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I'm still pretty worried about economy, and because of monster helm vendor..

Lord_Ejl
Lord_Ejl
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I've never really focused on making gold, but after TG, i've done it pretty good compared to what i usually had. But still, i haven't really concentrated on that. I'm just wondering what it does in the long run, since we don't have any goldsink. This thought came to me on the first evening TG was released, and i noticed my earnings really went up. And don't get me wrong, i like the area, i like the dailies and the story. It's just that we really don't have anything to put the gold onto. It will add up.

Also checked the monster helm vendor and it's only 100k. In few weeks, we might have many players running around with 2p Kena, and with the ease of getting vr16 mats, many players will start having gold v16 gear. With the gold from TG missions/stealing with haggling skill maxed, resins will become easy to get.
After PvP starts populating with people who have pretty easy access to the best gear, what's left? We get more powerful sets than Kena for example damage wise to counter it?
It seems somehow wrong, that one (1) arcane willpower ring is 120k, and one of the best helmets in the game is 100k, presumed that they all cost the same as Ner did today, i hope not. And that one ring on itself, don't really give much anything. You have to enchant it to give spell damage, upping the price to about 130k.


Those helmets, should be at least 500k imo, but i guess people would start complaining. And ZoS has to think business-side, this isn't charity :/

This is my first MMO, so i may be wrong and not know how these things work in MMO-world, but this makes me worry at least.
  • NateAssassin
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    This is good, everyone can get the cool gear, nobody has to deal with horrible RNG to get these gears, everyone can now play with the gear they want without a massive RNG wall to climb, that they will probably fall off of anyways.
    AD | Malaya the Mystic ─ VR16 Khajiit Sorc | Shal'ina the Swift ─ VR16 Khajiit NB | Jòhn Cena ─ VR1 Khajiit NB | Priestess Shaari ─ VR1 Temp
  • crislevin
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    Let it go. This world isn't fair. Just because you spent hours to farm something, doesn't mean others can't buy their way out.

    It's only a game. Enjoy it, not worry about it.
  • Tryxus
    Tryxus
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    At first I was concerned (and vehemently opposed) about the Monster Helm Vendor. But ZOS decided to even things a bit by adding the weekly rotation to the vendor so that we still can't always get what we want but have an extra possibility of getting the items we want.

    Now, TG can be used to make lots of $$ (30k per day with the right passives) and it's a lot easier to get v16 mats too now. That does worry me...
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • NateAssassin
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    Tryxus wrote: »
    At first I was concerned (and vehemently opposed) about the Monster Helm Vendor. But ZOS decided to even things a bit by adding the weekly rotation to the vendor so that we still can't always get what we want but have an extra possibility of getting the items we want.

    Now, TG can be used to make lots of $$ (30k per day with the right passives) and it's a lot easier to get v16 mats too now. That does worry me...
    Remember how people bitched how hard it was to make VR16 gear?

    Now people are bitching that it's too easy.
    AD | Malaya the Mystic ─ VR16 Khajiit Sorc | Shal'ina the Swift ─ VR16 Khajiit NB | Jòhn Cena ─ VR1 Khajiit NB | Priestess Shaari ─ VR1 Temp
  • Inarre
    Inarre
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    Actually i think momster helms are an excellent gold sink. How many players do you know will stop at one helm? Probably people will try to get every set they can forsee a purpose for, for any alt since theres no gaurentee they will come back any time soon
  • MikeB
    MikeB
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    Did anyone actually read the post? S/he's not complaining about the Monster set vendor but the fact there's a lot of gold to be made and nothing to spend it on, meaning inflation on everything.
  • Tryxus
    Tryxus
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    Tryxus wrote: »
    At first I was concerned (and vehemently opposed) about the Monster Helm Vendor. But ZOS decided to even things a bit by adding the weekly rotation to the vendor so that we still can't always get what we want but have an extra possibility of getting the items we want.

    Now, TG can be used to make lots of $$ (30k per day with the right passives) and it's a lot easier to get v16 mats too now. That does worry me...
    Remember how people bitched how hard it was to make VR16 gear?

    Now people are bitching that it's too easy.

    Easy? lol

    I hate having to farm 660-680 Silk or Leather just to craft some 5 pc set >_> Wish ZOS would just have higher mat increments per lvl instead of just 1 extra mat/lvl and end it with... I dunno. Smth more reasonable than 110-150 mats at v16
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Makkir
    Makkir
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    There is still a skill wall...
  • Lord_Ejl
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    crislevin wrote: »
    Let it go. This world isn't fair. Just because you spent hours to farm something, doesn't mean others can't buy their way out.

    It's only a game. Enjoy it, not worry about it.

    I haven't spend any time yet farming for helms, actually. Haven't found a good group. either they are too pro (i don't have that much experience on the dungeons, so i''m not accepted to the runs), or then people don't want to try because vWGT is hard, or if they do, fail and ragequit. I'm still a bit opposed giving out the best gear basically just like that, although it makes it easy for me to get it now too, and i probably will, since all the competitors will too get their monster helm.
    There's the feeling of achieving something when you work towards it, and finally getting it, something that most other players don't have.

    I do enjoy ESO, wouldn't be here otherwise. :)) Hopefully it will work as a gold sink.

    @MikeB Maybe my post was too long :D Feels like people missed the point a bit.
  • Preyfar
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    I think the prices are too cheap, but I'm not against it. Given I PVP primarily, it's nice to be able to have a chance to get the helms without having to endlessly grind PVE content.

    I'd probably raise prices about 50% (100K gold feels way too cheap). I'm not concerned that people will stop doing undaunted dailies if the helms are too accessible.
    Edited by Preyfar on March 12, 2016 9:01AM
  • hrothbern
    hrothbern
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    I think we are experiencing a big catch up program of ZOS for the bulk of the players.
    I guess many players NOT on this forum will be happy with it ! :)

    Everybody that spends on average only 1-2 hours per day playing can hook on to fairly competive sets and CP level for Endgame experience in this game.

    It will also greatly help the devs to balance the game better in the coming months (up to year end I guess).
    Both root balancing as class balancing.

    I think that the economy will find a new healthy balance as well, whereby noted that many new sets are BoE.

    So... I welcome it very much :)

    EDIT:
    catch up elements:
    1. Monster helm can be purchased
    2. More money to buy them: Thieves Troves are acces to grinding money directly without trader guilds. And can be found already at the starter islands.
    3. TG sets that are BoE with Jewelry and Weapons
    4. More mats available to craft Vet 16 sets
    5. Many mat nodes in TG and mat nodes in Orsinium yield Vet 16 mats (instead of mix Vet 10-14 and Vet 15-16)
    6. Animals yield much more Rubedo scraps than before TG
    7. Rune nodes Orsinium / TG yield Repora and Itade Ptency runes. Glyphs dropped are "truly superb glyphs" yielding Vet 16 potency runes as well after decon.
    8. CP catch up as it was + long time before CP cap is increased again
    9. Faster levelling through Alliance skill levels

    Edited by hrothbern on March 12, 2016 2:47PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Turelus
    Turelus
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    To bypass the RNG they should just give PvE players a new currency as well. Gold/Silver/Bronze chests all drop new tokens which with enough you can buy a helm/shoulders of your choice.

    Reward the people with 100 runs and no helms.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Xeven
    Xeven
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    Contrary to popular belief, keena is not necessarily best in slot. Filling that slot to gain your second 4pc bonus, or even your second 5pc bonus is just as good, and in some cases better.

    Regardless, who cares, I mean really? Let everyone have keena, I dont give a s***.
  • Necrelios
    Necrelios
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    I don't see it being a problem at the moment. Inflation (which happens when there aren't enough gold sinks) in itself is not necessarily a bad thing, because gold is easier to obtain or more enjoyable to work for (a happier workforce :D ) so in the long run it balances itself out once the newer players start catching up.

    The bad comes in when suddenly gold is harder to obtain but the prices remain inflated (recession) or when they soar so high the newer players can never hope to get caught up. The Keena set is placed at a price to counter this I think. It allows newer players to get something decent while older players probably won't wear it anyways because they have access to 6 and 9 trait crafted sets and are going for multiple set bonuses as a result which is in many cases better.

    I think player housing (sometime after DB DLC?) has a potential to be a huge gold sink based on what I've seen in other MMO's. Provided everything isn't BoP.
    Terms & Conditions ["We revoke permission to fictional legal constructs or private/public persons for selling of any private data, censorship, surveillance, personage or conversion as a trespass of law. We prohibit the practice of "procedural law" or corporate statues in place of divine law."]
  • Haquor
    Haquor
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    [/i][/b]
    Lord_Ejl wrote: »
    I've never really focused on making gold, but after TG, i've done it pretty good compared to what i usually had. But still, i haven't really concentrated on that. I'm just wondering what it does in the long run, since we don't have any goldsink. This thought came to me on the first evening TG was released, and i noticed my earnings really went up. And don't get me wrong, i like the area, i like the dailies and the story. It's just that we really don't have anything to put the gold onto. It will add up.

    Also checked the monster helm vendor and it's only 100k. In few weeks, we might have many players running around with 2p Kena, and with the ease of getting vr16 mats, many players will start having gold v16 gear. With the gold from TG missions/stealing with haggling skill maxed, resins will become easy to get.
    After PvP starts populating with people who have pretty easy access to the best gear, what's left? We get more powerful sets than Kena for example damage wise to counter it?
    It seems somehow wrong, that one (1) arcane willpower ring is 120k, and one of the best helmets in the game is 100k, presumed that they all cost the same as Ner did today, i hope not. And that one ring on itself, don't really give much anything. You have to enchant it to give spell damage, upping the price to about 130k.


    Those helmets, should be at least 500k imo, but i guess people would start complaining. And ZoS has to think business-side, this isn't charity :/

    This is my first MMO, so i may be wrong and not know how these things work in MMO-world, but this makes me worry at least.
    Lord_Ejl wrote: »
    I've never really focused on making gold, but after TG, i've done it pretty good compared to what i usually had. But still, i haven't really concentrated on that. I'm just wondering what it does in the long run, since we don't have any goldsink. This thought came to me on the first evening TG was released, and i noticed my earnings really went up. And don't get me wrong, i like the area, i like the dailies and the story. It's just that we really don't have anything to put the gold onto. It will add up.

    Also checked the monster helm vendor and it's only 100k. In few weeks, we might have many players running around with 2p Kena, and with the ease of getting vr16 mats, many players will start having gold v16 gear. With the gold from TG missions/stealing with haggling skill maxed, resins will become easy to get.
    After PvP starts populating with people who have pretty easy access to the best gear, what's left? We get more powerful sets than Kena for example damage wise to counter it?
    It seems somehow wrong, that one (1) arcane willpower ring is 120k, and one of the best helmets in the game is 100k, presumed that they all cost the same as Ner did today, i hope not. And that one ring on itself, don't really give much anything. You have to enchant it to give spell damage, upping the price to about 130k.


    Those helmets, should be at least 500k imo, but i guess people would start complaining. And ZoS has to think business-side, this isn't charity :/

    This is my first MMO, so i may be wrong and not know how these things work in MMO-world, but this makes me worry at least.

    whats left? let me tell you. actually playing the game is whats left. you want to make it or keep it a massive grind to get gear. well thats what the game will become. a pure grind for gear where people have no goal but to get gear because that is all they have time for considering the painful grind. that takes all the pleasure out of the game.

    Make the gear easier to get.. and let the population get back to what we originally enjoyed... actual gaming. PVP or pve endgame raiding or dungeons. not obsessing over a bad trait on a helmet.

    (this coming from a guy who has ground out 8 v16s with all thier helmets and sets the hard way)
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    hrothbern wrote: »
    I think we are experiencing a big catch up program of ZOS for the bulk of the players.
    I guess many players NOT on this forum will be happy with it ! :)

    Everybody that spends on average only 1-2 hours per day playing can hook on to fairly competive sets and CP level for Endgame experience in this game.

    It will also greatly help the devs to balance the game better in the coming months (up to year end I guess).
    Both root balancing as class balancing.

    I think that the economy will find a new healthy balance as well, whereby noted that many new sets are BoE.

    So... I welcome it very much :)

    This is my situation exactly. Except on an occasional Saturday binge, I get maybe 5 to 10 hours of play in a week so my time is limited to what I can do. Running dungeons, while fun, is basically what I've chosen not to do because of these time constraints. Meanwhile I now have all gold, VR16 gear, but have never had a legit chance to acquire a Molag Kena peice. Honestly when given the chance I might not even buy it, I like my 7 piece infused, but having the option is nice.

    Also, regarding purchasing, a lot of people that buy things in games aren't lazy, but really don't have the time for the minutiae. 2 weeks ago I wanted a Vampire bite and none of my guildies were online. My choices were to buy it with crowns or try to go to the shrine and negotiate with a random for a bite. I took out my credit card because the $5 for the bite was less of a headache to me than the other scenario.
  • Oldmanlawlor
    Oldmanlawlor
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    Xur (in destiny) divided players, I understand both sides.

    I will understand the outrage if some people who had to play a vet dungeon 60+ times to get a helm, when someone will soon be able to buy it and even possibly have never of run that particular vet dungeon.

    It'll be interesting to see how console deals with it. I'm a dedicated Xbox player, but quite a few of my fellow Xbox players are... Loudly spoken..
  • MidnightBlue
    MidnightBlue
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    I think (some) people who are concerned about this are scared that pvpers are gonna have the good gear and beat people better.
  • puffy99
    puffy99
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    hrothbern wrote: »
    I think we are experiencing a big catch up program of ZOS for the bulk of the players.
    I guess many players NOT on this forum will be happy with it ! :)

    Everybody that spends on average only 1-2 hours per day playing can hook on to fairly competive sets and CP level for Endgame experience in this game.

    It will also greatly help the devs to balance the game better in the coming months (up to year end I guess).
    Both root balancing as class balancing.

    I think that the economy will find a new healthy balance as well, whereby noted that many new sets are BoE.

    So... I welcome it very much :)

    This is my situation exactly. Except on an occasional Saturday binge, I get maybe 5 to 10 hours of play in a week so my time is limited to what I can do. Running dungeons, while fun, is basically what I've chosen not to do because of these time constraints. Meanwhile I now have all gold, VR16 gear, but have never had a legit chance to acquire a Molag Kena peice. Honestly when given the chance I might not even buy it, I like my 7 piece infused, but having the option is nice.

    Also, regarding purchasing, a lot of people that buy things in games aren't lazy, but really don't have the time for the minutiae. 2 weeks ago I wanted a Vampire bite and none of my guildies were online. My choices were to buy it with crowns or try to go to the shrine and negotiate with a random for a bite. I took out my credit card because the $5 for the bite was less of a headache to me than the other scenario.

    Yep- Agree. The other issue is that sometimes your guild mates can lets say be hard to take, depending on how many drinks, who is swearing, when the next racist comment comes up etc...- so it's deal with it or run with a PuG. Sometimes it works other times you feel like you are wasting your time, and the basic reason you run them is for the gear. So the PvP vendor is an excellent option, I am just surprised it is not 250K min.

    In the end though content is king so I can see why they argue they have to pump out more content since at V16 there is basically nothing else to do.. I would prefer balancing but I can see the other side also.

    Edited by puffy99 on March 12, 2016 2:21PM
  • DRXHarbinger
    DRXHarbinger
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    Xur (in destiny) divided players, I understand both sides.

    I will understand the outrage if some people who had to play a vet dungeon 60+ times to get a helm, when someone will soon be able to buy it and even possibly have never of run that particular vet dungeon.

    It'll be interesting to see how console deals with it. I'm a dedicated Xbox player, but quite a few of my fellow Xbox players are... Loudly spoken..

    We say bring it on. Got them all anyway and don't care about it tbh. One thing it may do is stop the grinding and get people into pvp more. I can't wait to see how busy the spot will be when Kena is up for sale.
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