the problem is the regen due to lack of soft caps.
The resource management used to be the limiting factor in this game (instead of cool downs). That has been thrown out of the window with the removal of soft caps.
Joy_Division wrote: »GreenSoup2HoT wrote: »@ToRelax
"Horribly biased. Doesnt have a clue about different build's."
Would you like to enlighten me?
Permarolling is an issue. However the current implentation to prevent this has ruined the mechanic all together. People will heal through damage instead of rolling.
This is just a discussion to see what people think about the mechanic and if it needs a tweak.
Your OP actually asked "Should stamina builds be given roll dodge back?" Where did it go? How was it taken away?
The mechanic is not ruined. You dodge. You avoid every instantaneous single-target ability in the game.
What is ruined is that you can't perma dodge roll from Sejanus to Alessia. Sorry, don't ever want to go back to such idiocy.
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »@ToRelax
"Horribly biased. Doesnt have a clue about different build's."
Would you like to enlighten me?
Permarolling is an issue. However the current implentation to prevent this has ruined the mechanic all together. People will heal through damage instead of rolling.
This is just a discussion to see what people think about the mechanic and if it needs a tweak.
Okay, since you are asking. I don't care... you could at least learn2quote though.
Part of it I already mentioned: You are playing down the potential problems. Stating roll dodging wouldn't hurt anyone, shifting the focus on burst damage instead and mentioning other Wrecking Blow and shield spamming as comparable mechanics. Tbh, the very same root problems break these mechanics that made perma rolling possible.
Further this wonderful post to make appearant what it is you pretend to want or think. And to address the point made, while magicka healing is, in fact, more reliably because it doesn't rely on HoTs and a burst heal every 10-20 seconds, it's the exact opposite for damage.GreenSoup2HoT wrote: »Bring back fkin roll dodge with no cost. Magicka classes can heal without a care in the world.
Stamina either has to roll or block to heal since we only have vigor and rally. these are not enough in most situations.
give stamina back roll dodge. no stam regen isnt that bad but roll dodge is stupid. this is not bolt escape.
It's hard to quote on mobile. If you understood the comment then no harm done.
Glad to see you saw my bad side with the 2nd quote. Im not perfect by any means. I get angry
I believe roll dodge should be tweaked for sure. This is just a fun discussion anyway.
That thread where you found that comment is what sparked me to make this discussion.
Ghost-Shot wrote: »It would be fine if abilities like whip could still hit through dodge roll but as it is now roller blades would be unkillable.
GreenSoup2HoT wrote: »Joy_Division wrote: »GreenSoup2HoT wrote: »@ToRelax
"Horribly biased. Doesnt have a clue about different build's."
Would you like to enlighten me?
Permarolling is an issue. However the current implentation to prevent this has ruined the mechanic all together. People will heal through damage instead of rolling.
This is just a discussion to see what people think about the mechanic and if it needs a tweak.
Your OP actually asked "Should stamina builds be given roll dodge back?" Where did it go? How was it taken away?
The mechanic is not ruined. You dodge. You avoid every instantaneous single-target ability in the game.
What is ruined is that you can't perma dodge roll from Sejanus to Alessia. Sorry, don't ever want to go back to such idiocy.
I agree rolling that far should not be possible.. but i do think the current penalty is aweful.
This discussion may spark good ideas/compromises to the current penalty though.
Joy_Division wrote: »GreenSoup2HoT wrote: »Joy_Division wrote: »GreenSoup2HoT wrote: »@ToRelax
"Horribly biased. Doesnt have a clue about different build's."
Would you like to enlighten me?
Permarolling is an issue. However the current implentation to prevent this has ruined the mechanic all together. People will heal through damage instead of rolling.
This is just a discussion to see what people think about the mechanic and if it needs a tweak.
Your OP actually asked "Should stamina builds be given roll dodge back?" Where did it go? How was it taken away?
The mechanic is not ruined. You dodge. You avoid every instantaneous single-target ability in the game.
What is ruined is that you can't perma dodge roll from Sejanus to Alessia. Sorry, don't ever want to go back to such idiocy.
I agree rolling that far should not be possible.. but i do think the current penalty is aweful.
This discussion may spark good ideas/compromises to the current penalty though.
The good idea is to go back to pre 1.6 when it was sort of possible to open world without being a FOTM build that combines far too much damage avoidance with far too high damage dealing potential and find a more elegant and intelligent solution to motivate players to not hold block, rather than punitively punish them for doing so.
As other posters have pointed out, the problems are embedded in the current system we play under and affect other things aside from dodging.
Joy_Division wrote: »
Your OP actually asked "Should stamina builds be given roll dodge back?" Where did it go? How was it taken away?
The mechanic is not ruined. You dodge. You avoid every instantaneous single-target ability in the game.
What is ruined is that you can't perma dodge roll from Sejanus to Alessia. Sorry, don't ever want to go back to such idiocy.
Master_Kas wrote: »You kidding right roll roll roll roll roll roll roll yea nooooooo.
But hold block permanently (before the nerf that is) and shieldspam all day is okay?
FU naf xD
Topic: Maybe not completly remove it but reduce it a bit, and change the 0 stam regen while blocking to like 35-50% regen nerf when blocking?
Then people can roll, shield, heal, block all day everyday ! Everyone wins.
Master_Kas wrote: »You kidding right roll roll roll roll roll roll roll yea nooooooo.
But hold block permanently (before the nerf that is) and shieldspam all day is okay?
FU naf xD
Topic: Maybe not completly remove it but reduce it a bit, and change the 0 stam regen while blocking to like 35-50% regen nerf when blocking?
Then people can roll, shield, heal, block all day everyday ! Everyone wins.
Good point kas *** does need balancing id i could hold block all day id be happy with letting roller blades back in action but hey thats just me
Ghost-Shot wrote: »Joy_Division wrote: »GreenSoup2HoT wrote: »Joy_Division wrote: »GreenSoup2HoT wrote: »@ToRelax
"Horribly biased. Doesnt have a clue about different build's."
Would you like to enlighten me?
Permarolling is an issue. However the current implentation to prevent this has ruined the mechanic all together. People will heal through damage instead of rolling.
This is just a discussion to see what people think about the mechanic and if it needs a tweak.
Your OP actually asked "Should stamina builds be given roll dodge back?" Where did it go? How was it taken away?
The mechanic is not ruined. You dodge. You avoid every instantaneous single-target ability in the game.
What is ruined is that you can't perma dodge roll from Sejanus to Alessia. Sorry, don't ever want to go back to such idiocy.
I agree rolling that far should not be possible.. but i do think the current penalty is aweful.
This discussion may spark good ideas/compromises to the current penalty though.
The good idea is to go back to pre 1.6 when it was sort of possible to open world without being a FOTM build that combines far too much damage avoidance with far too high damage dealing potential and find a more elegant and intelligent solution to motivate players to not hold block, rather than punitively punish them for doing so.
As other posters have pointed out, the problems are embedded in the current system we play under and affect other things aside from dodging.
Its almost like 1.5 was a better game...
Master_Kas wrote: »You kidding right roll roll roll roll roll roll roll yea nooooooo.
But hold block permanently (before the nerf that is) and shieldspam all day is okay?
FU naf xD
Topic: Maybe not completly remove it but reduce it a bit, and change the 0 stam regen while blocking to like 35-50% regen nerf when blocking?
Then people can roll, shield, heal, block all day everyday ! Everyone wins.
GrimMauKin wrote: »I've never really got the complaints from PvPers that don't like people regularly roll dodging (or cloaking) and won't just stand there whilst they spam their favourite big hitter at them; not dying is the most important rule of battle. Mobility and evasion are a key part of combat and I've always wanted to play a agile character. Whilst you're rolling you're not causing damage and that seems a fair trade off.
For me the real problem is perma-blocking whilst attacking at the same time; but perhaps that's for another thread.
GreenSoup2HoT wrote: »Ghost-Shot wrote: »Joy_Division wrote: »GreenSoup2HoT wrote: »Joy_Division wrote: »GreenSoup2HoT wrote: »@ToRelax
"Horribly biased. Doesnt have a clue about different build's."
Would you like to enlighten me?
Permarolling is an issue. However the current implentation to prevent this has ruined the mechanic all together. People will heal through damage instead of rolling.
This is just a discussion to see what people think about the mechanic and if it needs a tweak.
Your OP actually asked "Should stamina builds be given roll dodge back?" Where did it go? How was it taken away?
The mechanic is not ruined. You dodge. You avoid every instantaneous single-target ability in the game.
What is ruined is that you can't perma dodge roll from Sejanus to Alessia. Sorry, don't ever want to go back to such idiocy.
I agree rolling that far should not be possible.. but i do think the current penalty is aweful.
This discussion may spark good ideas/compromises to the current penalty though.
The good idea is to go back to pre 1.6 when it was sort of possible to open world without being a FOTM build that combines far too much damage avoidance with far too high damage dealing potential and find a more elegant and intelligent solution to motivate players to not hold block, rather than punitively punish them for doing so.
As other posters have pointed out, the problems are embedded in the current system we play under and affect other things aside from dodging.
Its almost like 1.5 was a better game...
I started in 1.6 (console pleb). I wish i got to experienced all the sass back before 1.6.