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Why nerf cloak AND buff detection skills??? Please just describe the logic behind that

  • Egonieser
    Egonieser
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    Vorcil wrote: »
    JDC1985 wrote: »
    What's wrong big guy can't run away anymore when your in trouble or reset the fight because your loosing that's a damn shame.

    Sorcs with infinite shields and teleport out of battle that stuns?
    DKs with 99% damage mitigation and reflects?
    Templars with instant cast max heals / un c'cable?

    -

    How about to make it even we:
    nerf sorc streaks removing the stun; with a shield timeout of 5 seconds
    remove the ability to block and heal

    then that'd be fair.

    These are the class dynamics, it's just because you were all so bad, when all they needed to do was introduce a quest that teaches you how to drink potions or activate magelight

    Streak got nerfed, also BoL morph, so it's a double nerf.
    Block got nerfed.
    Heals got nerfed.
    Shields got nerfed.
    Rolldodge got nerfed.
    Everyone's damage got nerfed.

    All of which are part of some class/build and their class defining abilities in one way or another..

    Say what now about equality? Do you even think before your fingers touch the keyboard?

    Oh and what? Templars with their instacast heals? The ones that heal just "one" target? That is damn OP man... Damn OP..
    Edited by Egonieser on March 10, 2016 1:49AM
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  • Duiwel
    Duiwel
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    Egonieser wrote: »
    Say what now about equality? Do you even think before your fingers touch the keyboard?

    I think many people in this thread are silently nodding
    @Duiwel:
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  • xellink
    xellink
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    I like these changes. The problem with nightblades in cyro is the lack of commitment to an attack. Too many stealth attacks are used to 'test the water' and then result in an easy escape. It is not strategic, it is bloody annoying with incredible lack of planning and does more to annoy players than get actual kills.
  • Feisty_Khajiit128
    Feisty_Khajiit128
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    Well, I suppose I will stick to PvE with my nb now.
    I used to be an adventurer like you, but then I took an arrow to the knee...

    Khajiit Nightblade- V15
    Imperial Templar- V1
    Altmer Sorc- Lvl 28
    Dunmer Nightblade- Lvl 19 (WIP)
  • Bofrari
    Bofrari
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    Yeah 98% of nightblades that try to gank me get wrecked they are the easiest kill in this game now I can kill you alot more while your spamming your cloak.
  • Bofrari
    Bofrari
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    I farm ic, sewers and run in cryo all the time I rarely fail to a gank from a nb I just think its funny how upset you all are over this change get over it adapt and move on.
  • khele23eb17_ESO
    khele23eb17_ESO
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    xellink wrote: »
    I like these changes. The problem with nightblades in cyro is the lack of commitment to an attack. Too many stealth attacks are used to 'test the water' and then result in an easy escape. It is not strategic, it is bloody annoying with incredible lack of planning and does more to annoy players than get actual kills.

    Was it required to make cloak useless in melee combat to achieve this?
    Edited by khele23eb17_ESO on March 10, 2016 8:32AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • xellink
    xellink
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    xellink wrote: »
    I like these changes. The problem with nightblades in cyro is the lack of commitment to an attack. Too many stealth attacks are used to 'test the water' and then result in an easy escape. It is not strategic, it is bloody annoying with incredible lack of planning and does more to annoy players than get actual kills.

    Was it required to make cloak useless in melee combat to achieve this?

    It is far from useless. Just makes PVP 30% stealth NB instead of 80%. Ideally, PVP should be 25% for all 4 classes. Stealth itself is an overpowered mechanic. It makes me wonder why they didn't release the game with a hard counter to stealth.
  • khele23eb17_ESO
    khele23eb17_ESO
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    xellink wrote: »
    xellink wrote: »
    I like these changes. The problem with nightblades in cyro is the lack of commitment to an attack. Too many stealth attacks are used to 'test the water' and then result in an easy escape. It is not strategic, it is bloody annoying with incredible lack of planning and does more to annoy players than get actual kills.

    Was it required to make cloak useless in melee combat to achieve this?

    It is far from useless. Just makes PVP 30% stealth NB instead of 80%. Ideally, PVP should be 25% for all 4 classes. Stealth itself is an overpowered mechanic. It makes me wonder why they didn't release the game with a hard counter to stealth.

    You have 6 skill slots. Why equip cloak now?
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • xellink
    xellink
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    xellink wrote: »
    xellink wrote: »
    I like these changes. The problem with nightblades in cyro is the lack of commitment to an attack. Too many stealth attacks are used to 'test the water' and then result in an easy escape. It is not strategic, it is bloody annoying with incredible lack of planning and does more to annoy players than get actual kills.

    Was it required to make cloak useless in melee combat to achieve this?

    It is far from useless. Just makes PVP 30% stealth NB instead of 80%. Ideally, PVP should be 25% for all 4 classes. Stealth itself is an overpowered mechanic. It makes me wonder why they didn't release the game with a hard counter to stealth.

    You have 6 skill slots. Why equip cloak now?

    They have 6 skill slots too and they are using one for mage light. Not everyone is going to bring radiant mage light. What makes you think 100% players run magicka. People do use stamina builds. The other two have only 8m radius. The skill only lasts for 5 seconds.

    You still can attack, you just have to pick your targets and commit to your attack. This change solidifies group play and pressure builds (players are less likely going to harass hardy players). There are almost no pressure builds because armored players are too easily killed by sneak DPS.
  • vamp_emily
    vamp_emily
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    JDC1985 wrote: »
    I farm ic, sewers and run in cryo all the time I rarely fail to a gank from a nb I just think its funny how upset you all are over this change get over it adapt and move on.

    Says the guy who does not understand class design. Lets all give him an applause then go gank him.

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