Have you considered Aggressive Warhorn uptime in Sharpened/Nirn vs Precise comparison?Thus the average Spell Damage gain from using a Precise weapon with Scathing Mage compared to Sharpened is 9 base spell damage which is increased to around 11 by Major Sorcery and Expert Mage. However, the spell damage equivalent difference between Sharpened and Precise on a PvE monster with 13000 resistance is 93 which is larger thus a Sharpened weapon is still preferred even when Scathing Mage is used.
<points Asayre towards curing cancer>
Wait, can we get a TL;DR? Which combo is the best?
Millerman34n wrote: »Holy *** I love u, so what I'm getting From this is scathing Mage would be better for majic nb or a sorc who is not running an over load build correct?
YoloWizard wrote: »Genius as always!Have you considered Aggressive Warhorn uptime in Sharpened/Nirn vs Precise comparison?Thus the average Spell Damage gain from using a Precise weapon with Scathing Mage compared to Sharpened is 9 base spell damage which is increased to around 11 by Major Sorcery and Expert Mage. However, the spell damage equivalent difference between Sharpened and Precise on a PvE monster with 13000 resistance is 93 which is larger thus a Sharpened weapon is still preferred even when Scathing Mage is used.
Yes and use force pulse for your nightblade.
In the Thieves Guild update, the Scathing Mage set was buffed. In this post, I’ll compare Scathing Mage to Law of Julianos.
There are several approaches in determining when Scathing Mage is preferred over Julianos. I suggest looking at the number of attacks required to proc Scathing Mage. From there we can estimate the uptime of Scathing Mage and then it is a straightforward comparison to Julianos. I’ll show some example calculations based on my sorcerer.
The proc chance per attack with Scathing Mage is quite simplisticallyAssuming that all attacks are independent we can model the resulting distribution of required attacks to proc Scathing Mage with a geometric distribution. In order to demonstrate that the geometric distribution is a suitable model I did some in-game testing. I counted the number of hits required to proc Scathing Mage. I only did 50 trials but I was reasonably convinced by the results. I trial here is defined as the number of hits needed to proc Scathing Mage. The image bellow summarises my in-game testing as well as the theoretical model. I was reasonably convinced with validity of the model despite the low number of trials.The median of this distribution isThe median corresponds to the point where 50% of the time you’ll need less than X attacks to proc Scathing Mage and equivalently 50% of the time you’ll need more than X attacks to proc Scathing Mage. From this, it is reasonably straightforward to calculate the median amount of time required to proc Scathing MageFrom this the uptime of Scathing Mage is expected to bewhere there is an implicit assumption that the internal cooldown of Scathing Mage is the duration of the proc, which is based on personal testing during the IC PTS. The effective spell damage of Scathing Mage is thenOr to simplify it in a single equationLet us consider a magicka Sorcerer using the Thief mundus (6 pieces of Legendary divines) and with a precise staff. The spell critical of this character is 71.2% or 74.2% with Minor Prophecy active. I timed myself doing 50 Force Pulse/LA weaves and could do it in 1.16 seconds per weave or equivalently 3.45 attacks per second. Since this is probably close to the upper limit of attacks per second, I would estimate that the upper limit of the Scathing Mage 5 piece bonus for the magicka Sorcerer in question isA more practical approach to estimating SM SD equivalence is by looking at a parse and determining the number of non-DoT attacks per second. In the example parse below, I estimate the number of non-Dot attacks to be 84 (Force Pulse + Crystal Fragments + Light Attack) which means that the number of non-DoT attacks in this example is 2.37 (parse duration 35.5s).This is 97 SD greater than the 5 piece bonus of Julianos. Since this character has 43486 Max Magicka and 3189 Spell Damage, the 80 spell damage corresponds to an average tooltip damage increase of ~1.7%So based on the example parse above, if I were to use Scathing Mage instead of Julianos I would expect a DPS increase of around 425 (1.7%*25000). There is a slight simplification here since Light Attacks depend more strongly on Spell Damage than abilities so in fact my Light Attacks will do more than 1.7% damage with Scathing Mage.
However most Sorcerers rely quite a bit on Overload so the SM SD equivalence during Overload needs to evaluated. The magicka Sorcerer is using Nirnhoned swords (Spell Critical of 64.2%) for Overload and does 0.862 non-Dot attacks per secondThis is 38 SD less than the 5 piece of Julianos and corresponds to an average damage loss of ~0.6% during Overload or around 200 DPS (0.6%*32000).During Overload, I use about 18 Ultimate per second. It takes 6 seconds of non-Overload time to generate 18 Ultimate. Thus on average Scathing Mage provides an increase of 336 DPS.This is based on the assumption that you Overload all things equally.
To Precise or not?
An additional question that arises when using Scathing Mage is whether a Precise or Sharpened/Nirnhoned weapon should be used.
Percentage penetration can be converted into equivalent spell damage with the following equationwhere the variables Mit_pen and Mit_Base are defined asFor simplicity, b is assumed to be 10.5. Using some typical values, 14% penetration (Sharpened) is worth aboutAdditional Spell Critical from Precise can be converted into equivalent spell damage with the following equationAgain using typical values, 7% Spell Critical (Precise) is worth aboutThis means that for mobs with 13k resistance which is a typical value for bosses debuffed with Major Breach, Sharpened/Nirnhoned is preferred over Precise. However, going with Precise will increase the uptime of Scathing Mage and the question is whether the increased uptime will compensate for the difference. Using my first parse with Force Pulse, the spell damage equivalence of Scathing Mage is expected to be 418 with a Sharpened StaffWhile the spell damage equivalence with Precise isThus the average Spell Damage gain from using a Precise weapon with Scathing Mage compared to Sharpened is 9 base spell damage which is increased to around 11 by Major Sorcery and Expert Mage. However, the spell damage equivalent difference between Sharpened and Precise on a PvE monster with 13000 resistance is 93 which is larger thus a Sharpened weapon is still preferred even when Scathing Mage is used.
Wait, can we get a TL;DR? Which combo is the best?
Hmm TL;DR: Go get Scathing Mage in all divines (1 non-divines is ok but probably not more)Millerman34n wrote: »Holy *** I love u, so what I'm getting From this is scathing Mage would be better for majic nb or a sorc who is not running an over load build correct?
Yes and use force pulse for your nightblade.YoloWizard wrote: »Genius as always!Have you considered Aggressive Warhorn uptime in Sharpened/Nirn vs Precise comparison?Thus the average Spell Damage gain from using a Precise weapon with Scathing Mage compared to Sharpened is 9 base spell damage which is increased to around 11 by Major Sorcery and Expert Mage. However, the spell damage equivalent difference between Sharpened and Precise on a PvE monster with 13000 resistance is 93 which is larger thus a Sharpened weapon is still preferred even when Scathing Mage is used.
A fun question! I made a table to answer your question. The table below convert Sharpened/Precise to SD for a selected range of (de)buffs
How to read the table
Find the appropriate buffs and note the SD. So in my example I was looking at Major Breach, no Warhorn. By the way, Warhorn means the 10% bonus stat and is separated from Major Force in this table. I also include Spell Erosion in this table so Sharpened/Major Breach/No Warhorn is 299 which is greater than Precise/33 Elfborn/No Warhorn which is 225. If you look at Precise/33 Elfborn/Major Force/Warhorn it is 280 which is less than Sharpened/Major Breach/Warhorn which is 312. I include the possibility of Minor Breach, Minor Force and Roar of Alkosh for additional references. The exact numbers do depend on your max magicka and spell damage. Mine were 43486 and 3189 respectively. But a relative difference does not.
@EgoRush, yes that's right most DoTs can proc Scathing Mage on the initial cast. And that's a good observation that Scathing Mage is much better in AoE. I was actually curious which I should farm first: Scathing Mage or Divines on my monster sets and from my estimates I'm better of getting my divines monster sets first.
YoloWizard wrote: »Genius as always!
Have you considered Aggressive Warhorn uptime in Sharpened/Nirn vs Precise comparison?
A fun question! I made a table to answer your question. The table below convert Sharpened/Precise to SD for a selected range of (de)buffs
How to read the table
Find the appropriate buffs and note the SD. So in my example I was looking at Major Breach, no Warhorn. By the way, Warhorn means the 10% bonus stat and is separated from Major Force in this table. I also include Spell Erosion in this table so Sharpened/Major Breach/No Warhorn is 299 which is greater than Precise/33 Elfborn/No Warhorn which is 225. If you look at Precise/33 Elfborn/Major Force/Warhorn it is 280 which is less than Sharpened/Major Breach/Warhorn which is 312. I include the possibility of Minor Breach, Minor Force and Roar of Alkosh for additional references. The exact numbers do depend on your max magicka and spell damage. Mine were 43486 and 3189 respectively. But a relative difference does not.
Yes, that is correct. The following is a parse with Funnel HealthGilliamtherogue wrote: »The assumption that Scathing is better than Juli for NB's is only if it follows the rules of using FP as you did with testing on your sorc, correct? If you ran funnel or concealed weapon would you be looking at a noticeable jump?
You're correct that each divines piece contributes 0.825% crit chance. The main loss in not having divines is not from changing the proc bonus of Scathing Mage but from the normal loss of not having divines. At my crit modifier of 0.62, 0.825 crit chance corresponds to roughly 0.5% ability damage. Since I'm gaining ~1.7% during Force Pulse and about -0.6% during Overload or about 1.3% on average. Two non-divines pieces would put my total gain to only 0.3% which to me is not really desirable thus my suggestion that you want at least 4 divines. Perhaps it is acceptable if you had 2 infused and 2 divines but I didn't calculate that combination.Would you mind explaining why Scathing is only worth it with 4+ divines?
I haven't done any crazy calculations like you, however I do know that the Thief Mundus adds 11% crit chance, thus a yellow divines piece would yield only (11% * .075) .825% crit chance. I don't think missing 2 or 3 divine pieces would impact performance that much, but that's just me.
Yes, that is correct. The following is a parse with Funnel HealthGilliamtherogue wrote: »The assumption that Scathing is better than Juli for NB's is only if it follows the rules of using FP as you did with testing on your sorc, correct? If you ran funnel or concealed weapon would you be looking at a noticeable jump?
I'm doing about 1.04 non-DoT attacks per second (I'm not counting the initial cast of DoTs for simplicity). Using the SM SD equivalence I suggest I get 305 SD. I'm using 74.2% for my spell crit, it's not my actual spell crit on my NB I just copied the spell crit of my sorcerer.
@Gilliamtherogue Yes I did noticed something unusual about it and have submitted a bug report