Callous2208 wrote: »Hmm, if what you say is true then the only logical course of action is to somehow nerf stamplars.
Callous2208 wrote: »Hmm, if what you say is true then the only logical course of action is to somehow nerf stamplars.
SemiD4rkness wrote: »If it was true (which it isn't) let them be OP for at least a year just like stamblades and magicka sorcerers have been. Im gonna turn my templar to magicka and im gonna come and tell you all how balanced this game is and you just think templars are stronger cause we are better than you and you should all L2P. You'll see how it feels.

Dagoth_Rac wrote: »Callous2208 wrote: »Hmm, if what you say is true then the only logical course of action is to somehow nerf stamplars.
Phase 1: Collect underpants.
Phase 2: ????
Phase 3: Nerf Stamplars
Phase 4: Profit
Yea but magicka templars are like the definition of glass cannons with that approach. They will be easier to CC and burst if they stack everything into magicka and SP for dps. They have no pro-active defensive measures to prevent being instagibbed too.
Still though, this is pretty much exactly what I feared from this update. None of us wanted more dps we wanted more defensive utility for Magic and Stamina Templar and instead they gave us a damage boost which I fear will be nerfed shortly.
Strider_Roshin wrote: »
charley222 wrote: »let just say this topic title make me laugh
op i`m your friend be ready again the fan club , yea is very sad how this game is balance /facepalm thank you peace
Strider_Roshin wrote: »Nope not a troll post. Here allow me to break it down for you. Jabs, and Radiant Destruction can double dip from the Champion system allowing you to increase the damage of your main attack abilities by around 44%, your rune not only gives you major defense buffs, but gives you minor protection (+8% damage mitigation) and increased healing (which the magicka templar still has the strongest heals in the game). Now with this in mind, your main DPS attacks are also channeling abilities, meaning with the Light of Cyrodiil item set will give you an additional 25% damage mitigation as long as you're attacking, and this set also gives you spell damage, max magicka, and max magicka again, so you won't be lacking in damage either.
Do you hear this Templars? You get to dish out an unbelievable amount of damage while being un-killable, and you're still complaining why?
I hope everyone and their mother uses this build because it's stupid OP and needs to be exploited in order to get fixed. You're welcome.