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You were right - Radiant Destruction

  • sirrmattus
    sirrmattus
    ✭✭✭✭✭
    @AfkNinja


    dude, you dont speak for the templar community. I know you wish you did, but you dont. I been playing templar from the start. This doesnt make anything better, it makes things worse.
    Ebonheart Pact - North American Server
    - THE MORALES -
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bashev wrote: »
    AfkNinja wrote: »
    Bashev wrote: »
    AfkNinja wrote: »
    sirrmattus wrote: »
    mag temps dont even need any other skill in pvp anymore

    Gina said they already looked into this and you are wrong, It's working as intended. Don't let yourself get to 30% HP when fighting a Templar or they will execute you. Like pretty much EVERY CLASS WILL.

    Another nerf to the HP builds. You stuck HP to be tanky (not the case in ESO), then you drop under 30% (under 15k HP, almost as a Sorc total HP) and then boom, you are dead with 1 skill. @wrobel - that guy is so incompetent for PvP that it is not funny anymore.

    You're not understanding what is happening when it is used against you cause the death recap only shows the total dmg.

    Let's use an extreme example of someone with 42,000 hp, this is a LARGE amount of hp and most people will not have that much. 15,000 hp would be 35%. If you have 15,000 hp (35%) this is what happens when a Templar hits RD:

    first tick: 5,000~8000, you are now at 23% hp or less (execute range)
    second tick 10,000 dmg +

    Most people don't have 42,000 hp however so let's use an example with 30,000.

    15,000 hp of 30,000 is 50% of course. At 50% HP RD gets NO bonus.

    First tick: 2,000 - 3,000 = 12,000~ hp left = 40%
    Second tick 5,000 - 8,000 = 4,000 hp left ~ = 13%
    Third tick: 15,000 dmg + = dead. You had 4k hp tho so most of the dmg was irrelevant.

    This means you have more than a full second to stop the channel in almost all scenarios (bash or CC), heal or break line of sight. Most of the SS's i've seen of the "ridiculous" dmg was caused by the second/third tick of radiant hitting them when they are at less than 10% HP. If you're under 10% hp Radiant will hit like a nuke, however almost ALL of that dmg is wasted because you were about to die anyway.

    Edit: 3K + 8k + 15k = 26,000~27,000 people are seeing. 3 full seconds.

    I know exactly what is happening against me. I play with 45k hp and 3k magicka regen build. I try to be a PvP tank and provide my group with CC and debuffs. The problem is that the range of the skill is 36m in Cyro. Sometimes you have more than 2-3 ppl spamming the skill on you and they are just hoping that you will drop HP and then you die instantly. The skill is not anymore dodgable and @Wrobel forbade blocking (no stamina regen). Sadly I do not have 12k shield + 10k magicka shield. I reallize that templars need DPS but this is too much.

    A difficult situation to be in for sure.
    If you are a Templar tank you have access to purge and RD is still purgable.
    If you are a DK tank, any CC will do (including talons to inflict minor maim against mutiple enemies to reduce their dmg.)
    You still have block too, you just can't hold it for too long.

    But against groups of enemies I'm afraid it becomes a "1vx" limitation issue not a specific skill issue (meaning even skills like brawler will be OP if it's in this context).
    Edited by Minno on March 14, 2016 5:19PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • sirrmattus
    sirrmattus
    ✭✭✭✭✭
    [/quote]There is a counter to Dark flare which is roll dodge and reflect. There is no real counter to RD. The problem with the ESO community is that most of the ppl defend their OP skills. It happens rarely some ppl as @blabafat who points out how broken are some skills for their class. That is why we will never have a balance in this game.[/quote]

    afkninja seems to not understand this...
    Ebonheart Pact - North American Server
    - THE MORALES -
  • Artjuh90
    Artjuh90
    ✭✭✭✭✭
    Brrrofski wrote: »
    sirrmattus wrote: »
    Mr_Nobody wrote: »
    Or like the 20meter self empowered WBs
    Or like 25k shields
    Or like fear
    Or like "I am a stamina nightblade, I can only use cloak 7 times in a row"
    Or like...

    someone please continue these were the first ones that came to my mind.

    your making stuff up. none of that is possible in pvp. no sorc can get 25k shield in pvp. no stam nb can cloak 7 times much less 3

    You can easilly get to 20k with hardened, harness and healing ward.

    Stam NBs can cloak 4, maybe 5 times if using drinks.

    you are aware radiant blocks you from being cloaked right
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    Minno wrote: »
    Bashev wrote: »
    AfkNinja wrote: »
    Bashev wrote: »
    AfkNinja wrote: »
    sirrmattus wrote: »
    mag temps dont even need any other skill in pvp anymore

    Gina said they already looked into this and you are wrong, It's working as intended. Don't let yourself get to 30% HP when fighting a Templar or they will execute you. Like pretty much EVERY CLASS WILL.

    Another nerf to the HP builds. You stuck HP to be tanky (not the case in ESO), then you drop under 30% (under 15k HP, almost as a Sorc total HP) and then boom, you are dead with 1 skill. @wrobel - that guy is so incompetent for PvP that it is not funny anymore.

    You're not understanding what is happening when it is used against you cause the death recap only shows the total dmg.

    Let's use an extreme example of someone with 42,000 hp, this is a LARGE amount of hp and most people will not have that much. 15,000 hp would be 35%. If you have 15,000 hp (35%) this is what happens when a Templar hits RD:

    first tick: 5,000~8000, you are now at 23% hp or less (execute range)
    second tick 10,000 dmg +

    Most people don't have 42,000 hp however so let's use an example with 30,000.

    15,000 hp of 30,000 is 50% of course. At 50% HP RD gets NO bonus.

    First tick: 2,000 - 3,000 = 12,000~ hp left = 40%
    Second tick 5,000 - 8,000 = 4,000 hp left ~ = 13%
    Third tick: 15,000 dmg + = dead. You had 4k hp tho so most of the dmg was irrelevant.

    This means you have more than a full second to stop the channel in almost all scenarios (bash or CC), heal or break line of sight. Most of the SS's i've seen of the "ridiculous" dmg was caused by the second/third tick of radiant hitting them when they are at less than 10% HP. If you're under 10% hp Radiant will hit like a nuke, however almost ALL of that dmg is wasted because you were about to die anyway.

    Edit: 3K + 8k + 15k = 26,000~27,000 people are seeing. 3 full seconds.

    I know exactly what is happening against me. I play with 45k hp and 3k magicka regen build. I try to be a PvP tank and provide my group with CC and debuffs. The problem is that the range of the skill is 36m in Cyro. Sometimes you have more than 2-3 ppl spamming the skill on you and they are just hoping that you will drop HP and then you die instantly. The skill is not anymore dodgable and @Wrobel forbade blocking (no stamina regen). Sadly I do not have 12k shield + 10k magicka shield. I reallize that templars need DPS but this is too much.

    A difficult situation to be in for sure.
    If you are a Templar tank you have access to purge and RD is still purgable.
    If you are a DK tank, any CC will do (including talons to inflict minor maim against mutiple enemies to reduce their dmg.)
    You still have block too, you just can't hold it for too long.

    But against groups of enemies I'm afraid it becomes a "1vx" limitation issue not a specific skill issue (meaning even skills like brawler will be OP if it's in this context).

    I understand that the main issues is that I face a lot of enemies. The problem that I have with this skill is that the range is too big to be interrupted by a mele class. I cannot even debuff these enemies because of the range. Then without blocking (no stamina regen) and it is not dodgable, what can I do?
    Because I can!
  • AfkNinja
    AfkNinja
    ✭✭✭✭✭
    sirrmattus wrote: »
    There is a counter to Dark flare which is roll dodge and reflect. There is no real counter to RD. The problem with the ESO community is that most of the ppl defend their OP skills. It happens rarely some ppl as @blabafat who points out how broken are some skills for their class. That is why we will never have a balance in this game.[/quote]

    afkninja seems to not understand this...[/quote]

    There are tons of counters to Radiant. Purge is one, Bash is one. CC is one. Line of sight is one. Harness Magicka is one. It sounds like you just don't want to use them. Also I am not "defending my OP skill" I don't use it, I play Stamplar. I handle Radiant rather well even in the new patch. I just don't whine about being outnumbered and losing a fight.

    Also, resorting to personal attacks doesn't help get your point across. You know nothing about me.

    There are also two CP you can invest in to lower the dmg hahahaha.

    Also, Blabafat already admitted he was wrong so.......maybe if you actually understood your Templar I wouldn't have to educate you.
    Edited by AfkNinja on March 14, 2016 5:26PM
  • Ra'Shtar
    Ra'Shtar
    ✭✭✭✭✭
    Artjuh90 wrote: »
    Brrrofski wrote: »
    sirrmattus wrote: »
    Mr_Nobody wrote: »
    Or like the 20meter self empowered WBs
    Or like 25k shields
    Or like fear
    Or like "I am a stamina nightblade, I can only use cloak 7 times in a row"
    Or like...

    someone please continue these were the first ones that came to my mind.

    your making stuff up. none of that is possible in pvp. no sorc can get 25k shield in pvp. no stam nb can cloak 7 times much less 3

    You can easilly get to 20k with hardened, harness and healing ward.

    Stam NBs can cloak 4, maybe 5 times if using drinks.

    you are aware radiant blocks you from being cloaked right

    You are aware that crushing shock or bashing interrupts RD right?
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • puffy99
    puffy99
    ✭✭✭
    Just have to have your Gap closer ready to go...or run purge.
    Doesn't seem that difficult.

  • Minno
    Minno
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    ✭✭✭✭✭
    sirrmattus wrote: »
    There is a counter to Dark flare which is roll dodge and reflect. There is no real counter to RD. The problem with the ESO community is that most of the ppl defend their OP skills. It happens rarely some ppl as @blabafat who points out how broken are some skills for their class. That is why we will never have a balance in this game.

    afkninja seems to not understand this...[/quote[/quote]]

    Full list of Magic, Stamina, Distance, and Close up ways to counter RD (by @Mrs_Quietus )

    Bash
    Block
    Don't roll
    Don't mist form
    Stonefist
    Crushing Shock
    Deepbreath
    Flame Reach
    WB
    Magnum Shot
    Javelin
    Power Bash
    Cloak
    Purge
    Purify
    Crystal Frag
    Familiar Explosion
    Prison
    Silver Shards(if vamp)
    Dawnbreaker(if vamp)
    Turn Undead(if vamp)
    Fear
    Meteor
    Fire Rune
    Drain(vamp)
    LOS
    Howl(WW)
    Dragonleap
    Soul Tether
    Incapacitating Strike
    Agony
    Petrify
    Any Shield(Hardened, Rock, Blazing, Magic Harness, Healing Ward)
    Toppling(when it works)
    Luminous Shards
    Streak
    Venom Arrow
    Edited by Minno on March 14, 2016 5:28PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • sirrmattus
    sirrmattus
    ✭✭✭✭✭
    AfkNinja wrote: »
    sirrmattus wrote: »
    There is a counter to Dark flare which is roll dodge and reflect. There is no real counter to RD. The problem with the ESO community is that most of the ppl defend their OP skills. It happens rarely some ppl as @blabafat who points out how broken are some skills for their class. That is why we will never have a balance in this game.

    afkninja seems to not understand this...[/quote]

    There are tons of counters to Radiant. Purge is one, Bash is one. CC is one. Line of sight is one. Harness Magicka is one. It sounds like you just don't want to use them. Also I am not "defending my OP skill" I don't use it, I play Stamplar. I handle Radiant rather well even in the new patch. I just don't whine about being outnumbered and losing a fight.

    Also, resorting to personal attacks doesn't help get your point across. You know nothing about me.

    There are also two CP you can invest in to lower the dmg hahahaha.

    Also, Blabafat already admitted he was wrong so.......maybe if you actually understood your Templar I wouldn't have to educate you.[/quote]

    i didnt atack you. far from an attack, son.
    Ebonheart Pact - North American Server
    - THE MORALES -
  • sirrmattus
    sirrmattus
    ✭✭✭✭✭
    puffy99 wrote: »
    Just have to have your Gap closer ready to go...or run purge.
    Doesn't seem that difficult.

    purge cost 6k magick.. CMON MAN!!!
    Ebonheart Pact - North American Server
    - THE MORALES -
  • Tonnopesce
    Tonnopesce
    ✭✭✭✭✭
    AfkNinja wrote: »
    sirrmattus wrote: »
    mag temps dont even need any other skill in pvp anymore

    Gina said they already looked into this and you are wrong, It's working as intended. Don't let yourself get to 30% HP when fighting a Templar or they will execute you. Like pretty much EVERY CLASS WILL.

    What about magika DK's ?????

    On topic i have a terrible combo in pvp with my Templar: Dark flare (you need to make it invisible) > Dark flare ( empowered and invisible ) > Aurora Javelin > Radiant Destruction, Pretty much everyone who got hit die even almighty DK's with the Flappy Wings cant do nothing against bugged Templars.
    Edited by Tonnopesce on March 14, 2016 5:34PM
    Signature


  • Enraged_Tiki_Torch
    Enraged_Tiki_Torch
    ✭✭✭
    Minno wrote: »

    Full list of Magic, Stamina, Distance, and Close up ways to counter RD (by @Mrs_Quietus )

    Bash
    Block
    Don't roll
    Don't mist form
    Stonefist
    Crushing Shock
    Deepbreath
    Flame Reach
    WB
    Magnum Shot
    Javelin
    Power Bash
    Cloak
    Purge
    Purify
    Crystal Frag
    Familiar Explosion
    Prison
    Silver Shards(if vamp)
    Dawnbreaker(if vamp)
    Turn Undead(if vamp)
    Fear
    Meteor
    Fire Rune
    Drain(vamp)
    LOS
    Howl(WW)
    Dragonleap
    Soul Tether
    Incapacitating Strike
    Agony
    Petrify
    Any Shield(Hardened, Rock, Blazing, Magic Harness, Healing Ward)
    Toppling(when it works)
    Luminous Shards
    Streak
    Venom Arrow

    This should be stickied.
    My solution to Champion Point System here
  • Ra'Shtar
    Ra'Shtar
    ✭✭✭✭✭
    sirrmattus wrote: »
    puffy99 wrote: »
    Just have to have your Gap closer ready to go...or run purge.
    Doesn't seem that difficult.

    purge cost 6k magick.. CMON MAN!!!

    Basically you want to counter things without effort...
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • MaxwellC
    MaxwellC
    ✭✭✭✭✭
    ✭✭
    Lol radiant destruction has always been OP even prior to this patch. I get hit at 90% HP from someone using radiant destruction from a far I end up dying from a death cap of a 5k ambush from another player while another hits me for a 16k radiant destruction.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • nine9six
    nine9six
    ✭✭✭✭✭
    Ra'Shtar wrote: »
    sirrmattus wrote: »
    puffy99 wrote: »
    Just have to have your Gap closer ready to go...or run purge.
    Doesn't seem that difficult.

    purge cost 6k magick.. CMON MAN!!!

    Basically you want to counter things without effort...

    Way better to die and *** on the forums than run a counter. Didn't you know?
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    sirrmattus wrote: »
    puffy99 wrote: »
    Just have to have your Gap closer ready to go...or run purge.
    Doesn't seem that difficult.

    purge cost 6k magick.. CMON MAN!!!

    Unless you are a Templar with purifying ritual.
    There are other counters to use besides purge.

    Poison arrow for stam and crushing shock for magicka will be the easiest to introduce DPS with an interrupt utility.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Bfish22090
    Bfish22090
    ✭✭✭✭✭
    pop immovable pot then spam AFK RD
    GG FTW
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bashev wrote: »
    Minno wrote: »
    Bashev wrote: »
    AfkNinja wrote: »
    Bashev wrote: »
    AfkNinja wrote: »
    sirrmattus wrote: »
    mag temps dont even need any other skill in pvp anymore

    Gina said they already looked into this and you are wrong, It's working as intended. Don't let yourself get to 30% HP when fighting a Templar or they will execute you. Like pretty much EVERY CLASS WILL.

    Another nerf to the HP builds. You stuck HP to be tanky (not the case in ESO), then you drop under 30% (under 15k HP, almost as a Sorc total HP) and then boom, you are dead with 1 skill. @wrobel - that guy is so incompetent for PvP that it is not funny anymore.

    You're not understanding what is happening when it is used against you cause the death recap only shows the total dmg.

    Let's use an extreme example of someone with 42,000 hp, this is a LARGE amount of hp and most people will not have that much. 15,000 hp would be 35%. If you have 15,000 hp (35%) this is what happens when a Templar hits RD:

    first tick: 5,000~8000, you are now at 23% hp or less (execute range)
    second tick 10,000 dmg +

    Most people don't have 42,000 hp however so let's use an example with 30,000.

    15,000 hp of 30,000 is 50% of course. At 50% HP RD gets NO bonus.

    First tick: 2,000 - 3,000 = 12,000~ hp left = 40%
    Second tick 5,000 - 8,000 = 4,000 hp left ~ = 13%
    Third tick: 15,000 dmg + = dead. You had 4k hp tho so most of the dmg was irrelevant.

    This means you have more than a full second to stop the channel in almost all scenarios (bash or CC), heal or break line of sight. Most of the SS's i've seen of the "ridiculous" dmg was caused by the second/third tick of radiant hitting them when they are at less than 10% HP. If you're under 10% hp Radiant will hit like a nuke, however almost ALL of that dmg is wasted because you were about to die anyway.

    Edit: 3K + 8k + 15k = 26,000~27,000 people are seeing. 3 full seconds.

    I know exactly what is happening against me. I play with 45k hp and 3k magicka regen build. I try to be a PvP tank and provide my group with CC and debuffs. The problem is that the range of the skill is 36m in Cyro. Sometimes you have more than 2-3 ppl spamming the skill on you and they are just hoping that you will drop HP and then you die instantly. The skill is not anymore dodgable and @Wrobel forbade blocking (no stamina regen). Sadly I do not have 12k shield + 10k magicka shield. I reallize that templars need DPS but this is too much.

    A difficult situation to be in for sure.
    If you are a Templar tank you have access to purge and RD is still purgable.
    If you are a DK tank, any CC will do (including talons to inflict minor maim against mutiple enemies to reduce their dmg.)
    You still have block too, you just can't hold it for too long.

    But against groups of enemies I'm afraid it becomes a "1vx" limitation issue not a specific skill issue (meaning even skills like brawler will be OP if it's in this context).

    I understand that the main issues is that I face a lot of enemies. The problem that I have with this skill is that the range is too big to be interrupted by a mele class. I cannot even debuff these enemies because of the range. Then without blocking (no stamina regen) and it is not dodgable, what can I do?

    I posted a full list of the abilities available to counter RD. They work and cheapest will be block/shields. I've had my Radiant glory dmg not working from full health-40% because my enemy was block.
    You have to remember a Templar is not free to move during this channel; so you should be able to close the gap and interrupt.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • nine9six
    nine9six
    ✭✭✭✭✭
    Minno wrote: »
    Bashev wrote: »
    Minno wrote: »
    Bashev wrote: »
    AfkNinja wrote: »
    Bashev wrote: »
    AfkNinja wrote: »
    sirrmattus wrote: »
    mag temps dont even need any other skill in pvp anymore

    Gina said they already looked into this and you are wrong, It's working as intended. Don't let yourself get to 30% HP when fighting a Templar or they will execute you. Like pretty much EVERY CLASS WILL.

    Another nerf to the HP builds. You stuck HP to be tanky (not the case in ESO), then you drop under 30% (under 15k HP, almost as a Sorc total HP) and then boom, you are dead with 1 skill. @wrobel - that guy is so incompetent for PvP that it is not funny anymore.

    You're not understanding what is happening when it is used against you cause the death recap only shows the total dmg.

    Let's use an extreme example of someone with 42,000 hp, this is a LARGE amount of hp and most people will not have that much. 15,000 hp would be 35%. If you have 15,000 hp (35%) this is what happens when a Templar hits RD:

    first tick: 5,000~8000, you are now at 23% hp or less (execute range)
    second tick 10,000 dmg +

    Most people don't have 42,000 hp however so let's use an example with 30,000.

    15,000 hp of 30,000 is 50% of course. At 50% HP RD gets NO bonus.

    First tick: 2,000 - 3,000 = 12,000~ hp left = 40%
    Second tick 5,000 - 8,000 = 4,000 hp left ~ = 13%
    Third tick: 15,000 dmg + = dead. You had 4k hp tho so most of the dmg was irrelevant.

    This means you have more than a full second to stop the channel in almost all scenarios (bash or CC), heal or break line of sight. Most of the SS's i've seen of the "ridiculous" dmg was caused by the second/third tick of radiant hitting them when they are at less than 10% HP. If you're under 10% hp Radiant will hit like a nuke, however almost ALL of that dmg is wasted because you were about to die anyway.

    Edit: 3K + 8k + 15k = 26,000~27,000 people are seeing. 3 full seconds.

    I know exactly what is happening against me. I play with 45k hp and 3k magicka regen build. I try to be a PvP tank and provide my group with CC and debuffs. The problem is that the range of the skill is 36m in Cyro. Sometimes you have more than 2-3 ppl spamming the skill on you and they are just hoping that you will drop HP and then you die instantly. The skill is not anymore dodgable and @Wrobel forbade blocking (no stamina regen). Sadly I do not have 12k shield + 10k magicka shield. I reallize that templars need DPS but this is too much.

    A difficult situation to be in for sure.
    If you are a Templar tank you have access to purge and RD is still purgable.
    If you are a DK tank, any CC will do (including talons to inflict minor maim against mutiple enemies to reduce their dmg.)
    You still have block too, you just can't hold it for too long.

    But against groups of enemies I'm afraid it becomes a "1vx" limitation issue not a specific skill issue (meaning even skills like brawler will be OP if it's in this context).

    I understand that the main issues is that I face a lot of enemies. The problem that I have with this skill is that the range is too big to be interrupted by a mele class. I cannot even debuff these enemies because of the range. Then without blocking (no stamina regen) and it is not dodgable, what can I do?

    You have to remember a Templar is not free to move during this channel...

    ...something something something...I'm in my house...something something something...

    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • Ahzek
    Ahzek
    ✭✭✭✭✭
    There is no issue with countering RD. The issue is countering RD while being busy doing smth else. This is mostly true for stamina builds who are used to roll dodge at low health in order to get some breathing room. Esecially against multiple opponents. This is not possible with Rd and people hate ot for it. And so do I.
    Jo'Khaljor
  • Tonnopesce
    Tonnopesce
    ✭✭✭✭✭
    Minno wrote: »
    Bashev wrote: »
    Minno wrote: »
    Bashev wrote: »
    AfkNinja wrote: »
    Bashev wrote: »
    AfkNinja wrote: »
    sirrmattus wrote: »
    mag temps dont even need any other skill in pvp anymore

    Gina said they already looked into this and you are wrong, It's working as intended. Don't let yourself get to 30% HP when fighting a Templar or they will execute you. Like pretty much EVERY CLASS WILL.

    Another nerf to the HP builds. You stuck HP to be tanky (not the case in ESO), then you drop under 30% (under 15k HP, almost as a Sorc total HP) and then boom, you are dead with 1 skill. @wrobel - that guy is so incompetent for PvP that it is not funny anymore.

    You're not understanding what is happening when it is used against you cause the death recap only shows the total dmg.

    Let's use an extreme example of someone with 42,000 hp, this is a LARGE amount of hp and most people will not have that much. 15,000 hp would be 35%. If you have 15,000 hp (35%) this is what happens when a Templar hits RD:

    first tick: 5,000~8000, you are now at 23% hp or less (execute range)
    second tick 10,000 dmg +

    Most people don't have 42,000 hp however so let's use an example with 30,000.

    15,000 hp of 30,000 is 50% of course. At 50% HP RD gets NO bonus.

    First tick: 2,000 - 3,000 = 12,000~ hp left = 40%
    Second tick 5,000 - 8,000 = 4,000 hp left ~ = 13%
    Third tick: 15,000 dmg + = dead. You had 4k hp tho so most of the dmg was irrelevant.

    This means you have more than a full second to stop the channel in almost all scenarios (bash or CC), heal or break line of sight. Most of the SS's i've seen of the "ridiculous" dmg was caused by the second/third tick of radiant hitting them when they are at less than 10% HP. If you're under 10% hp Radiant will hit like a nuke, however almost ALL of that dmg is wasted because you were about to die anyway.

    Edit: 3K + 8k + 15k = 26,000~27,000 people are seeing. 3 full seconds.

    I know exactly what is happening against me. I play with 45k hp and 3k magicka regen build. I try to be a PvP tank and provide my group with CC and debuffs. The problem is that the range of the skill is 36m in Cyro. Sometimes you have more than 2-3 ppl spamming the skill on you and they are just hoping that you will drop HP and then you die instantly. The skill is not anymore dodgable and @Wrobel forbade blocking (no stamina regen). Sadly I do not have 12k shield + 10k magicka shield. I reallize that templars need DPS but this is too much.

    A difficult situation to be in for sure.
    If you are a Templar tank you have access to purge and RD is still purgable.
    If you are a DK tank, any CC will do (including talons to inflict minor maim against mutiple enemies to reduce their dmg.)
    You still have block too, you just can't hold it for too long.

    But against groups of enemies I'm afraid it becomes a "1vx" limitation issue not a specific skill issue (meaning even skills like brawler will be OP if it's in this context).

    I understand that the main issues is that I face a lot of enemies. The problem that I have with this skill is that the range is too big to be interrupted by a mele class. I cannot even debuff these enemies because of the range. Then without blocking (no stamina regen) and it is not dodgable, what can I do?

    I posted a full list of the abilities available to counter RD. They work and cheapest will be block/shields. I've had my Radiant glory dmg not working from full health-40% because my enemy was block.
    You have to remember a Templar is not free to move during this channel; so you should be able to close the gap and interrupt.

    Sorry but this is soo wrong, Close the gap and interrupt requires too much time and with my ex bosmer stamplar i can do 16-20k a second in execute range.

    A quick way to avoid the radiant destruction is to roll doge behind something but you need to be aware of what's around you to do so...
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  • sirrmattus
    sirrmattus
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    Ahzek wrote: »
    There is no issue with countering RD. The issue is countering RD while being busy doing smth else. This is mostly true for stamina builds who are used to roll dodge at low health in order to get some breathing room. Esecially against multiple opponents. This is not possible with Rd and people hate ot for it. And so do I.

    yep. first instinct is to roll dodge or cloak. neither can stop RD
    Ebonheart Pact - North American Server
    - THE MORALES -
  • puffy99
    puffy99
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    yeah after getting wrecked by WB players and NB running fear- SA all day long I really don't care...
  • ThatGuyCameron
    ThatGuyCameron
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    This is a legit L2P issue.
    Ebonheart EU Xbox One
  • rfennell_ESO
    rfennell_ESO
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    I just read the defenders posts and preface them with "I deserve to win".

    Even worse is the extremely vociferous defender that's the opposite of somebody is also the opposite of legit.
  • sirrmattus
    sirrmattus
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    It isnt a bias opinion. I normally main a templar. This overpowered execute is ridiculous. You guys defense is, "this is op and thats op so whats wrong with radiant being op?"

    Ebonheart Pact - North American Server
    - THE MORALES -
  • AfkNinja
    AfkNinja
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    sirrmattus wrote: »
    It isnt a bias opinion. I normally main a templar. This overpowered execute is ridiculous. You guys defense is, "this is op and thats op so whats wrong with radiant being op?"

    No, we've pointed out it is not OP and functions in a similar manner to other executes you just refuse to admit there is a possibility you are wrong. Blabafat admitted he was wrong, why can't you? You have tons of options to stop it. Your argument makes it seem like you want to 1vX against multiple people/Templar's and not have to worry about RD despite the fact is has numerous counters. If you ignore a Magic Templar in a 1vX they are going to execute you as soon as you hit 30% period. Just like ANYONE would with any execute. You want to be able to dodge roll it but ZOS has decided it should not be dodge-rollable. Use one of the other counters. Lure your opponents into an area where you can manipulate line of sight for an advantage. Don't stand out in the open and 1vX against 3 Templar's, it's really quite simple.
  • sirrmattus
    sirrmattus
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    AfkNinja wrote: »
    sirrmattus wrote: »
    It isnt a bias opinion. I normally main a templar. This overpowered execute is ridiculous. You guys defense is, "this is op and thats op so whats wrong with radiant being op?"

    No, we've pointed out it is not OP and functions in a similar manner to other executes you just refuse to admit there is a possibility you are wrong. Blabafat admitted he was wrong, why can't you? You have tons of options to stop it. Your argument makes it seem like you want to 1vX against multiple people/Templar's and not have to worry about RD despite the fact is has numerous counters. If you ignore a Magic Templar in a 1vX they are going to execute you as soon as you hit 30% period. Just like ANYONE would with any execute. You want to be able to dodge roll it but ZOS has decided it should not be dodge-rollable. Use one of the other counters. Lure your opponents into an area where you can manipulate line of sight for an advantage. Don't stand out in the open and 1vX against 3 Templar's, it's really quite simple.

    im not the one crying about 1vX multiple templars. Its very simple the skill does too much damage. No other skill can do 19k in pvp besides overload, but it can be reflected and dodged.
    Ebonheart Pact - North American Server
    - THE MORALES -
  • AfkNinja
    AfkNinja
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    sirrmattus wrote: »
    AfkNinja wrote: »
    sirrmattus wrote: »
    It isnt a bias opinion. I normally main a templar. This overpowered execute is ridiculous. You guys defense is, "this is op and thats op so whats wrong with radiant being op?"

    No, we've pointed out it is not OP and functions in a similar manner to other executes you just refuse to admit there is a possibility you are wrong. Blabafat admitted he was wrong, why can't you? You have tons of options to stop it. Your argument makes it seem like you want to 1vX against multiple people/Templar's and not have to worry about RD despite the fact is has numerous counters. If you ignore a Magic Templar in a 1vX they are going to execute you as soon as you hit 30% period. Just like ANYONE would with any execute. You want to be able to dodge roll it but ZOS has decided it should not be dodge-rollable. Use one of the other counters. Lure your opponents into an area where you can manipulate line of sight for an advantage. Don't stand out in the open and 1vX against 3 Templar's, it's really quite simple.

    im not the one crying about 1vX multiple templars. Its very simple the skill does too much damage. No other skill can do 19k in pvp besides overload, but it can be reflected and dodged.

    As I explained in post #22 the 19,000-27,000 dmg you are seeing is for the full channel and almost all of that dmg is from the final tick where you're under 10% hp. As you are under 10% hp almost ALL of that dmg is WASTED DMG. You were going to die anyway. Most of the DMG of RD is irrelevant cause it's overflow dmg, how is this so hard for you to understand? Post a screen shot of the INDIVIDUAL ticks of RD and stop making things up.

    If you have 5,000 hp and RD hits you for 19,000 then 14,000 of it was IRRELEVANT. Get it?
    Edited by AfkNinja on March 14, 2016 6:54PM
This discussion has been closed.