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Scathing Mage and Law of Julianos

Asayre
Asayre
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In the Thieves Guild update, the Scathing Mage set was buffed. In this post, I’ll compare Scathing Mage to Law of Julianos.
bb063b468347e95e7047caabd7109e95.png23bb51c96f2fb73ab8ec479737736122.png
There are several approaches in determining when Scathing Mage is preferred over Julianos. I suggest looking at the number of attacks required to proc Scathing Mage. From there we can estimate the uptime of Scathing Mage and then it is a straightforward comparison to Julianos. I’ll show some example calculations based on my sorcerer.
The proc chance per attack with Scathing Mage is quite simplistically
39bd55e4010aa3de560a75e0ca2b5338.png
Assuming that all attacks are independent we can model the resulting distribution of required attacks to proc Scathing Mage with a geometric distribution. In order to demonstrate that the geometric distribution is a suitable model I did some in-game testing. I counted the number of hits required to proc Scathing Mage. I only did 50 trials but I was reasonably convinced by the results. I trial here is defined as the number of hits needed to proc Scathing Mage. The image bellow summarises my in-game testing as well as the theoretical model. I was reasonably convinced with validity of the model despite the low number of trials.
dc2fb0638eeea04db760d3d713f1e828.png
The median of this distribution is
abb9cc082e2dd040ff366d470e080985.png
The median corresponds to the point where 50% of the time you’ll need less than X attacks to proc Scathing Mage and equivalently 50% of the time you’ll need more than X attacks to proc Scathing Mage. From this, it is reasonably straightforward to calculate the median amount of time required to proc Scathing Mage
2fce4dc69097fa60da63c88df4a279cf.png
From this the uptime of Scathing Mage is expected to be
2d0b1cb207399236d4f207555a772ccd.png
where there is an implicit assumption that the internal cooldown of Scathing Mage is the duration of the proc, which is based on personal testing during the IC PTS. The effective spell damage of Scathing Mage is then
329dffa8d5bd76270c9a6437147e8f54.png
Or to simplify it in a single equation
b49f7d5d2c2df70fc2e9c9f642313d56.png
Let us consider a magicka Sorcerer using the Thief mundus (6 pieces of Legendary divines) and with a precise staff. The spell critical of this character is 71.2% or 74.2% with Minor Prophecy active. I timed myself doing 50 Force Pulse/LA weaves and could do it in 1.16 seconds per weave or equivalently 3.45 attacks per second. Since this is probably close to the upper limit of attacks per second, I would estimate that the upper limit of the Scathing Mage 5 piece bonus for the magicka Sorcerer in question is
b2280c04400c4d3902a0ec4cb1469035.png
A more practical approach to estimating SM SD equivalence is by looking at a parse and determining the number of non-DoT attacks per second. In the example parse below, I estimate the number of non-Dot attacks to be 84 (Force Pulse + Crystal Fragments + Light Attack) which means that the number of non-DoT attacks in this example is 2.37 (parse duration 35.5s).
0fcffd520f31a5d7cf527e0d7b8fea5e.png
1fadf00f2cab5bc35f05b7815c7943ff.png
This is 97 SD greater than the 5 piece bonus of Julianos. Since this character has 43486 Max Magicka and 3189 Spell Damage, the 80 spell damage corresponds to an average tooltip damage increase of ~1.7%
ac81b09e0c86ff5b02e226815f968e9d.png
So based on the example parse above, if I were to use Scathing Mage instead of Julianos I would expect a DPS increase of around 425 (1.7%*25000). There is a slight simplification here since Light Attacks depend more strongly on Spell Damage than abilities so in fact my Light Attacks will do more than 1.7% damage with Scathing Mage.
However most Sorcerers rely quite a bit on Overload so the SM SD equivalence during Overload needs to evaluated. The magicka Sorcerer is using Nirnhoned swords (Spell Critical of 64.2%) for Overload and does 0.862 non-Dot attacks per second
53fdb3d0debd9e510b9ecb5b668fba95.png
7fce65bb137f736cf6541a23b0e618d3.png
This is 38 SD less than the 5 piece of Julianos and corresponds to an average damage loss of ~0.6% during Overload or around 200 DPS (0.6%*32000).
b3e1815e12215c3455b67f143edfcac3.png
During Overload, I use about 18 Ultimate per second. It takes 6 seconds of non-Overload time to generate 18 Ultimate. Thus on average Scathing Mage provides an increase of 336 DPS.
cbbcdc7c53a45ecd4f84acd046128486.png
This is based on the assumption that you Overload all things equally.

To Precise or not?
An additional question that arises when using Scathing Mage is whether a Precise or Sharpened/Nirnhoned weapon should be used.
Percentage penetration can be converted into equivalent spell damage with the following equation
3ada96f9efdc3420d21eb367c5db50ae.png
where the variables Mit_pen and Mit_Base are defined as
7b6269eff8d8e32e404b97b768d552e6.png
For simplicity, b is assumed to be 10.5. Using some typical values, 14% penetration (Sharpened) is worth about
be902ff2a43440be00d60f24d023360a.png
Additional Spell Critical from Precise can be converted into equivalent spell damage with the following equation
041cfc55fa27b0f4d18543a469916e0b.png
Again using typical values, 7% Spell Critical (Precise) is worth about
904a16e266123aa639b78339a64efa80.png
This means that for mobs with 13k resistance which is a typical value for bosses debuffed with Major Breach, Sharpened/Nirnhoned is preferred over Precise. However, going with Precise will increase the uptime of Scathing Mage and the question is whether the increased uptime will compensate for the difference. Using my first parse with Force Pulse, the spell damage equivalence of Scathing Mage is expected to be 418 with a Sharpened Staff
56f87973fa67c101399fe90a5e4728b2.png
While the spell damage equivalence with Precise is
03f64160421f05f6216c5df3ec104611.png
Thus the average Spell Damage gain from using a Precise weapon with Scathing Mage compared to Sharpened is 9 base spell damage which is increased to around 11 by Major Sorcery and Expert Mage. However, the spell damage equivalent difference between Sharpened and Precise on a PvE monster with 13000 resistance is 93 which is larger thus a Sharpened weapon is still preferred even when Scathing Mage is used.
Reference for any calculation I make Introduction to PvE Damage Calculation
  • Millerman34n
    Millerman34n
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    Holy *** I love u, so what I'm getting From this is scathing Mage would be better for majic nb or a sorc who is not running an over load build correct?
  • Waffennacht
    Waffennacht
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    @Asayre all you do is come along and prove how the armor set I have as gold is outdated...

    Sob! I gotta go get this new thing (old thing) now!

    Lol thanks for the info.

    Fyi you should have a conclusion section
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  • Neoauspex
    Neoauspex
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    <points Asayre towards curing cancer>
  • greylox
    greylox
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    Seriously.....that's brilliant.
    PC EU

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  • Junkogen
    Junkogen
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    Wait, can we get a TL;DR? Which combo is the best?
  • mertusta
    mertusta
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    Welcome to ESO Science lessons. Nice work, bookmarked. <3
    Edited by mertusta on March 18, 2016 12:56AM
  • Sunburnt_Penguin
    Sunburnt_Penguin
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    The structure.. The eloquence.. The beauty.

    10/10 would read again.
  • Shader_Shibes
    Shader_Shibes
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    It's all too much for my pea sized brain to comprehend, really.

    Yes, I'm thick xD
  • Mush55
    Mush55
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    So in simple terms should I keep julianous or go for Scathing mage .
  • YoloWizard
    YoloWizard
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    Genius as always!
    Thus the average Spell Damage gain from using a Precise weapon with Scathing Mage compared to Sharpened is 9 base spell damage which is increased to around 11 by Major Sorcery and Expert Mage. However, the spell damage equivalent difference between Sharpened and Precise on a PvE monster with 13000 resistance is 93 which is larger thus a Sharpened weapon is still preferred even when Scathing Mage is used.
    Have you considered Aggressive Warhorn uptime in Sharpened/Nirn vs Precise comparison?
    Edited by YoloWizard on March 18, 2016 10:10AM
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  • DschiPeunt
    DschiPeunt
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    Neoauspex wrote: »
    <points Asayre towards curing cancer>

    Meh.

    <points Asayre to a comparison of TBS and scathing mage in a raid setup> :smiley:

    From what I have heard, TBS does more DPS than julianos in a trial group with proper buffs. Would like to see, if this is the case and how this compares to scathing mage.

    Also, did you take a look at how many divine pieces one needs for scathing Mage to be better? Cause farming for a full divine set of scathing mage :expressionless:

    And finally: thanks for all your work. It is highly appreciated. Really good read and thought through.
    Edited by DschiPeunt on March 18, 2016 10:29AM
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  • EgoRush
    EgoRush
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    Great comparison, as always, Asayre.

    Additional things I think you can consider (though they are moot considering you've shown Scathing is better): the first tick of many DoTs has a chance to proc Scathing. So Elemental Blockade for instance contributes towards your chance for Scathing up-time (only the initial strike can, subsequent ticks do not, nor does the explosion from Unstable Wall of Elements morph). No idea whether Liquid Lightning can proc Scathing on the initial hit as I did all my testing on Templar. But Destructive Clench, Vampire's Bane, Blazing Spear and such all had a chance to proc with the initial hit.

    This would skew things further in favour of Scathing.

    Furthermore, factor in additional adds (as is relevant for the new trial bosses that are by no means loners), your AoE DoTs have a chance to proc Scathing for each target hit. I truly think Scathing will pull far ahead of Julianos and TBS in the new trial as it already does for AoE situations.
    Edited by EgoRush on March 18, 2016 11:30AM
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  • Asayre
    Asayre
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    Junkogen wrote: »
    Wait, can we get a TL;DR? Which combo is the best?

    Hmm TL;DR: Go get Scathing Mage in all divines (1 non-divines is ok but probably not more)
    Holy *** I love u, so what I'm getting From this is scathing Mage would be better for majic nb or a sorc who is not running an over load build correct?

    Yes and use force pulse for your nightblade.
    YoloWizard wrote: »
    Genius as always!
    Thus the average Spell Damage gain from using a Precise weapon with Scathing Mage compared to Sharpened is 9 base spell damage which is increased to around 11 by Major Sorcery and Expert Mage. However, the spell damage equivalent difference between Sharpened and Precise on a PvE monster with 13000 resistance is 93 which is larger thus a Sharpened weapon is still preferred even when Scathing Mage is used.
    Have you considered Aggressive Warhorn uptime in Sharpened/Nirn vs Precise comparison?

    A fun question! I made a table to answer your question. The table below convert Sharpened/Precise to SD for a selected range of (de)buffs
    704d1750fcaaa18207abb7a1b726009c.png

    How to read the table
    Find the appropriate buffs and note the SD. So in my example I was looking at Major Breach, no Warhorn. By the way, Warhorn means the 10% bonus stat and is separated from Major Force in this table. I also include Spell Erosion in this table so Sharpened/Major Breach/No Warhorn is 299 which is greater than Precise/33 Elfborn/No Warhorn which is 225. If you look at Precise/33 Elfborn/Major Force/Warhorn it is 280 which is less than Sharpened/Major Breach/Warhorn which is 312. I include the possibility of Minor Breach, Minor Force and Roar of Alkosh for additional references. The exact numbers do depend on your max magicka and spell damage. Mine were 43486 and 3189 respectively. But a relative difference does not.

    @EgoRush, yes that's right most DoTs can proc Scathing Mage on the initial cast. And that's a good observation that Scathing Mage is much better in AoE. I was actually curious which I should farm first: Scathing Mage or Divines on my monster sets and from my estimates I'm better of getting my divines monster sets first.
    Edited by Asayre on March 18, 2016 6:38PM
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    I was a mathlete in High School, and that was over my head. Haha. The real question I have is how much better is it on a DK. Still need 2 more usable pieces, so I will have a complete set sometime between tomorrow and 2019. :smiley:
  • puffy99
    puffy99
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    Damn Asyare my head hurts.
    Awesome!
  • Bfish22090
    Bfish22090
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    nice
  • Asayre
    Asayre
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    @Oreyn_Bearclaw, most likely Scathing Mage will be better on a DK as well but it probably won't be as amazing. For Scathing Mage to be better than Julianos you can calculate
    dcfabef16863557af59b73faaf39e715.png
    Assuming you have around 70% spell crit you only need ~1 attack per second which should be easily achievable for any class. A parse will of course be more definitive.
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • Gilliamtherogue
    Gilliamtherogue
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    Asayre wrote: »

    Yes and use force pulse for your nightblade.

    The assumption that Scathing is better than Juli for NB's is only if it follows the rules of using FP as you did with testing on your sorc, correct? If you ran funnel or concealed weapon would you be looking at a noticeable jump?
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

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  • Autolycus
    Autolycus
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    Thanks @Asayre , great analysis and very insightful, as always. This answers a lot of questions and will benefit a great number of people I presume. Keep up the good work!

    I'm curious as to the potential of Scathing Mage on a magblade. I know you touched on it briefly in one of your responses, but you tied Force Pulse as a constraint to this. What are your thoughts for a magblade who doesn't use Force Pulse? Does the inherent crit-advantage of NBs make Scathing Mage more or less viable for a NB? I can easily get to 50%+ spell crit without Major Prophecy (though I do always have it active), and NBs get an extra 10% crit damage with an Assassin ability slotted.
    Edited by Autolycus on March 18, 2016 7:41PM
  • AtraisMachina
    AtraisMachina
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    Asayre wrote: »
    In the Thieves Guild update, the Scathing Mage set was buffed. In this post, I’ll compare Scathing Mage to Law of Julianos.
    bb063b468347e95e7047caabd7109e95.png23bb51c96f2fb73ab8ec479737736122.png
    There are several approaches in determining when Scathing Mage is preferred over Julianos. I suggest looking at the number of attacks required to proc Scathing Mage. From there we can estimate the uptime of Scathing Mage and then it is a straightforward comparison to Julianos. I’ll show some example calculations based on my sorcerer.
    The proc chance per attack with Scathing Mage is quite simplistically
    39bd55e4010aa3de560a75e0ca2b5338.png
    Assuming that all attacks are independent we can model the resulting distribution of required attacks to proc Scathing Mage with a geometric distribution. In order to demonstrate that the geometric distribution is a suitable model I did some in-game testing. I counted the number of hits required to proc Scathing Mage. I only did 50 trials but I was reasonably convinced by the results. I trial here is defined as the number of hits needed to proc Scathing Mage. The image bellow summarises my in-game testing as well as the theoretical model. I was reasonably convinced with validity of the model despite the low number of trials.
    dc2fb0638eeea04db760d3d713f1e828.png
    The median of this distribution is
    abb9cc082e2dd040ff366d470e080985.png
    The median corresponds to the point where 50% of the time you’ll need less than X attacks to proc Scathing Mage and equivalently 50% of the time you’ll need more than X attacks to proc Scathing Mage. From this, it is reasonably straightforward to calculate the median amount of time required to proc Scathing Mage
    2fce4dc69097fa60da63c88df4a279cf.png
    From this the uptime of Scathing Mage is expected to be
    2d0b1cb207399236d4f207555a772ccd.png
    where there is an implicit assumption that the internal cooldown of Scathing Mage is the duration of the proc, which is based on personal testing during the IC PTS. The effective spell damage of Scathing Mage is then
    329dffa8d5bd76270c9a6437147e8f54.png
    Or to simplify it in a single equation
    b49f7d5d2c2df70fc2e9c9f642313d56.png
    Let us consider a magicka Sorcerer using the Thief mundus (6 pieces of Legendary divines) and with a precise staff. The spell critical of this character is 71.2% or 74.2% with Minor Prophecy active. I timed myself doing 50 Force Pulse/LA weaves and could do it in 1.16 seconds per weave or equivalently 3.45 attacks per second. Since this is probably close to the upper limit of attacks per second, I would estimate that the upper limit of the Scathing Mage 5 piece bonus for the magicka Sorcerer in question is
    b2280c04400c4d3902a0ec4cb1469035.png
    A more practical approach to estimating SM SD equivalence is by looking at a parse and determining the number of non-DoT attacks per second. In the example parse below, I estimate the number of non-Dot attacks to be 84 (Force Pulse + Crystal Fragments + Light Attack) which means that the number of non-DoT attacks in this example is 2.37 (parse duration 35.5s).
    0fcffd520f31a5d7cf527e0d7b8fea5e.png
    1fadf00f2cab5bc35f05b7815c7943ff.png
    This is 97 SD greater than the 5 piece bonus of Julianos. Since this character has 43486 Max Magicka and 3189 Spell Damage, the 80 spell damage corresponds to an average tooltip damage increase of ~1.7%
    ac81b09e0c86ff5b02e226815f968e9d.png
    So based on the example parse above, if I were to use Scathing Mage instead of Julianos I would expect a DPS increase of around 425 (1.7%*25000). There is a slight simplification here since Light Attacks depend more strongly on Spell Damage than abilities so in fact my Light Attacks will do more than 1.7% damage with Scathing Mage.
    However most Sorcerers rely quite a bit on Overload so the SM SD equivalence during Overload needs to evaluated. The magicka Sorcerer is using Nirnhoned swords (Spell Critical of 64.2%) for Overload and does 0.862 non-Dot attacks per second
    53fdb3d0debd9e510b9ecb5b668fba95.png
    7fce65bb137f736cf6541a23b0e618d3.png
    This is 38 SD less than the 5 piece of Julianos and corresponds to an average damage loss of ~0.6% during Overload or around 200 DPS (0.6%*32000).
    b3e1815e12215c3455b67f143edfcac3.png
    During Overload, I use about 18 Ultimate per second. It takes 6 seconds of non-Overload time to generate 18 Ultimate. Thus on average Scathing Mage provides an increase of 336 DPS.
    cbbcdc7c53a45ecd4f84acd046128486.png
    This is based on the assumption that you Overload all things equally.

    To Precise or not?
    An additional question that arises when using Scathing Mage is whether a Precise or Sharpened/Nirnhoned weapon should be used.
    Percentage penetration can be converted into equivalent spell damage with the following equation
    3ada96f9efdc3420d21eb367c5db50ae.png
    where the variables Mit_pen and Mit_Base are defined as
    7b6269eff8d8e32e404b97b768d552e6.png
    For simplicity, b is assumed to be 10.5. Using some typical values, 14% penetration (Sharpened) is worth about
    be902ff2a43440be00d60f24d023360a.png
    Additional Spell Critical from Precise can be converted into equivalent spell damage with the following equation
    041cfc55fa27b0f4d18543a469916e0b.png
    Again using typical values, 7% Spell Critical (Precise) is worth about
    904a16e266123aa639b78339a64efa80.png
    This means that for mobs with 13k resistance which is a typical value for bosses debuffed with Major Breach, Sharpened/Nirnhoned is preferred over Precise. However, going with Precise will increase the uptime of Scathing Mage and the question is whether the increased uptime will compensate for the difference. Using my first parse with Force Pulse, the spell damage equivalence of Scathing Mage is expected to be 418 with a Sharpened Staff
    56f87973fa67c101399fe90a5e4728b2.png
    While the spell damage equivalence with Precise is
    03f64160421f05f6216c5df3ec104611.png
    Thus the average Spell Damage gain from using a Precise weapon with Scathing Mage compared to Sharpened is 9 base spell damage which is increased to around 11 by Major Sorcery and Expert Mage. However, the spell damage equivalent difference between Sharpened and Precise on a PvE monster with 13000 resistance is 93 which is larger thus a Sharpened weapon is still preferred even when Scathing Mage is used.

    What is your total play time in eso?
  • Fat_Cat45
    Fat_Cat45
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    Did you beat up that old man in Rivenspire for hours to get these results??
    Edited by Fat_Cat45 on March 19, 2016 12:15AM
  • Nifty2g
    Nifty2g
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    hmm a lot of people in my thread were saying how bad it is.

    im glad someone like you did some proper testings like this asayre. thanks for that. good to see this set being useful
    #MOREORBS
  • Vezuls
    Vezuls
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    Would you mind explaining why Scathing is only worth it with 4+ divines?
    I haven't done any crazy calculations like you, however I do know that the Thief Mundus adds 11% crit chance, thus a yellow divines piece would yield only (11% * .075) .825% crit chance. I don't think missing 2 or 3 divine pieces would impact performance that much, but that's just me.
  • EgoRush
    EgoRush
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    Asayre wrote: »
    Junkogen wrote: »
    Wait, can we get a TL;DR? Which combo is the best?

    Hmm TL;DR: Go get Scathing Mage in all divines (1 non-divines is ok but probably not more)
    Holy *** I love u, so what I'm getting From this is scathing Mage would be better for majic nb or a sorc who is not running an over load build correct?

    Yes and use force pulse for your nightblade.
    YoloWizard wrote: »
    Genius as always!
    Thus the average Spell Damage gain from using a Precise weapon with Scathing Mage compared to Sharpened is 9 base spell damage which is increased to around 11 by Major Sorcery and Expert Mage. However, the spell damage equivalent difference between Sharpened and Precise on a PvE monster with 13000 resistance is 93 which is larger thus a Sharpened weapon is still preferred even when Scathing Mage is used.
    Have you considered Aggressive Warhorn uptime in Sharpened/Nirn vs Precise comparison?

    A fun question! I made a table to answer your question. The table below convert Sharpened/Precise to SD for a selected range of (de)buffs
    704d1750fcaaa18207abb7a1b726009c.png

    How to read the table
    Find the appropriate buffs and note the SD. So in my example I was looking at Major Breach, no Warhorn. By the way, Warhorn means the 10% bonus stat and is separated from Major Force in this table. I also include Spell Erosion in this table so Sharpened/Major Breach/No Warhorn is 299 which is greater than Precise/33 Elfborn/No Warhorn which is 225. If you look at Precise/33 Elfborn/Major Force/Warhorn it is 280 which is less than Sharpened/Major Breach/Warhorn which is 312. I include the possibility of Minor Breach, Minor Force and Roar of Alkosh for additional references. The exact numbers do depend on your max magicka and spell damage. Mine were 43486 and 3189 respectively. But a relative difference does not.

    @EgoRush, yes that's right most DoTs can proc Scathing Mage on the initial cast. And that's a good observation that Scathing Mage is much better in AoE. I was actually curious which I should farm first: Scathing Mage or Divines on my monster sets and from my estimates I'm better of getting my divines monster sets first.

    Sigh, I need to farm more Scathing (2 divines so far I think...) and get V16 Valkyn helm to test. Good luck with the RNG.
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  • YoloWizard
    YoloWizard
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    Asayre wrote: »
    YoloWizard wrote: »
    Genius as always!

    Have you considered Aggressive Warhorn uptime in Sharpened/Nirn vs Precise comparison?

    A fun question! I made a table to answer your question. The table below convert Sharpened/Precise to SD for a selected range of (de)buffs
    704d1750fcaaa18207abb7a1b726009c.png

    How to read the table
    Find the appropriate buffs and note the SD. So in my example I was looking at Major Breach, no Warhorn. By the way, Warhorn means the 10% bonus stat and is separated from Major Force in this table. I also include Spell Erosion in this table so Sharpened/Major Breach/No Warhorn is 299 which is greater than Precise/33 Elfborn/No Warhorn which is 225. If you look at Precise/33 Elfborn/Major Force/Warhorn it is 280 which is less than Sharpened/Major Breach/Warhorn which is 312. I include the possibility of Minor Breach, Minor Force and Roar of Alkosh for additional references. The exact numbers do depend on your max magicka and spell damage. Mine were 43486 and 3189 respectively. But a relative difference does not.

    Very interesting indeed, one last question to clear the remaining mist in my head. On presice calculation, is the spell damage results with Major/Minor Breach applied?

    Looking at the table, in our raid setup precise will give me 5 more spell damage (If I understand it correctly) which explains why both Sharpened/Precise gave me similar results, Also in case I'm using Scathing Mage what mundus stone would you recommend if I'm going with Precise staff?

    Thanks again!
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  • Asayre
    Asayre
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    The assumption that Scathing is better than Juli for NB's is only if it follows the rules of using FP as you did with testing on your sorc, correct? If you ran funnel or concealed weapon would you be looking at a noticeable jump?
    Yes, that is correct. The following is a parse with Funnel Health
    41b66480cbc009f232956259e18408f1.png
    I'm doing about 1.04 non-DoT attacks per second (I'm not counting the initial cast of DoTs for simplicity). Using the SM SD equivalence I suggest I get 305 SD. I'm using 74.2% for my spell crit, it's not my actual spell crit on my NB I just copied the spell crit of my sorcerer.

    @Autolycus, crit damage doesn't affect the uptime of Scathing Mage. Nightblades do get a bit extra benefit from Scathing Mage due to the Pressue Point passive but as in my answer to @Gilliamtherogue the difference when not using Force Pulse is quite small.

    @Fat_Cat45 I didn't beat him up for that long. Maybe 15-20 minutes in total and then it was all thinking...I tried to think of his long term health...

    @Nifty2g hehe thank you for petitioning ZOS to change it. Maybe make a few more for other sets and then all sets will be viable.
    Vezuls wrote: »
    Would you mind explaining why Scathing is only worth it with 4+ divines?
    I haven't done any crazy calculations like you, however I do know that the Thief Mundus adds 11% crit chance, thus a yellow divines piece would yield only (11% * .075) .825% crit chance. I don't think missing 2 or 3 divine pieces would impact performance that much, but that's just me.
    You're correct that each divines piece contributes 0.825% crit chance. The main loss in not having divines is not from changing the proc bonus of Scathing Mage but from the normal loss of not having divines. At my crit modifier of 0.62, 0.825 crit chance corresponds to roughly 0.5% ability damage. Since I'm gaining ~1.7% during Force Pulse and about -0.6% during Overload or about 1.3% on average. Two non-divines pieces would put my total gain to only 0.3% which to me is not really desirable thus my suggestion that you want at least 4 divines. Perhaps it is acceptable if you had 2 infused and 2 divines but I didn't calculate that combination.

    @EgoRush Good luck with the farm~ I feel a bit bad for suggesting that Scathing Mage is better than Julianos for causing the heart wrenching gear farm.

    @YoloWizard You raised a few tricky questions. Let me think a bit more and get back to you
    Edited by Asayre on March 19, 2016 3:10PM
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • Gilliamtherogue
    Gilliamtherogue
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    Asayre wrote: »
    The assumption that Scathing is better than Juli for NB's is only if it follows the rules of using FP as you did with testing on your sorc, correct? If you ran funnel or concealed weapon would you be looking at a noticeable jump?
    Yes, that is correct. The following is a parse with Funnel Health
    41b66480cbc009f232956259e18408f1.png
    I'm doing about 1.04 non-DoT attacks per second (I'm not counting the initial cast of DoTs for simplicity). Using the SM SD equivalence I suggest I get 305 SD. I'm using 74.2% for my spell crit, it's not my actual spell crit on my NB I just copied the spell crit of my sorcerer.

    Did you notice something peculiar with twisting path? It appears you were using refreshing path, which may have different results than Twisting, but I noticed something very... strange about it (in accordance to proccing Scathing)
    Edited by Gilliamtherogue on March 19, 2016 4:36PM
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Asayre
    Asayre
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    @Gilliamtherogue Yes I did noticed something unusual about it and have submitted a bug report
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • Gilliamtherogue
    Gilliamtherogue
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    Asayre wrote: »
    @Gilliamtherogue Yes I did noticed something unusual about it and have submitted a bug report

    Good good, hopefully they see this and fix it before more and more players begin abusing it.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Asayre
    Asayre
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    @YoloWizard The precise to SD calculation does not depend on the resistance of the mob. I'm guessing that you're comparing Sharpened/Major + Minor Breach/ Warhorn (275) to Precise/33 Elfborn Major Force/Warhorn (280). In which case if you have all divines and are using a precise weapon go with the Shadow mundus. It was a bit of an unexpected question and I've a feeling that you knew the answer already.
    Reference for any calculation I make Introduction to PvE Damage Calculation
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