to my usual spot and nabbed a whole bunch, still had a good number of blues and one that had two blues. Honestly can't really tell much of a difference.
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  • jamesharv2005ub17_ESO
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    DobbaDeuce wrote: »
    I have the 30 job achievement, so I don't know exactly how many I've done (probably 35ish) but I've only had the laundered goods one twice I believe.

    For the topic of safeboxes, I went to my usual spot and nabbed a whole bunch, still had a good number of blues and one that had two blues. Honestly can't really tell much of a difference.

    Well they did say they only slightly reduced the chance for quality items. not removed it entirely.
  • danno8
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    DobbaDeuce wrote: »
    I have the 30 job achievement, so I don't know exactly how many I've done (probably 35ish) but I've only had the laundered goods one twice I believe.

    For the topic of safeboxes, I went to my usual spot and nabbed a whole bunch, still had a good number of blues and one that had two blues. Honestly can't really tell much of a difference.

    Well they did say they only slightly reduced the chance for quality items. not removed it entirely.

    Well they said they will pop up "much more frequently", and the average value is "reduced accordingly".

    So if it respawns "much more frequently" I would expect the quality to be "much less value", since they imply a 1:1 relationship.

    Which has been my experience after 40 or so boxes. About 70% are single green items, and the rest seemingly split between single blue, or a mix of green/blue double items.

    "Adjusted the safeboxes across Tamriel to appear much more frequently. •This is to facilitate Thieves Guild Safebox questing.
    •The average value of the items found in Safeboxes has been reduced accordingly to account for the increased frequency."
    Edited by danno8 on March 21, 2016 10:48PM
  • josh.lackey_ESO
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    They dedicate an entire DLC to the thieves. End result: thievery becomes unprofitable; thieves retire.

    It's the epic cycle of zosfail: They have a good idea to improve some aspect of the game, they go overboard with it, then they come back and nerf it to be worse than it was to start with.
  • Volkodav
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    Argruna wrote: »
    They greatly increased the instance of safe boxes but lowered the quality of items in them.

    Justice System
    General

    Adjusted the safeboxes across Tamriel to appear much more frequently.
    This is to facilitate Thieves Guild Safebox questing.
    The average value of the items found in Safeboxes has been reduced accordingly to account for the increased frequency.

    So safe boxes will no longer be a viable source of income, Thieves' Troves, on the other hand, will probably become the new it item unless the introduce a new item like safes or something.

    Not anymore.They nerfed those too.Now they dont respawn enough to be farmed,and they respawn in random places.Not so much the ones people are familiar with.Those are rarely there.
  • jamesharv2005ub17_ESO
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    danno8 wrote: »
    DobbaDeuce wrote: »
    I have the 30 job achievement, so I don't know exactly how many I've done (probably 35ish) but I've only had the laundered goods one twice I believe.

    For the topic of safeboxes, I went to my usual spot and nabbed a whole bunch, still had a good number of blues and one that had two blues. Honestly can't really tell much of a difference.

    Well they did say they only slightly reduced the chance for quality items. not removed it entirely.

    Well they said they will pop up "much more frequently", and the average value is "reduced accordingly".

    So if it respawns "much more frequently" I would expect the quality to be "much less value", since they imply a 1:1 relationship.

    Which has been my experience after 40 or so boxes. About 70% are single green items, and the rest seemingly split between single blue, or a mix of green/blue double items.

    "Adjusted the safeboxes across Tamriel to appear much more frequently. •This is to facilitate Thieves Guild Safebox questing.
    •The average value of the items found in Safeboxes has been reduced accordingly to account for the increased frequency."

    You are assuming a lot. They didnt say anything about a 1:1 ratio and you cant really make any scientific conclusion from just your own experience. Especially when you say "about" this number.
  • Evilie
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    I do not see the need to make such a drastic change to safeboxes in every zone. The safeboxes could have been increased in the quest zones, specifically in the quest circles within those zones. Also, anyone having that much trouble with the safebox quests could have just abandoned the quest and received a quest for pickpocketing. But, as usual, a few people whine about something and Zos makes drastic changes that negatively affect far more players than the benefit given to the whiners.

    Sorry to rant. This game is really getting to me. In 15 years of playing MMO's I have never seen anything like these horrid quality and connection issues and the repeated class "[un]balancing," which demonstrates utter cluelessness by those running this show. We are not Beta testers.

    Evilie
  • jamesharv2005ub17_ESO
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    I think people are overreacting just a little. I dont think these were ever meant to be something you make your main income with. Also with more of them you can make more money than before. Blue item worth 250 now that time you find 4-5 green items plus gold each time. You are still getting twice as much stuff. Granted you can only sell so much of it per day.
  • danno8
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    danno8 wrote: »
    DobbaDeuce wrote: »
    I have the 30 job achievement, so I don't know exactly how many I've done (probably 35ish) but I've only had the laundered goods one twice I believe.

    For the topic of safeboxes, I went to my usual spot and nabbed a whole bunch, still had a good number of blues and one that had two blues. Honestly can't really tell much of a difference.

    Well they did say they only slightly reduced the chance for quality items. not removed it entirely.

    Well they said they will pop up "much more frequently", and the average value is "reduced accordingly".

    So if it respawns "much more frequently" I would expect the quality to be "much less value", since they imply a 1:1 relationship.

    Which has been my experience after 40 or so boxes. About 70% are single green items, and the rest seemingly split between single blue, or a mix of green/blue double items.

    "Adjusted the safeboxes across Tamriel to appear much more frequently. •This is to facilitate Thieves Guild Safebox questing.
    •The average value of the items found in Safeboxes has been reduced accordingly to account for the increased frequency."

    You are assuming a lot. They didnt say anything about a 1:1 ratio and you cant really make any scientific conclusion from just your own experience. Especially when you say "about" this number.

    Errr, you are the one who said they only "slightly reduced the chance for quality items" when they said no such thing at all.

    I am using my personal experience and using EXACTLY what they said in order to draw a reasonable conclusion that they did more than just a "slight" reduction.

    "Reduced accordingly" typically means what I said it means. And it is exactly what I am seeing.

    So I will take my own my conclusions based on what they actually said and what I am seeing before I will take your own misquoted information that is based on nothing at all.
  • Necrelios
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    I turned in the quest for the small reward after finding one box in Grahtwood. It contained two green items and a little bit of gold. Greenshade was a no-go however. I spent a lot of time looking but couldn't find a single box there. It doesn't seem like they up'd the spawn rate much if anything from what I could tell but that was just after maybe two hours of searching.
    Edited by Necrelios on March 22, 2016 3:36AM
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  • Contraptions
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    I see how the circles drawn for the TG safebox quest may have misled people into thinking that there are only safeboxes in those spots. That is not true. Refer to http://en.uesp.net/wiki/Online:Safebox for a list of almost all known safebox positions. There are MANY spots outside the circles that were drawn, and I should know because I'm the one that wrote the damn list in the first place. Just explore a little and you should have no problems finding safeboxes. If they aren't out in the open, they're probably in locked homes. Break into them, avoid detection by NPCs and steal them. You know, actual thief stuff.
    Patroller and Editor at UESP
  • Dhukath
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    The issue I have found is that the tip board quests highlight an area within a zone, generally the two or three main towns. This leads to all those on the quest plus others trying to level the skill lines competing.

    However, the actual quest only needs you to unlock a lockbox in the named zone i.e. any box in that zone. Once you know this, that you're not tied to a town, the quest and being able to find boxes becomes much easier.

    They didn't need to increase spawn rates just make it clearer what was required and maybe add a few more boxes to the busier lower level starter zones.
  • danno8
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    I see how the circles drawn for the TG safebox quest may have misled people into thinking that there are only safeboxes in those spots. That is not true. Refer to http://en.uesp.net/wiki/Online:Safebox for a list of almost all known safebox positions. There are MANY spots outside the circles that were drawn, and I should know because I'm the one that wrote the damn list in the first place. Just explore a little and you should have no problems finding safeboxes. If they aren't out in the open, they're probably in locked homes. Break into them, avoid detection by NPCs and steal them. You know, actual thief stuff.
    Dhukath wrote: »
    The issue I have found is that the tip board quests highlight an area within a zone, generally the two or three main towns. This leads to all those on the quest plus others trying to level the skill lines competing.

    However, the actual quest only needs you to unlock a lockbox in the named zone i.e. any box in that zone. Once you know this, that you're not tied to a town, the quest and being able to find boxes becomes much easier.

    They didn't need to increase spawn rates just make it clearer what was required and maybe add a few more boxes to the busier lower level starter zones.

    I agree with both of you. Instead of making changes to the drop values and respawn rates, they could have just added more quest circles/area hints on where to search to spread people out a bit.
  • Reevster
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    Evilie wrote: »

    Sorry to rant. This game is really getting to me. In 15 years of playing MMO's I have never seen anything like these horrid quality and connection issues and the repeated class "[un]balancing," which demonstrates utter cluelessness by those running this show. We are not Beta testers.

    Evilie

    Sure you have lol, I have played for just as long and have seen similar issues in every game.

    Also the same QQing about issues on every forum from every game. Nothing new here ...

    Whats even funnier is people saying they are going to quit and go play another game lol.... then they are then same people QQing on the other games forum.... :p
  • Lysette
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    Playing devils advocate here so bear with me. If they didnt reduce the blue items from these boxes they would all be camped 24 hours a day like the thieves troves were. You wont be able to loot them because they will have become a far greater source of gold than they were before. That would defeat the purpose of improving the spawn.

    good point.
    Edited by Lysette on March 22, 2016 12:41PM
  • Lysette
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    I think people are overreacting just a little. I dont think these were ever meant to be something you make your main income with. Also with more of them you can make more money than before. Blue item worth 250 now that time you find 4-5 green items plus gold each time. You are still getting twice as much stuff. Granted you can only sell so much of it per day.

    Yes and no - thievery is kind of a profession (especially in TES) so to expect that you can make a living from it, is not that far off.
  • staracino_ESO
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    An even better solution would have been to change the quest to require that you get a single item of green quality or better form a source that is not pickpocketing or murder. This would include safeboxes or containers, and would not require the spawn rate or contents of boxes to be adjusted.
  • Lysette
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    With all this, don't forget, the hype will settle and a lot less than currently will go for those boxes - it will be much better than again.
  • daemonios
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    I've been slowly working my way towards the Black Market Mogul achievement, mostly farming the safeboxes in Riften. I tried it this morning and didn't notice any improvement in spawn rates. In addition, you get much fewer items per box and they're mostly green. Not game breaking, but it's a bit annoying.
  • Reevster
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    I have said it before and will say it again, this is normal procedure for MMOs with new expansions/DLC what have you.

    Put in things like these troves and boost the spawn rate/item quality for the first few days/week then change it to back to "normal" .

    They want players to get excited about "new" things and usually give these things a bit of a boost early on.

    It worked, it was fun, now they are back to normal. get over it lol.

  • Elsonso
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    Reevster wrote: »
    I have said it before and will say it again, this is normal procedure for MMOs with new expansions/DLC what have you.

    Put in things like these troves and boost the spawn rate/item quality for the first few days/week then change it to back to "normal" .

    They want players to get excited about "new" things and usually give these things a bit of a boost early on.

    It worked, it was fun, now they are back to normal. get over it lol.

    It is more likely that they boosted the spawn rate for PTS so that people could actually complete the quests on PTS and forgot to set it back. Hopefully, the remembered to set the Trial back to what it was supposed to be. People will really scream if they have to go back in and fix that 3 weeks after release.
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  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    danno8 wrote: »
    danno8 wrote: »
    DobbaDeuce wrote: »
    I have the 30 job achievement, so I don't know exactly how many I've done (probably 35ish) but I've only had the laundered goods one twice I believe.

    For the topic of safeboxes, I went to my usual spot and nabbed a whole bunch, still had a good number of blues and one that had two blues. Honestly can't really tell much of a difference.

    Well they did say they only slightly reduced the chance for quality items. not removed it entirely.

    Well they said they will pop up "much more frequently", and the average value is "reduced accordingly".

    So if it respawns "much more frequently" I would expect the quality to be "much less value", since they imply a 1:1 relationship.

    Which has been my experience after 40 or so boxes. About 70% are single green items, and the rest seemingly split between single blue, or a mix of green/blue double items.

    "Adjusted the safeboxes across Tamriel to appear much more frequently. •This is to facilitate Thieves Guild Safebox questing.
    •The average value of the items found in Safeboxes has been reduced accordingly to account for the increased frequency."

    You are assuming a lot. They didnt say anything about a 1:1 ratio and you cant really make any scientific conclusion from just your own experience. Especially when you say "about" this number.

    Errr, you are the one who said they only "slightly reduced the chance for quality items" when they said no such thing at all.

    I am using my personal experience and using EXACTLY what they said in order to draw a reasonable conclusion that they did more than just a "slight" reduction.

    "Reduced accordingly" typically means what I said it means. And it is exactly what I am seeing.

    So I will take my own my conclusions based on what they actually said and what I am seeing before I will take your own misquoted information that is based on nothing at all.

    lol ok man you go for it :)
  • Brunoad
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    This was a depressing change for me. I somewhat enjoyed finding these chests, then risking looting. Now, even the Master boxes give usually under 200 gold. What used to be "wow, a master box, gotta find a way to get it", is now "why bother?".

    If there was a chance (even a small one) to get a worthwhile item in it, like a rare motif, recipe, mat, etc., that would be another story. Stashed Nirncrux perhaps? Why can't NPCs store these under lock?
    I have yet to open a locked chest which made me feel like a winner. Really, these master chests should have a chance to have just about any storable item inside. It would be so much more exciting.
  • Arthmoor
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    I really don't think spawning the chests more often but gimping the loot obtained from them was the right answer here. They're almost not even worth the risk now and the Thieves Guild quest is bordering on one to just abandon over and over again until the tip board gives out something different.
  • staracino_ESO
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    Brunoad wrote: »
    This was a depressing change for me. I somewhat enjoyed finding these chests, then risking looting. Now, even the Master boxes give usually under 200 gold. What used to be "wow, a master box, gotta find a way to get it", is now "why bother?".

    If there was a chance (even a small one) to get a worthwhile item in it, like a rare motif, recipe, mat, etc., that would be another story. Stashed Nirncrux perhaps? Why can't NPCs store these under lock?
    I have yet to open a locked chest which made me feel like a winner. Really, these master chests should have a chance to have just about any storable item inside. It would be so much more exciting.

    As far as I can tell, there is very little to no correlation between lock difficulty and rewards inside, which needs addressing IMO. If there currently is, it is not noticeable enough.
  • Teridaxus
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    Brunoad wrote: »
    This was a depressing change for me. I somewhat enjoyed finding these chests, then risking looting. Now, even the Master boxes give usually under 200 gold. What used to be "wow, a master box, gotta find a way to get it", is now "why bother?".

    If there was a chance (even a small one) to get a worthwhile item in it, like a rare motif, recipe, mat, etc., that would be another story. Stashed Nirncrux perhaps? Why can't NPCs store these under lock?
    I have yet to open a locked chest which made me feel like a winner. Really, these master chests should have a chance to have just about any storable item inside. It would be so much more exciting.

    There are master chests?
  • Elsonso
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    There are master chests?

    Could be a sarcastic response, but just wanted to chime in that it is almost never worth it to pick a master chest. They are rare, the loot is the same, or close enough so as to be indistinguishable from the rest, the XP is the same, and the 4 points of legerdemain are easier to get from four simple chests or two intermediate ones. Once you master (pun intended) the lock picking, master chests are just annoying.

    It is like chests are bugged, in general, but I suspect that they are that way on purpose. If they ever changed them to make the loot more appropriate to the chest, they would change the spawn rate to "compensate". Chests would be so rare that most people would think they had been removed from the game.


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