I'm laughing because first he's complaining that the combat is too easy, then he's saying he spends his time doing other things besides combat, then he says he completely skips content... it just sounds to me like the OP is here only to troll.
[
That is why I keep coming back to these forums and arguing with people until my fingers are raw from typing, lol... hoping that the devs will somehow miraculously hear my suggestion for an optional player nerf and save the game for me.
Then I would gladly give them my money and probably sink hundreds more hours into this game.
dimensional wrote: »[
That is why I keep coming back to these forums and arguing with people until my fingers are raw from typing, lol... hoping that the devs will somehow miraculously hear my suggestion for an optional player nerf and save the game for me.
Then I would gladly give them my money and probably sink hundreds more hours into this game.
They won't, so you should just do us all a solid and leave.
dimensional wrote: »This forum needs less people who don't actually play and just complain about everything, tbh.
Also, leave the forum if not having a difficulty slider bothers you too much.
Khaos_Bane wrote: »dimensional wrote: »This forum needs less people who don't actually play and just complain about everything, tbh.
Also, leave the forum if not having a difficulty slider bothers you too much.
It's actually a great place to discuss the idea. ZoS actually reads the forum, and they also listen to customer input as well.
dimensional wrote: »This forum needs less people who don't actually play and just complain about everything, tbh.
Also, leave the forum if not having a difficulty slider bothers you too much.
dimensional wrote: »This forum needs less people who don't actually play and just complain about everything, tbh.
Also, leave the forum if not having a difficulty slider bothers you too much.
Are those of us who DO actually play and still like to complain welcome?
dimensional wrote: »Khaos_Bane wrote: »dimensional wrote: »This forum needs less people who don't actually play and just complain about everything, tbh.
Also, leave the forum if not having a difficulty slider bothers you too much.
It's actually a great place to discuss the idea. ZoS actually reads the forum, and they also listen to customer input as well.
Which is why we have bugs from 6+ months ago that don't get fixed despite constant "feedback" from players, and polls that show 80% of the community don't want a certain change (AoE caps) yet they implement them anyway. This is a great place, they really listen to customer input here.
Khaos_Bane wrote: »dimensional wrote: »Khaos_Bane wrote: »dimensional wrote: »This forum needs less people who don't actually play and just complain about everything, tbh.
Also, leave the forum if not having a difficulty slider bothers you too much.
It's actually a great place to discuss the idea. ZoS actually reads the forum, and they also listen to customer input as well.
Which is why we have bugs from 6+ months ago that don't get fixed despite constant "feedback" from players, and polls that show 80% of the community don't want a certain change (AoE caps) yet they implement them anyway. This is a great place, they really listen to customer input here.
Yes, they actually do listen. Of course they don't do everything, but who are you to judge what other people want/suggest.
Alphashado wrote: »I've already expressed my opinion on how silly it is to judge the overall difficulty of a game while intentionally dwelling in easy content while refusing to progress into more difficult content.
So I won't expound further on that topic.
However, there is one important flawed aspect to the concept of a difficulty slider in a persistent, open-world MMO, and that is this:
Any type of dynamic or group related activity such as world bosses, Dolmen, public dungeons etc would/could have outcomes directly related to your slider/debuff. Each of these events are designed to be enjoyed by multiple players at the same time. (Hense MMO) Therefore, any debuff willingly placed on any player partaking in these events would directly effect every player participating in these events whether they like it or not. The notion that a debuff would only effect you is flawed due to the fact that your debuff would/could cause each of these events to fail or take longer. A single player using a debuff would essentially nerf every other person involved in any sort of dynamic event.
Now if there were some sort of way to deactivate such a debuff or difficulty slider the instant you hit/healed/took damage from any creature involved in these events... then it would be truly harmless and would effect nobody other than yourself. But such an expenditure of developmental resources would be unwise considering more important issues such as class balance and bugs/performance. Especially considering there is plenty of challenging content (some extremely challenging) already in the game if you simply invest the small effort required to find it.
Not sure if this has been covered or not. Sorry if it has. But if you haven't earned any CP, the CP icon doesn't appear in the top bar while in the inventory, skills, etc. The proof is right there in the video...
dimensional wrote: »Khaos_Bane wrote: »dimensional wrote: »Khaos_Bane wrote: »dimensional wrote: »This forum needs less people who don't actually play and just complain about everything, tbh.
Also, leave the forum if not having a difficulty slider bothers you too much.
It's actually a great place to discuss the idea. ZoS actually reads the forum, and they also listen to customer input as well.
Which is why we have bugs from 6+ months ago that don't get fixed despite constant "feedback" from players, and polls that show 80% of the community don't want a certain change (AoE caps) yet they implement them anyway. This is a great place, they really listen to customer input here.
Yes, they actually do listen. Of course they don't do everything, but who are you to judge what other people want/suggest.
If I listed all of the things in this game that were broken that have been repeatedly posted here over the past year that have not even been acknowledged, I'd have to spend the rest of the day making the post. So yeah, they "listen". Who are you to judge what other people judge? If you're so self-righteous that other people's opinions are sacrosanct, then surely my opinion of an opinion is just as valid.
Do any MMO's have difficulty sliders?
I mean, it seems like it would be a royal pain to implement, given that there may be, at any given time, people around you with different difficulty settings, fighting the same monsters.
No, it would not be difficult.
If a monster attacked a normal player, he would deal normal damage.
If the same monster turned around and attacked me, he would deal that same damage with a multiplier of 2, because I have a nerf on me.
It's literally easy enough for an intern to implement in 20 minutes.
I'm going to go ahead and assume (until proven otherwise, of course) that you have no experience in programming. I also have no programming experience, but bear with me here.
Given that in any given zone, I am positive that all monsters have damage numbers preset to their levels, with preset damage indicators, preset numbers etc - how exactly would they split that if it was showing as multiple difficulties? You don't think that would be a much harder thing to implement, with the code and numbers etc? You don't think there's variables to break a lot of things?
You take the number, then you multiply it by 2.
Like this, watch:
5 x 2 = 10.
See? And I'm not even a programmer.
YAY SCIENCE!
Dude, that is fine. No need to be a petulant little boy.
I know how to do maths.
And that would certainly work. In single player games.
You did not actually answer my questions.
Yes, yes I did. It would be incredibly easy to implement. You take the damage output of a monster, and then you attach a multiplier to it.
For "normal" players, the multiplier is 1. Your equation is (whatever the math is to calculate the damage) x 1.
for "hard mode" players, it is 2. Your equation is (whatever the math is to calculate damage) x1.5
Very hard - x2
Hardcore - x3.
It is very, very, very easy, so you'll excuse my "petulance". I'm just getting impatient explaining very simple things to people who, for whatever reason, want to bring their naysaying into the forums.
See above.
The best way to implement a hard mode would be for it to be a different shard of the server that is a preset whenever you log into the game.
I get how multipliers work, FYI
It would just give a lot of variables for things to break, with different numbers (which would of course be different bits of code) colliding.
They already have enough trouble at times from the servers (as explained in ESO Live with Cyrodiil) with large amounts of code and information to the server causing lag. This would be a possible variable of something that could ostensibly cause more lag and backup.
Taking a number and multiplying it by 2 or 3 isn't going to cause "lag". It takes even a 20 year old computer a fraction of a millisecond to accomplish.
Also, you used the word "ostensibly" wrong.
Khaos_Bane wrote: »dimensional wrote: »Khaos_Bane wrote: »dimensional wrote: »Khaos_Bane wrote: »dimensional wrote: »This forum needs less people who don't actually play and just complain about everything, tbh.
Also, leave the forum if not having a difficulty slider bothers you too much.
It's actually a great place to discuss the idea. ZoS actually reads the forum, and they also listen to customer input as well.
Which is why we have bugs from 6+ months ago that don't get fixed despite constant "feedback" from players, and polls that show 80% of the community don't want a certain change (AoE caps) yet they implement them anyway. This is a great place, they really listen to customer input here.
Yes, they actually do listen. Of course they don't do everything, but who are you to judge what other people want/suggest.
If I listed all of the things in this game that were broken that have been repeatedly posted here over the past year that have not even been acknowledged, I'd have to spend the rest of the day making the post. So yeah, they "listen". Who are you to judge what other people judge? If you're so self-righteous that other people's opinions are sacrosanct, then surely my opinion of an opinion is just as valid.
You were basically whining and telling people to stop whining though. You were essentially telling people to stop complaining or leave the forum if they don't like it. Follow your own advice perhaps?
Slayer9292_ESO wrote: »Do any MMO's have difficulty sliders?
I mean, it seems like it would be a royal pain to implement, given that there may be, at any given time, people around you with different difficulty settings, fighting the same monsters.
No, it would not be difficult.
If a monster attacked a normal player, he would deal normal damage.
If the same monster turned around and attacked me, he would deal that same damage with a multiplier of 2, because I have a nerf on me.
It's literally easy enough for an intern to implement in 20 minutes.
I'm going to go ahead and assume (until proven otherwise, of course) that you have no experience in programming. I also have no programming experience, but bear with me here.
Given that in any given zone, I am positive that all monsters have damage numbers preset to their levels, with preset damage indicators, preset numbers etc - how exactly would they split that if it was showing as multiple difficulties? You don't think that would be a much harder thing to implement, with the code and numbers etc? You don't think there's variables to break a lot of things?
You take the number, then you multiply it by 2.
Like this, watch:
5 x 2 = 10.
See? And I'm not even a programmer.
YAY SCIENCE!
Dude, that is fine. No need to be a petulant little boy.
I know how to do maths.
And that would certainly work. In single player games.
You did not actually answer my questions.
Yes, yes I did. It would be incredibly easy to implement. You take the damage output of a monster, and then you attach a multiplier to it.
For "normal" players, the multiplier is 1. Your equation is (whatever the math is to calculate the damage) x 1.
for "hard mode" players, it is 2. Your equation is (whatever the math is to calculate damage) x1.5
Very hard - x2
Hardcore - x3.
It is very, very, very easy, so you'll excuse my "petulance". I'm just getting impatient explaining very simple things to people who, for whatever reason, want to bring their naysaying into the forums.
See above.
The best way to implement a hard mode would be for it to be a different shard of the server that is a preset whenever you log into the game.
I get how multipliers work, FYI
It would just give a lot of variables for things to break, with different numbers (which would of course be different bits of code) colliding.
They already have enough trouble at times from the servers (as explained in ESO Live with Cyrodiil) with large amounts of code and information to the server causing lag. This would be a possible variable of something that could ostensibly cause more lag and backup.
Taking a number and multiplying it by 2 or 3 isn't going to cause "lag". It takes even a 20 year old computer a fraction of a millisecond to accomplish.
Also, you used the word "ostensibly" wrong.
Actually 1 multiply is about 1 cycle on most PCs. However, when you have 100,000 players, then it's 100,000 cycles, times every single attack/ability. It adds up.
Also, I want to thank you for some laughs today. I always love when people who have never programmed a single line of code go on about how easy something is to implement.
Any change to any bit of code, even a single line can cause major issues with software.
Just curious, are you able to wear no clothing on your level 47 and one shot creatures that are level 47?
@DahveedNot sure if this has been covered or not. Sorry if it has. But if you haven't earned any CP, the CP icon doesn't appear in the top bar while in the inventory, skills, etc. The proof is right there in the video...
Yeah it's there for people who want to see it.
I'm still waiting for that jkemmery guy to finally admit he's wrong, and apologize for his infantile accusations. I'm not holding my breath, for obvious reasons.
dimensional wrote: »Khaos_Bane wrote: »dimensional wrote: »Khaos_Bane wrote: »dimensional wrote: »Khaos_Bane wrote: »dimensional wrote: »This forum needs less people who don't actually play and just complain about everything, tbh.
Also, leave the forum if not having a difficulty slider bothers you too much.
It's actually a great place to discuss the idea. ZoS actually reads the forum, and they also listen to customer input as well.
Which is why we have bugs from 6+ months ago that don't get fixed despite constant "feedback" from players, and polls that show 80% of the community don't want a certain change (AoE caps) yet they implement them anyway. This is a great place, they really listen to customer input here.
Yes, they actually do listen. Of course they don't do everything, but who are you to judge what other people want/suggest.
If I listed all of the things in this game that were broken that have been repeatedly posted here over the past year that have not even been acknowledged, I'd have to spend the rest of the day making the post. So yeah, they "listen". Who are you to judge what other people judge? If you're so self-righteous that other people's opinions are sacrosanct, then surely my opinion of an opinion is just as valid.
You were basically whining and telling people to stop whining though. You were essentially telling people to stop complaining or leave the forum if they don't like it. Follow your own advice perhaps?
I'm not whining, I'm saying it's a fruitless endeavor as evidence of ZOS excellent "listening" skills you hold in such high esteem. I stand by what I said, this place needs less people who don't play the game that just sit here and complain about stuff. At least be actively playing. It's like if I went to some random game that I don't like and just started bitching about everything and then told people "oh I don't even play lol". It's lame.
And are you whining about my "whining"? ARE YOU?!
dimensional wrote: »Khaos_Bane wrote: »dimensional wrote: »Khaos_Bane wrote: »dimensional wrote: »Khaos_Bane wrote: »dimensional wrote: »This forum needs less people who don't actually play and just complain about everything, tbh.
Also, leave the forum if not having a difficulty slider bothers you too much.
It's actually a great place to discuss the idea. ZoS actually reads the forum, and they also listen to customer input as well.
Which is why we have bugs from 6+ months ago that don't get fixed despite constant "feedback" from players, and polls that show 80% of the community don't want a certain change (AoE caps) yet they implement them anyway. This is a great place, they really listen to customer input here.
Yes, they actually do listen. Of course they don't do everything, but who are you to judge what other people want/suggest.
If I listed all of the things in this game that were broken that have been repeatedly posted here over the past year that have not even been acknowledged, I'd have to spend the rest of the day making the post. So yeah, they "listen". Who are you to judge what other people judge? If you're so self-righteous that other people's opinions are sacrosanct, then surely my opinion of an opinion is just as valid.
You were basically whining and telling people to stop whining though. You were essentially telling people to stop complaining or leave the forum if they don't like it. Follow your own advice perhaps?
I'm not whining, I'm saying it's a fruitless endeavor as evidence of ZOS excellent "listening" skills you hold in such high esteem. I stand by what I said, this place needs less people who don't play the game that just sit here and complain about stuff. At least be actively playing. It's like if I went to some random game that I don't like and just started bitching about everything and then told people "oh I don't even play lol". It's lame.
And are you whining about my "whining"? ARE YOU?!
I'm not.
I really gave the game a chance, but have since stopped playing.
I was hoping I'd be able to roll *at least* 3 different characters (one for each faction, to play through each ones storylines with a different character), but I am face with boredom of soul-crushing proportions when I try to play the low level quests...
@DahveedNot sure if this has been covered or not. Sorry if it has. But if you haven't earned any CP, the CP icon doesn't appear in the top bar while in the inventory, skills, etc. The proof is right there in the video...
Yeah it's there for people who want to see it.
I'm still waiting for that jkemmery guy to finally admit he's wrong, and apologize for his infantile accusations. I'm not holding my breath, for obvious reasons.
I'm not going to apologize. The fact that you can go around one shotting mobs on video doesn't mean the game is easy. I tried to do it with a low level character and couldn't. Your explanations of how you did are inadequate. However it is that you managed to pull off that feat, it isn't something that is replicate-able by others. The fact that you are so concerned about my opinion gives all the more credence to the fact that you were NOT in fact playing in the manner you describe, but have done something to make it seem easy. And I don't care any more. I'm not offering an apology, so please quit bringing me back in to the subject.
You're assuming that 100,000 players are on the screen at the same time, which is just impossible. My computer doesn't have to process every single player's calculations on the server simultaneously.
I probably couldn't outright 1-shot things on my level 47 while naked, but my opening charge ability often comes close, and my Ultimate ability just absolutely massacres everything. Also, I simply do not take damage.
If you scroll up in the comment section you can find someone else who posted his own video... I can't remember exact levels, class etc. but it's basically almost 10 minutes straight of the guy just standing there allowing himself to be attacked by a lion, taking almost no damage. I think every 2 minutes or something he presses a button. It's pretty comical.
And finally, yes, I think with the marvelous technology we have in 2016, taking a number and multiplying it by 2 isn't too much to ask of our CPUs.