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thieves trove- are they still in game?

  • starkerealm
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    Reykice wrote: »
    Aleraon wrote: »
    Yup. Just tickles me. I love the game and I've put some serious hours into it but I'm finding myself agreeing now with some of the criticism I see on the forums. When there are far more important things to fix in game and they're all over this and nerf it to near non existence you have to wonder where the development teams heads at.

    Makes you wonder why they put the troves in in the first place. Now they've pretty much made them irrelevant and no longer fun they may as well take the redundant code out of the game for them.

    Yea, i expected a little nerf... but this, you can`t even find any lol and its not like they had valuable stuff in them more like fun stuff to keep you playing.

    As i said previously, this is what you get when you only have amateurs working at this game and don`t hire experienced people. They panic, change direction and *** everyone off. In the long run they make you lose your customers.

    Easiest source of V16 gear to date. So... yeah, that's actually kinda valuable.
  • Lysette
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    Faasnu wrote: »
    I haven't found a single one since the update.
    Frankly, I feel no sorrow for anyone that farms or bots these things so no one else gets a chance. Worst kind of selfish gameplay that ruins the game for anyone else.

    I'm honestly curious how you play yourself when you want to get a set that, let's say, drops only from a chest. You happen to know the locations of the chests, too. Now, what do you do? Do you run around the zone in a random route, carefully ignoring the spawning spots? How are you going to try to get something from a chest/a trove when you know where they are? Will you be setting a timer to allow yourself only one piece per hour?
    While farmers usually run like crazy to get as many chests as they can, the situation with the troves was different because there was plenty of them and the respawn time was short. What do you prefer - one farmer running from spot to spot and gathering 20 chests in a route or a farmer that sits at one trove, leaving the rest for others?
    Once again, there was PLENTY of troves and nobody was stopping anyone to go to the nearest one and farm it. There was enough for everybody and it didn't require racing from one trove to trove.
    Now you don't have to feel sorry for farmers because we are sitting on tons of stuff and we probably won't need to see another trove ever again. Now you guys are in trouble because you will barely find any, and if you do find it it's possible that somebody will be already camping that spot. There was plenty for everybody, but now those who actually need it the most won't find any trove. Now you have a real reason to complain, I hope you will see the difference.

    Yes, that was actually what I was doing - use a trove ones and then let it go, even if it respawned right before my eyes again, as I saw this as an exploit and I did not take part in this exploit. So I do not have more than I would have had, if those would have worked like intended. It would have taken all the fun out of doing writs and other stuff, just because it would have been so easy to exploit it - actually I did not play much on the weekend where it was still active - just to not be tempted. But I got some missions done in fallout 4, which were really exciting and fun, got BBQed a couple of times, but I survived.
    Edited by Lysette on March 16, 2016 12:26AM
  • Farorin
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    I don't even understand why the fast respawn rate was a problem and needed "fixing" in the first place. There is nothing TOO valuable in them, there is nothing OP in them, there is nothing too awesome in them, they were just a bit of fun to find and grab.

    So stupid to nerf them, makes it less fun.
  • Volkodav
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    Farorin wrote: »
    I don't even understand why the fast respawn rate was a problem and needed "fixing" in the first place. There is nothing TOO valuable in them, there is nothing OP in them, there is nothing too awesome in them, they were just a bit of fun to find and grab.

    So stupid to nerf them, makes it less fun.

    Oh,I dont know,..I got some fine gear from a couple plus lovely counterfeit leniency scripts.Well,those and gold.
  • Lysette
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    Farorin wrote: »
    I don't even understand why the fast respawn rate was a problem and needed "fixing" in the first place. There is nothing TOO valuable in them, there is nothing OP in them, there is nothing too awesome in them, they were just a bit of fun to find and grab.

    So stupid to nerf them, makes it less fun.

    to me it was not fun at all - because it took the fun and value out of any other activity I can currently do in ESO - nothing would have been worth doing, because just sitting there exploiting would have gotten me a lot more - so my resume was - I just do not play this until it is fixed, maybe a bit to get more info about this exploit - but I actually played Fallout 4 - I was p*ssed. now where they have fixed it, it is balanced with the rest again - and all activities have equal value to me again and I have choice. This was not the case before, because doing any other activity would have just reminded me of that bug and that there are now so many out there to exploit it. And I did not want to exploit, but to spend time on other activities, which were devalued by this.

    So as a result I stopped playing over the weekend - and waited for the fix - so you see, to me the bug was not fun at all.
    Edited by Lysette on March 16, 2016 12:53AM
  • SirAndy
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    Farorin wrote: »
    There is nothing TOO valuable in them, there is nothing OP in them, there is nothing too awesome in them
    VR16 set items including jewelery with decent stats. I got my full set before the nerf.

    Also, i'm now swimming in treasure maps that combined with the right CP passive also give you a very good chance of VR16 set items.

    I understand the need for a nerf but as usual, ZOS has hit the panic button.

    I sense a "Solution of Trove Revealing" coming to a crown store near you soon ...
    dry.gif
  • Thrasher91604
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    Faasnu wrote: »
    I haven't found a single one since the update.
    Frankly, I feel no sorrow for anyone that farms or bots these things so no one else gets a chance. Worst kind of selfish gameplay that ruins the game for anyone else.

    I'm honestly curious how you play yourself when you want to get a set that, let's say, drops only from a chest. You happen to know the locations of the chests, too. Now, what do you do? Do you run around the zone in a random route, carefully ignoring the spawning spots? How are you going to try to get something from a chest/a trove when you know where they are? Will you be setting a timer to allow yourself only one piece per hour?
    While farmers usually run like crazy to get as many chests as they can, the situation with the troves was different because there was plenty of them and the respawn time was short. What do you prefer - one farmer running from spot to spot and gathering 20 chests in a route or a farmer that sits at one trove, leaving the rest for others?
    Once again, there was PLENTY of troves and nobody was stopping anyone to go to the nearest one and farm it. There was enough for everybody and it didn't require racing from one trove to trove.
    Now you don't have to feel sorry for farmers because we are sitting on tons of stuff and we probably won't need to see another trove ever again. Now you guys are in trouble because you will barely find any, and if you do find it it's possible that somebody will be already camping that spot. There was plenty for everybody, but now those who actually need it the most won't find any trove. Now you have a real reason to complain, I hope you will see the difference.

    I don't farm. Period. I just pick stuff up that' s along my way of exploration or questing for the day. Much more enjoyable to me and natural. Grinding isn't an option for me. Waiting around for a respawn is a huge waste of time for me, and camping these locations by others ruins vibe for me. If I need something rare I wait for it drop naturally or buy it.

    I'm in no rush to join the rat race.
    Edited by Thrasher91604 on March 16, 2016 12:57AM
  • mistermutiny89
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    Mojmir wrote: »
    Be careful what u ask for,zos just might deliver

    This^^

    Thank pc players... Looking forward to not seeing any troves come Xbox release. You are the ones destroying the game.

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  • babylon
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    Thank pc players... Looking forward to not seeing any troves come Xbox release. You are the ones destroying the game.

    It's just like 3 or 4 whiny people that wrecked it for all of us, don't pin this on the rest of us - we're just as bummed as you are.

    Less fun for your players ZOS - this really what you wanted to achieve?
  • Sleep
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    Just found one south of Stonechewer Goblin Camp in Stormhaven.
  • Palidon
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    Ever since ZOS nerfed them because of the Whiners I have not seen one in the game anywhere.
  • Volkodav
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    Mojmir wrote: »
    Be careful what u ask for,zos just might deliver

    This^^

    Thank pc players... Looking forward to not seeing any troves come Xbox release. You are the ones destroying the game.

    Not all of us.I didnt want this nerf to the troves!!
  • Volkodav
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    They should never have introduced those troves if they werent going to leave them the way they were.I dont care who farmed them,at least I could get some of them when no one else was around.
  • AshTal
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    Not seen any, guess I should have known when the one on the perch in Hews Bane wasn't being camped.
  • b92303008rwb17_ESO
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    SirAndy wrote: »
    I found one (1) during several hours of play last night.


    Typical ZOS, they always panic and make HUGE changes to something that only needed a little tweaking.
    dry.gif

    And yet they are so slow on combat, class balance and bug issues.
  • Volkodav
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    I got one more about 15 minutes ago.So this means I got two for the entire day's play.
  • Xendyn
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    Told you guys to be careful what you ask for with ZOS. Those of us that have been around awhile know this.
    They can't seem to do anything delicately. It's like a doctor trying to do surgery with a sledgehammer instead of a scalpel.
    Lag is ruinin' my 'mershun!
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    PC/NA
  • RedRoomGaming
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    Because they want you to work for it or get pissed enough so they will pour it in the crown store and make you pay for them.
    PS4 Eu Server
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  • Tonnopesce
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    I've found many of them, but the inside ( even with the CP passive ) is just not worth at all, now if you are going to change so dramatically the respawn rate at least make them "rewarding" .
    Signature


  • Volkodav
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    I've found many of them, but the inside ( even with the CP passive ) is just not worth at all, now if you are going to change so dramatically the respawn rate at least make them "rewarding" .

    I've gotten quite a few great items out of those troves.They dont all have useless junk.
  • Lysette
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    Xendyn wrote: »
    Told you guys to be careful what you ask for with ZOS. Those of us that have been around awhile know this.
    They can't seem to do anything delicately. It's like a doctor trying to do surgery with a sledgehammer instead of a scalpel.

    "Human sick, Strong help human, Strong smashing, Corpse no more sick, Strong happy, Strong helped human" - like that?
  • Tonnopesce
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    Volkodav wrote: »
    I've found many of them, but the inside ( even with the CP passive ) is just not worth at all, now if you are going to change so dramatically the respawn rate at least make them "rewarding" .

    I've gotten quite a few great items out of those troves.They dont all have useless junk.

    Yeah even i got some but if you consider the actual re spawn rate is going to take months to get something good ( while before patch in 30 minutes you could have 200 troves open).
    I'm not against the change since i've had to arguing with a lot of players, who where camping the troves all day long, but now that they are something rare to be found make them rewarding.

    There is no middle ground in this game ...
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  • daemonios
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    Volkodav wrote: »
    They should never have introduced those troves if they werent going to leave them the way they were.I dont care who farmed them,at least I could get some of them when no one else was around.

    Even not camping the troves I must have opened 100+ during the last week. I thought it was too much. No sense of reward at all, and some of the items - invisibility pots, pardon edicts - were actually useful. I imagine some people will have whole stacks of those by now.

    People wouldn't be complaining if troves had been rare from the start. The only thing ZOS messed up here was going live with that bug. Other than that, I think they're fine now.
  • Alphashado
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    Some of you guys are unreal. Instead of blaming ZOS for possibly over nerfing these things as they tend to do, you blame people that surfaced a very broken issue. Anything that respawns so fast it inspires BOTS to camp the location is obviously broken. Anything that spawns so fast it inspires PEOPLE to stand there for 3 hours looting the same container once every 60 seconds is obviously broken. You could level up ledgerman from 0-20 just as fast as you could stuff your bag full of trove loot. You could acquire so many false bounty passes, that you could literally completely bypass the bounty system, you could easily farm V16 gear selling for up to 20k, and you could stock up on Cyrodiil treasure maps that are selling for 5k or use those maps to farm motifs that are selling for 40k.

    And you could do all this w/o moving an inch.

    It was obviously broken. If you want to blame ZOS for over nerfing it, then fine. But stop blaming the people who reported it just because they "ruined" your camping spot.
  • Nestor
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    I was in Greenshade this morning and found two of them, in an out of the way place, but not too far from a Wayshrine. These were the first two I found since Monday. I did find a third one right under the nose of a World Boss later on.
    Enjoy the game, life is what you really want to be worried about.

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  • WillhelmBlack
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    Be careful what you wish for.

    Especially when it comes to ZOS.
    PC EU
  • Asha_11_ESO
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    It's pretty disappointing now, to run around the new zone for a couple hours, and not come across any troves.

    I have found a few in other zones, but it seems that the items within have been nerfed.
  • nk125x
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    ZOS go from one extreme to the other completely bypassing the centre ground

    First couple of days saw 10 to 20 per day, since the patch on Tuesday, not seen one.
  • Toxic_Hemlock
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    nk125x wrote: »
    ZOS go from one extreme to the other completely bypassing the centre ground

    First couple of days saw 10 to 20 per day, since the patch on Tuesday, not seen one.

    Many of us that "played" the game only saw about that many The problem arose when players would camp troves for hours at a time. Had they kept the same amount of troves active in the world, but only moved them around a bit then we would have no reason to complain.

    I believe they nerfed not only the spawn timers, but also the amount available in a given zone, hence it is very difficult to find them unless you are actively searching for them for hours at a time.
    Edited by Toxic_Hemlock on March 16, 2016 3:57PM
  • BergisMacBride
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    I agree that before the fix, the troves were broken and respawned much too frequently and in too many places, particularly for the frequency with which usable or valuable loot dropped (leniency items and set pieces). I never farmed these but instead would loot them when I encountered them doing other things, usually when harvesting writ surveys, I would always get 1-2 with each toon when out for the 10-15 minutes, and like others I quickly learned some of the common spawn locations, stopping by there to check them out on my way to a survey. Sure it was nice to get the items, but it felt a little too easy to me and finding one\looting it was not really special or anything big.

    I hold nothing against those who brought this to ZOS's attention - the system was clearly broken and needed to be fixed. That being said, I do believe the current spawn rate for the loot received is just a bit too low, IMO. Since the fix, I have seen and looted a grand total of one trove in my travels (about 12 hours of game time), getting some lockpicks and 5 white items to sell to a fence. I do believe that even if it had been this way from the outset, then there WOULD be many players (me included) who would complain about the low spawn rate or the low relative frequency of decent loot in the troves.

    I would be ok with them keeping the spawn rate as is IF they improved the frequency of decent loot; or they could keep the current loot tables and slightly increase the rate\areas of spawning.

    (Truth be told, I am actually a little more upset about them keeping Voidstone\Void Cloth\Nightwood items in the highest level crafting writs, while removing these materials from Wrothgar\Cyrodiil\Hew's Bane. That's a topic for another thread, however.)
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