I do fairly well as a Tank, but I have run groups with a really good tank and the difference is readily apparent. A good tank is like a Catcher on a baseball team. They keep the players focused on their jobs while doing their job.
It's not just about drawing Aggro.
This is the death rattle of MMO's. in the quest to make fast profits games have come a recycling bin of player bases. the easiest way to do this is to dumb down content to the point it requires only damage and some healing. all the individual needs to do is be good at soloing and apply it well in group content. the result was larger box sales and zero player retention.With the canceling of production of MMO's from all the AAA studios (sony ie daybreak),(blizzard).The Genre is dead completely and utterly. More games like destiny,division and small CO op pvp with casual PVE will now be the greedy corporate focus. We only have ourselves to blame as a player base. You guys complained and pissed and moaned about wanting class less skill based systems and this is what you got. Avoid red puddles, everyone gets a superhero cape , and here is your food stamp purples.You guys didnt want tradtional MMO you wanted a solo playable mmo with other people around to look at.This is what we got Group content that does not require you play as a group.
Yesterday I ran a Random Dungeon as a DPS. The "tank" was shockingly bad. They never pulled the boss. They often (mostly) used a bow. And they died easily.
I ran this dungeon with a friend. They agreed with me about the "tank". After much thought, we believe this was a DPS, who claimed to be a tank to get into a Random Dungeon quickly.
Thoughts? Anything we can do to prevent this in the future?
Wifeaggro13 wrote: »After much thought, we believe this was a DPS
this was the case, that being said most pledges don't require a tank...but if he died a lot he clearly needed a tank himself. So many choices
This is the death rattle of MMO's. in the quest to make fast profits games have come a recycling bin of player bases. the easiest way to do this is to dumb down content to the point it requires only damage and some healing. all the individual needs to do is be good at soloing and apply it well in group content. the result was larger box sales and zero player retention.With the canceling of production of MMO's from all the AAA studios (sony ie daybreak),(blizzard).The Genre is dead completely and utterly. More games like destiny,division and small CO op pvp with casual PVE will now be the greedy corporate focus. We only have ourselves to blame as a player base. You guys complained and pissed and moaned about wanting class less skill based systems and this is what you got. Avoid red puddles, everyone gets a superhero cape , and here is your food stamp purples.You guys didnt want tradtional MMO you wanted a solo playable mmo with other people around to look at.This is what we got Group content that does not require you play as a group.
When you have a tank who's not using sword & board on at least one bar, talk to him about it in group chat. It's possible (but unlikely) that he's tanking using the Undaunted taunt. If he's not, explain to him what the tank's role is and why he needs a taunt to do it. If he's not willing and able to switch, then if you're the group leader kick him. If someone else besides the tank is the group leader, ask him to kick the "tank" and look for a new one. If he won't, or the "tank" is the leader, tell everyone in the group that you're going to leave group and look for a group with a real tank, and that you encourage the others to do the same.
Resipsa131 wrote: »I'd like a function that would effectively block you from grouping with a blocked person.Thoughts? Anything we can do to prevent this in the future?
Some of the content can be ran without a tank but if you can run a dungeon without a tank you can run it without a healer just as fast.
Resipsa131 wrote: »I'd like a function that would effectively block you from grouping with a blocked person.Thoughts? Anything we can do to prevent this in the future?
Some of the content can be ran without a tank but if you can run a dungeon without a tank you can run it without a healer just as fast.
WillhelmBlack wrote: »I think I had the same guy lol. Woodelf DK with Bow and Board.
Resipsa131 wrote: »I'd like a function that would effectively block you from grouping with a blocked person.Thoughts? Anything we can do to prevent this in the future?
Some of the content can be ran without a tank but if you can run a dungeon without a tank you can run it without a healer just as fast.Resipsa131 wrote: »I'd like a function that would effectively block you from grouping with a blocked person.Thoughts? Anything we can do to prevent this in the future?
Some of the content can be ran without a tank but if you can run a dungeon without a tank you can run it without a healer just as fast.
It would not take much time for the game to verify you have heavy armor at least 5 pieces and proper tanking skills to let you queue as a tank. Same for other roles.
But for that you need a competent developer and game designer plus the desire to help the game. So far ZOS only shows the desire to make money. Now stop complaining and buy a costume.
Resipsa131 wrote: »I'd like a function that would effectively block you from grouping with a blocked person.Thoughts? Anything we can do to prevent this in the future?
Some of the content can be ran without a tank but if you can run a dungeon without a tank you can run it without a healer just as fast.Resipsa131 wrote: »I'd like a function that would effectively block you from grouping with a blocked person.Thoughts? Anything we can do to prevent this in the future?
Some of the content can be ran without a tank but if you can run a dungeon without a tank you can run it without a healer just as fast.
It would not take much time for the game to verify you have heavy armor at least 5 pieces and proper tanking skills to let you queue as a tank. Same for other roles.
But for that you need a competent developer and game designer plus the desire to help the game. So far ZOS only shows the desire to make money. Now stop complaining and buy a costume.
But cool that you can do 26k damage one time from stealth, bruh.
Resipsa131 wrote: »I'd like a function that would effectively block you from grouping with a blocked person.Thoughts? Anything we can do to prevent this in the future?
Some of the content can be ran without a tank but if you can run a dungeon without a tank you can run it without a healer just as fast.Resipsa131 wrote: »I'd like a function that would effectively block you from grouping with a blocked person.Thoughts? Anything we can do to prevent this in the future?
Some of the content can be ran without a tank but if you can run a dungeon without a tank you can run it without a healer just as fast.
It would not take much time for the game to verify you have heavy armor at least 5 pieces and proper tanking skills to let you queue as a tank. Same for other roles.
But for that you need a competent developer and game designer plus the desire to help the game. So far ZOS only shows the desire to make money. Now stop complaining and buy a costume.
Exactly my thoughts... Why can Rift's devs do it and not ZOS?
It would not take much time for the game to verify you have heavy armor at least 5 pieces and proper tanking skills to let you queue as a tank. Same for other roles.
It's not something I would use with the characters I currently tank with, but I'm considering doing a tanking setup for my stamina NB that would be sword & board on one bar and bow on the other - the bow bar gets the Undaunted ranged taunt.starkerealm wrote: »WillhelmBlack wrote: »I think I had the same guy lol. Woodelf DK with Bow and Board.
Bow and Board sounds like it could lead to an interesting build... not, you know, what they were doing... but still.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
HeroOfNone wrote: »You can run a "tank" build with a bow if they are an avoidance tank. They slot inner rage on the bar, use bow + dodge roll to kite certain bosses around the room while the rest pile on. It's a useful tactic on certain bosses, but not many.
I admittedly had a terrible time tanking last night vet FG. The chain down effect took a second or two to show up, the spider daedra's laser effect would blow up and not show, and a whole bunch of other annoyances.
Not to say your tank deserves forgiveness, he probably wasn't doing his job if you kept getting hit, but just giving some insight.
This is the death rattle of MMO's. in the quest to make fast profits games have come a recycling bin of player bases. the easiest way to do this is to dumb down content to the point it requires only damage and some healing. all the individual needs to do is be good at soloing and apply it well in group content. the result was larger box sales and zero player retention.With the canceling of production of MMO's from all the AAA studios (sony ie daybreak),(blizzard).The Genre is dead completely and utterly. More games like destiny,division and small CO op pvp with casual PVE will now be the greedy corporate focus. We only have ourselves to blame as a player base. You guys complained and pissed and moaned about wanting class less skill based systems and this is what you got. Avoid red puddles, everyone gets a superhero cape , and here is your food stamp purples.You guys didnt want tradtional MMO you wanted a solo playable mmo with other people around to look at.This is what we got Group content that does not require you play as a group.
Well said, for what it's worth I would return the game to its initial difficulty of leave a town and expect to die until you figure out what is going wrong. Many of my posts certainely take on a more hard-line stance, to that end though I accept that their really isn't an mmo out there that can sustain that type of environment purely because of so many that don't.
Resipsa131 wrote: »I'd like a function that would effectively block you from grouping with a blocked person.Thoughts? Anything we can do to prevent this in the future?
Some of the content can be ran without a tank but if you can run a dungeon without a tank you can run it without a healer just as fast.Resipsa131 wrote: »I'd like a function that would effectively block you from grouping with a blocked person.Thoughts? Anything we can do to prevent this in the future?
Some of the content can be ran without a tank but if you can run a dungeon without a tank you can run it without a healer just as fast.
It would not take much time for the game to verify you have heavy armor at least 5 pieces and proper tanking skills to let you queue as a tank. Same for other roles.
But for that you need a competent developer and game designer plus the desire to help the game. So far ZOS only shows the desire to make money. Now stop complaining and buy a costume.
Not all tanks are 5 heavy. Many use 5 Medium or even 5 Light, and it works...quite well actually.
I would clarify this: it can work very well if you've put a lot of thought into your build and set things up in such a way to either hit resistance caps anyway, or minimize the need to have high resistance.Resipsa131 wrote: »I'd like a function that would effectively block you from grouping with a blocked person.Thoughts? Anything we can do to prevent this in the future?
Some of the content can be ran without a tank but if you can run a dungeon without a tank you can run it without a healer just as fast.Resipsa131 wrote: »I'd like a function that would effectively block you from grouping with a blocked person.Thoughts? Anything we can do to prevent this in the future?
Some of the content can be ran without a tank but if you can run a dungeon without a tank you can run it without a healer just as fast.
It would not take much time for the game to verify you have heavy armor at least 5 pieces and proper tanking skills to let you queue as a tank. Same for other roles.
But for that you need a competent developer and game designer plus the desire to help the game. So far ZOS only shows the desire to make money. Now stop complaining and buy a costume.
Not all tanks are 5 heavy. Many use 5 Medium or even 5 Light, and it works...quite well actually.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Oh, that's true... I've got 3 gear sets for my characters that I tank with (1 for DPS, 1 for healing, and 1 for tanking), and I'm often not wearing my tanking set at the time I'm queuing.anitajoneb17_ESO wrote: »Resipsa131 wrote: »I'd like a function that would effectively block you from grouping with a blocked person.Thoughts? Anything we can do to prevent this in the future?
Some of the content can be ran without a tank but if you can run a dungeon without a tank you can run it without a healer just as fast.Resipsa131 wrote: »I'd like a function that would effectively block you from grouping with a blocked person.Thoughts? Anything we can do to prevent this in the future?
Some of the content can be ran without a tank but if you can run a dungeon without a tank you can run it without a healer just as fast.
It would not take much time for the game to verify you have heavy armor at least 5 pieces and proper tanking skills to let you queue as a tank. Same for other roles.
But for that you need a competent developer and game designer plus the desire to help the game. So far ZOS only shows the desire to make money. Now stop complaining and buy a costume.
Not all tanks are 5 heavy. Many use 5 Medium or even 5 Light, and it works...quite well actually.
True.
And to add to that, you can queue up in your dps/solo gear and wait until you're actually grouped and teleported into the dungeon to swap to your tanking gear.
In other words, automated "checks" would NOT work.
.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
If a guidebook is available somewhere, I've not run across it.
No what I am saying is make a game that sustains subscription. Not churn them and pander for box sales, cash shop asthetics. The main problem with Eso is there is very little group dynamic in its group content. Everything is centered around dps. CC has no use in PVE, tanking is dps with a taunt. People have been complaining about the imbalances in armor passive since launch. What I am saying is don't continue down a path that is not successful is all.DaveMoeDee wrote: »Wifeaggro13 wrote: »After much thought, we believe this was a DPS
this was the case, that being said most pledges don't require a tank...but if he died a lot he clearly needed a tank himself. So many choices
This is the death rattle of MMO's. in the quest to make fast profits games have come a recycling bin of player bases. the easiest way to do this is to dumb down content to the point it requires only damage and some healing. all the individual needs to do is be good at soloing and apply it well in group content. the result was larger box sales and zero player retention.With the canceling of production of MMO's from all the AAA studios (sony ie daybreak),(blizzard).The Genre is dead completely and utterly. More games like destiny,division and small CO op pvp with casual PVE will now be the greedy corporate focus. We only have ourselves to blame as a player base. You guys complained and pissed and moaned about wanting class less skill based systems and this is what you got. Avoid red puddles, everyone gets a superhero cape , and here is your food stamp purples.You guys didnt want tradtional MMO you wanted a solo playable mmo with other people around to look at.This is what we got Group content that does not require you play as a group.
So instead of "greedy corporate focus" you want companies to spend millions on games that now many people want?
Thing is, there are single player group focused games where you need tanks at the hardest difficulty levels. "MMO" is not a particularly meaningful term now that so many games have online multiplayer components.
As far as why dungeons are DPS races -- I don't think that has anything to do with the actual dungeon design. It is more about PvP and all the changes PvP players asked for due to the impact of CP. When blocking and dodge roll get nerfed, but DPS gets multiplied through more buffs, it makes sense to just go all in on dps. Those nerfs where 100% due to PvP problems, not due to wanting to pander to a particular type of player with the group dungeon content.
I am not blaming PvP players in any way -- the complaint was reasonable. But the "fix" was to make mitigation less useful. Now the best way to mitigate is to kill before enemies can do their more powerful attacks.
KoshkaMurka wrote: »HeroOfNone wrote: »You can run a "tank" build with a bow if they are an avoidance tank. They slot inner rage on the bar, use bow + dodge roll to kite certain bosses around the room while the rest pile on. It's a useful tactic on certain bosses, but not many.
I admittedly had a terrible time tanking last night vet FG. The chain down effect took a second or two to show up, the spider daedra's laser effect would blow up and not show, and a whole bunch of other annoyances.
Not to say your tank deserves forgiveness, he probably wasn't doing his job if you kept getting hit, but just giving some insight.
Its better to run with 3 dds in this case.
There only 2 advantages of having a tank now: keeping mobs in place for better dps and buffing/debuffing. "Avoidance tank" does neither.
It would not take much time for the game to verify you have heavy armor at least 5 pieces and proper tanking skills to let you queue as a tank. Same for other roles.
I hope they never do this. While it would be nice to weed out the people that lie about their role, it would negatively impact people who experiment with different strategies in different roles. What if I want to run a shield-stacking, dodging magicka sorc tank? Not saying it would work in any particular situation but I'd hate it if the group finder just blacklisted me for it.
Heck I once PUGged as a healer and ended up with @HeroOfNone as tank and the dude ran all of vet Spindle stark naked. He did a good job though and we had no issues getting a gold key. I'd hate it if the grouping tool prevented fun runs like that from happening.
Yesterday I ran a Random Dungeon as a DPS. The "tank" was shockingly bad. They never pulled the boss. They often (mostly) used a bow. And they died easily.
I ran this dungeon with a friend. They agreed with me about the "tank". After much thought, we believe this was a DPS, who claimed to be a tank to get into a Random Dungeon quickly.
Thoughts? Anything we can do to prevent this in the future?
The underlying issue is you don't need a tank just high dpsReal talk time this game needs more tanks , if you a dps and tired of waiting hours for a group roll a tank you can get in a group in less than 10 seconds, to all the dps in this thread complaining about tanking, role one yourself so they will be better tanks out there. All tho if you get lucky and find a good tank the general consensus is if the healer dies,it's the tanks fault if the tank dies it's the healers fault, if the dps dies it's their own fault, due to standing in stupid and rushing ahead of the tank. #TankLife
HeroOfNone wrote: »KoshkaMurka wrote: »HeroOfNone wrote: »You can run a "tank" build with a bow if they are an avoidance tank. They slot inner rage on the bar, use bow + dodge roll to kite certain bosses around the room while the rest pile on. It's a useful tactic on certain bosses, but not many.
I admittedly had a terrible time tanking last night vet FG. The chain down effect took a second or two to show up, the spider daedra's laser effect would blow up and not show, and a whole bunch of other annoyances.
Not to say your tank deserves forgiveness, he probably wasn't doing his job if you kept getting hit, but just giving some insight.
Its better to run with 3 dds in this case.
There only 2 advantages of having a tank now: keeping mobs in place for better dps and buffing/debuffing. "Avoidance tank" does neither.
In some cases, but some hit hard. I wouldn't call these great DPS to count as a DPS. A good example is the abomination in Vet ICP, you can have more survivability having someone fun him in a circle with high stamina regen to keep running & dodge rolling than taking the hits, but you still don't hit great. Ash titan in Vet COA is another example, incase your group has a tendency to die in fire a lot. But most if these are exceptions to the rule, and depends on the group make up.