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Game sorely needs a difficulty slider, it's just too damn boring to quest.

  • Shunravi
    Shunravi
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    Dahveed wrote: »
    Is this normal behavior on these forums? You don't agree with someone so they are automatically a "troll"?

    Yes.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • ADarklore
    ADarklore
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    I'm laughing because first he's complaining that the combat is too easy, then he's saying he spends his time doing other things besides combat, then he says he completely skips content... it just sounds to me like the OP is here only to troll.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Shunravi
    Shunravi
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    ADarklore wrote: »
    I'm laughing because first he's complaining that the combat is too easy, then he's saying he spends his time doing other things besides combat, then he says he completely skips content... it just sounds to me like the OP is here only to troll.

    He skipps content and then outright leaves the game because he hates that he did so. It's the only way to make the combat bearable. What's to hard to understand about that?
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • yttoks
    yttoks
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    Dahveed wrote: »

    You'd know that your comment is completely ignorant if you did.

    A level 7 character cannot have champion points.


    Wow. I agree with your initial idea, but those two sentences are just awkward together.
  • Shunravi
    Shunravi
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    yttoks wrote: »
    Dahveed wrote: »

    You'd know that your comment is completely ignorant if you did.

    A level 7 character cannot have champion points.


    Wow. I agree with your initial idea, but those two sentences are just awkward together.

    (We have since explained how the sytem works, but yes kinda cringy.)
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • IV1IVJA
    IV1IVJA
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    Not sure if this has been covered or not. Sorry if it has. But if you haven't earned any CP, the CP icon doesn't appear in the top bar while in the inventory, skills, etc. The proof is right there in the video...
  • Alphashado
    Alphashado
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    I've already expressed my opinion on how silly it is to judge the overall difficulty of a game while intentionally dwelling in easy content while refusing to progress into more difficult content.

    So I won't expound further on that topic.

    However, there is one important flawed aspect to the concept of a difficulty slider in a persistent, open-world MMO, and that is this:

    Any type of dynamic or group related activity such as world bosses, Dolmen, public dungeons etc would/could have outcomes directly related to your slider/debuff. Each of these events are designed to be enjoyed by multiple players at the same time. (Hense MMO) Therefore, any debuff willingly placed on any player partaking in these events would directly effect every player participating in these events whether they like it or not. The notion that a debuff would only effect you is flawed due to the fact that your debuff would/could cause each of these events to fail or take longer. A single player using a debuff would essentially nerf every other person involved in any sort of dynamic event.

    Now if there were some sort of way to deactivate such a debuff or difficulty slider the instant you hit/healed/took damage from any creature involved in these events... then it would be truly harmless and would effect nobody other than yourself. But such an expenditure of developmental resources would be unwise considering more important issues such as class balance and bugs/performance. Especially considering there is plenty of challenging content (some extremely challenging) already in the game if you simply invest the small effort required to find it.
    Edited by Alphashado on March 10, 2016 2:55PM
  • spoqster
    spoqster
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    I really can't express how silly this thread has become. Clearly the game is easy for some and not for others. I think everyone can agree to that.

    Furthermore, it is clear that everyone would benefit from a difficulty slider (if possible to implement), as that would guarantee the best possible individual gaming experience.

    I believe the only way forward is to discuss HOW a difficulty slider could be implemented.
  • dimensional
    dimensional
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    Dahveed wrote: »
    [
    That is why I keep coming back to these forums and arguing with people until my fingers are raw from typing, lol... hoping that the devs will somehow miraculously hear my suggestion for an optional player nerf and save the game for me.

    Then I would gladly give them my money and probably sink hundreds more hours into this game.

    They won't, so you should just do us all a solid and leave.
  • Dahveed
    Dahveed
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    Dahveed wrote: »
    [
    That is why I keep coming back to these forums and arguing with people until my fingers are raw from typing, lol... hoping that the devs will somehow miraculously hear my suggestion for an optional player nerf and save the game for me.

    Then I would gladly give them my money and probably sink hundreds more hours into this game.

    They won't, so you should just do us all a solid and leave.

    "Do us a solid"? What are you even talking about?

    Don't read the thread if it bothers you that much.
  • dimensional
    dimensional
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    This forum needs less people who don't actually play and just complain about everything, tbh.

    Also, leave the forum if not having a difficulty slider bothers you too much.
    Edited by dimensional on March 10, 2016 5:23PM
  • Khaos_Bane
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    This forum needs less people who don't actually play and just complain about everything, tbh.

    Also, leave the forum if not having a difficulty slider bothers you too much.

    It's actually a great place to discuss the idea. ZoS actually reads the forum, and they also listen to customer input as well.

  • dimensional
    dimensional
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    Khaos_Bane wrote: »
    This forum needs less people who don't actually play and just complain about everything, tbh.

    Also, leave the forum if not having a difficulty slider bothers you too much.

    It's actually a great place to discuss the idea. ZoS actually reads the forum, and they also listen to customer input as well.

    Which is why we have bugs from 6+ months ago that don't get fixed despite constant "feedback" from players, and polls that show 80% of the community don't want a certain change (AoE caps) yet they implement them anyway. This is a great place, they really listen to customer input here.
  • DenMoria
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    This forum needs less people who don't actually play and just complain about everything, tbh.

    Also, leave the forum if not having a difficulty slider bothers you too much.

    Are those of us who DO actually play and still like to complain welcome?
  • dimensional
    dimensional
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    DenMoria wrote: »
    This forum needs less people who don't actually play and just complain about everything, tbh.

    Also, leave the forum if not having a difficulty slider bothers you too much.

    Are those of us who DO actually play and still like to complain welcome?

    Yes, of course!
  • Khaos_Bane
    Khaos_Bane
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    Khaos_Bane wrote: »
    This forum needs less people who don't actually play and just complain about everything, tbh.

    Also, leave the forum if not having a difficulty slider bothers you too much.

    It's actually a great place to discuss the idea. ZoS actually reads the forum, and they also listen to customer input as well.

    Which is why we have bugs from 6+ months ago that don't get fixed despite constant "feedback" from players, and polls that show 80% of the community don't want a certain change (AoE caps) yet they implement them anyway. This is a great place, they really listen to customer input here.

    Yes, they actually do listen. Of course they don't do everything, but who are you to judge what other people want/suggest.

  • dimensional
    dimensional
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    Khaos_Bane wrote: »
    Khaos_Bane wrote: »
    This forum needs less people who don't actually play and just complain about everything, tbh.

    Also, leave the forum if not having a difficulty slider bothers you too much.

    It's actually a great place to discuss the idea. ZoS actually reads the forum, and they also listen to customer input as well.

    Which is why we have bugs from 6+ months ago that don't get fixed despite constant "feedback" from players, and polls that show 80% of the community don't want a certain change (AoE caps) yet they implement them anyway. This is a great place, they really listen to customer input here.

    Yes, they actually do listen. Of course they don't do everything, but who are you to judge what other people want/suggest.

    If I listed all of the things in this game that were broken that have been repeatedly posted here over the past year that have not even been acknowledged, I'd have to spend the rest of the day making the post. So yeah, they "listen". Who are you to judge what other people judge? If you're so self-righteous that other people's opinions are sacrosanct, then surely my opinion of an opinion is just as valid.
  • Dahveed
    Dahveed
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    Alphashado wrote: »
    I've already expressed my opinion on how silly it is to judge the overall difficulty of a game while intentionally dwelling in easy content while refusing to progress into more difficult content.

    So I won't expound further on that topic.

    However, there is one important flawed aspect to the concept of a difficulty slider in a persistent, open-world MMO, and that is this:

    Any type of dynamic or group related activity such as world bosses, Dolmen, public dungeons etc would/could have outcomes directly related to your slider/debuff. Each of these events are designed to be enjoyed by multiple players at the same time. (Hense MMO) Therefore, any debuff willingly placed on any player partaking in these events would directly effect every player participating in these events whether they like it or not. The notion that a debuff would only effect you is flawed due to the fact that your debuff would/could cause each of these events to fail or take longer. A single player using a debuff would essentially nerf every other person involved in any sort of dynamic event.

    Now if there were some sort of way to deactivate such a debuff or difficulty slider the instant you hit/healed/took damage from any creature involved in these events... then it would be truly harmless and would effect nobody other than yourself. But such an expenditure of developmental resources would be unwise considering more important issues such as class balance and bugs/performance. Especially considering there is plenty of challenging content (some extremely challenging) already in the game if you simply invest the small effort required to find it.

    I understand your points, but these open world dynamic events are so sparse and so underwhelming (and repetitive) as to be almost totally insignificant regarding character progression and balance.

    So let's say that, normally, I'd arrive at a Dolmen to participate in breaking the chains by defeating the enemies. Upon my arrival, more creatures spawn and/or those creatures get stronger. (I believe this is how it works?) This compensates for the fact that they have an additional player.

    Now if said additional player arrives with a debuff (i.e. he's an expert player who really knows what he's doing, finds the content too easily, and self-applied this debuff), you are saying this would negatively affect other players.

    I get the argument... except that it doesn't really work when you truly think about it. Because this additional player already knows what he is doing. He is an expert deliberately seeking more challenge, and thus will still significantly contribute to victory - he will know how to use his abilities, cooldowns, dodge, min/max resources etc.

    I understand you'd be afraid that some buffoonish noob with a debuff comes in, doesn't help at all and furthermore makes things more difficult for others... just ends up being a burden, disrupting balance and thus making the game unfair. But this simply isn't the case. A player with a debuff is almost by default a player who knows exactly what he is doing and how to contribute.

    And, finally, I just want to add that these group events are such a sad joke to witness in terms of "difficulty" that it is almost not even worth mentioning the word "balance" when referring to them. The only problem I've EVER had when participating in the closing of a dolmen gate is not being able to attack the creatures before they die, because other players kill them too quickly. They are a complete joke, so you'll pardon me for not taking words like "balance" too seriously when talking about them.

    However I do appreciate the thought you've put into your post. It's an interesting point, but I don't think it's nearly as important as you would think.... and, as I've said in a different reply somewhere in this thread:

    Part of the reason why MMOs have become so stale is that the devs are too worried about coddling players with perfect, smooth balance (i.e. easy gameplay), and are thus unable to provide spontaneous, interesting, dangerous and unpredictable open worlds. Nobody has the balls to implement something like this because they worry, worry, worry about everything.

    This translates into stale, repetitive, easy gameplay in the vast majority of the open world, and the MMO just looks like yet another boring copy/paste of every generic fetch quest MMO on the market. Which is precisely why people like myself cannot bring themselves to play them.
  • Dahveed
    Dahveed
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    IV1IVJA wrote: »
    Not sure if this has been covered or not. Sorry if it has. But if you haven't earned any CP, the CP icon doesn't appear in the top bar while in the inventory, skills, etc. The proof is right there in the video...

    Yeah it's there for people who want to see it.

    I'm still waiting for that jkemmery guy to finally admit he's wrong, and apologize for his infantile accusations. I'm not holding my breath, for obvious reasons.
  • Khaos_Bane
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    Khaos_Bane wrote: »
    Khaos_Bane wrote: »
    This forum needs less people who don't actually play and just complain about everything, tbh.

    Also, leave the forum if not having a difficulty slider bothers you too much.

    It's actually a great place to discuss the idea. ZoS actually reads the forum, and they also listen to customer input as well.

    Which is why we have bugs from 6+ months ago that don't get fixed despite constant "feedback" from players, and polls that show 80% of the community don't want a certain change (AoE caps) yet they implement them anyway. This is a great place, they really listen to customer input here.

    Yes, they actually do listen. Of course they don't do everything, but who are you to judge what other people want/suggest.

    If I listed all of the things in this game that were broken that have been repeatedly posted here over the past year that have not even been acknowledged, I'd have to spend the rest of the day making the post. So yeah, they "listen". Who are you to judge what other people judge? If you're so self-righteous that other people's opinions are sacrosanct, then surely my opinion of an opinion is just as valid.

    You were basically whining and telling people to stop whining though. You were essentially telling people to stop complaining or leave the forum if they don't like it. Follow your own advice perhaps?

  • Soleya
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    Dahveed wrote: »
    JD2013 wrote: »
    Dahveed wrote: »
    JD2013 wrote: »
    Dahveed wrote: »
    JD2013 wrote: »
    Dahveed wrote: »
    JD2013 wrote: »
    Do any MMO's have difficulty sliders?

    I mean, it seems like it would be a royal pain to implement, given that there may be, at any given time, people around you with different difficulty settings, fighting the same monsters.

    No, it would not be difficult.

    If a monster attacked a normal player, he would deal normal damage.

    If the same monster turned around and attacked me, he would deal that same damage with a multiplier of 2, because I have a nerf on me.

    It's literally easy enough for an intern to implement in 20 minutes.

    I'm going to go ahead and assume (until proven otherwise, of course) that you have no experience in programming. I also have no programming experience, but bear with me here.

    Given that in any given zone, I am positive that all monsters have damage numbers preset to their levels, with preset damage indicators, preset numbers etc - how exactly would they split that if it was showing as multiple difficulties? You don't think that would be a much harder thing to implement, with the code and numbers etc? You don't think there's variables to break a lot of things?

    You take the number, then you multiply it by 2.

    Like this, watch:

    5 x 2 = 10.

    See? And I'm not even a programmer.

    YAY SCIENCE!

    Dude, that is fine. No need to be a petulant little boy.

    I know how to do maths.

    And that would certainly work. In single player games.

    You did not actually answer my questions.

    Yes, yes I did. It would be incredibly easy to implement. You take the damage output of a monster, and then you attach a multiplier to it.

    For "normal" players, the multiplier is 1. Your equation is (whatever the math is to calculate the damage) x 1.
    for "hard mode" players, it is 2. Your equation is (whatever the math is to calculate damage) x1.5
    Very hard - x2
    Hardcore - x3.

    It is very, very, very easy, so you'll excuse my "petulance". I'm just getting impatient explaining very simple things to people who, for whatever reason, want to bring their naysaying into the forums.

    See above.

    The best way to implement a hard mode would be for it to be a different shard of the server that is a preset whenever you log into the game.

    I get how multipliers work, FYI :wink:

    It would just give a lot of variables for things to break, with different numbers (which would of course be different bits of code) colliding.

    They already have enough trouble at times from the servers (as explained in ESO Live with Cyrodiil) with large amounts of code and information to the server causing lag. This would be a possible variable of something that could ostensibly cause more lag and backup.

    Taking a number and multiplying it by 2 or 3 isn't going to cause "lag". It takes even a 20 year old computer a fraction of a millisecond to accomplish.

    Also, you used the word "ostensibly" wrong.

    Actually 1 multiply is about 1 cycle on most PCs. However, when you have 100,000 players, then it's 100,000 cycles, times every single attack/ability. It adds up.

    Also, I want to thank you for some laughs today. I always love when people who have never programmed a single line of code go on about how easy something is to implement.

    Any change to any bit of code, even a single line can cause major issues with software.

    Just curious, are you able to wear no clothing on your level 47 and one shot creatures that are level 47?
    Edited by Soleya on March 10, 2016 5:48PM
  • dimensional
    dimensional
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    Khaos_Bane wrote: »
    Khaos_Bane wrote: »
    Khaos_Bane wrote: »
    This forum needs less people who don't actually play and just complain about everything, tbh.

    Also, leave the forum if not having a difficulty slider bothers you too much.

    It's actually a great place to discuss the idea. ZoS actually reads the forum, and they also listen to customer input as well.

    Which is why we have bugs from 6+ months ago that don't get fixed despite constant "feedback" from players, and polls that show 80% of the community don't want a certain change (AoE caps) yet they implement them anyway. This is a great place, they really listen to customer input here.

    Yes, they actually do listen. Of course they don't do everything, but who are you to judge what other people want/suggest.

    If I listed all of the things in this game that were broken that have been repeatedly posted here over the past year that have not even been acknowledged, I'd have to spend the rest of the day making the post. So yeah, they "listen". Who are you to judge what other people judge? If you're so self-righteous that other people's opinions are sacrosanct, then surely my opinion of an opinion is just as valid.

    You were basically whining and telling people to stop whining though. You were essentially telling people to stop complaining or leave the forum if they don't like it. Follow your own advice perhaps?

    I'm not whining, I'm saying it's a fruitless endeavor as evidence of ZOS excellent "listening" skills you hold in such high esteem. I stand by what I said, this place needs less people who don't play the game that just sit here and complain about stuff. At least be actively playing. It's like if I went to some random game that I don't like and just started bitching about everything and then told people "oh I don't even play lol". It's lame.

    And are you whining about my "whining"? ARE YOU?!
    Edited by dimensional on March 10, 2016 5:52PM
  • Dahveed
    Dahveed
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    Dahveed wrote: »
    JD2013 wrote: »
    Dahveed wrote: »
    JD2013 wrote: »
    Dahveed wrote: »
    JD2013 wrote: »
    Dahveed wrote: »
    JD2013 wrote: »
    Do any MMO's have difficulty sliders?

    I mean, it seems like it would be a royal pain to implement, given that there may be, at any given time, people around you with different difficulty settings, fighting the same monsters.

    No, it would not be difficult.

    If a monster attacked a normal player, he would deal normal damage.

    If the same monster turned around and attacked me, he would deal that same damage with a multiplier of 2, because I have a nerf on me.

    It's literally easy enough for an intern to implement in 20 minutes.

    I'm going to go ahead and assume (until proven otherwise, of course) that you have no experience in programming. I also have no programming experience, but bear with me here.

    Given that in any given zone, I am positive that all monsters have damage numbers preset to their levels, with preset damage indicators, preset numbers etc - how exactly would they split that if it was showing as multiple difficulties? You don't think that would be a much harder thing to implement, with the code and numbers etc? You don't think there's variables to break a lot of things?

    You take the number, then you multiply it by 2.

    Like this, watch:

    5 x 2 = 10.

    See? And I'm not even a programmer.

    YAY SCIENCE!

    Dude, that is fine. No need to be a petulant little boy.

    I know how to do maths.

    And that would certainly work. In single player games.

    You did not actually answer my questions.

    Yes, yes I did. It would be incredibly easy to implement. You take the damage output of a monster, and then you attach a multiplier to it.

    For "normal" players, the multiplier is 1. Your equation is (whatever the math is to calculate the damage) x 1.
    for "hard mode" players, it is 2. Your equation is (whatever the math is to calculate damage) x1.5
    Very hard - x2
    Hardcore - x3.

    It is very, very, very easy, so you'll excuse my "petulance". I'm just getting impatient explaining very simple things to people who, for whatever reason, want to bring their naysaying into the forums.

    See above.

    The best way to implement a hard mode would be for it to be a different shard of the server that is a preset whenever you log into the game.

    I get how multipliers work, FYI :wink:

    It would just give a lot of variables for things to break, with different numbers (which would of course be different bits of code) colliding.

    They already have enough trouble at times from the servers (as explained in ESO Live with Cyrodiil) with large amounts of code and information to the server causing lag. This would be a possible variable of something that could ostensibly cause more lag and backup.

    Taking a number and multiplying it by 2 or 3 isn't going to cause "lag". It takes even a 20 year old computer a fraction of a millisecond to accomplish.

    Also, you used the word "ostensibly" wrong.

    Actually 1 multiply is about 1 cycle on most PCs. However, when you have 100,000 players, then it's 100,000 cycles, times every single attack/ability. It adds up.

    Also, I want to thank you for some laughs today. I always love when people who have never programmed a single line of code go on about how easy something is to implement.

    Any change to any bit of code, even a single line can cause major issues with software.

    Just curious, are you able to wear no clothing on your level 47 and one shot creatures that are level 47?

    You're assuming that 100,000 players are on the screen at the same time, which is just impossible. My computer doesn't have to process every single player's calculations on the server simultaneously.

    I probably couldn't outright 1-shot things on my level 47 while naked, but my opening charge ability often comes close, and my Ultimate ability just absolutely massacres everything. Also, I simply do not take damage.

    If you scroll up in the comment section you can find someone else who posted his own video... I can't remember exact levels, class etc. but it's basically almost 10 minutes straight of the guy just standing there allowing himself to be attacked by a lion, taking almost no damage. I think every 2 minutes or something he presses a button. It's pretty comical.

    And finally, yes, I think with the marvelous technology we have in 2016, taking a number and multiplying it by 2 isn't too much to ask of our CPUs.
  • jkemmery
    jkemmery
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    Dahveed wrote: »
    IV1IVJA wrote: »
    Not sure if this has been covered or not. Sorry if it has. But if you haven't earned any CP, the CP icon doesn't appear in the top bar while in the inventory, skills, etc. The proof is right there in the video...

    Yeah it's there for people who want to see it.

    I'm still waiting for that jkemmery guy to finally admit he's wrong, and apologize for his infantile accusations. I'm not holding my breath, for obvious reasons.
    @Dahveed
    I'm not going to apologize. The fact that you can go around one shotting mobs on video doesn't mean the game is easy. I tried to do it with a low level character and couldn't. Your explanations of how you did are inadequate. However it is that you managed to pull off that feat, it isn't something that is replicate-able by others. The fact that you are so concerned about my opinion gives all the more credence to the fact that you were NOT in fact playing in the manner you describe, but have done something to make it seem easy. And I don't care any more. I'm not offering an apology, so please quit bringing me back in to the subject.
    Edited by jkemmery on March 10, 2016 5:54PM
  • Khaos_Bane
    Khaos_Bane
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    Khaos_Bane wrote: »
    Khaos_Bane wrote: »
    Khaos_Bane wrote: »
    This forum needs less people who don't actually play and just complain about everything, tbh.

    Also, leave the forum if not having a difficulty slider bothers you too much.

    It's actually a great place to discuss the idea. ZoS actually reads the forum, and they also listen to customer input as well.

    Which is why we have bugs from 6+ months ago that don't get fixed despite constant "feedback" from players, and polls that show 80% of the community don't want a certain change (AoE caps) yet they implement them anyway. This is a great place, they really listen to customer input here.

    Yes, they actually do listen. Of course they don't do everything, but who are you to judge what other people want/suggest.

    If I listed all of the things in this game that were broken that have been repeatedly posted here over the past year that have not even been acknowledged, I'd have to spend the rest of the day making the post. So yeah, they "listen". Who are you to judge what other people judge? If you're so self-righteous that other people's opinions are sacrosanct, then surely my opinion of an opinion is just as valid.

    You were basically whining and telling people to stop whining though. You were essentially telling people to stop complaining or leave the forum if they don't like it. Follow your own advice perhaps?

    I'm not whining, I'm saying it's a fruitless endeavor as evidence of ZOS excellent "listening" skills you hold in such high esteem. I stand by what I said, this place needs less people who don't play the game that just sit here and complain about stuff. At least be actively playing. It's like if I went to some random game that I don't like and just started bitching about everything and then told people "oh I don't even play lol". It's lame.

    And are you whining about my "whining"? ARE YOU?!

    I personally agree, this game needs a difficulty slider of some kind, the game is far too easy right now IMO. So I'm not sure where you got the idea that people who made the suggestion never played the game.

  • Dahveed
    Dahveed
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    Khaos_Bane wrote: »
    Khaos_Bane wrote: »
    Khaos_Bane wrote: »
    This forum needs less people who don't actually play and just complain about everything, tbh.

    Also, leave the forum if not having a difficulty slider bothers you too much.

    It's actually a great place to discuss the idea. ZoS actually reads the forum, and they also listen to customer input as well.

    Which is why we have bugs from 6+ months ago that don't get fixed despite constant "feedback" from players, and polls that show 80% of the community don't want a certain change (AoE caps) yet they implement them anyway. This is a great place, they really listen to customer input here.

    Yes, they actually do listen. Of course they don't do everything, but who are you to judge what other people want/suggest.

    If I listed all of the things in this game that were broken that have been repeatedly posted here over the past year that have not even been acknowledged, I'd have to spend the rest of the day making the post. So yeah, they "listen". Who are you to judge what other people judge? If you're so self-righteous that other people's opinions are sacrosanct, then surely my opinion of an opinion is just as valid.

    You were basically whining and telling people to stop whining though. You were essentially telling people to stop complaining or leave the forum if they don't like it. Follow your own advice perhaps?

    I'm not whining, I'm saying it's a fruitless endeavor as evidence of ZOS excellent "listening" skills you hold in such high esteem. I stand by what I said, this place needs less people who don't play the game that just sit here and complain about stuff. At least be actively playing. It's like if I went to some random game that I don't like and just started bitching about everything and then told people "oh I don't even play lol". It's lame.

    And are you whining about my "whining"? ARE YOU?!

    It isn't fruitless, it's constructive. As long as people try to stay positive about it, unlike you.

    And yes, ZoS actually has fantastic listening skills compared to other companies of their size. They have implemented numerous things that players have "whined" about. Not nearly all of them (of course, don't be absurd), but they do listen to feedback and act on it. A game of this size is impossible to get perfect.

    And for the record, I've already said that I do come back and play this game on a regular basis, but I can't remain a "full-timer" because I find it gets stale too quickly.

    Whenever I play RPGs like this I always like to play multiple characters, with different styles, different stories, following different paths. In WoW I probably had about 20 alts back in the old days. In Oblivion I had several different characters. In Skyrim I have probably started about 25 new toons.

    I was hoping I'd be able to roll *at least* 3 different characters (one for each faction, to play through each ones storylines with a different character), but I am face with boredom of soul-crushing proportions when I try to play the low level quests... so I inevitably quit, and then post in these forums out of frustration hoping I'm not the only one who feels this way, and that ZoS would hopefully listen.

    The negativity only comes from people like you.
  • dimensional
    dimensional
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    Dahveed wrote: »

    I'm not.

    I really gave the game a chance, but have since stopped playing.

    Maybe go find another game you can go complain about? And lmao at the thought of whining on these forums as constructive. Tell that to toppling charge and AoE caps.
    Edited by dimensional on March 10, 2016 6:02PM
  • jkemmery
    jkemmery
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    Dahveed wrote: »

    I was hoping I'd be able to roll *at least* 3 different characters (one for each faction, to play through each ones storylines with a different character), but I am face with boredom of soul-crushing proportions when I try to play the low level quests...

    Then maybe the game isn't for you. You have by your own admission, not spent that much time playing, yet you have obviously spent quite a bit of time on this thread, hoping to get others to agree with you.

    Respectfully, maybe you just need to find a pastime that you would enjoy more?
  • Dahveed
    Dahveed
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    jkemmery wrote: »
    Dahveed wrote: »
    IV1IVJA wrote: »
    Not sure if this has been covered or not. Sorry if it has. But if you haven't earned any CP, the CP icon doesn't appear in the top bar while in the inventory, skills, etc. The proof is right there in the video...

    Yeah it's there for people who want to see it.

    I'm still waiting for that jkemmery guy to finally admit he's wrong, and apologize for his infantile accusations. I'm not holding my breath, for obvious reasons.
    @Dahveed
    I'm not going to apologize. The fact that you can go around one shotting mobs on video doesn't mean the game is easy. I tried to do it with a low level character and couldn't. Your explanations of how you did are inadequate. However it is that you managed to pull off that feat, it isn't something that is replicate-able by others. The fact that you are so concerned about my opinion gives all the more credence to the fact that you were NOT in fact playing in the manner you describe, but have done something to make it seem easy. And I don't care any more. I'm not offering an apology, so please quit bringing me back in to the subject.

    jkemmery,

    You accused me of lying and trolling. That is what I want an apology for.

    You said I was claiming to do something that couldn't be done. So I provided proof.

    You claimed my "proof" was inadequate, because I was somehow hiding the fact that I had CP points when I claimed I didn't.

    I then provided proof that I in fact did not have any CP, which is backed by others in this thread.

    So your claims that I was somehow lying about all this are blatantly false. I just want you to acknowledge that.

    Look at the video. How am I doing something that, according to you, is impossible? You can see my naked, CP-less level 7 character walk up to a level 10 creature, press a button, and 1-shot it. Several times. At one point even a level 12 goes down in 1 shot.

    YOU HAVE THE PROOF IN FRONT OF YOUR FACE.

    Do you think I am somehow cheating or something? What proof do you have that I am lying about any of this?

    Be a man, admit that you were wrong. And maybe retract some of your hateful, negative nonsense.
  • Soleya
    Soleya
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    Dahveed wrote: »

    You're assuming that 100,000 players are on the screen at the same time, which is just impossible. My computer doesn't have to process every single player's calculations on the server simultaneously.

    I probably couldn't outright 1-shot things on my level 47 while naked, but my opening charge ability often comes close, and my Ultimate ability just absolutely massacres everything. Also, I simply do not take damage.

    If you scroll up in the comment section you can find someone else who posted his own video... I can't remember exact levels, class etc. but it's basically almost 10 minutes straight of the guy just standing there allowing himself to be attacked by a lion, taking almost no damage. I think every 2 minutes or something he presses a button. It's pretty comical.

    And finally, yes, I think with the marvelous technology we have in 2016, taking a number and multiplying it by 2 isn't too much to ask of our CPUs.

    Your assuming that your CPU does the calculations. It does not. Your PC only shows what the server tells you. The server does all the calculations, and has to do them on every single player and enemy whether you see them or not.

    I suggest if you want to try something harder, then either do some public dungeons or dolmens solo. Level up a bit and do some group dungeons (try doing one solo if you want a real challenge). And when you get to vet levels you can try trials, Maelstrom Arena, and Vet Dungeons.

    You can also do PVP, since it's against other players I'm sure you'll see a big difficulty change.
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