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What happened to jumping after the last patch?

  • Alp
    Alp
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    I hate doing this but @ZOS_JessicaFolsom @ZOS_GinaBruno , could someone just let us know what has happened to jumping in the game?
  • Kozai
    Kozai
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    Draxys wrote: »
    It seems that the base speed while running forward by pressing W (or whatever joystick on console) is the max speed you can move while jumping. Rapids and sprinting are not affecting the speed your characters moves while jumping, and they seem to just turn off when you do jump, then back on when you hit the ground. This is not applying to jumping while mounted.

    I wonder if that is why I used to be able to jump from one wooden ledge down in the canal in Riften, where you drop off writs, across to the other while sprinting, and now I always fall short? I have to summon my horse now to make it over.

  • Recremen
    Recremen
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    This has gotta get fixed soon, it's really cramping my heists to not be able to jump on terrain features to get past those darned lantern guards.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • llllADBllll
    llllADBllll
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    Probably a quick game ruining fix for the Keep Wall exploits.
    CRAFTMASTER - DAGGERFALL EU XBOX ONE

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  • ArrowTedin_ESO
    I am hoping for an official response as well. The platforming engine was already very limiting, and breaking it this way just in time for Thieves Guild Is disappointing, especially since there was no mention of this change in the patch notes.
    Edited by ArrowTedin_ESO on March 15, 2016 1:14PM
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  • SantieClaws
    SantieClaws
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    This one thinks that maybe the sand is to blame. If the paws are always sinking then how can this one jump as far as from a start on more solid ground?

    Yours with paws
    Sandy Santie Claws
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  • Alp
    Alp
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    I posted in the technical support subforum if anyone wants to voice their opinion on the problem: http://forums.elderscrollsonline.com/en/discussion/253281/jump-movement-nerfed
  • Mojmir
    Mojmir
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    Too much yolo jumping and bloodporting,you must walk everywhere without rapids working right too
  • babylon
    babylon
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    Probably a quick game ruining fix for the Keep Wall exploits.

    Meanwhile breaking game for PVE Thieves Guild Heists.
  • Malborn66
    Malborn66
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    Since this change was made I have been experiencing a high incidence of getting stuck in various bits of the terrain. What you appear to have achieved is to make rough bits of terrain into traps where you would have been able to jump out but now have to resort to going to a wayshrine to escape from the location.

    Clearly the ramifications of this change have not been properly thought through!
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