I don't understand this comparison. Why compare a channeled and interruptable channel to those skills? At the very least the non Templar skills should be combined with gap closers and/or other damage skills.
You set the test up to show what you wanted. Why did you not show that those other skills could kill in half the time of jesus beam, when combined with skils that they would be used with in common use? The you would at least be showing something - that health is too low in ESO (in conjunction with other issues.)
Your science teacher(s) taught you better than this.
She set the video up to test how executioners work. Since you cant empower RD, it is doing more damage than empowered executes that are not dot. CP changes would decrease the damage by a small fraction of what it is. If this is that hard to understand, then you are just in plain denial...
Well first of all tis a stupid ability and it is whether op or up.
U also shouldn't forget that its bashable, purgeable and cloakable, also interruptable via venom arrow or shock. U also dont have any protection using it, so when someone is on u and u channel like that, u are dead. No other ability takes those risks.
I am annoyed by the abuility but dont u need a certain cp set to reach that numbers? the future of pvp anyway is in the no cp campaigns since they dont lag even half as much as trueflame. RD doesn't hurt there.
U maybe can put ur effort into proxdet issues... that needs way more attention, there is a reason every magbuild is using it.
And you should show stats of everyone using his executioner... that is very important for precise testing.
Well first of all tis a stupid ability and it is whether op or up.
U also shouldn't forget that its bashable, purgeable and cloakable, also interruptable via venom arrow or shock. U also dont have any protection using it, so when someone is on u and u channel like that, u are dead. No other ability takes those risks.
I am annoyed by the abuility but dont u need a certain cp set to reach that numbers? the future of pvp anyway is in the no cp campaigns since they dont lag even half as much as trueflame. RD doesn't hurt there.
U maybe can put ur effort into proxdet issues... that needs way more attention, there is a reason every magbuild is using it.
And you should show stats of everyone using his executioner... that is very important for precise testing.
Guess you forgot the memo that u cant cloak dots. Oh well, it pays to read the patch notes every so often.
Well first of all tis a stupid ability and it is whether op or up.
U also shouldn't forget that its bashable, purgeable and cloakable, also interruptable via venom arrow or shock. U also dont have any protection using it, so when someone is on u and u channel like that, u are dead. No other ability takes those risks.
I am annoyed by the abuility but dont u need a certain cp set to reach that numbers? the future of pvp anyway is in the no cp campaigns since they dont lag even half as much as trueflame. RD doesn't hurt there.
U maybe can put ur effort into proxdet issues... that needs way more attention, there is a reason every magbuild is using it.
And you should show stats of everyone using his executioner... that is very important for precise testing.
Well first of all tis a stupid ability and it is whether op or up.
U also shouldn't forget that its bashable, purgeable and cloakable, also interruptable via venom arrow or shock. U also dont have any protection using it, so when someone is on u and u channel like that, u are dead. No other ability takes those risks.
I am annoyed by the abuility but dont u need a certain cp set to reach that numbers? the future of pvp anyway is in the no cp campaigns since they dont lag even half as much as trueflame. RD doesn't hurt there.
U maybe can put ur effort into proxdet issues... that needs way more attention, there is a reason every magbuild is using it.
And you should show stats of everyone using his executioner... that is very important for precise testing.
Guess you forgot the memo that u cant cloak dots. Oh well, it pays to read the patch notes every so often.
Well first of all tis a stupid ability and it is whether op or up.
U also shouldn't forget that its bashable, purgeable and cloakable, also interruptable via venom arrow or shock. U also dont have any protection using it, so when someone is on u and u channel like that, u are dead. No other ability takes those risks.
I am annoyed by the abuility but dont u need a certain cp set to reach that numbers? the future of pvp anyway is in the no cp campaigns since they dont lag even half as much as trueflame. RD doesn't hurt there.
U maybe can put ur effort into proxdet issues... that needs way more attention, there is a reason every magbuild is using it.
And you should show stats of everyone using his executioner... that is very important for precise testing.
Well first of all tis a stupid ability and it is whether op or up.
U also shouldn't forget that its bashable, purgeable and cloakable, also interruptable via venom arrow or shock. U also dont have any protection using it, so when someone is on u and u channel like that, u are dead. No other ability takes those risks.
I am annoyed by the abuility but dont u need a certain cp set to reach that numbers? the future of pvp anyway is in the no cp campaigns since they dont lag even half as much as trueflame. RD doesn't hurt there.
U maybe can put ur effort into proxdet issues... that needs way more attention, there is a reason every magbuild is using it.
And you should show stats of everyone using his executioner... that is very important for precise testing.
Guess you forgot the memo that u cant cloak dots. Oh well, it pays to read the patch notes every so often.
I guess you forgot to actually read them as well. It suppresses DoT damage while in cloak and for NB's this means that cloak actually breaks Jbeam unless they are unable to cloak with Mage Light effect up.
I've run into so many Templars who just spam the ability and I just laugh and cloak it and then burn them before they have a chance to react.
I do agree that Jbeam is powerful but not overly powerful. Like others have listed, there are many many counters to it unlike other executes. I find I die more instantly to other classes than to Templars when it comes to executes.
leepalmer95 wrote: »leepalmer95 wrote: »
Well first of all tis a stupid ability and it is whether op or up.
U also shouldn't forget that its bashable, purgeable and cloakable, also interruptable via venom arrow or shock. U also dont have any protection using it, so when someone is on u and u channel like that, u are dead. No other ability takes those risks.
I am annoyed by the abuility but dont u need a certain cp set to reach that numbers? the future of pvp anyway is in the no cp campaigns since they dont lag even half as much as trueflame. RD doesn't hurt there.
U maybe can put ur effort into proxdet issues... that needs way more attention, there is a reason every magbuild is using it.
And you should show stats of everyone using his executioner... that is very important for precise testing.
Isn't killers blade magic dmg? If thats the case, a mag nb would have been better for this going for the magmorph.
But again, RD is whether overpowered or underpowered.
The issue with Proxy is that people are so used to running around with glass cannon builds in the middle or zergs spamming aoe that they don't know how to react or don't want to change their gear to actually put impen on so that proxy doesn't hit them for 10k+.
It's simple maths, gear properly for pvp proxy = 6-8k single target.
Don't gear for pvp, it will hurt, a lot.https://www.youtube.com/watch?v=K5HXdC8NyIM
Thats on impen and 50 resistant into cp.
You died to a curse/frag/det combo, Which everyone has been doing since 1.6. Is there a point, it only hit you 6.9k.
Sa/Wb/frag/Jabs/Flare/Curse/Concealed will hit harder. They don't have a 8s wait time either.
Also how much impen have you got, is it gold?
leepalmer95 wrote: »leepalmer95 wrote: »
Well first of all tis a stupid ability and it is whether op or up.
U also shouldn't forget that its bashable, purgeable and cloakable, also interruptable via venom arrow or shock. U also dont have any protection using it, so when someone is on u and u channel like that, u are dead. No other ability takes those risks.
I am annoyed by the abuility but dont u need a certain cp set to reach that numbers? the future of pvp anyway is in the no cp campaigns since they dont lag even half as much as trueflame. RD doesn't hurt there.
U maybe can put ur effort into proxdet issues... that needs way more attention, there is a reason every magbuild is using it.
And you should show stats of everyone using his executioner... that is very important for precise testing.
Isn't killers blade magic dmg? If thats the case, a mag nb would have been better for this going for the magmorph.
But again, RD is whether overpowered or underpowered.
The issue with Proxy is that people are so used to running around with glass cannon builds in the middle or zergs spamming aoe that they don't know how to react or don't want to change their gear to actually put impen on so that proxy doesn't hit them for 10k+.
It's simple maths, gear properly for pvp proxy = 6-8k single target.
Don't gear for pvp, it will hurt, a lot.https://www.youtube.com/watch?v=K5HXdC8NyIM
Thats on impen and 50 resistant into cp.
You died to a curse/frag/det combo, Which everyone has been doing since 1.6. Is there a point, it only hit you 6.9k.
Sa/Wb/frag/Jabs/Flare/Curse/Concealed will hit harder. They don't have a 8s wait time either.
Also how much impen have you got, is it gold?
Surprise attack on a gankerbuild also hits u way harder than RD. 1sec and u die by a Nightblade if u dont see it coming. Anyone crying about that?
I dont defend RD but i think the effort regarding RD is a joke because there are way more things out there that are way worse and nobody cares about it since the majority is using them.
I play stamplar and i dont understand all the anger about it, im way more angry about the other hillarious stuff in this game.
If it was for Jules she would give everything in the game to dks after listening to some seconds of that "we are eso", speaking of stamwhip or the infinite reflect wings and everything that made dk the op it was in the past. Everything in this forum is so hyprocrite.
leepalmer95 wrote: »leepalmer95 wrote: »
Well first of all tis a stupid ability and it is whether op or up.
U also shouldn't forget that its bashable, purgeable and cloakable, also interruptable via venom arrow or shock. U also dont have any protection using it, so when someone is on u and u channel like that, u are dead. No other ability takes those risks.
I am annoyed by the abuility but dont u need a certain cp set to reach that numbers? the future of pvp anyway is in the no cp campaigns since they dont lag even half as much as trueflame. RD doesn't hurt there.
U maybe can put ur effort into proxdet issues... that needs way more attention, there is a reason every magbuild is using it.
And you should show stats of everyone using his executioner... that is very important for precise testing.
Isn't killers blade magic dmg? If thats the case, a mag nb would have been better for this going for the magmorph.
But again, RD is whether overpowered or underpowered.
The issue with Proxy is that people are so used to running around with glass cannon builds in the middle or zergs spamming aoe that they don't know how to react or don't want to change their gear to actually put impen on so that proxy doesn't hit them for 10k+.
It's simple maths, gear properly for pvp proxy = 6-8k single target.
Don't gear for pvp, it will hurt, a lot.https://www.youtube.com/watch?v=K5HXdC8NyIM
Thats on impen and 50 resistant into cp.
You died to a curse/frag/det combo, Which everyone has been doing since 1.6. Is there a point, it only hit you 6.9k.
Sa/Wb/frag/Jabs/Flare/Curse/Concealed will hit harder. They don't have a 8s wait time either.
Also how much impen have you got, is it gold?
Surprise attack on a gankerbuild also hits u way harder than RD. 1sec and u die by a Nightblade if u dont see it coming. Anyone crying about that?
I dont defend RD but i think the effort regarding RD is a joke because there are way more things out there that are way worse and nobody cares about it since the majority is using them.
I play stamplar and i dont understand all the anger about it, im way more angry about the other hillarious stuff in this game.
If it was for Jules she would give everything in the game to dks after listening to some seconds of that "we are eso", speaking of stamwhip or the infinite reflect wings and everything that made dk the op it was in the past. Everything in this forum is so hyprocrite.
leepalmer95 wrote: »leepalmer95 wrote: »
Well first of all tis a stupid ability and it is whether op or up.
U also shouldn't forget that its bashable, purgeable and cloakable, also interruptable via venom arrow or shock. U also dont have any protection using it, so when someone is on u and u channel like that, u are dead. No other ability takes those risks.
I am annoyed by the abuility but dont u need a certain cp set to reach that numbers? the future of pvp anyway is in the no cp campaigns since they dont lag even half as much as trueflame. RD doesn't hurt there.
U maybe can put ur effort into proxdet issues... that needs way more attention, there is a reason every magbuild is using it.
And you should show stats of everyone using his executioner... that is very important for precise testing.
Isn't killers blade magic dmg? If thats the case, a mag nb would have been better for this going for the magmorph.
But again, RD is whether overpowered or underpowered.
The issue with Proxy is that people are so used to running around with glass cannon builds in the middle or zergs spamming aoe that they don't know how to react or don't want to change their gear to actually put impen on so that proxy doesn't hit them for 10k+.
It's simple maths, gear properly for pvp proxy = 6-8k single target.
Don't gear for pvp, it will hurt, a lot.https://www.youtube.com/watch?v=K5HXdC8NyIM
Thats on impen and 50 resistant into cp.
You died to a curse/frag/det combo, Which everyone has been doing since 1.6. Is there a point, it only hit you 6.9k.
Sa/Wb/frag/Jabs/Flare/Curse/Concealed will hit harder. They don't have a 8s wait time either.
Also how much impen have you got, is it gold?
Surprise attack on a gankerbuild also hits u way harder than RD. 1sec and u die by a Nightblade if u dont see it coming. Anyone crying about that?
I dont defend RD but i think the effort regarding RD is a joke because there are way more things out there that are way worse and nobody cares about it since the majority is using them.
I play stamplar and i dont understand all the anger about it, im way more angry about the other hillarious stuff in this game.
If it was for Jules she would give everything in the game to dks after listening to some seconds of that "we are eso", speaking of stamwhip or the infinite reflect wings and everything that made dk the op it was in the past. Everything in this forum is so hyprocrite.
Everything needs a re-balance. I agree. I don't want to be hit with a 15k surprise attack or a 10k wrecking blow, or even a 15k det. IMO, ZOS needs to re-work skills and classes.
When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.
To put it into perspective:
Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.
Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.
When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.
To put it into perspective:
Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.
Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.
Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.
leepalmer95 wrote: »leepalmer95 wrote: »
Well first of all tis a stupid ability and it is whether op or up.
U also shouldn't forget that its bashable, purgeable and cloakable, also interruptable via venom arrow or shock. U also dont have any protection using it, so when someone is on u and u channel like that, u are dead. No other ability takes those risks.
I am annoyed by the abuility but dont u need a certain cp set to reach that numbers? the future of pvp anyway is in the no cp campaigns since they dont lag even half as much as trueflame. RD doesn't hurt there.
U maybe can put ur effort into proxdet issues... that needs way more attention, there is a reason every magbuild is using it.
And you should show stats of everyone using his executioner... that is very important for precise testing.
Isn't killers blade magic dmg? If thats the case, a mag nb would have been better for this going for the magmorph.
But again, RD is whether overpowered or underpowered.
The issue with Proxy is that people are so used to running around with glass cannon builds in the middle or zergs spamming aoe that they don't know how to react or don't want to change their gear to actually put impen on so that proxy doesn't hit them for 10k+.
It's simple maths, gear properly for pvp proxy = 6-8k single target.
Don't gear for pvp, it will hurt, a lot.https://www.youtube.com/watch?v=K5HXdC8NyIM
Thats on impen and 50 resistant into cp.
You died to a curse/frag/det combo, Which everyone has been doing since 1.6. Is there a point, it only hit you 6.9k.
Sa/Wb/frag/Jabs/Flare/Curse/Concealed will hit harder. They don't have a 8s wait time either.
Also how much impen have you got, is it gold?
If it was for Jules she would give everything in the game to dks after listening to some seconds of that "we are eso", speaking of stamwhip or the infinite reflect wings and everything that made dk the op it was in the past. Everything in this forum is so hyprocrite.
When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.
To put it into perspective:
Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.
Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.
Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.
DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you
3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc
leepalmer95 wrote: »leepalmer95 wrote: »
Well first of all tis a stupid ability and it is whether op or up.
U also shouldn't forget that its bashable, purgeable and cloakable, also interruptable via venom arrow or shock. U also dont have any protection using it, so when someone is on u and u channel like that, u are dead. No other ability takes those risks.
I am annoyed by the abuility but dont u need a certain cp set to reach that numbers? the future of pvp anyway is in the no cp campaigns since they dont lag even half as much as trueflame. RD doesn't hurt there.
U maybe can put ur effort into proxdet issues... that needs way more attention, there is a reason every magbuild is using it.
And you should show stats of everyone using his executioner... that is very important for precise testing.
Isn't killers blade magic dmg? If thats the case, a mag nb would have been better for this going for the magmorph.
But again, RD is whether overpowered or underpowered.
The issue with Proxy is that people are so used to running around with glass cannon builds in the middle or zergs spamming aoe that they don't know how to react or don't want to change their gear to actually put impen on so that proxy doesn't hit them for 10k+.
It's simple maths, gear properly for pvp proxy = 6-8k single target.
Don't gear for pvp, it will hurt, a lot.https://www.youtube.com/watch?v=K5HXdC8NyIM
Thats on impen and 50 resistant into cp.
You died to a curse/frag/det combo, Which everyone has been doing since 1.6. Is there a point, it only hit you 6.9k.
Sa/Wb/frag/Jabs/Flare/Curse/Concealed will hit harder. They don't have a 8s wait time either.
Also how much impen have you got, is it gold?
If it was for Jules she would give everything in the game to dks after listening to some seconds of that "we are eso", speaking of stamwhip or the infinite reflect wings and everything that made dk the op it was in the past. Everything in this forum is so hyprocrite.
Yeah I remember the good ol' DK OP days of stamwhip. Phew, thank god we don't have to deal with that anymore.
As for "infinite" reflect wings, I never advocated this. I specifically remember saying I think that would be too OP but an increase to 6 or 8 may be more balanced as the skill only lasts 4 seconds and DK's are often targeted with ranged projectiles as they have 0 mobility.
When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.
To put it into perspective:
Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.
Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.
Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.
DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you
3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc
DignifiedMouse wrote: »So broken, really needs to be nerfed. No need for an execute to hit as hard as a regular skill / skills
When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.
To put it into perspective:
Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.
Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.
Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.
DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you
3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc
No good player actually uses Radiant Destruction in a 1v1 either. Mainly because it is a channeled ability, but to spam it at 100% in a xv1 situation is ridiculous, and it'll be even more ridiculous with the new cp thats coming to ps4 when TG hits.
When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.
To put it into perspective:
Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.
Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.
Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.
DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you
3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc
No good player actually uses Radiant Destruction in a 1v1 either. Mainly because it is a channeled ability, but to spam it at 100% in a xv1 situation is ridiculous, and it'll be even more ridiculous with the new cp thats coming to ps4 when TG hits.

When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.
To put it into perspective:
Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.
Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.
Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.
When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.
To put it into perspective:
Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.
Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.
Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.
DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you
3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc
No good player actually uses Radiant Destruction in a 1v1 either. Mainly because it is a channeled ability, but to spam it at 100% in a xv1 situation is ridiculous, and it'll be even more ridiculous with the new cp thats coming to ps4 when TG hits.
That's false, if you're CC'ed and in execute range there's no better option non-ulti for a magika templar than Radiant destruction.
Once again, l2p
#spidermanthread
When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.
To put it into perspective:
Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.
Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.
Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.
DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you
3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc
No good player actually uses Radiant Destruction in a 1v1 either. Mainly because it is a channeled ability, but to spam it at 100% in a xv1 situation is ridiculous, and it'll be even more ridiculous with the new cp thats coming to ps4 when TG hits.
That's false, if you're CC'ed and in execute range there's no better option non-ulti for a magika templar than Radiant destruction.
Once again, l2p
#spidermanthread
Well i guess in my experience, the templars dont use radiant, and i've died to them, but whatever.
DignifiedMouse wrote: »So broken, really needs to be nerfed. No need for an execute to hit as hard as a regular skill / skills
It must be a bad skill if it hits for 2.6k.
Did anyone actually REALLY watch this bad video with open eyes?
I did, because my eyes are bleeding now.
When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.
To put it into perspective:
Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.
Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.
Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.
DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you
3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc
No good player actually uses Radiant Destruction in a 1v1 either. Mainly because it is a channeled ability, but to spam it at 100% in a xv1 situation is ridiculous, and it'll be even more ridiculous with the new cp thats coming to ps4 when TG hits.
That's false, if you're CC'ed and in execute range there's no better option non-ulti for a magika templar than Radiant destruction.
Once again, l2p
#spidermanthread
Well i guess in my experience, the templars dont use radiant, and i've died to them, but whatever.
If you're dying to magika templars in 1v1 situation pre-TG update you're likely just a trash player
When Jules gets class changes she likes, it becomes a hype thread. When other classes get bug fixes she doesn't like, it becomes a nerf thread.
To put it into perspective:
Almost all of the executes you listed don't suffer from the same counters that jesus beam does. Can you interrupt or bash executioner, killer's blade, or mage's wrath? Do executioner, killer's blade, or mage's wrath give you a 3+ second long channel that telegraphs exactly what's hitting you and from what direction? No, and no. Can you cast other skills in addition to executioner, killer's blade, or mage's wrath in the 3+ seconds it takes for one jesus beam to go off and therefore do more base dps? Yes. There are pros and cons to each execute. There wasn't even a buff to the damage of jesus beam this patch, it was just a bug fix to make it so you couldn't dodge the damage you weren't supposed to be able to dodge.
Not even going to bother watching your video, but I'd also assume that you're using the same character, gear, and CP points to test differences between physical and magical executes - because that's obviously a well structured test.
Your hate b-ner for me is really amusing. This isn't personal bro, I don't care about you and have no interest in taking shots at you back and forth to quell some sort of pent up anger from fights long ago. I simply do not care anymore. The true issue at hand is the skill. It is overperforming on targets of high health. And any and all templars who defend this skill need to brush up on the definition of execute, or look at how executes in this game work. I have no issue with it doing a metric F ton of damage on low health targets. I have no issue with it being undodgeable as it has a range of viable counters. But for it to tick at nearly 4k on target above 60, 70% is absurd. It's an execute, not intended to be a damaging skill. Stop being biased and recognize that no one is trying to get things nerfed, just for them to work as intended.
DISCLAIMER: I in no way want to be involved in any personal agrugements between the two of you
3.8k crit tick isn't high damage, not by a long shot, especially since you don't seem to be running very much crit resistance, since he got about 50% damage boost on the crits compared to non-crits. Light attack/poison injection spam hits as hard as that and its an "execute" as well. No good player is dying to a jesus beam from full health. While I do believe the ability is strong, I don't think its out of balance since it is much more difficult to get someone into execute range as a templar than as a nb or sorc
No good player actually uses Radiant Destruction in a 1v1 either. Mainly because it is a channeled ability, but to spam it at 100% in a xv1 situation is ridiculous, and it'll be even more ridiculous with the new cp thats coming to ps4 when TG hits.
That's false, if you're CC'ed and in execute range there's no better option non-ulti for a magika templar than Radiant destruction.
Once again, l2p
#spidermanthread
Well i guess in my experience, the templars dont use radiant, and i've died to them, but whatever.
If you're dying to magika templars in 1v1 situation pre-TG update you're likely just a trash player
or maybe the templar knows how to play? Ive got nuked by the dark flare, purifying light, toppling charge, proxy det and dawnbreaker combe before. what kind of templars have you fought?