You are looking at a piece of a whole.
When you judge a gaming experience by a subset of it, or any experience, really, it is easy to find major flaws and faults.
The key concept to remember in my opinion is that there is an overarching plan that we don't know. The developers/lead designers/people in charge have a "end goal" for the game that we just don't know, so in creating small DLC that seem to only cater to one small subset, they may very well be laying the foundation for much larger things.
Now, the base game patch that isn't part of the DLC is something that a lot of people don't mention, but they balance pass and bug fix the base game too.
This DLC very well just be the framework and foundation for the larger Dark Brotherhood pass, but because they have shareholders and gamers that want new content immediately, they have to deliver what they can, when they can.
I am a front-end web developer and I know the frustrations of being forced to push something that works 90% of the time and fix the 10% on live because the suits promised a date, something there is nothing I can do. If it's not done, its done.
Just saying, don't grab this small slice of the pie and judge the whole meal on it.
If @ZOS can't deliver a DLC that appeals to everyone at the same time, they should then look at another approach to it and alternate DLC's. So PVE gets TG now and the next DLC should be PVP, that's not being done as they've planned on Dark Brotherhood. Since we don't know exactly what that's going to bring to the game other than the obvious we can hope that they will have PVP in there but it's kind of doubtful they will based on previous DLC released.
DaveMoeDee wrote: »I'm not referring to a new zone with both PVE and PVP like Imperial City was. They could have easily added in Arena's or other small form of battlegrounds with the two new PVE DLC's.
What is the connection between the Thieves Guild and arenas?
What they did makes sense. Release DLC that adds more of what the game is. Play to your strengths.
I think adding arenas is a good thing, but hardly a priority. If that is what people came to ESO for, they made a wrong turn somewhere, because that isn't this game.
danielpatrickkeaneub17_ESO wrote: »There could be an oxygen shortage and 100% of people wouldn't even buy air. No product, literally ever, has a 100% adoption rate.
Toxic_Hemlock wrote: »danielpatrickkeaneub17_ESO wrote: »There could be an oxygen shortage and 100% of people wouldn't even buy air. No product, literally ever, has a 100% adoption rate.
Well there is dying, just saying.
But I get your argument; can I get a can of air now please.
DaveMoeDee wrote: »I'm not referring to a new zone with both PVE and PVP like Imperial City was. They could have easily added in Arena's or other small form of battlegrounds with the two new PVE DLC's.
What is the connection between the Thieves Guild and arenas?
What they did makes sense. Release DLC that adds more of what the game is. Play to your strengths.
I think adding arenas is a good thing, but hardly a priority. If that is what people came to ESO for, they made a wrong turn somewhere, because that isn't this game.
I wasn't saying that there needs to be a connection between the PVE/PVP content being released. Just that the DLC's should include some of both.
As far as how an Arena would tie in with the TG, how cool would it have been had there been an option when your bounty is high enough that when you get caught by a guard that you get a third option which would be to participate in an arena with another prisoner to battle it out. The winner would have had their bounty removed. People are always saying they have no way to pay off extremely high bounties and this would help with that.
ShedsHisTail wrote: »Just give us the ability to take out contracts on people with bounties, or to pay the Dark Brotherhood to offer contracts against other players. Open up world PvP with Dark Brotherhood DLC.
Toxic_Hemlock wrote: »ShedsHisTail wrote: »Just give us the ability to take out contracts on people with bounties, or to pay the Dark Brotherhood to offer contracts against other players. Open up world PvP with Dark Brotherhood DLC.
Anyone know of a good MMO W/O PVP?
ShedsHisTail wrote: »
I would rather have unique, high quality specialized DLCs on a rotation, than watered-down mass-appeal DLC's on the regular. That's what ruined Guild Wars 2 for me. Every update tried to appeal to everyone and eventually they all felt the same.
ShedsHisTail wrote: »
I would rather have unique, high quality specialized DLCs on a rotation, than watered-down mass-appeal DLC's on the regular. That's what ruined Guild Wars 2 for me. Every update tried to appeal to everyone and eventually they all felt the same.
Exactly, if you make a dlc that's half pvp and half pve, someone like me who won't touch pvp would end up with only half a dlc worth of content at a full dlc price. It wouldn't be worth it to me.
I much prefer focused dlc's where I can pick and choose which ones I want based on my playstyle, instead of buying a bunch of content I have zero interest in.
So you know how to create DLC that EVERYONE will buy, right?
What might be a nice idea would be create two different phases of each zone (much the same way quest phasing works), where one is a PVE version of the map, and the other is a PVP version of the map. Could then have a PVE Cyrodiil and a PVE Imperial City, as well as PVP in all zones, if you wish.
Could then have a setting in options that allows you to automatically choose either PVE or PVP as your preference each time you zone, or to ask each time before changing zones if you wanted the PVE version of map or PVP version of map (so three options).
That way all DLC would appeal to all players of the game.
ShedsHisTail wrote: »
I would rather have unique, high quality specialized DLCs on a rotation, than watered-down mass-appeal DLC's on the regular. That's what ruined Guild Wars 2 for me. Every update tried to appeal to everyone and eventually they all felt the same.
Exactly, if you make a dlc that's half pvp and half pve, someone like me who won't touch pvp would end up with only half a dlc worth of content at a full dlc price. It wouldn't be worth it to me.
I much prefer focused dlc's where I can pick and choose which ones I want based on my playstyle, instead of buying a bunch of content I have zero interest in.
I prefer small but many DLC, instead of few but large ones.I get that @ZOS is in business to make money and that's what drives most of the decisions about DLC's. So based on that, WHY make a DLC that only PART of your players will buy???
starlizard70ub17_ESO wrote: »^ As @Taryf said, they tried to be everything to everyone in IC, and only ended up being hated by or disappointing nearly everyone. PvPers hated it because of the PvE quests, PvE'er hated it because of PvP in it. I think it's highly unlikely we'll see another PvP/PvE mixed DLC again.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
starlizard70ub17_ESO wrote: »^ As @Taryf said, they tried to be everything to everyone in IC, and only ended up being hated by or disappointing nearly everyone. PvPers hated it because of the PvE quests, PvE'er hated it because of PvP in it. I think it's highly unlikely we'll see another PvP/PvE mixed DLC again.
CJohnson81 wrote: »Yeah, you really don't make content to try to please everyone or you'll be sorely disappointed with the results. Focused releases are the way to go. The fact that Orsinium, TG and DB are coming back to back to back could simply just have to do with a shuffling of the release schedule since PVP seems to be deteriorating and it needs more fundamental work before additional content is put out. I'm guessing that IC may have taught ZOS a lot about what the players are expecting. For all we know, they had to go back to the drawing board on a major PVP update because of player feedback.
Your forget one thing this is a Online RPG game that means PVE, PVE and more PVE, this is a "Elder Scrolls" game that means PVE, PVE and more PVE. PVP is very small part of this that's preferred by very a small percentage of the players and the developers could never forget that. Cyrodiil is "always" empty for a reason and it's not because of the lag.If @ZOS can't deliver a DLC that appeals to everyone at the same time, they should then look at another approach to it and alternate DLC's. So PVE gets TG now and the next DLC should be PVP, that's not being done as they've planned on Dark Brotherhood. Since we don't know exactly what that's going to bring to the game other than the obvious we can hope that they will have PVP in there but it's kind of doubtful they will based on previous DLC released.