Two quick points:
(1) Saying "apart from lag..." misses THE point. The stacked blobs are the main source of lag. That lag in turn makes any play style other than stacking and spamming AoEs impossible. Single target skills simply don't work (or at least very well) in the lag generated when groups of 20+ start spamming AoEs.
(2) The fact that some significant percentage of people choose to stack in blobs (and it's not a majority in my opinion) doesn't mean they prefer that play style. It simply means they recognize that the game ZOS has created rewards that play style - with both AP and with victory in most fights.
Doncellius wrote: »Big groups (aka Zergs) = lag + hard to kill with those stupid AoE caps.
AoE caps make it too difficult for small groups to have a chance. Meaning.... small groups evolve into a larger groups.
This causes heavy lag and more randoms on each faction join the battle overtime too. Since the fight is now large group vs. large group in one spot, the entire map becomes horridly unplayable no matter what you are doing.
Believe me, no one would care at all about zergs and would be totally fine to accept them if there was no lag+no skill-less AoE caps.
Two quick points:
(1) Saying "apart from lag..." misses THE point. The stacked blobs are the main source of lag. That lag in turn makes any play style other than stacking and spamming AoEs impossible. Single target skills simply don't work (or at least very well) in the lag generated when groups of 20+ start spamming AoEs.
The_Outsider wrote: »Two quick points:
(2) The fact that some significant percentage of people choose to stack in blobs (and it's not a majority in my opinion) doesn't mean they prefer that play style. It simply means they recognize that the game ZOS has created rewards that play style - with both AP and with victory in most fights.
Exactly this^
OP, you're assumption that the majority of ppl zerg because they want to, is false. We are forced into a Zerg (or ball group) because of poor design decisions by ZoS that made it, by far, the most effective way to play. Said Zerging then breaks the game because the servers can't handle it.
No.DaveMoeDee wrote: »AoE caps surely make it harder, but numbers should matter.
No.DaveMoeDee wrote: »AoE caps surely make it harder, but numbers should matter.
DaveMoeDee wrote: »No.DaveMoeDee wrote: »AoE caps surely make it harder, but numbers should matter.
Then play Mortal Combat.
DaveMoeDee wrote: »No.DaveMoeDee wrote: »AoE caps surely make it harder, but numbers should matter.
Then play Mortal Combat.
Numbers matter enough already. More numbers are more damage and healing done. No need for artificial damage mitigation just because.
Yeah, the only times I have found PvP fun in recent months were big zergy battles. Other times it was chore I did to unlock skills.phillyboy7897 wrote: »Zerg v Zerg when it's not lagging is some of the more fun fights I have man.. the problem is that, that is one out of 20 zerg fights.
Almost every single one is horrible lag. Like 3 fps.
DaveMoeDee wrote: »why should developers prioritize reducing zerg and ball groups if that is how a large percentage of people want to play
Numbers are matter in natural way, but if you have zerg of potato, it should be killable.DaveMoeDee wrote: »Doncellius wrote: »Big groups (aka Zergs) = lag + hard to kill with those stupid AoE caps.
AoE caps make it too difficult for small groups to have a chance. Meaning.... small groups evolve into a larger groups.
This causes heavy lag and more randoms on each faction join the battle overtime too. Since the fight is now large group vs. large group in one spot, the entire map becomes horridly unplayable no matter what you are doing.
Believe me, no one would care at all about zergs and would be totally fine to accept them if there was no lag+no skill-less AoE caps.
Aren't large groups what make it hard to survive as a small group?
AoE caps surely make it harder, but numbers should matter.
DaveMoeDee wrote: »... If two years later it is still a zerg-fest, maybe that is what players like and that is what the game design is. Personally, I can't fault a faction for taking over an entire map, zerg or no zerg. That seems like the right thing to do in war.
phillyboy7897 wrote: »It is what the game is designed to do and it is very fun . But they broke it and haven't fixed in 1 year+.
The attitude in forums is very negative and jaded but I think people have a valid argument when they say there is not any real intention to fix despite claims to the contrary.
I for one hold out hope . Perhaps bc I am a somewhat newer player and also bc I am solo and just go wherever server or area I want when it lags out
Sugaroverdose wrote: »Numbers are matter in natural way, but if you have zerg of potato, it should be killable.DaveMoeDee wrote: »Doncellius wrote: »Big groups (aka Zergs) = lag + hard to kill with those stupid AoE caps.
AoE caps make it too difficult for small groups to have a chance. Meaning.... small groups evolve into a larger groups.
This causes heavy lag and more randoms on each faction join the battle overtime too. Since the fight is now large group vs. large group in one spot, the entire map becomes horridly unplayable no matter what you are doing.
Believe me, no one would care at all about zergs and would be totally fine to accept them if there was no lag+no skill-less AoE caps.
Aren't large groups what make it hard to survive as a small group?
AoE caps surely make it harder, but numbers should matter.
I'm not assuming, i know that.DaveMoeDee wrote: »Sugaroverdose wrote: »Numbers are matter in natural way, but if you have zerg of potato, it should be killable.DaveMoeDee wrote: »Doncellius wrote: »Big groups (aka Zergs) = lag + hard to kill with those stupid AoE caps.
AoE caps make it too difficult for small groups to have a chance. Meaning.... small groups evolve into a larger groups.
This causes heavy lag and more randoms on each faction join the battle overtime too. Since the fight is now large group vs. large group in one spot, the entire map becomes horridly unplayable no matter what you are doing.
Believe me, no one would care at all about zergs and would be totally fine to accept them if there was no lag+no skill-less AoE caps.
Aren't large groups what make it hard to survive as a small group?
AoE caps surely make it harder, but numbers should matter.
Don't assume that a large group is clueless and you won't be so bothered when they kill you.
AbraXuSeXile wrote: »I see plenty of people are gonna be left with egg on their face when its still lagging even though no zerg trains are up because the entire factions are fighting endlessly between keep and outoost in a mass zerg of spread players who cant progress through breeches because if all the limitations to ball groups in place.
Even though i hate zerg trains sometimes they are a necessary evil to progress the map and purge a zerg.
AbraXuSeXile wrote: »I see plenty of people are gonna be left with egg on their face when its still lagging even though no zerg trains are up because the entire factions are fighting endlessly between keep and outoost in a mass zerg of spread players who cant progress through breeches because if all the limitations to ball groups in place.
Even though i hate zerg trains sometimes they are a necessary evil to progress the map and purge a zerg.
QFT. Instead, players mostly blow up if they try to push a choke, and the opposing zerg can't be dealt with because of forward camps. Most fights involve far more numbers in this patch compared the previous one. I'm interested to see how long it takes for the usual suspects to admit that.