I used three.
but if you need more ...
it all seems needlessly complicated ... imo this thread should just say "un-nerf BoL thx"
i mean you did type a bunch of stuff , so you have given it some thought i guess but.. no,
just no
-geared towards tanking? why? i don't even... templar tanks are fine atm
-stamina morphs? (imo sweeps and jabs should be switched around for resource costs, the last thing a magicka templar needs is a spam dps skill that heals the caster, and while we're at it also make Radiant Glory stam based, makes more sense /imo)
-scaled off regen? (and this is where you really lost me) So if I am a templar healer, I have to sacrifice damage (and the usefulness of any other magicka skill) to heal efficiently with my Class skills? but no other class/build does? You would really have to jack up the healing to make me even consider that.
-LoS checks? (I want less lag , not more)
at the end of the day I understand the bs with it not being an auto self heal
but I mean ... If the BoL tool tip was just: Heals you and one* other player for x ... you wouldn't even need to go into all this
and while I love me some fengrush ( i really do!), I don't think rants from half drunk late night streamers should be influencing game mechanics, esp when their calling card is/was wrecking blow spam.. obviously i have no proof of such things but you brought him up
*should still be two
Sugaroverdose wrote: »Like your ideas: "Hey ZOS if you started to nerf templars - do it until they become unplayable junk in pvp"
Yep i'm saying that your ideas will destroy magicka templars in pvp, completely.Sugaroverdose wrote: »Like your ideas: "Hey ZOS if you started to nerf templars - do it until they become unplayable junk in pvp"
I'm not sure if you attempting to say i'm weakening the class or what. Perhaps read the post just above yours.
Sugaroverdose wrote: »Yep i'm saying that your ideas will destroy magicka templars in pvp, completely.Sugaroverdose wrote: »Like your ideas: "Hey ZOS if you started to nerf templars - do it until they become unplayable junk in pvp"
I'm not sure if you attempting to say i'm weakening the class or what. Perhaps read the post just above yours.
6-10k for party heal also awesome idea: numbers will become much more superior in pvp, while in PVE every templar will just stack regen, cost reduction and other things, or will just completely drop class skills and use healing staff instead.
WillhelmBlack wrote: »Lol ok
wow Templars will just become unplayable if people keep asking for nerf after nerf , this is what this game has come to now
You asking to rework healing skills, and this insanely bad, why? Because much people uses Healing Ritual as a pvp group heal(people who don't - just don't find it useful or play only in small groups < 8), i am one of them and i will not be happy only with "BOL" which will not allow my group to push just because of lack of healing. And i don't want to be healer-only, it's not fun, pvp is about kicking arses.Sugaroverdose wrote: »Yep i'm saying that your ideas will destroy magicka templars in pvp, completely.I'm not sure if you attempting to say i'm weakening the class or what. Perhaps read the post just above yours.Sugaroverdose wrote: »Like your ideas: "Hey ZOS if you started to nerf templars - do it until they become unplayable junk in pvp"
6-10k for party heal also awesome idea: numbers will become much more superior in pvp, while in PVE every templar will just stack regen, cost reduction and other things, or will just completely drop class skills and use healing staff instead.
I don't think it will because i'm calling for reduced healing but restoring our mitigation skills. It will open up the class to be more like what it used to be and is supposed to be. A Stand Your Ground class. Currently it's more run keep up or die class and was made so more by the changes to retreating maneuvers.
A sorc has more ability to stand its ground and keeping up the damage then a Templar does. BOL used to have to be spammed to be healed to full health in PVE. Now its a 1 button over heal. Blessing is worthless in PVE. Healings's 50% reduction in PVP shows that it is not balanced, but it makes Blessing more valuable. If they balanced healing and shields it would mean ... um, well balance. No longer can anyone 'QQ' BOL and Ward are OP.
Think about it. Health increase by 4k but healing goes down? Why? Are we not healing the same people? Does it really take 50% more healing to heal a person with 4k less health in PVP? Damage goes down because ZOS didn't balance it off killing players. They balanced it for PVE and then reduced it in PVP. What's the difference if they increase damage, healing, and shields in PVE instead of Battle Spirit nerfing it in PVP? Or how about they just balance battle spirit out of the game all together. We don't need 30k+ damage per SECOND builds when the average player has 20-24k health.
As for 6-10k cost party heal. I did spell out it was an anti-spamming measure. If its a legit heal (ally under x%) you'll lower its cost to make it no worse then current cost. Hell you can lower it even more for each ally under x% to the point that it's nearly free if you ZOS wish. It simply requires the player manage the skill rather then spam it. Its kinda like the streak/dodge roll nerf only better.
Stacking regen could lower your magicka pool so the 6-10k cost is that much more scary. Or it could effect your ability to stack Spell Damage and sacrifice DPS. So a dedicated heal will be pretty much be just that, and DD will be just that ... or a solid balance of both. Right now we stack for DPS and pop huge heal and sorc's Ward. It's a silly concept and is constantly complained about.
If people stop slotting it because they can't figure out how to use it then fine by me. I'm not in favor of the numbers win approach to PVP and I don't think siege and Magicka Det with gimmick sets should be the way you weaken ball groups, because they just become tools for the ball groups. You do it by balancing skills and let players compete. When arenas come I think you'll see plenty of people calling for changes like i propose cause they won't be hidden with in a zerg or behind siege, etc. It will come down to a player and the choices they make (in their build and in battle). BOL and Ward are going to be the target of everyone's rage.
Do you see Templars as healers first? Cause no one sees DK as tanks first. They can do as they please in PVP. If our only value is spaming BOL to the point of needing a nerf then ZOS should be looking to fix the issue instead of weakening a skill. They've been pushing Healing Ritual since launch and eventually that's going to be your party heal if ZOS has it's way. I'd rather have 6-10k party heal with reduced cost on low health allies rather then a channel, snare heal any day.
BTW ... I want all healing and scale-able mitigation to work off stats that people don't stack for DPS. So resto skills would be brought in line as well. Resto won't be superior to BoL unless the player can't manage the skill. It will be no different then it was 2 weeks ago only more balanced and less abused.
Sugaroverdose wrote: »You asking to rework healing skills, and this insanely bad, why? Because much people uses Healing Ritual as a pvp group heal(people who don't - just don't find it useful or play only in small groups < 8), i am one of them and i will not be happy only with "BOL" which will not allow my group to push just because of lack of healing. And i don't want to be healer-only, it's not fun, pvp is about kicking arses.Sugaroverdose wrote: »Yep i'm saying that your ideas will destroy magicka templars in pvp, completely.I'm not sure if you attempting to say i'm weakening the class or what. Perhaps read the post just above yours.Sugaroverdose wrote: »Like your ideas: "Hey ZOS if you started to nerf templars - do it until they become unplayable junk in pvp"
6-10k for party heal also awesome idea: numbers will become much more superior in pvp, while in PVE every templar will just stack regen, cost reduction and other things, or will just completely drop class skills and use healing staff instead.
I don't think it will because i'm calling for reduced healing but restoring our mitigation skills. It will open up the class to be more like what it used to be and is supposed to be. A Stand Your Ground class. Currently it's more run keep up or die class and was made so more by the changes to retreating maneuvers.
A sorc has more ability to stand its ground and keeping up the damage then a Templar does. BOL used to have to be spammed to be healed to full health in PVE. Now its a 1 button over heal. Blessing is worthless in PVE. Healings's 50% reduction in PVP shows that it is not balanced, but it makes Blessing more valuable. If they balanced healing and shields it would mean ... um, well balance. No longer can anyone 'QQ' BOL and Ward are OP.
Think about it. Health increase by 4k but healing goes down? Why? Are we not healing the same people? Does it really take 50% more healing to heal a person with 4k less health in PVP? Damage goes down because ZOS didn't balance it off killing players. They balanced it for PVE and then reduced it in PVP. What's the difference if they increase damage, healing, and shields in PVE instead of Battle Spirit nerfing it in PVP? Or how about they just balance battle spirit out of the game all together. We don't need 30k+ damage per SECOND builds when the average player has 20-24k health.
As for 6-10k cost party heal. I did spell out it was an anti-spamming measure. If its a legit heal (ally under x%) you'll lower its cost to make it no worse then current cost. Hell you can lower it even more for each ally under x% to the point that it's nearly free if you ZOS wish. It simply requires the player manage the skill rather then spam it. Its kinda like the streak/dodge roll nerf only better.
Stacking regen could lower your magicka pool so the 6-10k cost is that much more scary. Or it could effect your ability to stack Spell Damage and sacrifice DPS. So a dedicated heal will be pretty much be just that, and DD will be just that ... or a solid balance of both. Right now we stack for DPS and pop huge heal and sorc's Ward. It's a silly concept and is constantly complained about.
If people stop slotting it because they can't figure out how to use it then fine by me. I'm not in favor of the numbers win approach to PVP and I don't think siege and Magicka Det with gimmick sets should be the way you weaken ball groups, because they just become tools for the ball groups. You do it by balancing skills and let players compete. When arenas come I think you'll see plenty of people calling for changes like i propose cause they won't be hidden with in a zerg or behind siege, etc. It will come down to a player and the choices they make (in their build and in battle). BOL and Ward are going to be the target of everyone's rage.
Do you see Templars as healers first? Cause no one sees DK as tanks first. They can do as they please in PVP. If our only value is spaming BOL to the point of needing a nerf then ZOS should be looking to fix the issue instead of weakening a skill. They've been pushing Healing Ritual since launch and eventually that's going to be your party heal if ZOS has it's way. I'd rather have 6-10k party heal with reduced cost on low health allies rather then a channel, snare heal any day.
BTW ... I want all healing and scale-able mitigation to work off stats that people don't stack for DPS. So resto skills would be brought in line as well. Resto won't be superior to BoL unless the player can't manage the skill. It will be no different then it was 2 weeks ago only more balanced and less abused.
Stacking regen will not reduce your magicka pool much, it will reduce your spell damage, so in pvp you will scratch like a kitten.
I'm pvp'ing on templar last two month(PS4 EU so i now have less health then should have), changed build 3 or 4 times, now i find out build which comfortable for me and mostly happy with it, i can handle group heal and keep myself alive even while 3-4(sometimes 8+) people focusing at me all the freaking time.
If you ask only for "escape" or "stand own grown" abilities i would support you, but healing is already had enough ZOS attention, don't make it more horrific with your ideas which will not be implemented as you think.
dylanjaygrobbelaarb16_ESO wrote: »dylanjaygrobbelaarb16_ESO wrote: »lol nope.
i took honour the dead because of the nerf and even with only one I healed myself plenty but also could save others. some builds have to rely heavily on healing ward to heal and its the exact same way.
LTP issue.
do not approve.
i wouldnt complain master ritualist was revamped to be a more self oriented passive, but to suggest its not helpful is completely insane, its VERY good for pvp.
I find it silly to have to equip and depend on resto staff for self heals and shield when the class I'm playing has both. No other class suffers these flaws. Even the DK gets more use from igneous Shields, and their Battle Nerfed self heal, while weak, is not a roll of the dice. Of course the magicka regen from Resto heavy attacks is super useful as well since Templar lacks regen and is supposed to heal the battlefield in hopes of a self heal.
If you're in or running along side a group with a few healers its not an issue cause everyone is healing everyone else. If you're in a small group or solo and there are not other healers around and your heals are going elsewhere it's got nothing to do with L2P. If I fail to hit the button fine. I'm not a top tier PVPer but limited mechanics are ... limited. Breaking the skills up eliminates accident random healing and makes it a choice rather then a chance to heal self or heal others.
Are you happy with Healing Ritual? ZOS is going to keep trying to make it more useful and BOL less useful. I think this is a solid way to fix 3-4 issues.
As for the Rezing passive ... Its better then say a harvesting passive but it's a crap 4th tier passive that needs to benefit the class. Improved resing AND something else ... sure. Resing OR something else? Something else please.
The issue also is not exclusive to PVP.
It absolutely is a LTP issue. this is how the game currently works, you simply HAVE to learn to play while lobbying to make it better for yourself.
Nope. It's statment about some issue. Not a plea to make me better or nerfs someone else. It's a suggestion to fix several issues that have been complained about around the community and that I've found myself.
I'm in no way saying that I don't make every attempt at being competitive (even if it's silly) as long as I still find it fun. I'm simply saying that these things are silly and lobbying for ZOS to rethink the silliness. I'm in no way a PVP giant. I do ok and try to have fun doing it, but not having a reliable class heals in the situations I find my self in when its all the class is know for is outrages, especially when they removed or nerfed pretty much all the defensive skills in the class. I know most people run in groups with many random heals flying around. I find my self the lone 'healer' a lot due to the times that I play. So its more of an issue for me then for many but that's not to say it isn't a limitation that in the skill that I noticed A LOT in my hour of PVPing.
I'm not at all asking for buffs. In fact I'm calling for nerfs for the most part. Even Wrobel admitted they just made skills to be cool. Now its time to revisit some of the odd things they did and fix the issues they made and healing and BoL has created a lot of issues.
And aren't you the guy that created the WB nerf thread?L2P man.
Sugaroverdose wrote: »Sorry, but now i don't see an option to fix this, only with major changes in overall dps. To address this not only sorc shield and bol must be nerfed, but also almost every damage ability, with your suggested change stam nightblade will become №1 and will kill everyone in less than second.
I understand that you want to say that removing soft caps made stacking dps most preferable option, but it does need much deeper changes than nerfing two abilities, which will make two classes completely unprotected against other two. In fact templars are useful in party only until they're alive and they heal
dylanjaygrobbelaarb16_ESO wrote: »dylanjaygrobbelaarb16_ESO wrote: »dylanjaygrobbelaarb16_ESO wrote: »lol nope.
i took honour the dead because of the nerf and even with only one I healed myself plenty but also could save others. some builds have to rely heavily on healing ward to heal and its the exact same way.
LTP issue.
do not approve.
i wouldnt complain master ritualist was revamped to be a more self oriented passive, but to suggest its not helpful is completely insane, its VERY good for pvp.
I find it silly to have to equip and depend on resto staff for self heals and shield when the class I'm playing has both. No other class suffers these flaws. Even the DK gets more use from igneous Shields, and their Battle Nerfed self heal, while weak, is not a roll of the dice. Of course the magicka regen from Resto heavy attacks is super useful as well since Templar lacks regen and is supposed to heal the battlefield in hopes of a self heal.
If you're in or running along side a group with a few healers its not an issue cause everyone is healing everyone else. If you're in a small group or solo and there are not other healers around and your heals are going elsewhere it's got nothing to do with L2P. If I fail to hit the button fine. I'm not a top tier PVPer but limited mechanics are ... limited. Breaking the skills up eliminates accident random healing and makes it a choice rather then a chance to heal self or heal others.
Are you happy with Healing Ritual? ZOS is going to keep trying to make it more useful and BOL less useful. I think this is a solid way to fix 3-4 issues.
As for the Rezing passive ... Its better then say a harvesting passive but it's a crap 4th tier passive that needs to benefit the class. Improved resing AND something else ... sure. Resing OR something else? Something else please.
The issue also is not exclusive to PVP.
It absolutely is a LTP issue. this is how the game currently works, you simply HAVE to learn to play while lobbying to make it better for yourself.
Nope. It's statment about some issue. Not a plea to make me better or nerfs someone else. It's a suggestion to fix several issues that have been complained about around the community and that I've found myself.
I'm in no way saying that I don't make every attempt at being competitive (even if it's silly) as long as I still find it fun. I'm simply saying that these things are silly and lobbying for ZOS to rethink the silliness. I'm in no way a PVP giant. I do ok and try to have fun doing it, but not having a reliable class heals in the situations I find my self in when its all the class is know for is outrages, especially when they removed or nerfed pretty much all the defensive skills in the class. I know most people run in groups with many random heals flying around. I find my self the lone 'healer' a lot due to the times that I play. So its more of an issue for me then for many but that's not to say it isn't a limitation that in the skill that I noticed A LOT in my hour of PVPing.
I'm not at all asking for buffs. In fact I'm calling for nerfs for the most part. Even Wrobel admitted they just made skills to be cool. Now its time to revisit some of the odd things they did and fix the issues they made and healing and BoL has created a lot of issues.
And aren't you the guy that created the WB nerf thread?L2P man.
well i disagree. i still find honor the dead the most effective self heal and i have toons in all classes. thats why i think, you lobying what makes it better for yourself, your opinion your playstyle. pvp wise i like that bol is not as spammable, ballgroups have less reliable non-strategic smart heals, forcing them to stack more at times making them more bomable.
its a pity for pve content but you have to admit it made so much stuff faceroll without needing as many tactics. sorry i jumped on the ltp train so fast but really you have to look at the good it does too.
yes i started a thread about how wb has some imbalance being cheap/spamable damage/cc/buff all in one and that it needs to be looked at becuase there arnt really any onther moves in the catagory and i wanted it adjusted OR bring some other moves up(but i fundamentally think that the spamable dps move should not contain hard CC and making more wb type moves would be bad for the game, thats my opinion.) and i dont need to ltp i always have immovable pots. dosent mean everything is perfectly balanced
however balancing the cp to give physical resist thats on par with magica resist has helped balance it a lot.
The Sorc mitigation in PVP wouldn't have to change much at all depending how the devs rework balancing the skills and players choose to build. If they choose offense they will be more like a glass cannon rather then the iron cannon they are now. Being able to stack a stat that boost both Damage AND mitigation is simply not balanced. The same goes for Templars and BOL, and ALL classes and ALL healing.
I can cast BOL 27 times before running out of magicka with my old v13-14 gear with a single cast of Rune Focus and Restoring Aura on a Bosmer Templar (only 2200 regen 5-1-1 armor). Breton/Almer with 7 light with some changes to CP would be even worse. If you double or triple the cost when its not needed then when I tested in the same way I'd get off at best 1/2 or 2/3 less casts and it will make me think about casting the skill but not fear casting it when someone actually needs it at all. Templar still needs a legit self heal maybe some mitigation but for the power of healing mitigation is removed.
I assume you are talking about bound aegis? the armour it adds is quite pathetic, I doubt any sorc would worry about losing that part of the skill.
Glass cannon doesn't mean one-shot dead cannon. Call it iron if you must, fact is the dps is so ridiculous right now, sorc has no place in pvp without a decent shield.
I can cast BOL 27 times before running out of magicka with my old v13-14 gear with a single cast of Rune Focus and Restoring Aura on a Bosmer Templar (only 2200 regen 5-1-1 armor). Breton/Almer with 7 light with some changes to CP would be even worse. If you double or triple the cost when its not needed then when I tested in the same way I'd get off at best 1/2 or 2/3 less casts and it will make me think about casting the skill but not fear casting it when someone actually needs it at all. Templar still needs a legit self heal maybe some mitigation but for the power of healing mitigation is removed.
You really need to look at "average" players, casting 27 BOL in a roll is not a feast most templars can do.
dylanjaygrobbelaarb16_ESO wrote: »i disagree with your premise that a shield is better than a heal, sure you are crit resistant, but cp and impen are good. do i want to wait to have really low health for a 10k shield or a 12k heal no matter my health. you still get execute damage through a shield. AND healing ward is EXACTLY THE SAME it is a smart shield and does not hit you for sure.
healers cant bol forever. ball groups cant spam it for 10 min strait, and haveing 25% less heal per cast is not nothing. fact: this has an effect on the game.
every class and build have access to some self heal/group heal. if a group decides that they want healer 100% spamming and nobody maintaing themselvs thats their choice. there is no reason people cant CHOOSE to slot things that increase group hps the option is there...
stam dps has super powerful vigor, 5 or 6 of them cast it thats a lot of group heals.
as for mitigation, templars arnt best BUT go all impen and put 50 into the anti-crit cp, use immovable pots instead of tripots. its really not that bad. for real. im doing very well, currently templars are in the best place they have been since blazing shield became unusable.
it kanda sucks if I have to spam heal 4 times to get it but if I survive and you save 4 people is it really that bad...?
honestly i prefer it to an ONLY self heal then i cant choose to save the person beside me
over all your suggestions just do too much and they would have to overhaul all classes to balance all that.
I think it's fine the way it is. I very rarely have a BoL hit the wrong target. This is just smart healing in a nutshell, and that's not changing anytime soon. It is extremely unlikely that ZOS will revamp the entire healing system to accommodate a few people who can't seem to hit themselves with a BoL, especially when most people don't seem to have a problem.
This is a very low priority QoL improvement. Cauterize (DK heal) can't target the caster; it's purely a group heal, and frankly it's not as great as you think it will be; the skill is fantastic, and receiving none of the benefit as the caster when smart healing should prioritize the caster doesn't make a lot of sense, and forces DK healers to slot at least one other skill they may not have had to use, just to ensure they can heal themselves too. Of course, you're proposing additional changes to offset that limitation, so it's a bit different for you.
I think it's fine the way it is. I very rarely have a BoL hit the wrong target. This is just smart healing in a nutshell, and that's not changing anytime soon. It is extremely unlikely that ZOS will revamp the entire healing system to accommodate a few people who can't seem to hit themselves with a BoL, especially when most people don't seem to have a problem.
This is a very low priority QoL improvement. Cauterize (DK heal) can't target the caster; it's purely a group heal, and frankly it's not as great as you think it will be; the skill is fantastic, and receiving none of the benefit as the caster when smart healing should prioritize the caster doesn't make a lot of sense, and forces DK healers to slot at least one other skill they may not have had to use, just to ensure they can heal themselves too. Of course, you're proposing additional changes to offset that limitation, so it's a bit different for you.
Very low priority ... Its several issues. 1. unreliable self heal. 2. cheezy easy healing 3. incidental/accidental heals 4. kill hard, heal hard = no sacrifice. 5. Nothing for stamplars in class (especially compared to DK and NB) 6. Vigor gets better the harder you hit 7) Healing Springs is LARGELY hated ...
Balancing the way skills work should have been priority number 1 pre-launch and the ultimate goal of developer every major update. It is a ton of work and only effects PVP so it is low priority to ZOS.
ICauterize is a party healing skill that's a party buff as well. It has a specific use (party healing). If you don't want to heal others you don't have to. Templars ... stuck. DK also have Dragons Blood (though battle nerfed), and several other self heals (Inhale, Breath, Searing) which I think are GREAT ways to do it. You want to heal others, slot this. You want to heal self, slot these. Option are NICE. Igneous shields applies to SELF AND others.
Templar in PVP is probably using Resto for shield, BOL hoping for the bigger heal, Jabs for some HoT, and no where NEAR the options DK has for mitigation (Scales, Spike, Ults), CC, AOE, and guaranteed self healing. Stam DK is awesome because of the mitigation (and Physical Ult), Stamplars ... do great damage. Stamplar gets no healing (the thing Templar are KNOWN for) from its class. Now they have Mending, like the DK have had. Vigor better then Restoring Light line, rally better then Cleansing ritual accept for purifying. It's pathetic that this is the way the game is balanced because healing is OP.
There's no identity in the Templar class. Its skills are to limited and wonky. With cast times and channels and "what ifs". I don't care if its 2% of the time you don't get your heal. Its probably 25% of the time you don't get the bigger heal you needed and have to cast it again. That's 27% of the (completely made up) time.
Either way its not something ANY other class has to deal with. For me as a low pop player to get screwed because of who's around me is just silly. Healing Ward can be morphed to be a self and ally shield, or chance at shield and heal. BOL has no such morph.
Blinding Flashes had to go cause miss chance felt bad to others ... but BOL miss chance is OK.
Also battle spirit needs to go.