Don't quite understand - wouldn't removing caps (or increasing number of targets from 6 to 24) result in more server calculations every time someone casts one of these abilities?MrTarkanian48 wrote: »
6) AOE Caps/Lag: Obviously a heated debate. For one reason or another these haven’t been changed. I do feel that they most likely contribute to the lag due to all the damage calculations involved, and the inherent safety that groups currently provide. Something needs to be done here. Perhaps keep a cap, but change it to 24 people take full damage, and then none take damage after the initial 24. Anything that reduces the lag in PVP should be a #1 priority.
IcyDeadPeople wrote: »Lots of great suggestions Tarkanian!Don't quite understand - wouldn't removing caps (or increasing number of targets from 6 to 24) result in lots more server calculations every time someone casts one of these abilities?MrTarkanian48 wrote: »
6) AOE Caps/Lag: Obviously a heated debate. For one reason or another these haven’t been changed. I do feel that they most likely contribute to the lag due to all the damage calculations involved, and the inherent safety that groups currently provide. Something needs to be done here. Perhaps keep a cap, but change it to 24 people take full damage, and then none take damage after the initial 24. Anything that reduces the lag in PVP should be a #1 priority.
IcyDeadPeople wrote: »Some great suggestions Tarkanian!Don't quite understand - wouldn't removing caps (or increasing number of targets from 6 to 24) result in more server calculations every time someone casts one of these abilities?MrTarkanian48 wrote: »
6) AOE Caps/Lag: Obviously a heated debate. For one reason or another these haven’t been changed. I do feel that they most likely contribute to the lag due to all the damage calculations involved, and the inherent safety that groups currently provide. Something needs to be done here. Perhaps keep a cap, but change it to 24 people take full damage, and then none take damage after the initial 24. Anything that reduces the lag in PVP should be a #1 priority.
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1.No.Unless it is a sliding scale so that those who are low levels can play too.
2. Yes,if it is again slading.It would be nice to allow us to be able to improve our items. :}
3. Yes
4. Yes
5. Yes
6. I'm not too sure either way here.
7. Perhaps.
I am just careful about tweaking skills.
Septimus_Magna wrote: »7) Tweak Magicka Detonation or Create a Stamina Equivalent: No sure about this one, mag/stam should not have the exact same type of skills to choose from. Magicka builds dont have a long duration group speed buff like Rapids for example.
@Enraged_Tiki_TorchEnraged_Tiki_Torch wrote: »4) When and if they implement Weapon Ultimates, this will be better balanced. Stam DKs are the only one benefitting but they are also the one class line w/o an execute. Also your proposed solution would just flip the coin. Stamina users would then have better CP bonuses to Ultimates than Magicka users. Putting "Ultimate" damage in the Atronach Tree instead would be neutral, a decent idea.
5) If the removal of AoE caps fixed lag, everyone would be for it. However, no one outside Zenimax knows how AoEs are coded in the game so it's out of ignorance to say removing them will fix anything lag related. Damage calculation is simple for a server (a + b = c) so just making the damage 100% flat across the board isn't going to noticeably improve performance. Wheeler did give a small glimpse of the process in a post as well as ESO Live. He stated from my understanding that when you activate an AoE, every single object was being processed in that event. So AoE caps isn't the solution since it was already processing more than the ability claims. BWB doesn't also have the same lag issues as Azura or Thornblade and they have the same code. So the public announcement they have gave seems honest.
I do wish Zenimax did share information like this more often, the community has already shown them they can come up with some clever ideas...
MrTarkanian48 wrote: »So here are some constructive ideas that could greatly improve the game:
7) Tweak Magicka Detonation or Create a Stamina Equivalent: Now that it will be easy to obtain this skill will be rampant in PVP. This gives Magicka users a huge advantage over Stamina builds coupled with issues #3 and #4. Either bring down the single target damage significantly (40-50%), but then have it scale very high when it is used on several players. Or create a stamina morph that is similar. This is a huge issue, especially with the Vicious Death set that is making Stamina builds obsolete.
MrTarkanian48 wrote: »So here are some constructive ideas that could greatly improve the game:
1) Please scale all dungeons/content to V16: I got into this game on console. By the time I hit vet ranks IC was launching, and I did not hit vet 16 until after the IC DLC. I had a lot of fun with this content questing and doing PVP, but was still sorting things out. I hadn’t really focused on PVE Dungeons until later. Now that I am more experienced in running dungeon’s to get top end gear. However, even though I’d like to do content like Dragonstar, older trials, and Craglorn delves, I just have no incentive to go there. It is like an element of the game that is outdated and neglected. It is content that I feel like I missed out on. Re-scaling these areas to Vet 16 would bring so much more variety to the game.
2) Please scale older gear sets to V16: With each DLC there seems to be a new Best in Slot gear choice. Arguably though the current Best in Slot for many builds has not changed since IC. I understand the marketing in wanting people to get the new content to chase the new gear. However, it is kind of depressing to look up older gear versions and think of all the theory-crafting possibilities that are not possible since they are not scaled to V16. Perhaps give other incentives to completing new content such as increased gold mats or gold incentives. Scaling older sets will make build diversity a real thing, and get away from the same old builds everyone is seeing.
3) Allow traits on items to be modified through the crafting system:The RNG on this game can be painful to say the least. When getting armor drops it feels like you need the stars to align to get the piece you need. You first need the helm or shoulder you want from the dungeon and/or chest, which is a slim chance. Then it also needs to be the matching set you want (in regards to shoulders). Then you need it to drop in the right weight of armor (Heavy, Medium, Light). And then there are several traits that it can drop in, several of which are undesirable. I have been trying to get either Molag Kena or Bloodspawn Impen shoulders and doing daily dungeons for months without receiving any. I haven't had a Bloodspawn shoulder drop in any configuration, but I am sure when it does it will not be the ideal trait. I propose that the trait on items should be able to be modified through the crafting system (i.e. ability to change divines to infused, impenetrable, etc.) Perhaps a unique gold mat can be collected by some means in order to perform the modification. RNG will still be an element of the game, but not to its almost unbearable extent in some situations. This would also allow magic users to modify Maelstrom weapons to have the Nirnhoned trait. Seeing as Maelstrom is the hardest content in the game, people who complete the content should be able to get the weapon with the most desirable trait.
4) Change Ultimate Scaling for Stamina Users: Stamina builds are at a huge disadvantage since all but one damage ultimates scale with Thaumaturge due to being “Magic” damage. Change this mechanic so that all Ultimate’s do a unique type of damage, like “Ultimate” damage. Then make this new “Ultimate” damage scale with either Mighty, Thaumaturge, or Elemental Expert, depending on which value is highest. This will even out a huge balance issue in the game for both PVP and PVE.
5) Re-evaluate and change each skills damage type to make sense: Example would be Killer’s Blade. Scales of weapon damage and Max Stamina but does “Magic” damage. This makes it significantly weaker for stam builds then “Executioner” from the 2H line. There are many abilities that suffer from this issue. I would strongly recommend reviewing all damage skill abilities and making sure that the skill matches the type of CP setups that most builds will run.
6) AOE Caps/Lag: Obviously a heated debate. For one reason or another these haven’t been changed. I do feel that they most likely contribute to the lag due to all the damage calculations involved, and the inherent safety that groups currently provide. Something needs to be done here. Perhaps keep a cap, but change it to 24 people take full damage, and then none take damage after the initial 24. Anything that reduces the lag in PVP should be a #1 priority.
7) Tweak Magicka Detonation or Create a Stamina Equivalent: Now that it will be easy to obtain this skill will be rampant in PVP. This gives Magicka users a huge advantage over Stamina builds coupled with issues #3 and #4. Either bring down the single target damage significantly (40-50%), but then have it scale very high when it is used on several players. Or create a stamina morph that is similar. This is a huge issue, especially with the Vicious Death set that is making Stamina builds obsolete.
I don't think these are over-reaching, and would benefit both PVE and PVP players. I do think these 7 changes would be a huge step in the right direction for the game, and would improve a lot of the negative feedback flying around lately.
Knootewoot wrote: »MrTarkanian48 wrote: »So here are some constructive ideas that could greatly improve the game:
7) Tweak Magicka Detonation or Create a Stamina Equivalent: Now that it will be easy to obtain this skill will be rampant in PVP. This gives Magicka users a huge advantage over Stamina builds coupled with issues #3 and #4. Either bring down the single target damage significantly (40-50%), but then have it scale very high when it is used on several players. Or create a stamina morph that is similar. This is a huge issue, especially with the Vicious Death set that is making Stamina builds obsolete.
Then i want a magicka version of:
Caltrops
Shuffle
Vigor
Something similar to rally because magicka forms: require you to attack and take you out of stealth
A magick morph of snipe
MrTarkanian48 wrote: »
Regarding the AoE caps statement. I understand that it may not resolve the issue. It may reduce it as a secondary result of large groups spreading out a bit, even if it does not improve due to server calculations. Also, if there were any improvements to lag over the past year or two maybe people would let it go. Unfortunately, lag continues to be a huge issue and is not improving. If anything it is getting worse. From a consumers perspective, it appears that the majority of players are requesting AoE caps be removed or revised. If the devs were to at least attempt to remove AoE caps or adjust them it would: A) Be considered a valid attempt at trying to resolve the lag issue B ) It would be adjusting the game in a way that the majority seems to be requesting. C) It would not be irreversible... so worst case scenario they could change it back. If it fails, I don't think it would break the game any worse than it currently is.
My removing or adjusting AoE caps at least you are trying to do something about it. If you try it and it fails, you can revert the changes, and silence all the outcry.