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@DEVS-What Happened to Crit Rush? Why is it now Broken?

Drishtan
Drishtan
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Please answer me this!!!

@Ginabruno!!!!!!!!!
[edited for profanity bypass]
Edited by ZOS_Icy on October 5, 2025 6:56PM
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    They were probably upset Templars were using it to get out of their house. They havent fixed templars charge to keep them in, so when Templars started using other gap closers it was only a matter of time.
  • CtrlAltDlt
    CtrlAltDlt
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    It's not just crit rush, invasion too. ( the other morph too probably). Even ambush sometimes lol.. but not as often as the latter though. My guess is they screwed something up when implementing the gap closer snare change.

    It sucks.
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  • akredon_ESO
    akredon_ESO
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    lol i noticed this the other day and was like ... huh they broke the charge for 2handed... Awesome
  • Durham
    Durham
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    Ran into this server times tonight...
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  • Moonshadow66
    Moonshadow66
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    I haven't tried it yet after the update, how is it now? More like Critical Sneak?^^
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  • Speely
    Speely
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    Not only does it not work much of the time, most of my crashes happen just as I begin the charge animation.
    And to think I went Stam and Crit Rush because Toppling Charge wasn't working. I can't escape the house :(
  • Alcast
    Alcast
    Class Representative
    It got the Toppling Charge treatment lol
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  • SemiD4rkness
    SemiD4rkness
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    Why fix 1 gapcloser when you can destroy all others? All praise ZOS
  • Wollust
    Wollust
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    Best shot for templar gap closer to get fixed, now that every gap closer is screwed.

    @ZOS_GinaBruno, @ZOS_JessicaFolsom Can we get an answer to this as fast as deltia got an answer to his crash post?
    Susano'o

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  • Zaldan
    Zaldan
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    Welcome to Templar balance lol
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  • DHale
    DHale
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    I hope you reported it in game this is not the place actually report actual game bugs. As you can clearly see devs do not read the forums.
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  • Sallington
    Sallington
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    Templars can't even be the best at bugs any more.

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  • Mr_Nobody
    Mr_Nobody
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    SO HOW DOES IT FEEL TO BE LIKE A TEMPLAR NOW?

    H@H@H@H@
    ~ @Niekas ~




  • Cinbri
    Cinbri
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    Snb gap-closer is bugged too. So, thats how they equalized templar charge and other gap-closers.
    Don't know if i should be sad or mad. :trollface:
  • Drishtan
    Drishtan
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    Mr_Nobody wrote: »
    SO HOW DOES IT FEEL TO BE LIKE A TEMPLAR NOW?

    H@H@H@H@

    I have a templar already and I know it sucks but why the *** did they decide to copy paste the oathing from a broken source to a completely fine skill?
  • RinaldoGandolphi
    RinaldoGandolphi
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    I don't think its a bug.....

    I finally am no longer mini-negated, unable to weapon swap and perma stunned by gap closer spam anymore....

    Gap closers were far too much of a DPS ability and thats not what they were designed for, they were designed to close distance.

    Considering Stampede gets a Snare, Crit Rush more damage, and Toppling Charge an guaranteed knockdown and stun, it makes sense for these skills to have a small cooldown window on them. When you compare Gap closers vs Streak, Streak has a stacking 50% cost increase and it only ports like 8 meters compared to gap closers reaching 22m...it was so horribly unbalanced and lopsided before.

    Simply put, you will no longer be able to spam gap closers on someone as a main form of DPS and lock them out of their bars. This is a welcome change. Look at Templar's like Blabafat, he uses Toppling Charge + Sweeps to wreck people all the time, even with the delay on Charge its still fully viable. Being able to weave Suprise Attack or other such skills right after a Crit rush with no delay on top of the target being mini-negated, rooted, it was simply unfair.

    I was one of the biggest people on here complaining about this nonsense and gave a lot of feedback about this issue along with guys like Sypher and others...99% of the community was sick of this gap closer nonsense...this is the 1 thing ZOS has actually gotten right.....there should be a small delay after landing a gap closer, your still get a huge snare and hindering your targets ability to move...it has to be balanced.

    If Templars like Blab and others can make Toppling Charge + Sweeps work as well as they do, the other gap closers with this change can work too, it will just take some time to get used to a small delay which actually makes them balanced.

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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

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  • RinaldoGandolphi
    RinaldoGandolphi
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    PS: they should fix the Gap closer not going off at all bug though....thats a whole new issue that does need fixed.
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Drishtan
    Drishtan
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    PS: they should fix the Gap closer not going off at all bug though....thats a whole new issue that does need fixed.

    DUDE, Your wrong, The Skill itself behaves exactly like toppling charge does, where it will not even work period! Its the same pathing bug as in toppling charge.

    They were making changes to Stampede not to give the stun before the person is hit as well as them changing the time of the stun.

    The issue with CRIT RUSH is the pathing period. Nothing to do with whatever balancing issue u think it is!
  • DRXHarbinger
    DRXHarbinger
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    So few complaints. Are you outside of 5m and not trying to face palm people with it?
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  • Burning_Talons
    Burning_Talons
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    Drishtan wrote: »
    Please answer me this!!!

    @Ginabruno!!!!!!!!!

    Wjo are you tagging?
    Its ZOS_GinaBruno
  • Brightxdawn
    Brightxdawn
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    Don't even feel like playing the game now, and I just paid for the new DLC. Keep crashing, crit rush is broke now.....damn just damn.
  • RoyJade
    RoyJade
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    I haven't tested yet, what's the problem exactly ? The pathfinding bug (not able to launch the gap closer), the little cooldown (impossible to use the gapcloser a second time in a short period of time) or the huge lockdown (impossible to do something except move and drink a potion during ten to twenty second) ?
    If it's the second point, that's the best change in this entire maj !
  • iamnotweakrwb17_ESO
    iamnotweakrwb17_ESO
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    They would solve a lot of these issues if they'd just make all charge abilities teleports / rapid jump animations that ignore all terrain except keep walls. Direct line of sight for the caster would be the only requirement.
  • Drishtan
    Drishtan
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    Not using it period and unable to do anything for a random period of time!
  • Drishtan
    Drishtan
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    They would solve a lot of these issues if they'd just make all charge abilities teleports / rapid jump animations that ignore all terrain except keep walls. Direct line of sight for the caster would be the only requirement.

    OMG YES PLEASE DO, This WORK FIX IT ALL!!!
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    RoyJade wrote: »
    I haven't tested yet, what's the problem exactly ? The pathfinding bug (not able to launch the gap closer), the little cooldown (impossible to use the gapcloser a second time in a short period of time) or the huge lockdown (impossible to do something except move and drink a potion during ten to twenty second) ?
    If it's the second point, that's the best change in this entire maj !

    Yes, this is information we need. If someone could either detail out exactly what the issue is, or post a video, that would help a lot in identifying what may be potentially broken. Thanks!
    Gina Bruno
    Principal Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Cinbri
    Cinbri
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    RoyJade wrote: »
    I haven't tested yet, what's the problem exactly ? The pathfinding bug (not able to launch the gap closer), the little cooldown (impossible to use the gapcloser a second time in a short period of time) or the huge lockdown (impossible to do something except move and drink a potion during ten to twenty second) ?
    If it's the second point, that's the best change in this entire maj !

    Yes, this is information we need. If someone could either detail out exactly what the issue is, or post a video, that would help a lot in identifying what may be potentially broken. Thanks!

    Can't post video but with 2h and snb gap-closers now happening same what with templar charge on pts that i showed. It auto-cancelling.
    https://www.youtube.com/watch?v=p_a9gKVP3UE
  • Drishtan
    Drishtan
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    RoyJade wrote: »
    I haven't tested yet, what's the problem exactly ? The pathfinding bug (not able to launch the gap closer), the little cooldown (impossible to use the gapcloser a second time in a short period of time) or the huge lockdown (impossible to do something except move and drink a potion during ten to twenty second) ?
    If it's the second point, that's the best change in this entire maj !

    Yes, this is information we need. If someone could either detail out exactly what the issue is, or post a video, that would help a lot in identifying what may be potentially broken. Thanks!

    Doing a video shortly willl post! TY Gina, damn its crazy not more ppl have reported this more.
  • RoyJade
    RoyJade
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    Just asked to my guildmate, and apparently, it's the pathfinding bug.
  • UrQuan
    UrQuan
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    RoyJade wrote: »
    I haven't tested yet, what's the problem exactly ? The pathfinding bug (not able to launch the gap closer), the little cooldown (impossible to use the gapcloser a second time in a short period of time) or the huge lockdown (impossible to do something except move and drink a potion during ten to twenty second) ?
    If it's the second point, that's the best change in this entire maj !
    I was experiencing both the pathfinding bug (can't launch the gap closer - note that this was on level ground and from a distance of just under the maximum range of the ability, with no intervening terrain), and the huge lockdown (impossible to do anything but move - I didn't try to drink a potion to see if I could do that, but I couldn't use any abilities or light or heavy attacks) when using the sword & shield gap closer on my DK tank on Monday night.
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