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New changes since the Thieves Guild patch update - Write what you DON'T LIKE

Zerioth
Zerioth
Most of you probably already know of the many changes that occurred or will occur, such no more VET ranks (will soon occur), and there are many to look forward to and many not to look forward to.
Time to let ZOS know what we are unhappy about and hopefully they can revert the changes back to the way WE - The consumers, the players, the people who payed to buy this game and the DLC's, like it.

There is one I heard about ZOS not liking healers and changed one healing aspect to heal 2 people instead of 3. But since I am not a healer (yet), I can't comment on this.

While I did not read about all the changes, time to list what I have came across and what I don't like.

So far:
Dragonknight ability - Ardent Flame - Flame of Oblivion.
Before: - No duration and attack for around 492 flame damage of 6 seconds every 5 seconds.
Now: Duration of 15 seconds, attack for around 1100-1600 damage every 5 seconds.

While it does do more damage, I prefer to have no duration. It is *** having the duration on therefore don't like this new change.
PLUS, Before Animation looks powerful when enabling it. Now they made it look *** weak.

I used to have it on me all the time. Now I don't see myself using Flames of Oblivion anymore. Will use other abilities instead.




  • GreenSoup2HoT
    GreenSoup2HoT
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    I made my own thread for this. Might as well just link it.

    http://forums.elderscrollsonline.com/en/discussion/comment/2758624/#Comment_2758624
    PS4 NA DC
  • starkerealm
    starkerealm
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    That character slots and unlimited crafting storage aren't out yet? :p
  • DKsUnite
    DKsUnite
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    i dont like how slow movement feels. Normal movement speed feels like it took a nerf. Snares are now as bad as roots haha
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  • hamburgerler76
    hamburgerler76
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    that there is still 14 days till it drops on console :(
  • Aquanova
    Aquanova
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    The fps. This update brought with it a decrease in fps. Alot of people are saying the same thing ingame. I hope it's something ZOS is aware of and fixes soon.
    NA/PC
  • LorDrek
    LorDrek
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    In pvp stamina builds huge nerf, magicka great buf buf buf, any stamina regen in block. Sprint stealth. Stamina builds ends in this game, new name is THE ELDER MAGICKA ONLINE. GRATZ ZOS GOOD JOB DESTROY ALL STAMINA BUILDS. THX
    Imperial DK stamDPS, Nord DK magTANK
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  • Turelus
    Turelus
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    The increased whining on the forums and overly dramatic posts stating the end times are coming because some things broke. :tongue:
    @Turelus - EU PC Megaserver
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  • saxgooner
    saxgooner
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    Please for the love of God allow siege items to stack in inventory
  • XxLone_WolfxX402
    I would prefer the vet system to stay because if they just remove it than it will be a grinders paradise eso is all about the questing and the lore of each area if you remove the vet system a lot of people preliminary new players wont be tempted to see the new areas and just grind to 50 and then grind CP.

    Also if you remove the vet system you wont have that good felling when you finally reach that VR16 rank and create that amazing end level gear for your chr instead you will just create level 50 gear which will level based on your CP Rank when you pass 50.

    People who have VR16 chr will know how it feels to get to that max rank yes it is tedious but at the end of the day you feel good.

    What is everyone else opinion on removing the vet system in the future?
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  • Will16
    Will16
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    I dont like how they nerfed stamina builds, now stamina is basically non-existant for competitive dps. Also they need to add a something to do with choosing minimum level difference on the group tool. I want to use it but dont want to be grouped with loads of level 10s, they should make a selection on what player level difference you are looking to group with, that way you can form a group with group finder of only VR16's.
  • Will16
    Will16
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    I would prefer the vet system to stay because if they just remove it than it will be a grinders paradise eso is all about the questing and the lore of each area if you remove the vet system a lot of people preliminary new players wont be tempted to see the new areas and just grind to 50 and then grind CP.

    Also if you remove the vet system you wont have that good felling when you finally reach that VR16 rank and create that amazing end level gear for your chr instead you will just create level 50 gear which will level based on your CP Rank when you pass 50.

    People who have VR16 chr will know how it feels to get to that max rank yes it is tedious but at the end of the day you feel good.

    What is everyone else opinion on removing the vet system in the future?

    I kind of want to keep the vet system, a lot of people dislike it but I think it does make you feel good at the end and also encourages you to keep doing the new alliance zones, rather than just stopping once you hit level 50.
  • Turelus
    Turelus
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    Will16 wrote: »
    I dont like how they nerfed stamina builds, now stamina is basically non-existant for competitive dps. Also they need to add a something to do with choosing minimum level difference on the group tool. I want to use it but dont want to be grouped with loads of level 10s, they should make a selection on what player level difference you are looking to group with, that way you can form a group with group finder of only VR16's.

    Please show me the hard DPS numbers from trials and dungeons which state no stamina builds at all can compete.
    Or please show me how stamina builds are not getting any kills in PvP.

    This is the kind of fiction which ruins this forums.

    Also welcome to MMO games, where FOTM doesn't mean you style of gameplay is on top or competitive every single patch.
    @Turelus - EU PC Megaserver
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  • BackFreckle
    BackFreckle
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    I would prefer the vet system to stay because if they just remove it than it will be a grinders paradise eso is all about the questing and the lore of each area if you remove the vet system a lot of people preliminary new players wont be tempted to see the new areas and just grind to 50 and then grind CP.

    Also if you remove the vet system you wont have that good felling when you finally reach that VR16 rank and create that amazing end level gear for your chr instead you will just create level 50 gear which will level based on your CP Rank when you pass 50.

    People who have VR16 chr will know how it feels to get to that max rank yes it is tedious but at the end of the day you feel good.

    What is everyone else opinion on removing the vet system in the future?

    You know when I feel good? When I grind a character to v16 in a week. You know what didn't feel good? Day in and day out of questing and clearing zones. (On multiple toons)

    What makes you feel good at the end of the day doesn't always mean the same for everyone.

    Sorry for ZOS' attempt to give people an option to play their boring/long drawn out quest lines (imo, if it wasnt obvious) or just get to endgame where is were some would like to expirience before getting bored with clearing out 3 factions worth of quests and 16 dam meaningless ranks

    My 2 cents
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  • Knootewoot
    Knootewoot
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    Will16 wrote: »
    I would prefer the vet system to stay because if they just remove it than it will be a grinders paradise eso is all about the questing and the lore of each area if you remove the vet system a lot of people preliminary new players wont be tempted to see the new areas and just grind to 50 and then grind CP.

    Also if you remove the vet system you wont have that good felling when you finally reach that VR16 rank and create that amazing end level gear for your chr instead you will just create level 50 gear which will level based on your CP Rank when you pass 50.

    People who have VR16 chr will know how it feels to get to that max rank yes it is tedious but at the end of the day you feel good.

    What is everyone else opinion on removing the vet system in the future?

    I kind of want to keep the vet system, a lot of people dislike it but I think it does make you feel good at the end and also encourages you to keep doing the new alliance zones, rather than just stopping once you hit level 50.

    Without the Vet system I would make alts to explore the other alliances zones. Now I only have one toon who did all quests and zones and I think it's dumb. If I play SWTOR I wouldn't like to play the rebel zones/quests also with my imperial character.
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  • Wizzo91
    Wizzo91
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    At the moment I don't like anything about it. Still having log in problems and random crashes. The patch killed the game for at the moment.

    Nobody expects a perfect launch of a patch but a mess like this? It is a really bad sign tbh.
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  • Junkogen
    Junkogen
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    I don't like new cloak BS. People are reporting that certain DoTs are not being suppressed as intended. After all that time to get it to work only for them to break it again...
  • nine9six
    nine9six
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    that there is still 14 days till it drops on console :(

    Take this time to appreciate us (PC / Mac gamers) Beta Testing this buggy content.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • Refuse2GrowUp
    Refuse2GrowUp
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    LorDrek wrote: »
    In pvp stamina builds huge nerf, magicka great buf buf buf, any stamina regen in block. Sprint stealth. Stamina builds ends in this game, new name is THE ELDER MAGICKA ONLINE. GRATZ ZOS GOOD JOB DESTROY ALL STAMINA BUILDS. THX

    @LorDrek If you only had your facts straight. Good job on regurgitating false into.
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  • Sevalaricgirl
    Sevalaricgirl
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    Will16 wrote: »
    I would prefer the vet system to stay because if they just remove it than it will be a grinders paradise eso is all about the questing and the lore of each area if you remove the vet system a lot of people preliminary new players wont be tempted to see the new areas and just grind to 50 and then grind CP.

    Also if you remove the vet system you wont have that good felling when you finally reach that VR16 rank and create that amazing end level gear for your chr instead you will just create level 50 gear which will level based on your CP Rank when you pass 50.

    People who have VR16 chr will know how it feels to get to that max rank yes it is tedious but at the end of the day you feel good.

    What is everyone else opinion on removing the vet system in the future?

    I kind of want to keep the vet system, a lot of people dislike it but I think it does make you feel good at the end and also encourages you to keep doing the new alliance zones, rather than just stopping once you hit level 50.

    I honestly think that for an RPG, the vet system is terrible. You start all over again in a different faction having dropped from the sky. Yeah....no. If they wanted a vet system, they should have done it completely different.
  • vamp_emily
    vamp_emily
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    I haven't had much time to play, but one complaint I have is:

    Tooltips not being updated. For example I bought some sieges in PvP and none of them have a tooltip the describes the most recent changes.







    Edited by vamp_emily on March 8, 2016 1:40PM

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  • nine9six
    nine9six
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    Will16 wrote: »
    I would prefer the vet system to stay because if they just remove it than it will be a grinders paradise eso is all about the questing and the lore of each area if you remove the vet system a lot of people preliminary new players wont be tempted to see the new areas and just grind to 50 and then grind CP.

    Also if you remove the vet system you wont have that good felling when you finally reach that VR16 rank and create that amazing end level gear for your chr instead you will just create level 50 gear which will level based on your CP Rank when you pass 50.

    People who have VR16 chr will know how it feels to get to that max rank yes it is tedious but at the end of the day you feel good.

    What is everyone else opinion on removing the vet system in the future?

    I kind of want to keep the vet system, a lot of people dislike it but I think it does make you feel good at the end and also encourages you to keep doing the new alliance zones, rather than just stopping once you hit level 50.

    I honestly think that for an RPG, the vet system is terrible. You start all over again in a different faction having washed-up on a different beach. Yeah....no. If they wanted a vet system, they should have done it completely different.

    Agree with the rest, though.
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  • Reb
    Reb
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    vamp_emily wrote: »
    I haven't had much time to play, but one complaint I have is:

    Tooltips not being updated. For example I bought some sieges in PvP and none of them have a tooltip the describes the most recent changes.

    :( thats just really poor

  • Valerien
    Valerien
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    The only thing I really dislike and I hope they can fix it when the role out the Dark Brotherhood content is that guards can not be killed when in a private instance.

    I get why they had to go down a certain route in the open world game, as otherwise there would be no guards and we could just kill them all. But one of the many things that made the elder scrolls games so great was that you could play it your way. Which didn't include having to hide in pots and avoid being seen to complete a quest. Within personal instances if someone wants to murder everyone they should be allowed to. Currently the thieves guild plays more like Thief or Dishonoured only in these games while stealth is to be preferred you still could kill guards if you didn't want to wait to get past them.

    Now I enjoy the challenge of doing it bloodlessly, but it shouldn't be forced game play in this way. So please have it so if your caught trespassing in an instance your only options are to get ganked by a lone guard who can't be killed and does 11k damage a second or find a pot to hide in.

    Please allow highly skilled killers that have battled through cold harbour and across numerous warzones to just kill the god damn guard and not have to play run an hide.
  • Alcast
    Alcast
    Class Representative
    Wizzo91 wrote: »
    At the moment I don't like anything about it. Still having log in problems and random crashes. The patch killed the game for at the moment.

    Nobody expects a perfect launch of a patch but a mess like this? It is a really bad sign tbh.

    I would be fine if that would happen at launch....but not with a simple DLC.... :(
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  • Durham
    Durham
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    Turelus wrote: »
    Will16 wrote: »
    I dont like how they nerfed stamina builds, now stamina is basically non-existant for competitive dps. Also they need to add a something to do with choosing minimum level difference on the group tool. I want to use it but dont want to be grouped with loads of level 10s, they should make a selection on what player level difference you are looking to group with, that way you can form a group with group finder of only VR16's.

    Please show me the hard DPS numbers from trials and dungeons which state no stamina builds at all can compete.
    Or please show me how stamina builds are not getting any kills in PvP.

    This is the kind of fiction which ruins this forums.

    Also welcome to MMO games, where FOTM doesn't mean you style of gameplay is on top or competitive every single patch.

    In PVP it's bad for Stam if you solo or Small group... we took a 25% straight up nerf... plus all the other stuff listed... my dragon leap has been reduced to crap.. it's hitting 40% less ... .... if you run in zergs you will not see the difference because your basically spamming steel tornado....
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  • Durham
    Durham
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    Actually WB is around 4k hits in pvp atm... that's horrid
    PVP DEADWAIT
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  • badbeansnub18_ESO
    The Assistants.... dumbing down of the game even further. Now I have an NPC banker and store clerk to folllow me around instead of taking a minute or 2 to jump back to a city. Cant wait for a game that plays itself so I dont even need to log in next.
  • idk
    idk
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    Will16 wrote: »
    I dont like how they nerfed stamina builds, now stamina is basically non-existant for competitive dps. Also they need to add a something to do with choosing minimum level difference on the group tool. I want to use it but dont want to be grouped with loads of level 10s, they should make a selection on what player level difference you are looking to group with, that way you can form a group with group finder of only VR16's.

    How did they wholesale nerf stam builds? I have not noticed a performance issue with my dps.
  • DRXHarbinger
    DRXHarbinger
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    saxgooner wrote: »
    Please for the love of God allow siege items to stack in inventory

    This. I get its stupid I can carry about 300kgs worth of wood and rope plus all my other gear but may as well go full *** and let me carry a full stack.
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  • Volkodav
    Volkodav
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    What I dont like about the new DLC?
    That it came with DX11.
    I'm shut out just after I paid my monthly fee and bought 3000 crowns.
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