The_Outsider wrote: »Siege hurts, now. Overall good change.
Strider_Roshin wrote: »The_Outsider wrote: »Siege hurts, now. Overall good change.
Agreed, we must eliminate skill from PvP all together.
Sl***y is Emp on Haderus he is doing 47 to 48 k damage. PC. If your asking you need to keep track of who is emp. Btw that's 10 k to 15 k more than the red emp was hitting yesterday. L2S.
Strider_Roshin wrote: »The_Outsider wrote: »Siege hurts, now. Overall good change.
Agreed, we must eliminate skill from PvP all together.
Strider_Roshin wrote: »The_Outsider wrote: »Siege hurts, now. Overall good change.
Agreed, we must eliminate skill from PvP all together.
Siege is a component to larger group vs group/attacker vs defender combat. The skill of that combat is going to be different than the skill of smaller scale and dueling combat. Adding damage to siege changes how groups engage one another when siege is going to be heavily involved. That's a change in dynamics, not a removal of skill.
sirrmattus wrote: »@Vangy
1. Was it emperor? yes apparently it was an emporer slappy
2. Are u a vamp? no
3. Are u below 400 CP? maxed
4. Are u running 40k magicka in 7/7 light armor with all divines? 7/7 medium
GreenSoup2HoT wrote: »It could of been cold harbour siege too. That hits for 20k easy without emp passives.
Strider_Roshin wrote: »Strider_Roshin wrote: »The_Outsider wrote: »Siege hurts, now. Overall good change.
Agreed, we must eliminate skill from PvP all together.
Siege is a component to larger group vs group/attacker vs defender combat. The skill of that combat is going to be different than the skill of smaller scale and dueling combat. Adding damage to siege changes how groups engage one another when siege is going to be heavily involved. That's a change in dynamics, not a removal of skill.
I wouldn't call running into a keep to shoot a ballista at me talent.