I have no problems with raids unless they gather all their pugs and zerg keeps with 50 people lagging everything out.Is 12-man groups hating raids a universal thing in ESO now? I thought that was just a PC NA problem.
Baragorath wrote: »
Hope your small scale will push ZOS to open server dedicated for such players and stop whispering us about how big raids destroy your gameplay.
http://forums.elderscrollsonline.com/en/discussion/251064/no-party-forming-pvp-campaign#latest
Is 12-man groups hating raids a universal thing in ESO now? I thought that was just a PC NA problem.
Baragorath wrote: »
Hope your small scale will push ZOS to open server dedicated for such players and stop whispering us about how big raids destroy your gameplay.
http://forums.elderscrollsonline.com/en/discussion/251064/no-party-forming-pvp-campaign#latestIs 12-man groups hating raids a universal thing in ESO now? I thought that was just a PC NA problem.
You don't destroy gameplay, you destroy the server, which is worse. When the decimation elite double raid impacts our 4 man group, our fps turn to crap, our ping shoots up and our characters become unresponsive. The day that it doesn't happen anymore, we won't annoy you with such complaints, but until then, everyone sees you as just a bunch of a**holes.
Septimus_Magna wrote: »Cant wait til all the magicka builds in Banana Squad get the full Vicious Death set, the videos will be so good!
Septimus_Magna wrote: »Cant wait til all the magicka builds in Banana Squad get the full Vicious Death set, the videos will be so good!
As to get all the jewelry of Vicious death you need around 800 mails, and currently apparently mails come every 300k AP, each of us will need 240 000 000 AP to get Vicious Death full set, equivalent to getting 4 chars grand orverlords. Have fun waiting
PosternHouse wrote: »Baragorath wrote: »
Hope your small scale will push ZOS to open server dedicated for such players and stop whispering us about how big raids destroy your gameplay.
http://forums.elderscrollsonline.com/en/discussion/251064/no-party-forming-pvp-campaign#latestIs 12-man groups hating raids a universal thing in ESO now? I thought that was just a PC NA problem.
You don't destroy gameplay, you destroy the server, which is worse. When the decimation elite double raid impacts our 4 man group, our fps turn to crap, our ping shoots up and our characters become unresponsive. The day that it doesn't happen anymore, we won't annoy you with such complaints, but until then, everyone sees you as just a bunch of a**holes.
The hatred on 24-man groups is so silly, most of the people don't even know what they're really complaining about it seems. They complain that the raids bring the latency. Well, this seems to actually be a complaint about overall population. People on the map gravitate towards whatever objective looks juiciest on the connect-the-dots style map. Whether 24 people head there in an organized group, disorganized pug group, or as solos, they're all going to be there using their abilities, sending packets, and causing bandwidth strain on ZoS' servers. The solution here would be for all those people to quit, or go twiddle their thumbs in Cheydinhal or something.
Some clever elitist might chime in that the 24-man raids use specific abilities in unison which upset the server, like purge, meteor, and proxy det. So the complaint then seems to be that raids are coordinated and use powerful skills. So you hate coordination and using good skills? Or is coordination and usage of powerful abilities only acceptable up to a certain threshold? A common number is 16. At that number or below it, one causes no latency and has become the moral golden standard of ESO groups. But one more man or woman, and they have become a depraved lag ball that burns orphanages and chokes servers for funsies. (We must all wonder how that one person seems to add so much damned latency lol.)
Or, as I suspect is the primary (though maybe subconscious) reason, the "elite small man groups" all just despise wiping no matter what. When they wipe to superior numbers, superior numbers becomes the cancer killing ESO. When they wipe to meteors, meteors become the cancer killing ESO. When they wipe to even numbers (more or less), surely they were actually outnumbered. When they outnumber their opponents and wipe them, their Magic Zerg Goggles of Pug Erasure +2 filter out all friendlies other than their own group, which may or may not lose a few players for argument's sake.
They only hate raids that manage to kill them. If your self-esteem in life depends on your performance in ESO, you will start to lash out when your performance in ESO does not satisfy yourself.Is 12-man groups hating raids a universal thing in ESO now? I thought that was just a PC NA problem.
Lava_Croft wrote: »They only hate raids that manage to kill them. If your self-esteem in life depends on your performance in ESO, you will start to lash out when your performance in ESO does not satisfy yourself.Is 12-man groups hating raids a universal thing in ESO now? I thought that was just a PC NA problem.
Lava_Croft wrote: »They only hate raids that manage to kill themlag out the server completly. If your self-esteemhobby in life depends on your performance in is ESO, you will start to lash out when your the server performance in ESO does not satisfy yourself.Is 12-man groups hating raids a universal thing in ESO now? I thought that was just a PC NA problem.
Defend Chalman against Prootch 'warband', game playable. The moment a bunch of QQ Squad players come in, 2 of ourPosternHouse wrote: »Baragorath wrote: »
Hope your small scale will push ZOS to open server dedicated for such players and stop whispering us about how big raids destroy your gameplay.
http://forums.elderscrollsonline.com/en/discussion/251064/no-party-forming-pvp-campaign#latestIs 12-man groups hating raids a universal thing in ESO now? I thought that was just a PC NA problem.
You don't destroy gameplay, you destroy the server, which is worse. When the decimation elite double raid impacts our 4 man group, our fps turn to crap, our ping shoots up and our characters become unresponsive. The day that it doesn't happen anymore, we won't annoy you with such complaints, but until then, everyone sees you as just a bunch of a**holes.
The hatred on 24-man groups is so silly, most of the people don't even know what they're really complaining about it seems. They complain that the raids bring the latency. Well, this seems to actually be a complaint about overall population. People on the map gravitate towards whatever objective looks juiciest on the connect-the-dots style map. Whether 24 people head there in an organized group, disorganized pug group, or as solos, they're all going to be there using their abilities, sending packets, and causing bandwidth strain on ZoS' servers. The solution here would be for all those people to quit, or go twiddle their thumbs in Cheydinhal or something.
Some clever elitist might chime in that the 24-man raids use specific abilities in unison which upset the server, like purge, meteor, and proxy det. So the complaint then seems to be that raids are coordinated and use powerful skills. So you hate coordination and using good skills? Or is coordination and usage of powerful abilities only acceptable up to a certain threshold? A common number is 16. At that number or below it, one causes no latency and has become the moral golden standard of ESO groups. But one more man or woman, and they have become a depraved lag ball that burns orphanages and chokes servers for funsies. (We must all wonder how that one person seems to add so much damned latency lol.)
Or, as I suspect is the primary (though maybe subconscious) reason, the "elite small man groups" all just despise wiping no matter what. When they wipe to superior numbers, superior numbers becomes the cancer killing ESO. When they wipe to meteors, meteors become the cancer killing ESO. When they wipe to even numbers (more or less), surely they were actually outnumbered. When they outnumber their opponents and wipe them, their Magic Zerg Goggles of Pug Erasure +2 filter out all friendlies other than their own group, which may or may not lose a few players for argument's sake.
It's not silly, 24 stacked people have a way bigger impact on the performance than 24 pugs running around disorganized. It's just the plain truth. I don't expect to wipe a 24 man raid, I expect to have decent latency when I'm on the other side of the map fighting a 1v1.
Last week on Azura's star EU, the lag was way more tolerable than the weeks before even though populations were locked. And guess what? It's because the vast majority of the large raids who used to play there either went to play bdo for a few days, or moved to trueflame in preparation for thieves guild. You are completely delusional if you think large bomb groups and stacked raids have no more impact on the server than a spread out mega zerg.
I was defending a keep, there were about 40 EPs outside, ping was fine. The moment the wall breached and they all came in at once, lag went insane. Yep, you read it right, the moment the pugs stacked (because well there is only one choke so they didn't have a choice) the performance turned crap. It's not just numbers, it's the way they play.
And there is no magical number, I will tell you that a 16 player group stacked together is already too much on a locked campaign. I've said this 100 times, and I'll say it 100 times more, play however the heck you want, as long as you don't destroy server performance for everybody.
I just love telling you how awesome your 'small scale' is! Especially when the more angry members of your group seem to have a tendency to always rage whisper the nicest people in our group. After those people put your enraged members on ignore, they will whisper other people in our group to 'relay a message' to the people who just put them on ignore.themdogesbite wrote: »Lava_Croft wrote: »They only hate raids that manage to kill them. If your self-esteem in life depends on your performance in ESO, you will start to lash out when your performance in ESO does not satisfy yourself.Is 12-man groups hating raids a universal thing in ESO now? I thought that was just a PC NA problem.
That explains all the whispers you always send to us. Stay moist.
Lava_Croft wrote: »Defend Chalman against Prootch 'warband', game playable. The moment a bunch of QQ Squad players come in, 2 of ourPosternHouse wrote: »Baragorath wrote: »
Hope your small scale will push ZOS to open server dedicated for such players and stop whispering us about how big raids destroy your gameplay.
http://forums.elderscrollsonline.com/en/discussion/251064/no-party-forming-pvp-campaign#latestIs 12-man groups hating raids a universal thing in ESO now? I thought that was just a PC NA problem.
You don't destroy gameplay, you destroy the server, which is worse. When the decimation elite double raid impacts our 4 man group, our fps turn to crap, our ping shoots up and our characters become unresponsive. The day that it doesn't happen anymore, we won't annoy you with such complaints, but until then, everyone sees you as just a bunch of a**holes.
The hatred on 24-man groups is so silly, most of the people don't even know what they're really complaining about it seems. They complain that the raids bring the latency. Well, this seems to actually be a complaint about overall population. People on the map gravitate towards whatever objective looks juiciest on the connect-the-dots style map. Whether 24 people head there in an organized group, disorganized pug group, or as solos, they're all going to be there using their abilities, sending packets, and causing bandwidth strain on ZoS' servers. The solution here would be for all those people to quit, or go twiddle their thumbs in Cheydinhal or something.
Some clever elitist might chime in that the 24-man raids use specific abilities in unison which upset the server, like purge, meteor, and proxy det. So the complaint then seems to be that raids are coordinated and use powerful skills. So you hate coordination and using good skills? Or is coordination and usage of powerful abilities only acceptable up to a certain threshold? A common number is 16. At that number or below it, one causes no latency and has become the moral golden standard of ESO groups. But one more man or woman, and they have become a depraved lag ball that burns orphanages and chokes servers for funsies. (We must all wonder how that one person seems to add so much damned latency lol.)
Or, as I suspect is the primary (though maybe subconscious) reason, the "elite small man groups" all just despise wiping no matter what. When they wipe to superior numbers, superior numbers becomes the cancer killing ESO. When they wipe to meteors, meteors become the cancer killing ESO. When they wipe to even numbers (more or less), surely they were actually outnumbered. When they outnumber their opponents and wipe them, their Magic Zerg Goggles of Pug Erasure +2 filter out all friendlies other than their own group, which may or may not lose a few players for argument's sake.
It's not silly, 24 stacked people have a way bigger impact on the performance than 24 pugs running around disorganized. It's just the plain truth. I don't expect to wipe a 24 man raid, I expect to have decent latency when I'm on the other side of the map fighting a 1v1.
Last week on Azura's star EU, the lag was way more tolerable than the weeks before even though populations were locked. And guess what? It's because the vast majority of the large raids who used to play there either went to play bdo for a few days, or moved to trueflame in preparation for thieves guild. You are completely delusional if you think large bomb groups and stacked raids have no more impact on the server than a spread out mega zerg.
I was defending a keep, there were about 40 EPs outside, ping was fine. The moment the wall breached and they all came in at once, lag went insane. Yep, you read it right, the moment the pugs stacked (because well there is only one choke so they didn't have a choice) the performance turned crap. It's not just numbers, it's the way they play.
And there is no magical number, I will tell you that a 16 player group stacked together is already too much on a locked campaign. I've said this 100 times, and I'll say it 100 times more, play however the heck you want, as long as you don't destroy server performance for everybody.I just love telling you how awesome your 'small scale' is! Especially when the more angry members of your group seem to have a tendency to always rage whisper the nicest people in our group. After those people put your enraged members on ignore, they will whisper other people in our group to 'relay a message' to the people who just put them on ignore.themdogesbite wrote: »Lava_Croft wrote: »They only hate raids that manage to kill them. If your self-esteem in life depends on your performance in ESO, you will start to lash out when your performance in ESO does not satisfy yourself.Is 12-man groups hating raids a universal thing in ESO now? I thought that was just a PC NA problem.
That explains all the whispers you always send to us. Stay moist.
Plot twist: It seems your members always (un)intentionally target the females in our group with their whispers.
AyelineESO wrote: »Females dont play video games u liar!
AyelineESO wrote: »Females dont play video games u liar!
You just procced molag kvinna.
Baragorath wrote: »Your parents must have been siblingsBaragorath wrote: »Sorry if my previous comment was too long for you to comprehend.Baragorath wrote: »@Baragorath,
Actually you uploaded your video of zerging us down first. In fact, it was the reason for me to make a montage of Decimation Elite wipes because you claimed your guild would always destroy us - which isn't the case as you can see in the video. As I also found some nice clips where we fought against other EP blobs I just included them in the video. If you look at the release dates of the videos you will easily notice that the DE one got released on the 1.3.2016 and the BS one got released on the 4.3.2016.
Moreover we don't need propanda to prove something everyone already knows: When you don't have pugs to hide behind, you will never kill any guildgroup that you don't outnumber by more than 2:1. Surely this is a valid tactic but its kinda weird to brag about it given your whole success is build around outnumbering your enemy to the level where numbers beat skill and you still often fail even when outnumberign 2:1 or more (the last clip I uploaded was clearly your guild stacking with the 2nd raid after we wiped your "normal" raid in the clip before - yet you fail 38 vs 14).
Also you have to realise that your guild uploading 3-4 clips of one day in which you wipe us don't prove that we don't kill you either. The groups we wipe in the 2nd half of the video are all obviously DE groups. Might not all be your "core group" (I can't judge, to me you are all just pugs) but it were DE groups so trying to hide that fact is kinda laughable. I had so many more clips that I just deleted because your raid ended up spreading out everyone, hiding and trying to cockroach rez after they got fisted by group of not even half your size. The other day we farmed like 30 eps including lot of DE members at the road behind Arrius mine - with 8 people. But hey, I guess it wasn't the "core group" so it doesn't count.
Let's see how stacking 2 raids works out for you next patch. Guess you will still have success when steatlh bombing 10 people, but outside of that I forsee bad times for Zergimation Elite.
Anyway, see you on the battlefield - when I collect AP from your guild
Was trying to reply on your long post but it contain to many misinformation that I gave up.
P.S.
Having in mind how you love solo play I applied for campaign dedicated directly to your gameplay style so we dont need to play together..
Hope your small scale will push ZOS to open server dedicated for such players and stop whispering us about how big raids destroy your gameplay.
http://forums.elderscrollsonline.com/en/discussion/251064/no-party-forming-pvp-campaign#latest
Too many lies that I didnt know from what I have to start.
So better:
Going to play the game as already patched
Here are yours @Sanct16 in early 90's :