akredon_ESO wrote: »I believe in ESO LIVEt they stated this wasn't a concern for them.
Ai fink zet 1fps end 900 ping ruin PVP more zen shpies.
Who cares for spies if you have zerg trains stomping through everything in Cyrodiil?
Spies are apart of war which is what youre fighting.
Also I know people QQ alot about chains glitching and getting into keeps and *** and I laugh because... like if we are mages and badass nightblades and *** why wouldnt we be able to get over a wall thats not very big with something like a grappling hook. The rules for keep defense/offense are stale good to have a break from that.
akredon_ESO wrote: »I believe in ESO LIVEt they stated this wasn't a concern for them.
It's just sad that they lack the interest in PvP the thing most people bought the game for I honestly a bit concerned about the way ZOS is handling things
I was gonna say that but you beat me to it. heheakredon_ESO wrote: »I believe in ESO LIVEt they stated this wasn't a concern for them.
It's just sad that they lack the interest in PvP the thing most people bought the game for I honestly a bit concerned about the way ZOS is handling things
I dont think most people bought ESO for the PvP
Elder scrolls has never been about pvp lol, its tacked on to bring in xtra players. Kinda lame imo atm til full on dueling and arena/battlegrounds r implemented. Ppl bought eso for the lore, questing and world exploration.
Yes spying happens in real life fair enough, but they also get to kill themcan we not make some sort of middle ground of if a 24 man group decides you are a spy they can gank you. I mean what if it had a cool down period. I don't know what but there should be something.
Spies are apart of war which is what youre fighting.
Also I know people QQ alot about chains glitching and getting into keeps and *** and I laugh because... like if we are mages and badass nightblades and *** why wouldnt we be able to get over a wall thats not very big with something like a grappling hook. The rules for keep defense/offense are stale good to have a break from that.
Oldmanlawlor wrote: »Spying and traitors are very real in war.
WhitePawPrints wrote: »Yes spying happens in real life fair enough, but they also get to kill themcan we not make some sort of middle ground of if a 24 man group decides you are a spy they can gank you. I mean what if it had a cool down period. I don't know what but there should be something.
I don't think a popularity contest should decide which ally is or is not worth killing. Besides all these solutions to kill spies is rather useless. Spies cannot do anything except relay information and you killing them has zero impact on their capability to do that.
WhitePawPrints wrote: »I do not agree that people are intentionally and willfully allowing people to Dragonleap on them or setting up siege to block other siege. The primary reason is a lot of players are new and don't understand the mechanics of abilities and siege equipment in PVP. In addition the siege glitch was a huge problem, and even though it has lessened severely it is still an occasional problem. It was similar with Forward Camps; people claimed cheaters and spies because they didn't like the placement of it or it glitched and was unusable.
WhitePawPrints wrote: »Yes spying happens in real life fair enough, but they also get to kill themcan we not make some sort of middle ground of if a 24 man group decides you are a spy they can gank you. I mean what if it had a cool down period. I don't know what but there should be something.
I don't think a popularity contest should decide which ally is or is not worth killing. Besides all these solutions to kill spies is rather useless. Spies cannot do anything except relay information and you killing them has zero impact on their capability to do that.