lolZos shot themselves in the foot on this one...
It's unfortunate but a necessary step. DX11 was released in 2009 and most people have a DX11 ready or support for a DX11 environment. It becomes a choice then for the developers, continue spending money on developing and optimizing for a standard that's 10 years old (DX10) or focus their efforts in stabilizing the most current version that most people have support for (DX11).
Uriel_Nocturne wrote: »lolZos shot themselves in the foot on this one...
No they didn't. If the number of players this affects were anything larger than a small fraction of a percentage, they never would have done it.
DX11 has been the standard for years, and they gave everyone a year to prepare for this.
Zeni didn't do anything to themselves, but your overreaction is cute.
Yet, this particular thread is about DX11 specifically.Animal_Mother wrote: »Uriel_Nocturne wrote: »lolZos shot themselves in the foot on this one...
No they didn't. If the number of players this affects were anything larger than a small fraction of a percentage, they never would have done it.
DX11 has been the standard for years, and they gave everyone a year to prepare for this.
Zeni didn't do anything to themselves, but your overreaction is cute.
But it's not just DX 10 being dropped. There were a ton of other decisions ZOS made to upset various portions of their community. Game performance, class balancing issues, respecs, non-instanced TG quests, PvP meta, and communication are all examples of how ZOS shot themselves in the foot with this DLC. Most of these issues were mentioned on the PTS forum - so ZOS cannot say they weren't aware of the issues.
Before the Buy a better rig comments start flowing it's not in my budget. I was really enjoying my return to the game. I beta'd and played through the first couple of months until I went back to my raid guild in EQ2 due to the lack of healers. Anyways, with the drop of the DX 10 support and moving to 11 I will not be able to play the game anymore. Sorry, but this sucks. I guess oh well for me.
It's unfortunate but a necessary step. DX11 was released in 2009 and most people have a DX11 ready or support for a DX11 environment. It becomes a choice then for the developers, continue spending money on developing and optimizing for a standard that's 10 years old (DX10) or focus their efforts in stabilizing the most current version that most people have support for (DX11).
While also devoting resources to supporting DX12, of course. I suspect that was the catalyst for the decision to draw a line under DX9/10.
While I acknowledge that they did first announce the change a year ago, and raised the stated minimum requirements when Tamriel Unlimited launched since when they have given plenty of time for players to make any necessary upgrades before withdrawing support for the out-dated DX versions, I do think they should have been pro-actively reminding people by e.g. a pop-up window on the launcher during recent weeks.
As a technical change this was very sensible and capably handled, but as a public relations and business management exercise it has been a disaster. I think it's time they acknowledged that.
Uriel_Nocturne wrote: »Yet, this particular thread is about DX11 specifically.Animal_Mother wrote: »Uriel_Nocturne wrote: »lolZos shot themselves in the foot on this one...
No they didn't. If the number of players this affects were anything larger than a small fraction of a percentage, they never would have done it.
DX11 has been the standard for years, and they gave everyone a year to prepare for this.
Zeni didn't do anything to themselves, but your overreaction is cute.
But it's not just DX 10 being dropped. There were a ton of other decisions ZOS made to upset various portions of their community. Game performance, class balancing issues, respecs, non-instanced TG quests, PvP meta, and communication are all examples of how ZOS shot themselves in the foot with this DLC. Most of these issues were mentioned on the PTS forum - so ZOS cannot say they weren't aware of the issues.
Even in your post, you never allude to other issues. Your reply that I quoted only applies (in context) to the subject of the thread.
If you want to rail about the other missteps of the TG Patch, that should probably be taken to those other threads. I responded in the context of the thread. It wasn't until this most recent post that you decided to enlighten every one that you meant much more than what you typed.
So, I still stand by my post/argument.
My laptop is from 2009, lucky to be one of the first generation with DX11 compatible GPU. Doesn't play great, but it seems to have improved a bit with the 64-bit exe. I can now play with subsampling cranked up to high instead of medium.Animal_Mother wrote: »
If I had a laptop from 2008 as my only computer, I would be unable to play ESO under Windows or OSX. I can see why people wouldn't update their machines from this time. CPU processing power has not improved greatly since Intels last generation C2D processor, eventhough laptops have gotten more effiecient in that time. A person can have a more than passable laptop simply by maxxing out their ram and installing an SSD.