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My Build [Argonian Summoner-Healer Vampire Alchemist] Would appreciate feedback.

iksarbonemage
Wanted to be a necromancer, figure this is as close as I'm gonna get (for now):

Race: Argonian
Class: Sorcerer
Class Skills: Daedric Summoning
Weapon: Restoration Staff
Armor: 5 Light, 2 Heavy
Craft: Alchemy
World: Soul Magic, Vampire
Mundus Stone: The Ritual

* Max magicka, no points into health or stam.

Morphs:

[Daedric Summoning]: Greater Storm Atronach, Unstable Clannfear, Daedric Prey, Twilight Tormentor, Empowered Ward
[Restoration Staff]: Healing Springs, Mutagen, Combat Prayer, Healing Ward
[Soul Magic]: Consuming Trap
[Vampire]: Devouring Swarm, Invigorating Drain

* I typically run with both pets in both hotbars so I always have them out even when switching between restoration staves. Daedric Prey gives the pet damage bonus and it's probably my most used spell, followed closely by Empowered Ward, then Healing Springs and Mutagen.

The only offensive spells I use are Daedric Prey (Daedric), Invigorating Drain (Vampire), Consuming Trap (Soul) and the two ultimates: Greater Storm Atronach (Daedric) and Devouring Swarm (Vampire.) The best thing about Invigorating Drain is that it quickly builds ultimate but I'm not sure it's worth it.

I've been able to solo everything including all those public monster-bosses right up to Mr. Molag Bal who I am soon to meet for the first time and we'll see how that goes. Fights aren't always quick but my pets rarely ever die and I've only died a couple of times, usually due to human error.

I went with an Argonian because they are quite obviously the Master Race, also for the racial healing bonuses.

I went with Alchemy because Argonians receive a nice 12% heal to total health, magicka, and stamina whenever we drink a potion.

I've taken all the passives except for Savage Feeding (Vampire) and Dark Stalker (Vampire), Concentration (Light Armor) [Heals don't need spell penetration?], plan to take none of the Soul Magic passives and as for Alchemy, everything except Keen Eye: Regents which I'll leave at 1 point invested.

Would appreciate any feedback from both PvE and PvP perspectives. Is it worth investing in Heavy Armor passives for the two pieces of Heavy Armor I plan on wearing? Should I drop Vampirism altogether for a more optimal build? If I drop Vampirism what other ultimate ability should I be training for? Do you recommend using Bound Armor (Daedric) and/or Force Siphon (Resto. Staff), two skills I don't currently use at all? Is Alchemy really that great, can't I just buy the potions I'll need and use those skill points for something more worthwhile and if so, what would that be? Should Soul Trap even be morphed at all? What gear should I be on the lookout for as I cross into the Veteran Levels if I'm going for a max. magicka/max. healing and/or pet control build?

Thanks.
  • iksarbonemage
    Another thing: I don't even need Combat Prayer or Healing Ward to keep me and my pets alive.

    Empowered Ward, Healing Springs, and Mutagen have been more than enough healing thus far.

    (I put Consuming Trap and Invigorating Drain in the hotbar slots normally occupied by Combat Prayer and Healing Ward.)

    Should I keep Combat Prayer and Healing Ward for group dungeons, are they more useful at those times? If not, what other skills should I use in their place, something more offensive from the Mages Guild, or maybe a little Daaark Magic? :wink:
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