SemiD4rkness wrote: »Every class has something OP going for them, but as soon as templars have an OP ability everyone loses their head ...*** off already we have been dealing with 20k shields for months. (Stam templar here)
sirrmattus wrote: »mag temps dont even need any other skill in pvp anymore
sirrmattus wrote: »mag temps dont even need any other skill in pvp anymore
Gina said they already looked into this and you are wrong, It's working as intended. Don't let yourself get to 30% HP when fighting a Templar or they will execute you. Like pretty much EVERY CLASS WILL.
sirrmattus wrote: »mag temps dont even need any other skill in pvp anymore
sirrmattus wrote: »mag temps dont even need any other skill in pvp anymore
Gina said they already looked into this and you are wrong, It's working as intended. Don't let yourself get to 30% HP when fighting a Templar or they will execute you. Like pretty much EVERY CLASS WILL.
sirrmattus wrote: »sirrmattus wrote: »mag temps dont even need any other skill in pvp anymore
Gina said they already looked into this and you are wrong, It's working as intended. Don't let yourself get to 30% HP when fighting a Templar or they will execute you. Like pretty much EVERY CLASS WILL.
Dude, no class can hit you for 19k at 30% hp. Dont kid yourself
no class can hit for 19k in pvp period (except sorc overload, which can be dodged and reflected)
Technically.They didn't changed the damage when TG came out its the same as it was in orsinium.
Or like the 20meter self empowered WBs
Or like 25k shields
Or like fear
Or like "I am a stamina nightblade, I can only use cloak 7 times in a row"
Or like...
someone please continue these were the first ones that came to my mind.
sirrmattus wrote: »mag temps dont even need any other skill in pvp anymore
Gina said they already looked into this and you are wrong, It's working as intended. Don't let yourself get to 30% HP when fighting a Templar or they will execute you. Like pretty much EVERY CLASS WILL.
Another nerf to the HP builds. You stuck HP to be tanky (not the case in ESO), then you drop under 30% (under 15k HP, almost as a Sorc total HP) and then boom, you are dead with 1 skill. @wrobel - that guy is so incompetent for PvP that it is not funny anymore.
sirrmattus wrote: »Or like the 20meter self empowered WBs
Or like 25k shields
Or like fear
Or like "I am a stamina nightblade, I can only use cloak 7 times in a row"
Or like...
someone please continue these were the first ones that came to my mind.
your making stuff up. none of that is possible in pvp. no sorc can get 25k shield in pvp. no stam nb can cloak 7 times much less 3
sirrmattus wrote: »mag temps dont even need any other skill in pvp anymore
Gina said they already looked into this and you are wrong, It's working as intended. Don't let yourself get to 30% HP when fighting a Templar or they will execute you. Like pretty much EVERY CLASS WILL.
sirrmattus wrote: »sirrmattus wrote: »mag temps dont even need any other skill in pvp anymore
Gina said they already looked into this and you are wrong, It's working as intended. Don't let yourself get to 30% HP when fighting a Templar or they will execute you. Like pretty much EVERY CLASS WILL.
Dude, no class can hit you for 19k at 30% hp. Dont kid yourself
no class can hit for 19k in pvp period (except sorc overload, which can be dodged and reflected)
sirrmattus wrote: »mag temps dont even need any other skill in pvp anymore
Gina said they already looked into this and you are wrong, It's working as intended. Don't let yourself get to 30% HP when fighting a Templar or they will execute you. Like pretty much EVERY CLASS WILL.
Another nerf to the HP builds. You stuck HP to be tanky (not the case in ESO), then you drop under 30% (under 15k HP, almost as a Sorc total HP) and then boom, you are dead with 1 skill. @wrobel - that guy is so incompetent for PvP that it is not funny anymore.
You're not understanding what is happening when it is used against you cause the death recap only shows the total dmg.
Let's use an extreme example of someone with 42,000 hp, this is a LARGE amount of hp and most people will not have that much. 15,000 hp would be 35%. If you have 15,000 hp (35%) this is what happens when a Templar hits RD:
first tick: 5,000~8000, you are now at 23% hp or less (execute range)
second tick 10,000 dmg +
Most people don't have 42,000 hp however so let's use an example with 30,000.
15,000 hp of 30,000 is 50% of course. At 50% HP RD gets NO bonus.
First tick: 2,000 - 3,000 = 12,000~ hp left = 40%
Second tick 5,000 - 8,000 = 4,000 hp left ~ = 13%
Third tick: 15,000 dmg + = dead. You had 4k hp tho so most of the dmg was irrelevant.
This means you have more than a full second to stop the channel in almost all scenarios (bash or CC), heal or break line of sight. Most of the SS's i've seen of the "ridiculous" dmg was caused by the second/third tick of radiant hitting them when they are at less than 10% HP. If you're under 10% hp Radiant will hit like a nuke, however almost ALL of that dmg is wasted because you were about to die anyway.
Edit: 3K + 8k + 15k = 26,000~27,000 people are seeing. 3 full seconds.
sirrmattus wrote: »sirrmattus wrote: »mag temps dont even need any other skill in pvp anymore
Gina said they already looked into this and you are wrong, It's working as intended. Don't let yourself get to 30% HP when fighting a Templar or they will execute you. Like pretty much EVERY CLASS WILL.
Dude, no class can hit you for 19k at 30% hp. Dont kid yourself
no class can hit for 19k in pvp period (except sorc overload, which can be dodged and reflected)
False, in the 3 second channel from jesus beam a NB, sorc, or any 2h user can do more than 19k damage by far with impale, killer's blade, mage's wrath, executioner
Also, leap, meteor, prox det do as much without being in execute range
sirrmattus wrote: »mag temps dont even need any other skill in pvp anymore
Gina said they already looked into this and you are wrong, It's working as intended. Don't let yourself get to 30% HP when fighting a Templar or they will execute you. Like pretty much EVERY CLASS WILL.
Another nerf to the HP builds. You stuck HP to be tanky (not the case in ESO), then you drop under 30% (under 15k HP, almost as a Sorc total HP) and then boom, you are dead with 1 skill. @wrobel - that guy is so incompetent for PvP that it is not funny anymore.
You're not understanding what is happening when it is used against you cause the death recap only shows the total dmg.
Let's use an extreme example of someone with 42,000 hp, this is a LARGE amount of hp and most people will not have that much. 15,000 hp would be 35%. If you have 15,000 hp (35%) this is what happens when a Templar hits RD:
first tick: 5,000~8000, you are now at 23% hp or less (execute range)
second tick 10,000 dmg +
Most people don't have 42,000 hp however so let's use an example with 30,000.
15,000 hp of 30,000 is 50% of course. At 50% HP RD gets NO bonus.
First tick: 2,000 - 3,000 = 12,000~ hp left = 40%
Second tick 5,000 - 8,000 = 4,000 hp left ~ = 13%
Third tick: 15,000 dmg + = dead. You had 4k hp tho so most of the dmg was irrelevant.
This means you have more than a full second to stop the channel in almost all scenarios (bash or CC), heal or break line of sight. Most of the SS's i've seen of the "ridiculous" dmg was caused by the second/third tick of radiant hitting them when they are at less than 10% HP. If you're under 10% hp Radiant will hit like a nuke, however almost ALL of that dmg is wasted because you were about to die anyway.
Edit: 3K + 8k + 15k = 26,000~27,000 people are seeing. 3 full seconds.
I know exactly what is happening against me. I play with 45k hp and 3k magicka regen build. I try to be a PvP tank and provide my group with CC and debuffs. The problem is that the range of the skill is 36m in Cyro. Sometimes you have more than 2-3 ppl spamming the skill on you and they are just hoping that you will drop HP and then you die instantly. The skill is not anymore dodgable and @Wrobel forbade blocking (no stamina regen). Sadly I do not have 12k shield + 10k magicka shield. I reallize that templars need DPS but this is too much.
sirrmattus wrote: »mag temps dont even need any other skill in pvp anymore
Gina said they already looked into this and you are wrong, It's working as intended. Don't let yourself get to 30% HP when fighting a Templar or they will execute you. Like pretty much EVERY CLASS WILL.
Another nerf to the HP builds. You stuck HP to be tanky (not the case in ESO), then you drop under 30% (under 15k HP, almost as a Sorc total HP) and then boom, you are dead with 1 skill. @wrobel - that guy is so incompetent for PvP that it is not funny anymore.
You're not understanding what is happening when it is used against you cause the death recap only shows the total dmg.
Let's use an extreme example of someone with 42,000 hp, this is a LARGE amount of hp and most people will not have that much. 15,000 hp would be 35%. If you have 15,000 hp (35%) this is what happens when a Templar hits RD:
first tick: 5,000~8000, you are now at 23% hp or less (execute range)
second tick 10,000 dmg +
Most people don't have 42,000 hp however so let's use an example with 30,000.
15,000 hp of 30,000 is 50% of course. At 50% HP RD gets NO bonus.
First tick: 2,000 - 3,000 = 12,000~ hp left = 40%
Second tick 5,000 - 8,000 = 4,000 hp left ~ = 13%
Third tick: 15,000 dmg + = dead. You had 4k hp tho so most of the dmg was irrelevant.
This means you have more than a full second to stop the channel in almost all scenarios (bash or CC), heal or break line of sight. Most of the SS's i've seen of the "ridiculous" dmg was caused by the second/third tick of radiant hitting them when they are at less than 10% HP. If you're under 10% hp Radiant will hit like a nuke, however almost ALL of that dmg is wasted because you were about to die anyway.
Edit: 3K + 8k + 15k = 26,000~27,000 people are seeing. 3 full seconds.
I know exactly what is happening against me. I play with 45k hp and 3k magicka regen build. I try to be a PvP tank and provide my group with CC and debuffs. The problem is that the range of the skill is 36m in Cyro. Sometimes you have more than 2-3 ppl spamming the skill on you and they are just hoping that you will drop HP and then you die instantly. The skill is not anymore dodgable and @Wrobel forbade blocking (no stamina regen). Sadly I do not have 12k shield + 10k magicka shield. I reallize that templars need DPS but this is too much.
You're complaining about being outnumbered and losing....seriously? You feel it's unfair for 2-3 Templar's to be able to kill you? Do you even realize Dark Flare will hit MUCH harder than radiant unless you are at 30% HP or less? If all 3 Temps were only using radiant it lowers their DPS...until you hit 30% hp, they were basically helping you survive longer. DF meanwhile can do insane dmg when buffed up and used as a DF -> DF -> Javelin -> execute. Be thankful they didn't know how to play Templar or they all would have just opened with DF on you and 1 shot you.
Edit: We didn't ask for more dmg, most Templar asked for passive changes/bug fixes and defensive utility fixes. Instead ZOS gave us more dmg ROFL.