Maintenance for the week of April 6:
• ESO Store and Account System for maintenance – April 8, 9:00AM EDT (13:00 UTC) - 6:00PM EDT (22:00 UTC)
We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available.

Guild Keep Upgrades!

Mashille
Mashille
✭✭✭✭✭
✭✭✭
Ok, so here is an idea that I believe has been brought up or brushed over a few times. I wanted to think about and expand the concept as well as think about how it would work.

This would completely change how Guild Claimed keeps upgraded and progressed in order to make them stronger as well as making them more personal to the Guild that Owns it.

First of all I would like to explain how it would change the way each of the Resources would work. At the moment all it is, is overtime everything gets stronger as long as you own that resource around the keep until everything is level 5. With this system, the way resources work would change. Instead, each of the resources around the keep would slowly produce that Specific type of resource which would be able to be used in conjunction with AP to upgrade the different sections of the keep.

For example each of the resources would produce 1 of their yield (Masonry, Woodwork, Supplies) every 20 Minutes or so and these would slowly build up in keep Storage. If one of these resources was taken by the enemy then 50% of the stored supplies would be destroyed. In addition when you first Capture a resource it would instantly yield 2 of their specific resource.

After securing your resources and have received enough of a resource, any member of your Guild that has been Given the Permissions would be able to select a new option when talking to the Quarter-Master called 'Keep Customization'. This would present a large number of upgrades available for your keep in order to make it better and make it your own. These would cost a small sum of AP as well as some Resource. Here are some Examples:

Guild Banners: Places your own Guild banners around the keep that show your Guild Crest and Colours. Showing the Keep belongs to your Guild and providing a 5% Combat bonus to any Guild members in or within 20 Metres of the Keep.
- Cost: 5000 AP 1 Woodwork -

Outer Wall Reinforcement Tiers 1 - 5: Reinforce the strength of your Outer Walls, increasing their HP. Each upgrade further increases HP of Outer Walls.
- Cost: 3000 AP 1 Masonry -

Keep Sentry's: Tiers 1 - 3: Place a few Guild Sentries around the Outskirts of the Keep that alert Guild Chat when a group of 15 or More Enemy Players are seen. Each upgrade would make the Guild Sentries stronger and camp in slightly lager groups. 1 - 3 so they will be able to fight off enemy players.
- Cost 8000 AP 4 Supplies -

Keep Patrols Tiers 1 - 5: Spawn Guard patrols around the Keep that patrol around and attack enemies within aggro range. Each upgrade slightly increases number of Guards in Patrol and makes them tougher as well as increasing their aggro and de-aggro range.
- Cost: 6000 AP 2 Supplies

Tower Siege Equipment: Spawn a random type of Trebuchet on each Corner Tower of the outer walls. These will be used to an NPC Guard however they can be taken over by players when interacted with.
- Cost: 10000 AP 4 Woodwork -

There are a bunch more that I have thought of involving a bunch of different things but I'm sure no one wants to just endlessly read my ideas for upgrades and such so I just gave you a taste of all the upgrades and customization options you would be able to buy. Tell me what you think!

In addition each individual Resource around the Keep would be able to be upgraded at their Vendor in the Resource sight. This would cost a small amount of Alliance Points to do a few things: Increase the Total Storage of that Yield; Decrease the Time required to produce 1 Yield, Increase the number of Guards defending a Resource.

Well... Hopefully all that makes sense to you. And thank you for reading it! Tell me what you think of the concept, which bits you like, what'd you change or if you have a additional ideas to add. :)

Thanks for Reading!
Edited by Mashille on March 17, 2016 9:47PM
House Baratheon: 'Ours Is The Fury'
  • Mashille
    Mashille
    ✭✭✭✭✭
    ✭✭✭
    @Gidorick

    Thoughts?
    House Baratheon: 'Ours Is The Fury'
  • RAGUNAnoOne
    RAGUNAnoOne
    ✭✭✭✭✭
    A few question who makes these decisions? Only the GM? plus will anyone spend the AP for stuff that yields no benefits to themselves when the goal is to earn AP to get emperor? without an incentive that doesn't tip the scales too much or cause a guild monopolies very few will accept this. Plus can't you claim resources as well? Though I agree keep ownership is the most superficial thing in the game now and needs something.

    Edit: guild banners what about guild members in another faction how will that work?
    Edited by RAGUNAnoOne on March 17, 2016 11:10PM
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Support Tail armor and tail ribbons: http://forums.elderscrollsonline.com/en/discussion/236333/concept-tail-armor-for-beast-races#latest
    http://forums.elderscrollsonline.com/en/discussion/246134/request-dyeable-tail-ribbons
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    So basically make it so guilds have to actually take care of the keeps instead of claim it and forget it just cause they want their name on something in PVP.

    Hmm...................................... Interesting maybe could work...... would mean giant pvp guilds have to get more involved than mindlessly eating everything in sight like zerglings
    Edited by Forestd16b14_ESO on March 18, 2016 5:11PM
  • Ra'Shtar
    Ra'Shtar
    ✭✭✭✭✭
    I haven't seen gidorick in weeks.
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • Gidorick
    Gidorick
    ✭✭✭✭✭
    ✭✭✭✭✭
    I need to preface my response with a disclaimer @keybaud , I really don't have enough experience with PVP and Keeps to offer useful input. My experience with PVP is pretty much limited to running around Cyrodill and getting killed. :lol:

    My knowledge of keeps is pretty much limited to videos and guides I've read. It sounds like all these suggestions would be additions to the current system. It seems like these would actually enable keeps to be held for a longer period of time, making fortifications.

    I would even love additions that actually made the keep larger. Imagine if the upgrades you made added to the breadth of the keep itself. So you start out with the regular keeps:
    maxresdefault.jpg
    and you build and build and build... and if you build enough...
    loire-valley-castles-viist.jpg

    So, conceptually, I like the idea of giving the players ways to make the keeps stronger to help the ruling alliance keep those keeps longer.

    And I've been away for a bit @Ra'Shtar , I decided to try out Dying Light and dude... I got hooked... BAD. :blush:
    Edited by Gidorick on March 18, 2016 1:03PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
Sign In or Register to comment.