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Thieves Guild Mobility

Rikumaru
Rikumaru
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What has happened to mobility this patch? It feels alot worse than a 10% movement speed nerf, all my chars feel like they are super slow apart from my sorc and makes it hard to kite multiple players.
Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • AmalgamousPrime
    Some sorcerors weren't already evading and destroying other magicka builds hard enough. It needed to be changed.
  • NBrookus
    NBrookus
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    My DK was getting *no* speed boost from Rapids earlier today when on foot. Horse worked. Relogged and it started working okay, but it seems to be a little buggy right now.

    OTOH, was anyone complaining about Rapids being too fast or something? I don't understand the purpose behind the nerf here at all.
  • bardx86
    bardx86
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    Ya feels sluggish and I'm sorc
  • kkravaritieb17_ESO
    kkravaritieb17_ESO
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    Rapid maneuver is rip ...especially for healers. A very stupid change if you ask me and not a needed one.
    Member of the glorious Zerg Squad
    Rip Banana Squad

    Lheneth -- Sorc PvP Rank 31
    Ellynna -- Templar PvP Rank 50 (No Bleaker's roleplaying involved)
    Smellynna -- Templar PvP Rank 28
    and many other chars


  • Rikumaru
    Rikumaru
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    Its not the change to rapids and etc.. its about bunny hopping or jumping to improve mobility. Its 100% screwed atm.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Solariken
    Solariken
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    NBrookus wrote: »

    OTOH, was anyone complaining about Rapids being too fast or something? I don't understand the purpose behind the nerf here at all.

    I don't think anyone was complaining about the speed of Major Expedition per se. It seems to me that this change was made to 1. Incentivize sprinting and make sprinting more effective than a passive buff, and 2. Hope to get Templars to shut up about not having mobility in their toolkit.

    Either way, I support the change in theory - we'll see how it feels when this patch download finishes and I can actually test for myself. :)
  • Rikumaru
    Rikumaru
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    What they should have done is add a minor expedition buff to templars that lasts longer than other major buffs (except rapids) which has half the speed of the major buff but maybe last for 10 secs? Why ruin mobility of all classes just because one doesnt have mobility? Also no stam regen while sprinting screws with the resources big time.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • incite
    incite
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    this 'speednerf' is in my opinion ridiculous and totally unnecessary , it just doesn't feel natural fluent, i feel like i'm snared 24/7 (like a prisoner with a chain and an iron ball on his foot)

    plz just set it back to 'normal' like it Always has been for 2 years ...
    PC EU

    no1 knows me, no1 cares about me but sshh, don't tell



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