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NERF PHYSICAL-DAMAGE-BUILDS (PvP) - SOON

  • Alcast
    Alcast
    Class Representative
    Stamina builds aren't being nerfed, they're being BALANCED with stamina builds for the first time in MONTHS.

    Did you really think it was fair that Wrecking Blow and Surprise Attack hit like ultimates on light armor mages?

    Do you think it is fair that proxy det hits for 15k+ on Single Target? Do you think it is fair that Magicka AoE cannot be dodged? Do you think it is fair that Healing ward is *** OP?

    In the end it does not matter, Wrobel will nevaaaa balance this game Kappa
    Edited by Alcast on March 6, 2016 10:47AM
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  • ku5h
    ku5h
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    laksikus wrote: »
    Detector wrote: »
    In next DLC will be new parameter in Champion System:

    - Hardy: This ability now reduces Poison, Disease, and PHYSICAL DAMAGE dealt to you, instead of Poison, Disease, and Magical Damage.

    So...

    Stamina-build vs Stamina-build = all unchanged
    Stamina-build vs Magicka-build = nerf damage for Stamina-build (who use Physical Damage)

    What news for stamina-builds?

    Мay be new trayt for physical damage (analogue of Nirn-trayt)? NO.
    Мay be ultimates with physical damage (only DK have this now)? NO.
    May be is critical damage not useless vs Absorb Shields (stamina-build have more critical chance)? NO.

    Please add Change Race...
    I want change my stamina-imperial-NB for magicka-altmer-NB.
    Stamina-builds dying...

    @ZOS_GinaBruno
    @ZOS_RichLambert

    Мay be new light armor passive for spell damage? (analoge to medium armor passive)? NO.
    Мay be new weapon passives for staffs that give SPELL PENETRATION (you know the thing you have instead of nirn with maces)? NO.
    May be staffs that give you 2 set pieces like dw or s+b and not only 1? NO.

    What are you talking about? Destro staff passives Penetrating magic- inores 10% enemy spell resistance, Light armos passives Concentration- Increase your spell pen by 4884.
    Get your facts straight dude!
  • Septimus_Magna
    Septimus_Magna
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    Most dmg in Cyrodiil comes from magic dmg (Proxy Det, Soul Tether, Dawnbreaker etc) so I dont know how many CPs players will spec into the new Hardy.

    Besides Elemental Defender magicka pvp builds will spec into Resistance and Bastion, this means they will get weaker on these fronts if they invest heavily into Hardy.

    Also groups will need Rapids more frequently (bc it breaks on casting buffs) and Caltops (to force enemies to burn magicka by purging the snare) so I think stamina builds will be needed as much, if not more, compared to the current situation.

    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • TheDarkShadow
    TheDarkShadow
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    Alcast wrote: »
    Stamina builds aren't being nerfed, they're being BALANCED with stamina builds for the first time in MONTHS.

    Did you really think it was fair that Wrecking Blow and Surprise Attack hit like ultimates on light armor mages?

    Do you think it is fair that proxy det hits for 15k+ on Single Target? Do you think it is fair that Magicka AoE cannot be dodged? Do you think it is fair that Healing ward is *** OP?

    In the end it does not matter, Wrobel will nevaaaa balance this game Kappa

    Prox det get nerf on single target next. Other AoE magicka skills have the ratio damage/resource too low they only usefull when you want to pull NB out of cloak. I never see a magicka player waste a slot for impulse in pvp. Well, unless they run with the zerg.

    Healing wall is great IF you luckily be able to pop it at low heal. But you still getting hit and can be cc. Nothing look more desperate than someone being root in 1 place, with no stam to roll out and try to ward and heal from a sure death end (looking at you in your "house" Templar). It also need a slot on skill bar and you are forced to use heal staff.On the other hand, with dodge roll you can dodge almost all attacks throwing at you, specially those nasty cc and move out of los, or roll back to your line. So it's all about sittuation. Healing wall is great at low health, have stam to break free and other escape move to los, dodge roll is great when you are outnumbered.
    Edited by TheDarkShadow on March 6, 2016 11:36AM
  • Leandor
    Leandor
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    Most dmg in Cyrodiil comes from magic dmg (Proxy Det, Soul Tether, Dawnbreaker etc) so I dont know how many CPs players will spec into the new Hardy.
    Well, I at least split points between hardy and elemental defender, and will continue to do so. Effectively, I will gain phys res on top of what I had before.
  • aLi3nZ
    aLi3nZ
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    Alcast wrote: »
    Stamina builds aren't being nerfed, they're being BALANCED with stamina builds for the first time in MONTHS.

    Did you really think it was fair that Wrecking Blow and Surprise Attack hit like ultimates on light armor mages?

    Do you think it is fair that proxy det hits for 15k+ on Single Target? Do you think it is fair that Magicka AoE cannot be dodged? Do you think it is fair that Healing ward is *** OP?

    In the end it does not matter, Wrobel will nevaaaa balance this game Kappa
    prox det hits on average 6k on pts following the nerf. Healing Ward is *** and op, agreed. Hate it and dont use it on my sourc. Mage blades love to spam healing Ward. Don't know what you mean about Magika aoe

  • OtarTheMad
    OtarTheMad
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    Just learn to adapt, stamina builds aren't dying. Don't overreact because that screws with ZOS and they then overreact and maybe change/nerf something that would have brought us closer to balance.

    Doesn't seem fair that players can reduce how hard my magicka nightblade hits them but not my stamina dragonknight.

    Things will always be out of balance as each class is unique (and should be) and probably will be until they add some other things in like more skill lines and classes. 1.5 was close to balanced, imo. They just need to get each class to a state where players can't decide on what the "weaker" class is. You will never get 100% balance but you can get close. Maybe this next DLC will bring us closer than we think.
  • Anhedonie
    Anhedonie
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    OP did from little to none research and *** up.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • ToRelax
    ToRelax
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    At least my dk still has a leap :) But honestly stam didn't even get any good sets implemented this patch either.

    From what I can see all 3 new crafted sets are great for stam builds...
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Detector
    Detector
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    If you've been playing the game stam has had this coming. Youve been playing the most OP class in the game it shouldnt take 1 sec for u to switch to magicka

    I'm stamblade. 2+ years in TESO.
    laksikus wrote: »
    Мay be new light armor passive for spell damage? (analoge to medium armor passive)? NO.

    Max Magicka > Max Stamina
    Weapon Damage > Spell Damage
    It's balance. If you want more SD, I want more Stamina.
    laksikus wrote: »
    May be staffs that give you 2 set pieces like dw or s+b and not only 1? NO.

    Use 2 swords - more damage for spells.

  • Septimus_Magna
    Septimus_Magna
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    Leandor wrote: »
    Most dmg in Cyrodiil comes from magic dmg (Proxy Det, Soul Tether, Dawnbreaker etc) so I dont know how many CPs players will spec into the new Hardy.

    Well, I at least split points between hardy and elemental defender, and will continue to do so. Effectively, I will gain phys res on top of what I had before.

    But its the same the other way around, right?

    Stam builds can max both magic + elemental defender for only 100 CP. Before they had to split their CP between magic and elemental resist.

    Another point is that stam builds themselves also benefit greatly from increased physical resist on top of relative good medium armor mitigation. Its not like stam builds only get killed by magicka builds and vice versa.

    So dmg overall will be mititgated more with the new CP system. The main benefit for magicka builds is that they have increased elemental/magic dmg, this buffs sorcs but other classes not that much (ie NB and Templars deal magic dmg, DK deals fire dmg).
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Detector
    Detector
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    Add in first post:
    Detector wrote: »
    May be stamina-ability (Power Extraction, Killers Blade, Silver Bolts and others) will be with physical damage (magic damage now)? NO.

  • Shelgon
    Shelgon
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    Everyones here talking about how it's a balance and not a nerf, yet all the magicka builds are complaining about the same 4 skills, wrecking blow, leap, Suprise attack, and focused aim. Who here is complaining about biting jabs doing too much damage, who here is complaining about rending slashes doing too much damage, cleave, flurry, spiked bone shield, the list goes on. good job you cry babies, you just got an entire spec nerfed so you could not get hit hard by 4 moves, nice, great balance.
    V16 Templar - Shelgon - DC
    V16 Dragonknight - The Secutor - DC
  • Edziu
    Edziu
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    Stamina builds aren't being nerfed, they're being BALANCED with stamina builds for the first time in MONTHS.

    Did you really think it was fair that Wrecking Blow and Surprise Attack hit like ultimates on light armor mages?

    wrec blow or SA is hitting harder than ulties....becauese...because all ulties dealing MAGIC DMG
    my normal hits from SA are 7k-9k when death stroke ulti is max maybe for 10k because its magic dmg...gtfo all ulties except dk ulti are such useless for stam builds...only for debufs, utility etc...ahh and also meteor is except..but it cost so much ulti and also it no dealing that much dmg on stamina build than on magica build after patch.
    just make some ulties scaling to psyhical dmg and then you can stop QQ about normal very good psyhical skills dealing more damage than skills waht are dealing magic damage, please...
    this is comparable if you on magica build will use psyhical dmg skills/ulti like dk now have few these skills and this one ulti dealing psyhical damage
  • Daedgaming
    Daedgaming
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    People people relax relax relax. They have finally balanced out the CP system that is all.
    GT-Daedxz, Guild Master of "Cannon Fodder" Xbox One, American Servers/DC for lyfe. I kill I steal I conquer
  • Edziu
    Edziu
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    Daedgaming wrote: »
    People people relax relax relax. They have finally balanced out the CP system that is all.

    CP, maybe yes.
    but some skills after morph scaling to stamina and all ulties except this one from dk are scalig to magic dmg what throwning stam build to down lvl, not to balanced lvl with magica builds. for me its this the only problem with balance.
    magicca build need only 1 CP star to get max damage from all, elemental and magic damage, when someone on stamina can spent all CP into mighty and onlly these psyhucial, poison and disease damage are stron when other magic damage skills are just very worse.
    magica build giving to 1 star in cp to max damage from all sorces then stamina build need to spent point to mighty and elemental expert stars to get max damage from all sources if not cap. for now after patch maga build can ear the max possible damage dealing on magica build from all sources when stamina build cant get this from all sorces...or max damage from most skills and lack with few other skills and ulties, or some balanced good damage from all skills and ulties but it cant work good then when you must sacrifice your main damage to get some better and acceptable damage from ulties what aren't spammable :/
  • Steel_Brightblade
    Steel_Brightblade
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    I think everyone should have both magic and stamina characters, see it from both sides of the fence:)
  • rfennell_ESO
    rfennell_ESO
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    Detector wrote: »
    In next DLC will be new parameter in Champion System:

    - Hardy: This ability now reduces Poison, Disease, and PHYSICAL DAMAGE dealt to you, instead of Poison, Disease, and Magical Damage.

    So...

    Stamina-build vs Stamina-build = all unchanged
    Stamina-build vs Magicka-build = nerf damage for Stamina-build (who use Physical Damage)

    What news for stamina-builds?

    Мay be new trayt for physical damage (analogue of Nirn-trayt)? NO.
    Мay be ultimates with physical damage (only DK have this now)? NO.
    May be is critical damage not useless vs Absorb Shields (stamina-build have more critical chance)? NO.
    May be stamina-ability (Power Extraction, Killers Blade, Silver Bolts and others) will be with physical damage (magic damage now)? NO.

    Please add Change Race...
    I want change my stamina-imperial-NB for magicka-altmer-NB.
    Stamina-builds dying...

    @ZOS_GinaBruno
    @ZOS_RichLambert

    Stamina-build vs Stamina-build = take up to 25% damage less.
    Stamina-build vs Magicka-build = up to 25% increased damage to shields, up to 25% less damage without shields.

    I think you will actually see a much larger change versus stamina builds as stamina.

    Just about every magicka build uses shields as much as possible so they can magically eliminate crits from occuring.
  • Edziu
    Edziu
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    Detector wrote: »
    In next DLC will be new parameter in Champion System:

    - Hardy: This ability now reduces Poison, Disease, and PHYSICAL DAMAGE dealt to you, instead of Poison, Disease, and Magical Damage.

    So...

    Stamina-build vs Stamina-build = all unchanged
    Stamina-build vs Magicka-build = nerf damage for Stamina-build (who use Physical Damage)

    What news for stamina-builds?

    Мay be new trayt for physical damage (analogue of Nirn-trayt)? NO.
    Мay be ultimates with physical damage (only DK have this now)? NO.
    May be is critical damage not useless vs Absorb Shields (stamina-build have more critical chance)? NO.
    May be stamina-ability (Power Extraction, Killers Blade, Silver Bolts and others) will be with physical damage (magic damage now)? NO.

    Please add Change Race...
    I want change my stamina-imperial-NB for magicka-altmer-NB.
    Stamina-builds dying...

    @ZOS_GinaBruno
    @ZOS_RichLambert

    Stamina-build vs Stamina-build = take up to 25% damage less.
    Stamina-build vs Magicka-build = up to 25% increased damage to shields, up to 25% less damage without shields.

    I think you will actually see a much larger change versus stamina builds as stamina.

    Just about every magicka build uses shields as much as possible so they can magically eliminate crits from occuring.

    *cough* for today CP cap star in cp to increase damage against shield is a bit useless...I can spent points to max 5% in this because its pointless agains all other builds, classes than sorc, on magica nb this shield from resto isnt to much hard like a sorc shield+ resto at once.

    BTw as I playing on stamina I will then after patch just ignore resist to psyhical damage...I will spent max point to magic and elementar dmg resist...only for malice to magica builds after patch :|
  • rfennell_ESO
    rfennell_ESO
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    Edziu wrote: »
    *cough* for today CP cap star in cp to increase damage against shield is a bit useless...I can spent points to max 5% in this because its pointless agains all other builds, classes than sorc, on magica nb this shield from resto isnt to much hard like a sorc shield+ resto at once.

    BTw as I playing on stamina I will then after patch just ignore resist to psyhical damage...I will spent max point to magic and elementar dmg resist...only for malice to magica builds after patch :|

    I'm stamina and will probably remain stamina.

    But, from my perspective (which includes killing a fair numbers of people a day), the biggest change I suspect I will see is less damage versus other stamina builds. There is a lot of physical damage you regularly see in pvp... as a stamina build it would be prudent to reduce it. Wrecking blow, Steel tornado, Surprise attack, most if not all gap closers.... That's a pretty large slice of the where I take damage from pie.
  • Malmai
    Malmai
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    Detector wrote: »
    In next DLC will be new parameter in Champion System:

    - Hardy: This ability now reduces Poison, Disease, and PHYSICAL DAMAGE dealt to you, instead of Poison, Disease, and Magical Damage.

    So...

    Stamina-build vs Stamina-build = all unchanged
    Stamina-build vs Magicka-build = nerf damage for Stamina-build (who use Physical Damage)

    What news for stamina-builds?

    Мay be new trayt for physical damage (analogue of Nirn-trayt)? NO.
    Мay be ultimates with physical damage (only DK have this now)? NO.
    May be is critical damage not useless vs Absorb Shields (stamina-build have more critical chance)? NO.
    May be stamina-ability (Power Extraction, Killers Blade, Silver Bolts and others) will be with physical damage (magic damage now)? NO.

    Please add Change Race...
    I want change my stamina-imperial-NB for magicka-altmer-NB.
    Stamina-builds dying...

    @ZOS_GinaBruno
    @ZOS_RichLambert

    NERF LAG
  • MLRPZ
    MLRPZ
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    Because stamina is so balanced right now, sure.
    AD // Marc the Epic Goat // Templar // AR50
    EP // The Goatfather // Templar // AR44
    AD // Unforgoatable // Sorc // AR33
    EP // You Goat Rekt // NB // AR28
    EP // Bill Goats // Swarden // AR28
    AD // Goat Ya // NB // AR24
    AD // Unforgoatten // StamDK // AR 21
    DC // Egoatcentric // Stamsorc // AR16

    and many unused PVE chars

    REMOVE FACTION LOCK

    AoE Rats
    RIP Zerg Squad
    RIP Banana Squad Inc
    Not your typical goat



  • Edziu
    Edziu
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    MLRPZ wrote: »
    Because stamina is so balanced right now, sure.

    not much...magica is better balanced because they dont have magic abilites dealing psyhical damage like on stamina skills you have magic damage :|

    EDIT: but yes...with CP its more balanced now....but with these other things in game stamina isnt balanced like magica :P
    Edited by Edziu on March 6, 2016 5:52PM
  • Leandor
    Leandor
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    Leandor wrote: »
    Most dmg in Cyrodiil comes from magic dmg (Proxy Det, Soul Tether, Dawnbreaker etc) so I dont know how many CPs players will spec into the new Hardy.

    Well, I at least split points between hardy and elemental defender, and will continue to do so. Effectively, I will gain phys res on top of what I had before.

    But its the same the other way around, right?

    Stam builds can max both magic + elemental defender for only 100 CP. Before they had to split their CP between magic and elemental resist.

    Another point is that stam builds themselves also benefit greatly from increased physical resist on top of relative good medium armor mitigation. Its not like stam builds only get killed by magicka builds and vice versa.

    So dmg overall will be mititgated more with the new CP system. The main benefit for magicka builds is that they have increased elemental/magic dmg, this buffs sorcs but other classes not that much (ie NB and Templars deal magic dmg, DK deals fire dmg).
    Yes it's now similar for both, magicka builds can do the same and both can't (or shouldn't) because that would leave you handicapped with 501 total (167 per color).

    Medium armor has almost nothing on light when it comes to resists, especially since 5l2h is viable for magicka but stamina needs 7m, at least in my experience.

    Magicka always had more utility and is now equal on mitigation without losing that. Stamina will be in a backseat except some specialised builds, similar to the state up to 1.5.

    Just to be clear on my stance: I don't like the changes. But I think it's going to be a "deal with it" situation, since no amount of feedback from players will change dev's plan.
  • Waffennacht
    Waffennacht
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    You're all witches and should be burned!

    Burn OP magic witches and OP stam witches and OP health witches!

    Burn limited amount of CP witches!

    Burn unrelated CP trees and the fact there are no stam ult witches!

    Just burn the whole damn lot of them!
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • laksikus
    laksikus
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    @Detector i dont want dw, dualwield sucks in pvp for certain classes and builds. so where is my buff? how do i aoe as mag sorc with dw? how do i animation cancel with dw?
    and light armor doesnt give max magicka.

    @ku5h for destro spells: yeah, tell that all the builds with destro that dont use any destro staff spells. as ranged mag nb for example.
    Edited by laksikus on March 6, 2016 6:08PM
  • Waffennacht
    Waffennacht
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    Just fyi, u animation cancel with dw by tapping block a split second after u hit the move, then weave into the next move or just AC the next one.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • LorDrek
    LorDrek
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    Yes stamins builds ends, all reroll magicka.
    Imperial DK stamDPS, Nord DK magTANK
    YDoA CZ/SK Guild
    @LorDrek
  • LorDrek
    LorDrek
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    The Elder Magicka Online.
    Imperial DK stamDPS, Nord DK magTANK
    YDoA CZ/SK Guild
    @LorDrek
  • Lenikus
    Lenikus
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    Magicka builds today have virtually no defense agaisnt stamina. that is one well-needed implement.
    I am a professional stamina nightblade ganker, btw. not a magicka wimpy crying. just a ganker who got bored of 2-shotting people. *i mean, cmon, i can drop 4 hits, if the guy dies on the first 2 how can i brag of my leet skillz?
    ... Mai cave. >:3
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