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6th Skill slot....

TheHsN
TheHsN
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What do you think about 6th skill slot... It shloud be or not. There are many good Skill abilities that we can not use ...I thıink 5 is not enough right now..It is just my opinion:)..

Tnx for reading...
Plays:
Magicka SORC - PvE/PvP
Stamina NB - PvE/PvP
Magicka NB - PvE/PvP
Magicka Templar - PvE
Stamina Templar - PvP
Magicka DK - PvE
Stamina DK - PvE
  • greylox
    greylox
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    I'd love more slots but the game struggles at balancing as it is without adding more 'problems'.
    PC EU

    House of the Black Lotus
    *{Smokes-in-the-Shade }* (Mag pet Sorc Argonian, prolific thief, willing participant of the dark arts, gardener of exotic...herbs)
    {Lugdum The Mechanist} (Hybrid Orc Templar, collector of ancient Ayleid smoking pipes)
    {Rantoul} (Dark Elf Magknight, likes an ale between boss fights, has been known to offer daedric princes out in a fist fight)
    {Red, The Wanderer} (Bosmer stam sorc and hunter extraordinaire)
    {Shoots-For-Stars} (Argonian Mag pet Sorc Ice mage Healer)
    *{Jinny the spark }* (Sassy Imperial Stamplar)
    {Crezzi the Drifter} (Magblade khajiit burglar, available for questionable operations)
    {Grif the Despised} (StamKnight Tank Nord, Eastmarch Master Drinker and spinner of tall yarns)
    {Geraldine Stone-Heart} (High Elf MagSorc Ice Tank, Mystic, practitioner of the ancient arts)
    *{Anawinn}* (Stam pet Ward Redguard, Mother to a bear and an unruly Hunger,Librarian, field medic and natures fist)

    {*}Mains
    { CP 900+ }

    Caretaker of Battle Island (Grand Topal), the holiday destination for the discerning warrior
    Residing in Stay-Moist Mansion-Shadowfen - The Smoking Den (as of 6th feb 2017)

  • Agobi
    Agobi
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    What a new and unique thread...wonder why noone thought of this before....?


    forums.elderscrollsonline.com/en/search?Search=more+skill+slots


    /endsarcasm o.O
  • Turelus
    Turelus
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    This was debated a lot in the early months or release, most people would be happy for more skills because who doesn't want to be stronger?

    However the game seems to work find with the 5 only and I doubt ZOS have any plans to change this.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • olsborg
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    I was supportive of this a while ago, but latest months or year, I think 5 skills is quite sufficient

    PC EU
    PvP only
  • NinjaMyk
    NinjaMyk
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    A small concern but I don't think this is possible as its a console game and there are no buttons left for a 6th ability
  • Lolssi
    Lolssi
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    I could do with less. Like in other ES games.
  • kuro-dono
    kuro-dono
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    all those superb folks need all their buffs etc which leaves them with one skill to use in fight, and thats usually the one which deals most dmg. adding 6th skill slot is like giving them even better chance at wrecking casuals/noobs.
  • baratron
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    We already have six skills per bar. The sixth skill is called an "Ultimate".

    (Apologies for snark.)
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2350+ CP & also found on the European PC/Mac Server 1700+ CP

    These characters are on both servers:
    Alix de Feu - Breton Templar Healer level 50
    Brings-His-Own-Forest - Argonian Warden Healer level 50
    Hrodulf Bearpaw - Nord Warden Bear Friend & identical twin of Bjornolfr level 50
    Jadisa al-Belkarth - Redguard Arcanist Damage Dealer level 50

    NA-only characters:
    Martin Draconis - Imperial Sorceror Healer (Aldmeri Dominion) level 50
    Arzhela Petit - Breton Dragonknight Healer (Daggerfall Covenant) level 50
    Bjornolfr Steel-Shaper - Nord Dragonknight Crafter (Ebonheart Pact) level 50 EAGERLY AWAITING HIS BEAR
    Verandis Bloodraven - Altmer Nightblade Healer & clone of Count Verandis Ravenwatch (Aldmeri Dominion) level 50
    Gethin Oakrun - Bosmer Nightblade Thief (Ebonheart Pact) level 50
  • starkerealm
    starkerealm
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    TheHsN wrote: »
    What do you think about 6th skill slot... It shloud be or not. There are many good Skill abilities that we can not use ...I thıink 5 is not enough right now..It is just my opinion:)..

    Tnx for reading...

    I love keeping Flawless Dawnbreaker in my sixth slot, it's fantastic. Though, on some of my alts, I use stuff like Soul Shred, which is also amazing, or Summon Storm Attronach.

    Did you maybe mean to say a 7th skill slot?
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    No.
  • Aquanova
    Aquanova
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    I was always in favor of allowing us to put a skill in the ultimate slot since you'd be without 1 ultimate. It seems fair and doesn't bring the game out of balance.
    NA/PC
  • Kublakan
    Kublakan
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    You must be a sorcerer, ahah.
  • newtinmpls
    newtinmpls
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    What with trying to get the hang of bar flipping while running many characters (altoholic here) I have not fully mastered using more than 4-5 skills on "both" bars. So no. '

    Not yet.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • aLi3nZ
    aLi3nZ
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    Yes, would love this. I want to run either magelight or endless fury on my main bar and just can't find the room
  • starkerealm
    starkerealm
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    Aquanova wrote: »
    I was always in favor of allowing us to put a skill in the ultimate slot since you'd be without 1 ultimate. It seems fair and doesn't bring the game out of balance.

    Stray thought, you know what would be really neat? If every skill in the game had a normal and ultimate version. Slot it into the normal bar, and you can use it as a normal magicka or stamina ability, kick over to the ultimate slot and the skill changes into a much more powerful version that's metered by ultimate consumption.

    Also, probably not a legitimate option because inevitably, one of those ultimates would break the game horrifically, but still.
  • Egonieser
    Egonieser
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    No, because having 5 active abilities and 1 ultimate creates a competitive feel to it. Devs gave us loads of skills to choose from, but can only use 6 at any given time (not counting weapon swap obviously, I mean with a single loadout).

    It's a more Shooter type approach in contrast to standard MMO approach which has 5 skillbars with 10 skills on each one with cooldowns.

    The way it plays in ESO it feels more like I play for example, call of duty (don't worry, I hate call of duty, but for the lack of a better analogy I use this). Your weapon is just that, your skills are your weapon attachments which you can only have so few so you have to choose wisely - can't have it all. And your resources is your ammo which you have to manage well, and then there's the absence of Tab-targetting which is common in other MMO's, we have free aim, makes it even more like a shooter with spells than a traditional MMO, that's why I love ESO combat system - I have grown tired of WoW-like MMOs with 30 skills to manage, cooldowns and and static tab-target pacing. ESO Is more twictch and reflex based, with resource management being the added difficulty.
    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
    Endoly - v16 Tiny Redguard Sharpened MaceBlade
    Egosalina - v16 Breton Cheesus Beam Specialist
    Egowen - v16 Dunmer Whipping Expert (Riding crops eluded her)
    (Yes, I had to grind all these to v16)
    Akamanakh - lvl 22 Khajiit GankBlade (Inspired by Top Cat)
    Targos Icewind - lvl 34 Imperial (Future) Jabplar
    (CP 830+)

    PC - EU
  • Artis
    Artis
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    Why not 7 or 4? or 8?

    You ask for 1 more now, then you want to equip something else for your build and will ask for another one? Why do we all need more slots and why would it be better for the game?
  • Annalyse
    Annalyse
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    As much as I would like to have access to more skills, I think 5 + ultimate is enough.

    That said, I would like for there to be a second skill bar you can swap to (like some addons allow, but we shouldn't have to use addons) if only so that my sorcerer can stow her pets with ease again.
  • GeertKarel
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    Would be quite nice if you had actually 2 extra slots for the passive skills what you will not use anyway in the fight. lets say if you would have like bound aegis and mage light you could put it in your bar. There are a lot of good skills in the game what possible could make us play a bit better like having good amount of offensive skills on the bar and some defensive as wel like shields.

    sorcerers only use 3 skills or less per bar since they need the magicka from bound eagis and mage light and if they use pets they have even less abillities to play with.
    Server: EU Pact
    Guild: Hodor
  • Reykice
    Reykice
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    Its because consoles have room for only so much plus a bar swap button. No more room and for pc they just don't care enough about what people want.
  • starkerealm
    starkerealm
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    GeertKarel wrote: »
    Would be quite nice if you had actually 2 extra slots for the passive skills what you will not use anyway in the fight. lets say if you would have like bound aegis and mage light you could put it in your bar. There are a lot of good skills in the game what possible could make us play a bit better like having good amount of offensive skills on the bar and some defensive as wel like shields.

    sorcerers only use 3 skills or less per bar since they need the magicka from bound eagis and mage light and if they use pets they have even less abillities to play with.

    Having come out of a game with an 7+1+1 skill select system (7 normal, 1 elite, 1 auxiliary), where there was a completely separate collection of passives? (With the same 7+1+1 setup.) Not so much. It sounds cool, but over time the passives become more restrictive, as you consider your build.
  • GeertKarel
    GeertKarel
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    GeertKarel wrote: »
    Would be quite nice if you had actually 2 extra slots for the passive skills what you will not use anyway in the fight. lets say if you would have like bound aegis and mage light you could put it in your bar. There are a lot of good skills in the game what possible could make us play a bit better like having good amount of offensive skills on the bar and some defensive as wel like shields.

    sorcerers only use 3 skills or less per bar since they need the magicka from bound eagis and mage light and if they use pets they have even less abillities to play with.

    Having come out of a game with an 7+1+1 skill select system (7 normal, 1 elite, 1 auxiliary), where there was a completely separate collection of passives? (With the same 7+1+1 setup.) Not so much. It sounds cool, but over time the passives become more restrictive, as you consider your build.


    There are certain calculations that you can do which shows if it worth it to use a certain skill above a toggle or not and simply some passives are way better then some damage abilities there are in the game.

    Also this game is kind of strange because you you could have pets on your second bar but when you switch to your first bar and you don't have pets in there all your pets will disappear so if you want to use pets you got to have it on both bars.
    Server: EU Pact
    Guild: Hodor
  • starkerealm
    starkerealm
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    GeertKarel wrote: »
    GeertKarel wrote: »
    Would be quite nice if you had actually 2 extra slots for the passive skills what you will not use anyway in the fight. lets say if you would have like bound aegis and mage light you could put it in your bar. There are a lot of good skills in the game what possible could make us play a bit better like having good amount of offensive skills on the bar and some defensive as wel like shields.

    sorcerers only use 3 skills or less per bar since they need the magicka from bound eagis and mage light and if they use pets they have even less abillities to play with.

    Having come out of a game with an 7+1+1 skill select system (7 normal, 1 elite, 1 auxiliary), where there was a completely separate collection of passives? (With the same 7+1+1 setup.) Not so much. It sounds cool, but over time the passives become more restrictive, as you consider your build.


    There are certain calculations that you can do which shows if it worth it to use a certain skill above a toggle or not and simply some passives are way better then some damage abilities there are in the game.

    Also this game is kind of strange because you you could have pets on your second bar but when you switch to your first bar and you don't have pets in there all your pets will disappear so if you want to use pets you got to have it on both bars.

    Yeah, no, the problem with selecting and equipping passives is, it pushes a game out of being about gameplay, and harder into being about math. Which... isn't nearly as fun as it sounds at first. Granted, ESO could go another route there... but still.
  • phaneub17_ESO
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    Maybe an extra skill slot for a single Toggle ability that remains on all weapon swaps, that's about it.
  • starkerealm
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    Maybe an extra skill slot for a single Toggle ability that remains on all weapon swaps, that's about it.

    An Aura skill slot could be neat. Especially if it added a visual effect, which caused further lag in Cyrodiil... waitaminute...
  • GeertKarel
    GeertKarel
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    Maybe an extra skill slot for a single Toggle ability that remains on all weapon swaps, that's about it.

    An Aura skill slot could be neat. Especially if it added a visual effect, which caused further lag in Cyrodiil... waitaminute...

    Cyrodil is already laggy people won't notice it anyway.
    Just kidding :smile:
    Server: EU Pact
    Guild: Hodor
  • starkerealm
    starkerealm
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    GeertKarel wrote: »
    Maybe an extra skill slot for a single Toggle ability that remains on all weapon swaps, that's about it.

    An Aura skill slot could be neat. Especially if it added a visual effect, which caused further lag in Cyrodiil... waitaminute...

    Cyrodil is already laggy people won't notice it anyway.
    Just kidding :smile:

    I mean, I actually like the idea. Champions Online used to have something like this, where you could get a single equipped passive, and it would have a visual effect on your character... but then they went and fully revised the system so the visual effect was unrelated.
  • Dagonthir
    Dagonthir
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    What I'd really like is a couple extra shortcut keys for mapping potions and other consumables.
  • starkerealm
    starkerealm
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    Dagonthir wrote: »
    What I'd really like is a couple extra shortcut keys for mapping potions and other consumables.

    Yeah... being able to hot key all eight quick slots should be in the game.
  • Krycek89
    Krycek89
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    Agobi wrote: »
    What a new and unique thread...wonder why noone thought of this before....?


    forums.elderscrollsonline.com/en/search?Search=more+skill+slots


    /endsarcasm o.O

    what a unique and intuitive counter argument - never seen one of these before
    /endsarcasm.
    If you had looked at the list; Most of these are from 2014 to present - early on in the year--you would see that it would be most inappropriate for the OP to necro a dead thread - But alas i'm sure that if he did, you would have also attacked him over that point too ;)
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