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Jesus Beam vs. Other Executes

  • leepalmer95
    leepalmer95
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    Parafrost wrote: »
    Itoq wrote: »
    I don't understand this comparison. Why compare a channeled and interruptable channel to those skills? At the very least the non Templar skills should be combined with gap closers and/or other damage skills.

    You set the test up to show what you wanted. Why did you not show that those other skills could kill in half the time of jesus beam, when combined with skils that they would be used with in common use? The you would at least be showing something - that health is too low in ESO (in conjunction with other issues.)

    Your science teacher(s) taught you better than this.

    She set the video up to test how executioners work. Since you cant empower RD, it is doing more damage than empowered executes that are not dot. CP changes would decrease the damage by a small fraction of what it is. If this is that hard to understand, then you are just in plain denial...

    The entropy was used for the sorcery buff not the empower, this has been explained? He's not in denial he can apparently just read.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • yamadas
    yamadas
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    Why you still defent this broken stuff ffs? is so pothetick. :/
    Yamadas
    Dk is Master of Shame // AR 50 (no more)
    Many Alts

    Necrotic Lagg

    EU / PC Master Race
  • rokrdt05
    rokrdt05
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    Parafrost wrote: »
    Mumyo wrote: »
    Jules wrote: »
    Elong wrote: »
    Unfair comparison, Blaba used Entropy to get Empowerment first.


    You can't empower RD, it's a dot. That was for spell damage buff only.

    Well first of all tis a stupid ability and it is whether op or up.

    U also shouldn't forget that its bashable, purgeable and cloakable, also interruptable via venom arrow or shock. U also dont have any protection using it, so when someone is on u and u channel like that, u are dead. No other ability takes those risks.

    I am annoyed by the abuility but dont u need a certain cp set to reach that numbers? the future of pvp anyway is in the no cp campaigns since they dont lag even half as much as trueflame. RD doesn't hurt there.

    U maybe can put ur effort into proxdet issues... that needs way more attention, there is a reason every magbuild is using it.

    And you should show stats of everyone using his executioner... that is very important for precise testing.
    Mumyo wrote: »
    Jules wrote: »
    Elong wrote: »
    Unfair comparison, Blaba used Entropy to get Empowerment first.


    You can't empower RD, it's a dot. That was for spell damage buff only.

    Well first of all tis a stupid ability and it is whether op or up.

    U also shouldn't forget that its bashable, purgeable and cloakable, also interruptable via venom arrow or shock. U also dont have any protection using it, so when someone is on u and u channel like that, u are dead. No other ability takes those risks.

    I am annoyed by the abuility but dont u need a certain cp set to reach that numbers? the future of pvp anyway is in the no cp campaigns since they dont lag even half as much as trueflame. RD doesn't hurt there.

    U maybe can put ur effort into proxdet issues... that needs way more attention, there is a reason every magbuild is using it.

    And you should show stats of everyone using his executioner... that is very important for precise testing.

    Guess you forgot the memo that u cant cloak dots. Oh well, it pays to read the patch notes every so often.

    I guess you forgot to actually read them as well. It suppresses DoT damage while in cloak and for NB's this means that cloak actually breaks Jbeam unless they are unable to cloak with Mage Light effect up.

    I've run into so many Templars who just spam the ability and I just laugh and cloak it and then burn them before they have a chance to react.

    I do agree that Jbeam is powerful but not overly powerful. Like others have listed, there are many many counters to it unlike other executes. I find I die more instantly to other classes than to Templars when it comes to executes.
    Server: PC - North America - Daggerfall/Ebonheart

    Guilds: Order of the Bear | From The Dust

    Blaze | Sorcerer | DC | Former Empress
    Ulterior Motive | Templar | DC
    Detka's Tank | Dragon Knight | DC
    Tëmpëst | Sorceror | EP | Former Emperor
    Fíre | Nightblade | EP
    'Fire| Nightblade | DC
    Spëctrë | Templar | DC
    Ashléy Olsén| Dragon Knight | EP
  • rokrdt05
    rokrdt05
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    Jules wrote: »
    Elong wrote: »
    Unfair comparison, Blaba used Entropy to get Empowerment first.


    You can't empower RD, it's a dot. That was for spell damage buff only.

    You can't empower the FULL DoT, but using an ability that empowers the next like entropy or mage light will give the first tick of ANY DoT the empower bonus. Also considering this and that Jbeam always crits on first tick, it can hit pretty hard for that one tick.
    Server: PC - North America - Daggerfall/Ebonheart

    Guilds: Order of the Bear | From The Dust

    Blaze | Sorcerer | DC | Former Empress
    Ulterior Motive | Templar | DC
    Detka's Tank | Dragon Knight | DC
    Tëmpëst | Sorceror | EP | Former Emperor
    Fíre | Nightblade | EP
    'Fire| Nightblade | DC
    Spëctrë | Templar | DC
    Ashléy Olsén| Dragon Knight | EP
  • MormondPayne_EP
    MormondPayne_EP
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    Parafrost wrote: »
    Mumyo wrote: »
    Jules wrote: »
    Elong wrote: »
    Unfair comparison, Blaba used Entropy to get Empowerment first.


    You can't empower RD, it's a dot. That was for spell damage buff only.

    Well first of all tis a stupid ability and it is whether op or up.

    U also shouldn't forget that its bashable, purgeable and cloakable, also interruptable via venom arrow or shock. U also dont have any protection using it, so when someone is on u and u channel like that, u are dead. No other ability takes those risks.

    I am annoyed by the abuility but dont u need a certain cp set to reach that numbers? the future of pvp anyway is in the no cp campaigns since they dont lag even half as much as trueflame. RD doesn't hurt there.

    U maybe can put ur effort into proxdet issues... that needs way more attention, there is a reason every magbuild is using it.

    And you should show stats of everyone using his executioner... that is very important for precise testing.
    Mumyo wrote: »
    Jules wrote: »
    Elong wrote: »
    Unfair comparison, Blaba used Entropy to get Empowerment first.


    You can't empower RD, it's a dot. That was for spell damage buff only.

    Well first of all tis a stupid ability and it is whether op or up.

    U also shouldn't forget that its bashable, purgeable and cloakable, also interruptable via venom arrow or shock. U also dont have any protection using it, so when someone is on u and u channel like that, u are dead. No other ability takes those risks.

    I am annoyed by the abuility but dont u need a certain cp set to reach that numbers? the future of pvp anyway is in the no cp campaigns since they dont lag even half as much as trueflame. RD doesn't hurt there.

    U maybe can put ur effort into proxdet issues... that needs way more attention, there is a reason every magbuild is using it.

    And you should show stats of everyone using his executioner... that is very important for precise testing.

    Guess you forgot the memo that u cant cloak dots. Oh well, it pays to read the patch notes every so often.

    You can cloak out of RD, that is my main counter when I am on my NB and when I am on my Templar, many NB's use it to instantly stop the RD channel.

    So maybe you should check in real life rather than slinging mud around and accusing others of not knowing what they are on about.
  • Parafrost
    Parafrost
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    rokrdt05 wrote: »
    Parafrost wrote: »
    Mumyo wrote: »
    Jules wrote: »
    Elong wrote: »
    Unfair comparison, Blaba used Entropy to get Empowerment first.


    You can't empower RD, it's a dot. That was for spell damage buff only.

    Well first of all tis a stupid ability and it is whether op or up.

    U also shouldn't forget that its bashable, purgeable and cloakable, also interruptable via venom arrow or shock. U also dont have any protection using it, so when someone is on u and u channel like that, u are dead. No other ability takes those risks.

    I am annoyed by the abuility but dont u need a certain cp set to reach that numbers? the future of pvp anyway is in the no cp campaigns since they dont lag even half as much as trueflame. RD doesn't hurt there.

    U maybe can put ur effort into proxdet issues... that needs way more attention, there is a reason every magbuild is using it.

    And you should show stats of everyone using his executioner... that is very important for precise testing.
    Mumyo wrote: »
    Jules wrote: »
    Elong wrote: »
    Unfair comparison, Blaba used Entropy to get Empowerment first.


    You can't empower RD, it's a dot. That was for spell damage buff only.

    Well first of all tis a stupid ability and it is whether op or up.

    U also shouldn't forget that its bashable, purgeable and cloakable, also interruptable via venom arrow or shock. U also dont have any protection using it, so when someone is on u and u channel like that, u are dead. No other ability takes those risks.

    I am annoyed by the abuility but dont u need a certain cp set to reach that numbers? the future of pvp anyway is in the no cp campaigns since they dont lag even half as much as trueflame. RD doesn't hurt there.

    U maybe can put ur effort into proxdet issues... that needs way more attention, there is a reason every magbuild is using it.

    And you should show stats of everyone using his executioner... that is very important for precise testing.

    Guess you forgot the memo that u cant cloak dots. Oh well, it pays to read the patch notes every so often.

    I guess you forgot to actually read them as well. It suppresses DoT damage while in cloak and for NB's this means that cloak actually breaks Jbeam unless they are unable to cloak with Mage Light effect up.

    I've run into so many Templars who just spam the ability and I just laugh and cloak it and then burn them before they have a chance to react.

    I do agree that Jbeam is powerful but not overly powerful. Like others have listed, there are many many counters to it unlike other executes. I find I die more instantly to other classes than to Templars when it comes to executes.

    I guess i did forget to read that. Thought that it pulls you out of cloak instead and reduces incoming damage for a few seconds by 8%. My bad.
  • Mumyo
    Mumyo
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    Mumyo wrote: »
    Mumyo wrote: »
    Jules wrote: »
    Elong wrote: »
    Unfair comparison, Blaba used Entropy to get Empowerment first.


    You can't empower RD, it's a dot. That was for spell damage buff only.

    Well first of all tis a stupid ability and it is whether op or up.

    U also shouldn't forget that its bashable, purgeable and cloakable, also interruptable via venom arrow or shock. U also dont have any protection using it, so when someone is on u and u channel like that, u are dead. No other ability takes those risks.

    I am annoyed by the abuility but dont u need a certain cp set to reach that numbers? the future of pvp anyway is in the no cp campaigns since they dont lag even half as much as trueflame. RD doesn't hurt there.

    U maybe can put ur effort into proxdet issues... that needs way more attention, there is a reason every magbuild is using it.

    And you should show stats of everyone using his executioner... that is very important for precise testing.

    Isn't killers blade magic dmg? If thats the case, a mag nb would have been better for this going for the magmorph.

    But again, RD is whether overpowered or underpowered.

    The issue with Proxy is that people are so used to running around with glass cannon builds in the middle or zergs spamming aoe that they don't know how to react or don't want to change their gear to actually put impen on so that proxy doesn't hit them for 10k+.

    It's simple maths, gear properly for pvp proxy = 6-8k single target.

    Don't gear for pvp, it will hurt, a lot.

    https://www.youtube.com/watch?v=K5HXdC8NyIM

    Thats on impen and 50 resistant into cp.

    You died to a curse/frag/det combo, Which everyone has been doing since 1.6. Is there a point, it only hit you 6.9k.

    Sa/Wb/frag/Jabs/Flare/Curse/Concealed will hit harder. They don't have a 8s wait time either.

    Also how much impen have you got, is it gold?

    Surprise attack on a gankerbuild also hits u way harder than RD. 1sec and u die by a Nightblade if u dont see it coming. Anyone crying about that?
    I dont defend RD but i think the effort regarding RD is a joke because there are way more things out there that are way worse and nobody cares about it since the majority is using them.

    I play stamplar and i dont understand all the anger about it, im way more angry about the other hillarious stuff in this game.
    If it was for Jules she would give everything in the game to dks after listening to some seconds of that "we are eso", speaking of stamwhip or the infinite reflect wings and everything that made dk the op it was in the past. Everything in this forum is so hyprocrite.

    I see Templars getting nerfed again because the majority just wants it to be a healbot which heal should be nerfed because u cant kill 3 healing templars but its ok to have no chance against 3 nbs.
    Edited by Mumyo on March 14, 2016 11:24PM
  • leepalmer95
    leepalmer95
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    Mumyo wrote: »
    Mumyo wrote: »
    Mumyo wrote: »
    Jules wrote: »
    Elong wrote: »
    Unfair comparison, Blaba used Entropy to get Empowerment first.


    You can't empower RD, it's a dot. That was for spell damage buff only.

    Well first of all tis a stupid ability and it is whether op or up.

    U also shouldn't forget that its bashable, purgeable and cloakable, also interruptable via venom arrow or shock. U also dont have any protection using it, so when someone is on u and u channel like that, u are dead. No other ability takes those risks.

    I am annoyed by the abuility but dont u need a certain cp set to reach that numbers? the future of pvp anyway is in the no cp campaigns since they dont lag even half as much as trueflame. RD doesn't hurt there.

    U maybe can put ur effort into proxdet issues... that needs way more attention, there is a reason every magbuild is using it.

    And you should show stats of everyone using his executioner... that is very important for precise testing.

    Isn't killers blade magic dmg? If thats the case, a mag nb would have been better for this going for the magmorph.

    But again, RD is whether overpowered or underpowered.

    The issue with Proxy is that people are so used to running around with glass cannon builds in the middle or zergs spamming aoe that they don't know how to react or don't want to change their gear to actually put impen on so that proxy doesn't hit them for 10k+.

    It's simple maths, gear properly for pvp proxy = 6-8k single target.

    Don't gear for pvp, it will hurt, a lot.

    https://www.youtube.com/watch?v=K5HXdC8NyIM

    Thats on impen and 50 resistant into cp.

    You died to a curse/frag/det combo, Which everyone has been doing since 1.6. Is there a point, it only hit you 6.9k.

    Sa/Wb/frag/Jabs/Flare/Curse/Concealed will hit harder. They don't have a 8s wait time either.

    Also how much impen have you got, is it gold?

    Surprise attack on a gankerbuild also hits u way harder than RD. 1sec and u die by a Nightblade if u dont see it coming. Anyone crying about that?
    I dont defend RD but i think the effort regarding RD is a joke because there are way more things out there that are way worse and nobody cares about it since the majority is using them.

    I play stamplar and i dont understand all the anger about it, im way more angry about the other hillarious stuff in this game.
    If it was for Jules she would give everything in the game to dks after listening to some seconds of that "we are eso", speaking of stamwhip or the infinite reflect wings and everything that made dk the op it was in the past. Everything in this forum is so hyprocrite.

    The dk does still have it's problems though, whip still hits like a wet noodle it needs a general dmg buff, or even give it the major fracture that Sa has ti increase it's dmg in some way...
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Parafrost
    Parafrost
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    Mumyo wrote: »
    Mumyo wrote: »
    Mumyo wrote: »
    Jules wrote: »
    Elong wrote: »
    Unfair comparison, Blaba used Entropy to get Empowerment first.


    You can't empower RD, it's a dot. That was for spell damage buff only.

    Well first of all tis a stupid ability and it is whether op or up.

    U also shouldn't forget that its bashable, purgeable and cloakable, also interruptable via venom arrow or shock. U also dont have any protection using it, so when someone is on u and u channel like that, u are dead. No other ability takes those risks.

    I am annoyed by the abuility but dont u need a certain cp set to reach that numbers? the future of pvp anyway is in the no cp campaigns since they dont lag even half as much as trueflame. RD doesn't hurt there.

    U maybe can put ur effort into proxdet issues... that needs way more attention, there is a reason every magbuild is using it.

    And you should show stats of everyone using his executioner... that is very important for precise testing.

    Isn't killers blade magic dmg? If thats the case, a mag nb would have been better for this going for the magmorph.

    But again, RD is whether overpowered or underpowered.

    The issue with Proxy is that people are so used to running around with glass cannon builds in the middle or zergs spamming aoe that they don't know how to react or don't want to change their gear to actually put impen on so that proxy doesn't hit them for 10k+.

    It's simple maths, gear properly for pvp proxy = 6-8k single target.

    Don't gear for pvp, it will hurt, a lot.

    https://www.youtube.com/watch?v=K5HXdC8NyIM

    Thats on impen and 50 resistant into cp.

    You died to a curse/frag/det combo, Which everyone has been doing since 1.6. Is there a point, it only hit you 6.9k.

    Sa/Wb/frag/Jabs/Flare/Curse/Concealed will hit harder. They don't have a 8s wait time either.

    Also how much impen have you got, is it gold?

    Surprise attack on a gankerbuild also hits u way harder than RD. 1sec and u die by a Nightblade if u dont see it coming. Anyone crying about that?
    I dont defend RD but i think the effort regarding RD is a joke because there are way more things out there that are way worse and nobody cares about it since the majority is using them.

    I play stamplar and i dont understand all the anger about it, im way more angry about the other hillarious stuff in this game.
    If it was for Jules she would give everything in the game to dks after listening to some seconds of that "we are eso", speaking of stamwhip or the infinite reflect wings and everything that made dk the op it was in the past. Everything in this forum is so hyprocrite.

    Everything needs a re-balance. I agree. I don't want to be hit with a 15k surprise attack or a 10k wrecking blow, or even a 15k det. IMO, ZOS needs to re-work skills and classes.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Funny how none of this was really an issue before the crapeon system introduced us to the stack damage and burst meta. Outside of a few exploits, (and after stealth damage and buff stacking was nerfed), and the infamous "wall of facemelting" we didn't have to deal with outrageous damage like this.

    You can complain about individual skills being strong all day and try to get ZOS to individually balance every skill, or you can reject the champion system and all its lies and empty promises and go back to the meta of resource management instead of infinite resources, stacking mitigation and burst. The whole game would be better for it and we would have a lot less nerf cries every time ZOS re-balances the champion system,

    #PopulateAzuras
    #DeleteChampionSystem
    #MuhProgressunz
    Edited by Yolokin_Swagonborn on March 14, 2016 11:28PM
  • Lexxypwns
    Lexxypwns
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    @Parafrost

    basically every post in this thread by you is just showing your ignorance of game mechanics, kindly go learn how to play this game before arguing with people that actually understand how the game works

    Edited by Lexxypwns on March 14, 2016 11:31PM
  • Mumyo
    Mumyo
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    Parafrost wrote: »
    Mumyo wrote: »
    Mumyo wrote: »
    Mumyo wrote: »
    Jules wrote: »
    Elong wrote: »
    Unfair comparison, Blaba used Entropy to get Empowerment first.


    You can't empower RD, it's a dot. That was for spell damage buff only.

    Well first of all tis a stupid ability and it is whether op or up.

    U also shouldn't forget that its bashable, purgeable and cloakable, also interruptable via venom arrow or shock. U also dont have any protection using it, so when someone is on u and u channel like that, u are dead. No other ability takes those risks.

    I am annoyed by the abuility but dont u need a certain cp set to reach that numbers? the future of pvp anyway is in the no cp campaigns since they dont lag even half as much as trueflame. RD doesn't hurt there.

    U maybe can put ur effort into proxdet issues... that needs way more attention, there is a reason every magbuild is using it.

    And you should show stats of everyone using his executioner... that is very important for precise testing.

    Isn't killers blade magic dmg? If thats the case, a mag nb would have been better for this going for the magmorph.

    But again, RD is whether overpowered or underpowered.

    The issue with Proxy is that people are so used to running around with glass cannon builds in the middle or zergs spamming aoe that they don't know how to react or don't want to change their gear to actually put impen on so that proxy doesn't hit them for 10k+.

    It's simple maths, gear properly for pvp proxy = 6-8k single target.

    Don't gear for pvp, it will hurt, a lot.

    https://www.youtube.com/watch?v=K5HXdC8NyIM

    Thats on impen and 50 resistant into cp.

    You died to a curse/frag/det combo, Which everyone has been doing since 1.6. Is there a point, it only hit you 6.9k.

    Sa/Wb/frag/Jabs/Flare/Curse/Concealed will hit harder. They don't have a 8s wait time either.

    Also how much impen have you got, is it gold?

    Surprise attack on a gankerbuild also hits u way harder than RD. 1sec and u die by a Nightblade if u dont see it coming. Anyone crying about that?
    I dont defend RD but i think the effort regarding RD is a joke because there are way more things out there that are way worse and nobody cares about it since the majority is using them.

    I play stamplar and i dont understand all the anger about it, im way more angry about the other hillarious stuff in this game.
    If it was for Jules she would give everything in the game to dks after listening to some seconds of that "we are eso", speaking of stamwhip or the infinite reflect wings and everything that made dk the op it was in the past. Everything in this forum is so hyprocrite.

    Everything needs a re-balance. I agree. I don't want to be hit with a 15k surprise attack or a 10k wrecking blow, or even a 15k det. IMO, ZOS needs to re-work skills and classes.

    What this game needs is a huge nerfpatch :)
  •  Jules
    Jules
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    Zheg wrote: »
    When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.

    To put it into perspective:
    Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.

    Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.

    Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Lexxypwns
    Lexxypwns
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    Jules wrote: »
    Zheg wrote: »
    When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.

    To put it into perspective:
    Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.

    Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.

    Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.

    DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you

    3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc
    Edited by Lexxypwns on March 14, 2016 11:41PM
  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    Mumyo wrote: »
    Mumyo wrote: »
    Mumyo wrote: »
    Jules wrote: »
    Elong wrote: »
    Unfair comparison, Blaba used Entropy to get Empowerment first.


    You can't empower RD, it's a dot. That was for spell damage buff only.

    Well first of all tis a stupid ability and it is whether op or up.

    U also shouldn't forget that its bashable, purgeable and cloakable, also interruptable via venom arrow or shock. U also dont have any protection using it, so when someone is on u and u channel like that, u are dead. No other ability takes those risks.

    I am annoyed by the abuility but dont u need a certain cp set to reach that numbers? the future of pvp anyway is in the no cp campaigns since they dont lag even half as much as trueflame. RD doesn't hurt there.

    U maybe can put ur effort into proxdet issues... that needs way more attention, there is a reason every magbuild is using it.

    And you should show stats of everyone using his executioner... that is very important for precise testing.

    Isn't killers blade magic dmg? If thats the case, a mag nb would have been better for this going for the magmorph.

    But again, RD is whether overpowered or underpowered.

    The issue with Proxy is that people are so used to running around with glass cannon builds in the middle or zergs spamming aoe that they don't know how to react or don't want to change their gear to actually put impen on so that proxy doesn't hit them for 10k+.

    It's simple maths, gear properly for pvp proxy = 6-8k single target.

    Don't gear for pvp, it will hurt, a lot.

    https://www.youtube.com/watch?v=K5HXdC8NyIM

    Thats on impen and 50 resistant into cp.

    You died to a curse/frag/det combo, Which everyone has been doing since 1.6. Is there a point, it only hit you 6.9k.

    Sa/Wb/frag/Jabs/Flare/Curse/Concealed will hit harder. They don't have a 8s wait time either.

    Also how much impen have you got, is it gold?

    If it was for Jules she would give everything in the game to dks after listening to some seconds of that "we are eso", speaking of stamwhip or the infinite reflect wings and everything that made dk the op it was in the past. Everything in this forum is so hyprocrite.

    Yeah I remember the good ol' DK OP days of stamwhip. Phew, thank god we don't have to deal with that anymore.

    As for "infinite" reflect wings, I never advocated this. I specifically remember saying I think that would be too OP but an increase to 6 or 8 may be more balanced as the skill only lasts 4 seconds and DK's are often targeted with ranged projectiles as they have 0 mobility.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Mumyo
    Mumyo
    ✭✭✭✭✭
    Lexxypwns wrote: »
    Jules wrote: »
    Zheg wrote: »
    When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.

    To put it into perspective:
    Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.

    Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.

    Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.

    DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you

    3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc


    2.6k dmg tick on 40% health is absolutely fine. the 2x 3.8k both were crits and as it seems ur impen or resistance or elemental defence as your spellresistance is pretty bad.

    This is some very bad testing as it seems.

    7.1k and 10.5k in execute range on very low health are absolutely fine.

    No details about armor cp or opponent stats... what is this @Jules?
    Jules wrote: »
    Mumyo wrote: »
    Mumyo wrote: »
    Mumyo wrote: »
    Jules wrote: »
    Elong wrote: »
    Unfair comparison, Blaba used Entropy to get Empowerment first.


    You can't empower RD, it's a dot. That was for spell damage buff only.

    Well first of all tis a stupid ability and it is whether op or up.

    U also shouldn't forget that its bashable, purgeable and cloakable, also interruptable via venom arrow or shock. U also dont have any protection using it, so when someone is on u and u channel like that, u are dead. No other ability takes those risks.

    I am annoyed by the abuility but dont u need a certain cp set to reach that numbers? the future of pvp anyway is in the no cp campaigns since they dont lag even half as much as trueflame. RD doesn't hurt there.

    U maybe can put ur effort into proxdet issues... that needs way more attention, there is a reason every magbuild is using it.

    And you should show stats of everyone using his executioner... that is very important for precise testing.

    Isn't killers blade magic dmg? If thats the case, a mag nb would have been better for this going for the magmorph.

    But again, RD is whether overpowered or underpowered.

    The issue with Proxy is that people are so used to running around with glass cannon builds in the middle or zergs spamming aoe that they don't know how to react or don't want to change their gear to actually put impen on so that proxy doesn't hit them for 10k+.

    It's simple maths, gear properly for pvp proxy = 6-8k single target.

    Don't gear for pvp, it will hurt, a lot.

    https://www.youtube.com/watch?v=K5HXdC8NyIM

    Thats on impen and 50 resistant into cp.

    You died to a curse/frag/det combo, Which everyone has been doing since 1.6. Is there a point, it only hit you 6.9k.

    Sa/Wb/frag/Jabs/Flare/Curse/Concealed will hit harder. They don't have a 8s wait time either.

    Also how much impen have you got, is it gold?

    If it was for Jules she would give everything in the game to dks after listening to some seconds of that "we are eso", speaking of stamwhip or the infinite reflect wings and everything that made dk the op it was in the past. Everything in this forum is so hyprocrite.

    Yeah I remember the good ol' DK OP days of stamwhip. Phew, thank god we don't have to deal with that anymore.

    As for "infinite" reflect wings, I never advocated this. I specifically remember saying I think that would be too OP but an increase to 6 or 8 may be more balanced as the skill only lasts 4 seconds and DK's are often targeted with ranged projectiles as they have 0 mobility.

    Excuse any english mistakes it's simply not my language, the stamwhip is what you seemed to be asking for in that video.

    You also should keep in mind that the entropy ticks also fake the outcome.
    If u ask for a nerf, do things properly and dont vote for Trump pls.
    Edited by Mumyo on March 15, 2016 12:01AM
  • DignifiedMouse
    So broken, really needs to be nerfed. No need for an execute to hit as hard as a regular skill / skills

    DignifiedMouse l EP
    DigMouse l EP

    r.i.p aristocracy
    r.i.p haxus
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    Devs said its working as intended,thread is pointless. I don't even use then damn skill.
  • Parafrost
    Parafrost
    ✭✭✭
    Lexxypwns wrote: »
    Jules wrote: »
    Zheg wrote: »
    When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.

    To put it into perspective:
    Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.

    Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.

    Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.

    DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you

    3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc

    No good player actually uses Radiant Destruction in a 1v1 either. Mainly because it is a channeled ability, but to spam it at 100% in a xv1 situation is ridiculous, and it'll be even more ridiculous with the new cp thats coming to ps4 when TG hits.
  • Mumyo
    Mumyo
    ✭✭✭✭✭
    So broken, really needs to be nerfed. No need for an execute to hit as hard as a regular skill / skills

    It must be a bad skill if it hits for 2.6k.

    Did anyone actually REALLY watch this bad video with open eyes?
    I did, because my eyes are bleeding now.
    Edited by Mumyo on March 15, 2016 12:07AM
  • Parafrost
    Parafrost
    ✭✭✭
    Parafrost wrote: »
    Lexxypwns wrote: »
    Jules wrote: »
    Zheg wrote: »
    When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.

    To put it into perspective:
    Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.

    Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.

    Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.

    DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you

    3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc

    No good player actually uses Radiant Destruction in a 1v1 either. Mainly because it is a channeled ability, but to spam it at 100% in a xv1 situation is ridiculous, and it'll be even more ridiculous with the new cp thats coming to ps4 when TG hits.

    And thats another thing wrong with RD. Its usefulness in a 1v1 situation vs open world.
  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    Parafrost wrote: »
    Lexxypwns wrote: »
    Jules wrote: »
    Zheg wrote: »
    When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.

    To put it into perspective:
    Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.

    Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.

    Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.

    DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you

    3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc

    No good player actually uses Radiant Destruction in a 1v1 either. Mainly because it is a channeled ability, but to spam it at 100% in a xv1 situation is ridiculous, and it'll be even more ridiculous with the new cp thats coming to ps4 when TG hits.

    That's false, if you're CC'ed and in execute range there's no better option non-ulti for a magika templar than Radiant destruction.

    Once again, l2p

    original.jpg
    #spidermanthread
    Edited by Lexxypwns on March 15, 2016 12:04AM
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    Jules wrote: »
    Zheg wrote: »
    When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.

    To put it into perspective:
    Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.

    Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.

    Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.

    There's no hate b-ner for you, but apparently you think you're important enough to warrant one. When you make terribad feedback points that I disagree with, I have no qualms about pointing out why they're wrong. If you don't like being told you're wrong, make smarter and better reasoned statements. For someone so prone to jump to 'L2P' when there are complaints about something she approves of, you get awfully defensive when it happens to you; the difference is, I actually gave sound reasoning why you're wrong rather than leave a simple "L2P" comment. You've yet to even acknowledge the multiple points and people providing counter points to your poor framing and comparison, so you aren't looking to actually debate the balance of the skill, you're fishing for affirmation that you're right, and guess what, not everyone agrees with you.

    Most of the time when a templar is using jesus beam at full health, it's because they're a healer and it's the only damage ability on their bar, or they're a bad templar and will be countered by any halfway decent player. The fact that it's a channel over 3+ seconds already confirms the fact that it in no way functions similarly to other executes, nor was it intended to, most likely because of the counters and vulnerable position it puts the templar into. The ONLY change that has happened between this and last patch with regard to the skill is that you can no longer dodge the damage. So forgive me if I call BS that you're so upset about the damage it does at full health when you would've created this thread months ago if that really were the case.

  • Parafrost
    Parafrost
    ✭✭✭
    Lexxypwns wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Jules wrote: »
    Zheg wrote: »
    When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.

    To put it into perspective:
    Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.

    Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.

    Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.

    DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you

    3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc

    No good player actually uses Radiant Destruction in a 1v1 either. Mainly because it is a channeled ability, but to spam it at 100% in a xv1 situation is ridiculous, and it'll be even more ridiculous with the new cp thats coming to ps4 when TG hits.

    That's false, if you're CC'ed and in execute range there's no better option non-ulti for a magika templar than Radiant destruction.

    Once again, l2p

    original.jpg
    #spidermanthread

    Well i guess in my experience, the templars dont use radiant, and i've died to them, but whatever.
  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    Parafrost wrote: »
    Lexxypwns wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Jules wrote: »
    Zheg wrote: »
    When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.

    To put it into perspective:
    Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.

    Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.

    Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.

    DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you

    3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc

    No good player actually uses Radiant Destruction in a 1v1 either. Mainly because it is a channeled ability, but to spam it at 100% in a xv1 situation is ridiculous, and it'll be even more ridiculous with the new cp thats coming to ps4 when TG hits.

    That's false, if you're CC'ed and in execute range there's no better option non-ulti for a magika templar than Radiant destruction.

    Once again, l2p

    original.jpg
    #spidermanthread

    Well i guess in my experience, the templars dont use radiant, and i've died to them, but whatever.

    If you're dying to magika templars in 1v1 situation pre-TG update you're likely just a trash player
  • DignifiedMouse
    Mumyo wrote: »
    So broken, really needs to be nerfed. No need for an execute to hit as hard as a regular skill / skills

    It must be a bad skill if it hits for 2.6k.

    Did anyone actually REALLY watch this bad video with open eyes?
    I did, because my eyes are bleeding now.


    um... u should get medical assistance for that
    Edited by DignifiedMouse on March 15, 2016 12:08AM

    DignifiedMouse l EP
    DigMouse l EP

    r.i.p aristocracy
    r.i.p haxus
  • phillyboy7897
    phillyboy7897
    ✭✭✭✭
    Yea nerf templars! nerf them into the ground! NERF RD LIGHTZ HEALS@!

    We're still gonna whoop ur ass cause we're gonna out play u! We're gonna be in the mountains in the hills and then flying batswarm proxy sweeps bomb wtfpwn ur ass!!

    Seriously though if RD didn't do significantly more damage then other executes it would be straight up worse. It's a channel and I will still never use it for that reason.

    U can AC 11 executes in the time it takes 6 RD ticks easy! Its not more DPS, its a templar doing DPS! NERFFFF
  • Parafrost
    Parafrost
    ✭✭✭
    Lexxypwns wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Jules wrote: »
    Zheg wrote: »
    When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.

    To put it into perspective:
    Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.

    Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.

    Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.

    DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you

    3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc

    No good player actually uses Radiant Destruction in a 1v1 either. Mainly because it is a channeled ability, but to spam it at 100% in a xv1 situation is ridiculous, and it'll be even more ridiculous with the new cp thats coming to ps4 when TG hits.

    That's false, if you're CC'ed and in execute range there's no better option non-ulti for a magika templar than Radiant destruction.

    Once again, l2p

    original.jpg
    #spidermanthread

    Well i guess in my experience, the templars dont use radiant, and i've died to them, but whatever.

    If you're dying to magika templars in 1v1 situation pre-TG update you're likely just a trash player

    or maybe the templar knows how to play? Ive got nuked by the dark flare, purifying light, toppling charge, proxy det and dawnbreaker combe before. what kind of templars have you fought?
  • blabafat
    blabafat
    ✭✭✭✭✭
    @rokrdt05

    False - They changed it a while ago. Empower doesn't apply to any DoTs (Radiant Destruction, Proxy, Jabs, Volley)

    Anything that does damage over time without an initial hit.
    Fire Cloak - VR12 DK - Nord - EP
    Ámeer - VR15 Templar - Imperial - AD
    The Mágician - VR16 Templar - Imperial DC
    Magíc - VR16 DK - Dark Elf - DC
    Àmeer - VR16 Templar - High Elf - DC
    ámeer - VR16 Templar - High Elf - AD
    Æ ámeer - VR16 Templar - High Elf - EP
    Ameer Flow - Level 34 Nightblade - High Elf - EP


    Youtube:
    https://youtube.com/channel/UCFNmXCgmTVo-T-p1BIVLxbQ
  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    Parafrost wrote: »
    Lexxypwns wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Parafrost wrote: »
    Lexxypwns wrote: »
    Jules wrote: »
    Zheg wrote: »
    When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.

    To put it into perspective:
    Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.

    Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.

    Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.

    DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you

    3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc

    No good player actually uses Radiant Destruction in a 1v1 either. Mainly because it is a channeled ability, but to spam it at 100% in a xv1 situation is ridiculous, and it'll be even more ridiculous with the new cp thats coming to ps4 when TG hits.

    That's false, if you're CC'ed and in execute range there's no better option non-ulti for a magika templar than Radiant destruction.

    Once again, l2p

    original.jpg
    #spidermanthread

    Well i guess in my experience, the templars dont use radiant, and i've died to them, but whatever.

    If you're dying to magika templars in 1v1 situation pre-TG update you're likely just a trash player

    or maybe the templar knows how to play? Ive got nuked by the dark flare, purifying light, toppling charge, proxy det and dawnbreaker combe before. what kind of templars have you fought?

    What class are you playing? I realize I'm not being overly kind to you, maybe message me your build and I'll teach you not to die to that. You shouldn't be getting hit by dark flare in a 1v1 anyway
    Edited by Lexxypwns on March 15, 2016 12:14AM
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