sirrmattus wrote: »mag temps dont even need any other skill in pvp anymore
Gina said they already looked into this and you are wrong, It's working as intended. Don't let yourself get to 30% HP when fighting a Templar or they will execute you. Like pretty much EVERY CLASS WILL.
Another nerf to the HP builds. You stuck HP to be tanky (not the case in ESO), then you drop under 30% (under 15k HP, almost as a Sorc total HP) and then boom, you are dead with 1 skill. @wrobel - that guy is so incompetent for PvP that it is not funny anymore.
You're not understanding what is happening when it is used against you cause the death recap only shows the total dmg.
Let's use an extreme example of someone with 42,000 hp, this is a LARGE amount of hp and most people will not have that much. 15,000 hp would be 35%. If you have 15,000 hp (35%) this is what happens when a Templar hits RD:
first tick: 5,000~8000, you are now at 23% hp or less (execute range)
second tick 10,000 dmg +
Most people don't have 42,000 hp however so let's use an example with 30,000.
15,000 hp of 30,000 is 50% of course. At 50% HP RD gets NO bonus.
First tick: 2,000 - 3,000 = 12,000~ hp left = 40%
Second tick 5,000 - 8,000 = 4,000 hp left ~ = 13%
Third tick: 15,000 dmg + = dead. You had 4k hp tho so most of the dmg was irrelevant.
This means you have more than a full second to stop the channel in almost all scenarios (bash or CC), heal or break line of sight. Most of the SS's i've seen of the "ridiculous" dmg was caused by the second/third tick of radiant hitting them when they are at less than 10% HP. If you're under 10% hp Radiant will hit like a nuke, however almost ALL of that dmg is wasted because you were about to die anyway.
Edit: 3K + 8k + 15k = 26,000~27,000 people are seeing. 3 full seconds.
I know exactly what is happening against me. I play with 45k hp and 3k magicka regen build. I try to be a PvP tank and provide my group with CC and debuffs. The problem is that the range of the skill is 36m in Cyro. Sometimes you have more than 2-3 ppl spamming the skill on you and they are just hoping that you will drop HP and then you die instantly. The skill is not anymore dodgable and @Wrobel forbade blocking (no stamina regen). Sadly I do not have 12k shield + 10k magicka shield. I reallize that templars need DPS but this is too much.
sirrmattus wrote: »Or like the 20meter self empowered WBs
Or like 25k shields
Or like fear
Or like "I am a stamina nightblade, I can only use cloak 7 times in a row"
Or like...
someone please continue these were the first ones that came to my mind.
your making stuff up. none of that is possible in pvp. no sorc can get 25k shield in pvp. no stam nb can cloak 7 times much less 3
You can easilly get to 20k with hardened, harness and healing ward.
Stam NBs can cloak 4, maybe 5 times if using drinks.
sirrmattus wrote: »mag temps dont even need any other skill in pvp anymore
Gina said they already looked into this and you are wrong, It's working as intended. Don't let yourself get to 30% HP when fighting a Templar or they will execute you. Like pretty much EVERY CLASS WILL.
Another nerf to the HP builds. You stuck HP to be tanky (not the case in ESO), then you drop under 30% (under 15k HP, almost as a Sorc total HP) and then boom, you are dead with 1 skill. @wrobel - that guy is so incompetent for PvP that it is not funny anymore.
You're not understanding what is happening when it is used against you cause the death recap only shows the total dmg.
Let's use an extreme example of someone with 42,000 hp, this is a LARGE amount of hp and most people will not have that much. 15,000 hp would be 35%. If you have 15,000 hp (35%) this is what happens when a Templar hits RD:
first tick: 5,000~8000, you are now at 23% hp or less (execute range)
second tick 10,000 dmg +
Most people don't have 42,000 hp however so let's use an example with 30,000.
15,000 hp of 30,000 is 50% of course. At 50% HP RD gets NO bonus.
First tick: 2,000 - 3,000 = 12,000~ hp left = 40%
Second tick 5,000 - 8,000 = 4,000 hp left ~ = 13%
Third tick: 15,000 dmg + = dead. You had 4k hp tho so most of the dmg was irrelevant.
This means you have more than a full second to stop the channel in almost all scenarios (bash or CC), heal or break line of sight. Most of the SS's i've seen of the "ridiculous" dmg was caused by the second/third tick of radiant hitting them when they are at less than 10% HP. If you're under 10% hp Radiant will hit like a nuke, however almost ALL of that dmg is wasted because you were about to die anyway.
Edit: 3K + 8k + 15k = 26,000~27,000 people are seeing. 3 full seconds.
I know exactly what is happening against me. I play with 45k hp and 3k magicka regen build. I try to be a PvP tank and provide my group with CC and debuffs. The problem is that the range of the skill is 36m in Cyro. Sometimes you have more than 2-3 ppl spamming the skill on you and they are just hoping that you will drop HP and then you die instantly. The skill is not anymore dodgable and @Wrobel forbade blocking (no stamina regen). Sadly I do not have 12k shield + 10k magicka shield. I reallize that templars need DPS but this is too much.
A difficult situation to be in for sure.
If you are a Templar tank you have access to purge and RD is still purgable.
If you are a DK tank, any CC will do (including talons to inflict minor maim against mutiple enemies to reduce their dmg.)
You still have block too, you just can't hold it for too long.
But against groups of enemies I'm afraid it becomes a "1vx" limitation issue not a specific skill issue (meaning even skills like brawler will be OP if it's in this context).
There is a counter to Dark flare which is roll dodge and reflect. There is no real counter to RD. The problem with the ESO community is that most of the ppl defend their OP skills. It happens rarely some ppl as @blabafat who points out how broken are some skills for their class. That is why we will never have a balance in this game.[/quote]sirrmattus wrote: »
sirrmattus wrote: »Or like the 20meter self empowered WBs
Or like 25k shields
Or like fear
Or like "I am a stamina nightblade, I can only use cloak 7 times in a row"
Or like...
someone please continue these were the first ones that came to my mind.
your making stuff up. none of that is possible in pvp. no sorc can get 25k shield in pvp. no stam nb can cloak 7 times much less 3
You can easilly get to 20k with hardened, harness and healing ward.
Stam NBs can cloak 4, maybe 5 times if using drinks.
you are aware radiant blocks you from being cloaked right
sirrmattus wrote: »There is a counter to Dark flare which is roll dodge and reflect. There is no real counter to RD. The problem with the ESO community is that most of the ppl defend their OP skills. It happens rarely some ppl as @blabafat who points out how broken are some skills for their class. That is why we will never have a balance in this game.
There is a counter to Dark flare which is roll dodge and reflect. There is no real counter to RD. The problem with the ESO community is that most of the ppl defend their OP skills. It happens rarely some ppl as @blabafat who points out how broken are some skills for their class. That is why we will never have a balance in this game.sirrmattus wrote: »
sirrmattus wrote: »mag temps dont even need any other skill in pvp anymore
Gina said they already looked into this and you are wrong, It's working as intended. Don't let yourself get to 30% HP when fighting a Templar or they will execute you. Like pretty much EVERY CLASS WILL.
Full list of Magic, Stamina, Distance, and Close up ways to counter RD (by @Mrs_Quietus )
Bash
Block
Don't roll
Don't mist form
Stonefist
Crushing Shock
Deepbreath
Flame Reach
WB
Magnum Shot
Javelin
Power Bash
Cloak
Purge
Purify
Crystal Frag
Familiar Explosion
Prison
Silver Shards(if vamp)
Dawnbreaker(if vamp)
Turn Undead(if vamp)
Fear
Meteor
Fire Rune
Drain(vamp)
LOS
Howl(WW)
Dragonleap
Soul Tether
Incapacitating Strike
Agony
Petrify
Any Shield(Hardened, Rock, Blazing, Magic Harness, Healing Ward)
Toppling(when it works)
Luminous Shards
Streak
Venom Arrow
sirrmattus wrote: »
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
sirrmattus wrote: »
Basically you want to counter things without effort...
sirrmattus wrote: »
sirrmattus wrote: »mag temps dont even need any other skill in pvp anymore
Gina said they already looked into this and you are wrong, It's working as intended. Don't let yourself get to 30% HP when fighting a Templar or they will execute you. Like pretty much EVERY CLASS WILL.
Another nerf to the HP builds. You stuck HP to be tanky (not the case in ESO), then you drop under 30% (under 15k HP, almost as a Sorc total HP) and then boom, you are dead with 1 skill. @wrobel - that guy is so incompetent for PvP that it is not funny anymore.
You're not understanding what is happening when it is used against you cause the death recap only shows the total dmg.
Let's use an extreme example of someone with 42,000 hp, this is a LARGE amount of hp and most people will not have that much. 15,000 hp would be 35%. If you have 15,000 hp (35%) this is what happens when a Templar hits RD:
first tick: 5,000~8000, you are now at 23% hp or less (execute range)
second tick 10,000 dmg +
Most people don't have 42,000 hp however so let's use an example with 30,000.
15,000 hp of 30,000 is 50% of course. At 50% HP RD gets NO bonus.
First tick: 2,000 - 3,000 = 12,000~ hp left = 40%
Second tick 5,000 - 8,000 = 4,000 hp left ~ = 13%
Third tick: 15,000 dmg + = dead. You had 4k hp tho so most of the dmg was irrelevant.
This means you have more than a full second to stop the channel in almost all scenarios (bash or CC), heal or break line of sight. Most of the SS's i've seen of the "ridiculous" dmg was caused by the second/third tick of radiant hitting them when they are at less than 10% HP. If you're under 10% hp Radiant will hit like a nuke, however almost ALL of that dmg is wasted because you were about to die anyway.
Edit: 3K + 8k + 15k = 26,000~27,000 people are seeing. 3 full seconds.
I know exactly what is happening against me. I play with 45k hp and 3k magicka regen build. I try to be a PvP tank and provide my group with CC and debuffs. The problem is that the range of the skill is 36m in Cyro. Sometimes you have more than 2-3 ppl spamming the skill on you and they are just hoping that you will drop HP and then you die instantly. The skill is not anymore dodgable and @Wrobel forbade blocking (no stamina regen). Sadly I do not have 12k shield + 10k magicka shield. I reallize that templars need DPS but this is too much.
A difficult situation to be in for sure.
If you are a Templar tank you have access to purge and RD is still purgable.
If you are a DK tank, any CC will do (including talons to inflict minor maim against mutiple enemies to reduce their dmg.)
You still have block too, you just can't hold it for too long.
But against groups of enemies I'm afraid it becomes a "1vx" limitation issue not a specific skill issue (meaning even skills like brawler will be OP if it's in this context).
I understand that the main issues is that I face a lot of enemies. The problem that I have with this skill is that the range is too big to be interrupted by a mele class. I cannot even debuff these enemies because of the range. Then without blocking (no stamina regen) and it is not dodgable, what can I do?
sirrmattus wrote: »mag temps dont even need any other skill in pvp anymore
Gina said they already looked into this and you are wrong, It's working as intended. Don't let yourself get to 30% HP when fighting a Templar or they will execute you. Like pretty much EVERY CLASS WILL.
Another nerf to the HP builds. You stuck HP to be tanky (not the case in ESO), then you drop under 30% (under 15k HP, almost as a Sorc total HP) and then boom, you are dead with 1 skill. @wrobel - that guy is so incompetent for PvP that it is not funny anymore.
You're not understanding what is happening when it is used against you cause the death recap only shows the total dmg.
Let's use an extreme example of someone with 42,000 hp, this is a LARGE amount of hp and most people will not have that much. 15,000 hp would be 35%. If you have 15,000 hp (35%) this is what happens when a Templar hits RD:
first tick: 5,000~8000, you are now at 23% hp or less (execute range)
second tick 10,000 dmg +
Most people don't have 42,000 hp however so let's use an example with 30,000.
15,000 hp of 30,000 is 50% of course. At 50% HP RD gets NO bonus.
First tick: 2,000 - 3,000 = 12,000~ hp left = 40%
Second tick 5,000 - 8,000 = 4,000 hp left ~ = 13%
Third tick: 15,000 dmg + = dead. You had 4k hp tho so most of the dmg was irrelevant.
This means you have more than a full second to stop the channel in almost all scenarios (bash or CC), heal or break line of sight. Most of the SS's i've seen of the "ridiculous" dmg was caused by the second/third tick of radiant hitting them when they are at less than 10% HP. If you're under 10% hp Radiant will hit like a nuke, however almost ALL of that dmg is wasted because you were about to die anyway.
Edit: 3K + 8k + 15k = 26,000~27,000 people are seeing. 3 full seconds.
I know exactly what is happening against me. I play with 45k hp and 3k magicka regen build. I try to be a PvP tank and provide my group with CC and debuffs. The problem is that the range of the skill is 36m in Cyro. Sometimes you have more than 2-3 ppl spamming the skill on you and they are just hoping that you will drop HP and then you die instantly. The skill is not anymore dodgable and @Wrobel forbade blocking (no stamina regen). Sadly I do not have 12k shield + 10k magicka shield. I reallize that templars need DPS but this is too much.
A difficult situation to be in for sure.
If you are a Templar tank you have access to purge and RD is still purgable.
If you are a DK tank, any CC will do (including talons to inflict minor maim against mutiple enemies to reduce their dmg.)
You still have block too, you just can't hold it for too long.
But against groups of enemies I'm afraid it becomes a "1vx" limitation issue not a specific skill issue (meaning even skills like brawler will be OP if it's in this context).
I understand that the main issues is that I face a lot of enemies. The problem that I have with this skill is that the range is too big to be interrupted by a mele class. I cannot even debuff these enemies because of the range. Then without blocking (no stamina regen) and it is not dodgable, what can I do?
You have to remember a Templar is not free to move during this channel...
sirrmattus wrote: »mag temps dont even need any other skill in pvp anymore
Gina said they already looked into this and you are wrong, It's working as intended. Don't let yourself get to 30% HP when fighting a Templar or they will execute you. Like pretty much EVERY CLASS WILL.
Another nerf to the HP builds. You stuck HP to be tanky (not the case in ESO), then you drop under 30% (under 15k HP, almost as a Sorc total HP) and then boom, you are dead with 1 skill. @wrobel - that guy is so incompetent for PvP that it is not funny anymore.
You're not understanding what is happening when it is used against you cause the death recap only shows the total dmg.
Let's use an extreme example of someone with 42,000 hp, this is a LARGE amount of hp and most people will not have that much. 15,000 hp would be 35%. If you have 15,000 hp (35%) this is what happens when a Templar hits RD:
first tick: 5,000~8000, you are now at 23% hp or less (execute range)
second tick 10,000 dmg +
Most people don't have 42,000 hp however so let's use an example with 30,000.
15,000 hp of 30,000 is 50% of course. At 50% HP RD gets NO bonus.
First tick: 2,000 - 3,000 = 12,000~ hp left = 40%
Second tick 5,000 - 8,000 = 4,000 hp left ~ = 13%
Third tick: 15,000 dmg + = dead. You had 4k hp tho so most of the dmg was irrelevant.
This means you have more than a full second to stop the channel in almost all scenarios (bash or CC), heal or break line of sight. Most of the SS's i've seen of the "ridiculous" dmg was caused by the second/third tick of radiant hitting them when they are at less than 10% HP. If you're under 10% hp Radiant will hit like a nuke, however almost ALL of that dmg is wasted because you were about to die anyway.
Edit: 3K + 8k + 15k = 26,000~27,000 people are seeing. 3 full seconds.
I know exactly what is happening against me. I play with 45k hp and 3k magicka regen build. I try to be a PvP tank and provide my group with CC and debuffs. The problem is that the range of the skill is 36m in Cyro. Sometimes you have more than 2-3 ppl spamming the skill on you and they are just hoping that you will drop HP and then you die instantly. The skill is not anymore dodgable and @Wrobel forbade blocking (no stamina regen). Sadly I do not have 12k shield + 10k magicka shield. I reallize that templars need DPS but this is too much.
A difficult situation to be in for sure.
If you are a Templar tank you have access to purge and RD is still purgable.
If you are a DK tank, any CC will do (including talons to inflict minor maim against mutiple enemies to reduce their dmg.)
You still have block too, you just can't hold it for too long.
But against groups of enemies I'm afraid it becomes a "1vx" limitation issue not a specific skill issue (meaning even skills like brawler will be OP if it's in this context).
I understand that the main issues is that I face a lot of enemies. The problem that I have with this skill is that the range is too big to be interrupted by a mele class. I cannot even debuff these enemies because of the range. Then without blocking (no stamina regen) and it is not dodgable, what can I do?
I posted a full list of the abilities available to counter RD. They work and cheapest will be block/shields. I've had my Radiant glory dmg not working from full health-40% because my enemy was block.
You have to remember a Templar is not free to move during this channel; so you should be able to close the gap and interrupt.
There is no issue with countering RD. The issue is countering RD while being busy doing smth else. This is mostly true for stamina builds who are used to roll dodge at low health in order to get some breathing room. Esecially against multiple opponents. This is not possible with Rd and people hate ot for it. And so do I.
sirrmattus wrote: »It isnt a bias opinion. I normally main a templar. This overpowered execute is ridiculous. You guys defense is, "this is op and thats op so whats wrong with radiant being op?"
sirrmattus wrote: »It isnt a bias opinion. I normally main a templar. This overpowered execute is ridiculous. You guys defense is, "this is op and thats op so whats wrong with radiant being op?"
No, we've pointed out it is not OP and functions in a similar manner to other executes you just refuse to admit there is a possibility you are wrong. Blabafat admitted he was wrong, why can't you? You have tons of options to stop it. Your argument makes it seem like you want to 1vX against multiple people/Templar's and not have to worry about RD despite the fact is has numerous counters. If you ignore a Magic Templar in a 1vX they are going to execute you as soon as you hit 30% period. Just like ANYONE would with any execute. You want to be able to dodge roll it but ZOS has decided it should not be dodge-rollable. Use one of the other counters. Lure your opponents into an area where you can manipulate line of sight for an advantage. Don't stand out in the open and 1vX against 3 Templar's, it's really quite simple.
sirrmattus wrote: »sirrmattus wrote: »It isnt a bias opinion. I normally main a templar. This overpowered execute is ridiculous. You guys defense is, "this is op and thats op so whats wrong with radiant being op?"
No, we've pointed out it is not OP and functions in a similar manner to other executes you just refuse to admit there is a possibility you are wrong. Blabafat admitted he was wrong, why can't you? You have tons of options to stop it. Your argument makes it seem like you want to 1vX against multiple people/Templar's and not have to worry about RD despite the fact is has numerous counters. If you ignore a Magic Templar in a 1vX they are going to execute you as soon as you hit 30% period. Just like ANYONE would with any execute. You want to be able to dodge roll it but ZOS has decided it should not be dodge-rollable. Use one of the other counters. Lure your opponents into an area where you can manipulate line of sight for an advantage. Don't stand out in the open and 1vX against 3 Templar's, it's really quite simple.
im not the one crying about 1vX multiple templars. Its very simple the skill does too much damage. No other skill can do 19k in pvp besides overload, but it can be reflected and dodged.