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If ZOS disabled AoE in Cyrodiil and it fixed the lag would you still play?

  • Waseem
    Waseem
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    Yes
    disable AoE caps instead as 2nd suggestion. with all the new server improvements this will make a huge step towards improving servers stability
    Edited by Waseem on March 22, 2016 9:29PM
  • Parafrost
    Parafrost
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    Unsure
    Waseem wrote: »
    disable AoE caps. with all the new server improvements this will make a huge step towards improving servers stability

    This is not what the OP was saying xD. You are saying yes to remove aoes, ie Standards, Dragon leap, etc. I made a list throughout this thread on the 2nd page.
  • Muizer
    Muizer
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    Yes
    @OP, if that solved lag, sure, but I the devs have apparently looked into it and concluded it didn't.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • zyk
    zyk
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    Yes
    Muizer wrote: »
    @OP, if that solved lag, sure, but I the devs have apparently looked into it and concluded it didn't.

    It's well-recognized that changing gameplay can be a solution to performance issues in Cyrodiil. Brian Wheeler has recognized BWB gameplay as an example of a better performing Cyrodiil.

    The culprit here appears to be an ideology at ZOS determined to maintain as much concurrency between PVP and PVE as possible. This is flawed because the games are so different.

    I think what ZOS has concluded is that Cyrodiil isn't worth the resources required to fix -- or even properly maintain.
    Edited by zyk on March 22, 2016 7:35PM
  • yelloweyedemon
    yelloweyedemon
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    No
    Is this a joke? Removing AoE? Really guys?!

    I really hope you mean AoE caps cause if you don't, then your understanding of the game is laughable. That or you're a zergling.
  • Parafrost
    Parafrost
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    Unsure
    Firerock2 wrote: »
    The only people who are gonna vote no are PvE scrubs or Zerglings.

    So basically no steel tornado in pvp too? for when u want to defend a keep? thats a pvp and pve skill too.
  • Llilium
    Llilium
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    in Warhammer online, they blew away the AOE aspect of the game and it pretty much improved overall the experience.

    50% AOE mitigation buff from taking AOE damage from player skills, not so much siege weaps though
  • kuro-dono
    kuro-dono
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    Yes
    eso is so much beter AvA game without players having Aoe skills available.

    It just looks so ridiculous when must thing to do for trials> aoe spam all the trash mobs to death, and fps rate low and ping high as hell.
  • KenaPKK
    KenaPKK
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    Yes
    KenaPKK wrote: »
    I play just cause it would take away zergs power. Stupid Vicious proxy det death spam.

    AoEs are what gives small groups power against the zergs. A zerg equipped with only single target spells would be impossible to kill with anything other than a LOT of siege because their single target pew pew will be greater than smaller groups'.

    Hmm then why do zerg befit most form AOEs than the small and medium groups that they were apparently designed for then ? Because they simply have more ? Is that why? If that's the case take away AoEs stop zergs from having a power but oh wait that would ruin small groups.

    See the endless cycle of stupidity that is PvP ? Buff small groups and zergs become even stronger nerf zergs and small groups are doomed to be powerless. That is ZOS problem here which ask me is a pretty tough one to solve.

    And don't even i]bleep bleep[/i say remove AoE caps.

    Apologies, but you are sorely misinformed...

    Sure, zergs have numerically more AoEs, but that does not mandate victory or strength in the face of better equipped and more intelligent opponents.

    And regardless of whether you like to hear it or not, removing AoE caps will return the risk to forming a ball group that used to compensate for increased safety in numbers. Lack of AoE caps gave small groups counterplay to stacking... VD and increased siege damage are a bandaid fix attempts at returning that counterplay.
    DjSolJAH wrote: »
    KenaPKK wrote: »
    I play just cause it would take away zergs power. Stupid Vicious proxy det death spam.

    AoEs are what gives small groups power against the zergs. A zerg equipped with only single target spells would be impossible to kill with anything other than a LOT of siege because their single target pew pew will be greater than smaller groups'.

    Hmm then why do zerg befit most form AOEs than the small and medium groups that they were apparently designed for then ? Because they simply have more ? Is that why? If that's the case take away AoEs stop zergs from having a power but oh wait that would ruin small groups.

    See the endless cycle of stupidity that is PvP ? Buff small groups and zergs become even stronger nerf zergs and small groups are doomed to be powerless. That is ZOS problem here which ask me is a pretty tough one to solve.

    And don't even i]bleep bleep[/i say remove AoE caps.


    Remove AoE caps :smiley:

    Remove AoE caps

    Remove AoE caps!
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Ghost-Shot
    Ghost-Shot
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    Yes
    I'm genuinely curious here so solo players please enlighten me, how does a small group kill 20 or 30 people without AoE? Are you really going to be able to single target that many people before they single target you or would no AoE make the zerg stronger?
  • Llilium
    Llilium
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    Ghost-Shot wrote: »
    I'm genuinely curious here so solo players please enlighten me, how does a small group kill 20 or 30 people without AoE? Are you really going to be able to single target that many people before they single target you or would no AoE make the zerg stronger?

    by being good.

    https://youtube.com/watch?v=908SP9uROjk
  • Ghost-Shot
    Ghost-Shot
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    Yes
    Llilium wrote: »
    Ghost-Shot wrote: »
    I'm genuinely curious here so solo players please enlighten me, how does a small group kill 20 or 30 people without AoE? Are you really going to be able to single target that many people before they single target you or would no AoE make the zerg stronger?

    by being good.

    https://youtube.com/watch?v=908SP9uROjk

    Ok I'm going to preface this by saying I'm not able to watch the whole video right now but I watched a few minutes of it and it doesn't really show the scenario I'm talking about, the clips I saw show you fighting 4 or 5 people which is totally manageable, I can do the same thing. I'm asking how you think you are going to kill a full raid of people with nothing but single target, that means no bats, no tether, no banners, no sap, no VD, no prox det, no anything but single target while those 24 players are single targeting you.
    Edited by Ghost-Shot on March 22, 2016 9:18PM
  • Waseem
    Waseem
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    Yes
    Parafrost wrote: »
    Waseem wrote: »
    disable AoE caps. with all the new server improvements this will make a huge step towards improving servers stability

    This is not what the OP was saying xD. You are saying yes to remove aoes, ie Standards, Dragon leap, etc. I made a list throughout this thread on the 2nd page.

    *edited
    i wouldnt mind a campaign without AoE skills. the game may be more or less like " attack the player of lowest HP no matter what" but still, non laggy PvP is quite fun and AoE sacrifice - considering current ESO PvP stats is understandable..(unfortunately)
    Edited by Waseem on March 22, 2016 9:32PM
  • Llilium
    Llilium
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    I'll go ahead and mention i thought you meant that to kill groups you have to spam AOE, which would have obviously not been the answer

    myself and my friend go out and kill 10 - 15 man groups every night, although we use mostly single targeted abilities with the exception of something like the AOE siphon ability (for added atk power i cant remember the name) but spamming AOE or killing with AOE isn't something that is part of our routine.
  • Ghost-Shot
    Ghost-Shot
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    Yes
    Llilium wrote: »
    I'll go ahead and mention i thought you meant that to kill groups you have to spam AOE, which would have obviously not been the answer

    myself and my friend go out and kill 10 - 15 man groups every night, although we use mostly single targeted abilities with the exception of something like the AOE siphon ability (for added atk power i cant remember the name) but spamming AOE or killing with AOE isn't something that is part of our routine.

    Yeah of course you can't just spam AoE but when we run our small man groups (4-6 people, idk if that still counts these days) and we want to bomb a raid it tends to consist of a heavy AoE bomb with ults/proxies and a bit of AoE dps and then a focus on executing healers and low health bars, maybe its a play style thing but I don't see those bombs working without AoE damage.
  • danno8
    danno8
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    No
    How would this affect certain classes over others?

    Really think about that for a second. High single target burst would be the way to go. Which class is best at that? Do you see a potential imbalance there?

    I don't think substituting one broken mechanic for another is the right solution.
    Edited by danno8 on March 22, 2016 9:56PM
  • danno8
    danno8
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    No
    Llilium wrote: »
    Ghost-Shot wrote: »
    I'm genuinely curious here so solo players please enlighten me, how does a small group kill 20 or 30 people without AoE? Are you really going to be able to single target that many people before they single target you or would no AoE make the zerg stronger?

    by being good.

    https://youtube.com/watch?v=908SP9uROjk

    I knew it was going to be a NB video before I even clicked on it.

    And you make my point. High burst, single target classes will be the only class played. NB and Sorc and nothin' else.
  • Edziu
    Edziu
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    Yes
    so for all who voted no only because thie skills/ulties like dawnbreaker, talons etc will be unavaible....just like these unically skills, ulties make them to applying max 2-3 players maybe and thats will be all, when all others full aoe skills: steel tornado, sap essence, impules will be removed then from pvp or also it will hit only 1 or to players max, problem solved to unique some aoe class skills, ulties
    Edited by Edziu on March 23, 2016 12:19AM
  • Joy_Division
    Joy_Division
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    No
    Llilium wrote: »
    in Warhammer online, they blew away the AOE aspect of the game and it pretty much improved overall the experience.

    50% AOE mitigation buff from taking AOE damage from player skills, not so much siege weaps though

    That's basically this game's AoE cap.

    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • ToRelax
    ToRelax
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    No
    What do you think how that would affect large group play? What reason would there be to not stack up so you can just move back 1m and be nearly invulnerable when in danger? x)
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Kas
    Kas
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    No
    What's "disabled AoE" anyway?
    How about AoE heals? Siege?

    What about all utility (and damage) skills that affect more than one target (but are important in 1v1 as well)? From talons over purifying ritual and streak, over fear, jabs/sweep and curse to something like proxy?
    Especially skills like talons, streak, sweeps, encase that aren't targeted.
    What about almost all ultimates?

    If ZoS had an as narrow view as the original post has, I wouldn't be playing the game.
    Edited by Kas on March 23, 2016 1:52PM
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • Parafrost
    Parafrost
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    Unsure
    Llilium wrote: »
    Ghost-Shot wrote: »
    I'm genuinely curious here so solo players please enlighten me, how does a small group kill 20 or 30 people without AoE? Are you really going to be able to single target that many people before they single target you or would no AoE make the zerg stronger?

    by being good.

    https://youtube.com/watch?v=908SP9uROjk

    anyone can single target fight 5 ppl. And i saw this video a long time ago lol. Was one of the first videos i watched. Got me hooked to playing ESO.
    Edited by Parafrost on March 23, 2016 3:37PM
  • Parafrost
    Parafrost
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    Unsure
    Edziu wrote: »
    so for all who voted no only because thie skills/ulties like dawnbreaker, talons etc will be unavaible....just like these unically skills, ulties make them to applying max 2-3 players maybe and thats will be all, when all others full aoe skills: steel tornado, sap essence, impules will be removed then from pvp or also it will hit only 1 or to players max, problem solved to unique some aoe class skills, ulties

    no thank you. I wanna zerg bomb on my mag dk w/ the new TG update. Remove aoe caps.
  • God_flakes
    God_flakes
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    Yes
    Based on this poll- Zos will now actually INCREASE AoE's and add another exploding set and go out of their way to INCREASE the lag.

    RIP Eso. You were once fun.

  • Ishammael
    Ishammael
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    No
    Hell no.

    AoE is the only tool available for the one to take on more than one. Groups benefit from AoE -- but groups benefit from more everything. Single target only skills would be groups impossible to take out. Also, a game full of snipers would be idiotic.
  • kuro-dono
    kuro-dono
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    Yes
    God_flakes wrote: »
    Based on this poll- Zos will now actually INCREASE AoE's and add another exploding set and go out of their way to INCREASE the lag.

    RIP Eso. You were once fun.


    Azura is good fun! atleast on pc eu. Tho we are thinking Ebons rerolled Aldmeri to feel like they winning.
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