RyoAshisogi wrote: »1. Do you think Argonian swim faster passive will ever be removed? There really is no reason for it since it's never really needed
RyoAshisogi wrote: »2. Will there be anymore classes for this game? Elder scrolls has been promoting Necromancers since the very start but there is no class for it or zombie summons or anything that you could use like you could in past elder scrolls games I feel like there should be more options to choose from the same four classes become dull after a while maybe not right away but a good idea for it
RyoAshisogi wrote: »Lastly will there ever be battlegrounds? Like 10v10 stronghold related or capture the keep kind of thing I think that'd be pretty fun especially for people who like running with groups
TheShadowScout wrote: »1) Unlikely, though they might get adjusted a bit again. personally I'd rather see some setups that make it worth being a lizard... water-filled dungeon with LOTS of swimming and a timed reward scheme, anyone?
2) I hope not, as just adding new classes would vex a lot of the older players, in an "Why wasn't that available way back when I made this character, it would have been so much better fit for my character idea..." But that's why I always mention what I would like to see instead... yes, the old hands guessed it... something along the lines of my Class Morph Idea, which is not about adding new classes, but about "morphing" your class through adding a fourth class skill line, with three different options per class, for a total of 12 "advanced classes"; also possibly including palette shifts for old class skills to make the new advanced classes visually distinguishable...
TheShadowScout wrote: »1) Unlikely, though they might get adjusted a bit again. personally I'd rather see some setups that make it worth being a lizard... water-filled dungeon with LOTS of swimming and a timed reward scheme, anyone?
theher0not wrote: »1) I don't think it will. But I hope it will be merged with a good passive (not the potion one we have today)
2) possibly. But I think they will make skill lines for all classes rather than new classes.
phaneub17_ESO wrote: »2. Classes are meant to be the standard RPG Warrior (Dragon Knight), Mage (Sorcerer), Healer (Templar), and Rogue (Nightblade). I don't think we need any new classes, I rather have more World or Guild skill tree lines that every player has access than be tied to any specific class.