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The inconsistent account wide philosophy must end.

  • spoqster
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    How about the faction that wants things account or character associated based on how appropriate they are? No reason my lvl 1 alt should have all the crafting skills and riding skills as my VR16 main. That would be stupid as hell. But collections and other cosmetic things I would have no problem with.

    Why would that be stupid at all? It would be so convenient. You could have all the crafting mats in your bank, and when you low level alt needs new gear, you can just go and craft it and you don't have to re-log, bank it, re-log, retrieve it from the bank.
  • dimensional
    dimensional
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    Let's just have one single character per account while we're at it, with access to every skill and passive in the game. Think of how convenient that would be! Never having to play any other characters.

    It's stupid for obvious reasons.
    Edited by dimensional on March 4, 2016 6:26PM
  • AdamBourke
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    The only things that should be account wide should be Crown store items. Particularly Costumes/Mounts/etc, but I also think that when you buy say, a motif book, or crown potion, then it should be credited to all alts. But I wouldn't complain too much if that never happened.

    I also think that for mounts, you should have to buy a mount before crown store ones become available to you, but I doubt that's going to change...

    PS4 - EU

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  • Ourorboros
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    How about the faction that wants things account or character associated based on how appropriate they are? No reason my lvl 1 alt should have all the crafting skills and riding skills as my VR16 main. That would be stupid as hell. But collections and other cosmetic things I would have no problem with.

    Have to disagree with the riding skill thing as that is something u can buy in the crown store, i mean who in the crap wants to wait 180 days to get a new mount maxed without the crown store stuff....

    I don't "want" max riding skills to take 180 days, but even if I had cash, I wouldn't waste it for a faster horse. But attitude reflected above must be generating loads of smiles in Zenimax accounting department. Perfect example of how game requirements have been implemented only to generate sales. There's no reason riding skills couldn't have been designed to be completed in much less time, but then fewer players would buy lessons. /end rant

    While I don't want to see everything shared account-wide. the OP has some good points. Why are dyes account wide? Why are fish and monster collectibles now character bound? In the latter case, zos made the collectible achievements virtually impossible on a single character. I don't think PVP ranks, titles, etc. should be shared, but maybe requirements for some of the grindier achievements could be reduced after it's been completed once per account.
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  • Sausage
    Sausage
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    At least achievements should be account-wide, no sane person do them again for another char, I personally think Zen should revisit their Achivement system and encourage to people to do them, if they did it, they could easily add like 400 hour of content to the game, what I bet most people would love to do when waiting for DLCs etc.

    Riding Skills should be teachable, almost like Vamp and WW bites, to bring more sociality and player interactivity, friendship, guild mating etc.
    Edited by Sausage on March 4, 2016 6:53PM
  • dday3six
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    Asia_Skyly wrote: »

    This is a mess. Fix it. Make everything account wide, there is absolutely no reason not to, well there is one: To annoy and push away your player base.

    I agree that it confusing, but they should have made all character related stuff for the character and account stuff related to accounts.

    Champion Points <- character
    AP <- character
    AR <- character
    Bank <- character
    Mail <- character
    Guilds <- character, but not 5 each
    Skills <- character
    Styles <- character
    Traits <- character
    BOP <- character
    BOE <- character


    Crown pets <- account
    Crown mounts <- account
    Crown costumes <- account
    Crown motifs <- account (until used)
    Crown provisions <- account
    Crown crafting supplies <- account

    That is a terrible and game destorying idea.

    At that point alts would take a ridiculous amount of time to bring up. That's needless, and would actually shorten the game life for the average player. Most players do not want to spend months of repetitive, and boring grinding to make a single alt. Which is what that would entail. The current system is a bit tedious but manageable, and that doesn't need to change. There's no way to retroactively make this sort of a radical adjustment, either. The game's settled into the current system, and while more things account bound is less intrusive. Making more elements character bound would have widely impactful consequences for most players.
  • AnnieBeGood
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    The horse...... train the horse not the rider....... it takes sooooooooooo long.
    Gulrosa V160 Templar -healer and master crafter
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    and several babies...... learning to ride
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  • Acrolas
    Acrolas
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    I don't see an "inconsistent account wide philosophy" because nothing has to be either/or.
    There's absolutely nothing wrong with having both character and account progression.
    Some progress helps the individual, other progress helps the team.
    signing off
  • DurzoBlint13
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    I would love to see it all account wide but ZOS makes too much money in the Crown Store selling riding lessons, motifs, etc.
  • DHale
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    Asia_Skyly wrote: »
    I am getting frustrated with the inconsistent philosophy in regards to items/achievements in this game.

    Collectible items for example, SHOULD be account wide. Heck, they WERE account wide (so to speak) until they decided to change this for no good reason what so ever.

    PvP titles should also be account wide, a person's experience in PvP does not go away just because they re-roll a new PvP toon. They still know what to do in combat. A new player facing a level 20 character, who happens to be Grand Overlord on another toon, is going to get eaten alive.

    Fishing is a nightmare, it would be a much more enjoyable task if you could fish anywhere you like with whichever character you like. Right now, you are encouraged to do it in only one character. I would much more prefer to do this only any char!

    Here are some example of this royal mess:

    AP/PvP - by char
    Champ Pts - account wide
    Collectibles - by char
    Dyes - account wide
    Bound armor/weapons - account wide
    Styles - by char
    Riding skills - by char
    Horses/Pets/Costumes - account wide


    This is a mess. Fix it. Make everything account wide, there is absolutely no reason not to, well there is one: To annoy and push away your player base.

    I don't disagree with your overall premise. That said, I think aside from Kodi or Sypher who does well on all the toons some ppl can only play one toon really well. I think most players would fall in this category. I will use an anonymous player to show that this player was really really good on a sorc and really wanted to play a dk which is the easiest one to play in my opinion. As a player on the opposing faction I always was happy when that person played a dk. i just think there are toons ppl have a better fit for and they may like better or be more effective with. I know another player who plays a dk and does quite well and plays a nb but does not seem to be as effective as the dk. The skill shown with one toon or class does not always translate into another toon or class.

    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • rfennell_ESO
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    I've never understood why achievements aren't just account wide. Titles and dye unlocks are... what is the point of making achievement points and what not character specific exactly?

    Same deal with collectibles. I don't even know how they work now lol.

    I don't think you can realistically make AP/Alliance rank account wide.

    But styles, traits etc... are really annoying and time consuming to do, who would ever do them again?

    There certainly is an inconsistency with what they made account wide versus what they did not.

  • twev
    twev
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    I gotta disagree with that, crafting and all sorts of other things should definitely stay character-specific.

    This.

    Otherwise, whats the point of alts besides mules?
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • rfennell_ESO
    rfennell_ESO
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    If you have a crafter with all traits.. you just use that crafter to craft. What difference would it make if they made it account wide? Answer: zero.

  • Tandor
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    Sallington wrote: »
    Tandor wrote: »
    I have zero interest in PvP so won't comment on that aspect of it, but so far as everything else is concerned I am totally opposed to anything else being made account-wide, that is not the basis on which I play alts. I want them to earn everything for themselves, it's a huge part of the fun in developing them. If I could, I'd extend that to champion points and dye unlocks, for example.

    The more things that are character-bound, the less likely I am to roll an alt and go through all of that again.

    I'm guessing that's because you don't want to level alts, you just want to have multiple end-game characters. You would probably be happier with a single character leveled to the cap enabling you to purchase a fully maxed alt, which would be fine in that it would meet your needs while giving ZOS more revenue and enabling those who do want to level alts fully through the game to do so.
  • Katahdin
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    AP should be bankable or shared among your characters. It is very alt unfriendly as it is now

    Riding skills should not take 6 freaking months for one character. We should be able to pay for one of each every day at least. We can research/train more than one skill/ weapon etc at a time why not riding skills?

    Collectables should be account wide.
    Edited by Katahdin on March 4, 2016 8:41PM
    Beta tester November 2013
  • KanedaSyndrome
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    Imo, all achievements should be account wide.
    KanedaSyndrome's Suggestions For Game Improvements
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  • NewBlacksmurf
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    Asia_Skyly wrote: »
    I am getting frustrated with the inconsistent philosophy in regards to items/achievements in this game.


    Here are some example of this royal mess:

    AP/PvP - by char
    Champ Pts - account wide
    Collectibles - by char
    Dyes - account wide
    Bound armor/weapons - account wide
    Styles - by char
    Riding skills - by char
    Horses/Pets/Costumes - account wide

    I disagree with one:
    -Collectibles - account wide

    I'd like to see more changes to
    -Riding skills (let us pay in game gold for more than 1 a day)
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • KochDerDamonen
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    I'm pretty happy with which things work which way right now. Can definitely see AP being bankable but otherwise, feels right to me on all other fronts.

    Obviously it would be nice to have mount training easier but I don't see it changing.

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  • BabeestorGor
    BabeestorGor
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    Nope, they are characters, not reflections of my personality
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    EU PC.
  • nimander99
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    They monetized the big money points by character the rest is account wide cause we would've lost our collective minds had we been charged for it.
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
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  • Humatiel
    Humatiel
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    If its a L2P achievement (titles for instance) then account wide, if its a char grind (Craft) then stays on one character.
    VMA | vHRC-HM | vAA-HM | vSO-HM | vMOL-HM
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  • roguestrike01ub17_ESO
    Tandor wrote: »
    I have zero interest in PvP so won't comment on that aspect of it, but so far as everything else is concerned I am totally opposed to anything else being made account-wide, that is not the basis on which I play alts. I want them to earn everything for themselves, it's a huge part of the fun in developing them. If I could, I'd extend that to champion points and dye unlocks, for example.

    Thats cool maybe ZOS can add a little option for u to have all dlc character wide, since u like to work so hard for everything....

    Maybe ZOS can add an option for people like you to have only one character that has access to every skill, ability, all racial passives and unlimited storage space.

    Yes please one character with all the skilllines that I can build however I want sounds a lot like an Elderscrolls game.
  • Lenikus
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    Right..
    Make everything Character bound and un-bank'able. It's the only solution, given' OP's post.
    ... Mai cave. >:3
  • Elsonso
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    Sausage wrote: »
    At least achievements should be account-wide, no sane person do them again for another char

    If the character does the achievement, the achievement should be for that character only. Yes, I do achievements on multiple characters, and even multiple accounts. I get ripped off when the achievement is not earned as it is completed by playing that character. I might be loony tunes, but I am having fun doing it.

    Accounts can get achievements for number of email sent in a day, amount of gold in the bank, maxed banks, various Crown Store milestones, and other exciting stuff.



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  • Nerouyn
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    Ultimately I opted to ignore all of the really grindy crafting styles and to level crafting on all my alts. That way if some patch comes along and makes me want to play that character, I just have to respec crafting onto a different one.
    I definitely don't like the idea of 150+ days to up my alts mounts though and every time I get on an alt and 'feed' my horse it sickens me to where I log off. They should be account wide.

    Obviously the system is in place to guide your frustration to the crown store to skip the bad design.
    Ourorboros wrote: »
    I don't "want" max riding skills to take 180 days, but even if I had cash, I wouldn't waste it for a faster horse. But attitude reflected above must be generating loads of smiles in Zenimax accounting department. Perfect example of how game requirements have been implemented only to generate sales.

    It predates the cash shop - so I would guess that originally it was implemented as a horrifying 6 month grind designed to make you feel so relieved once it was finished that you never wanted to unsubscribe. Plus it's meant to provide easier ganks in PvP. If someone goes into Cyrodiil before finishing the speed and stamina upgrades then they're easier to chase down.

    Got to keep the psychos happy!

    Even if ZO acknowledge it was a mistake the problem they face now is an old one - how do you remove something this dreadful from a game without it irritating everyone who managed to suffer through it. Cos once someone has suffered through something like that they'll likely want others too as well. That's humans for you.

    A special mount for everyone who survived the horse-feeding grind? A donkey might be appropriate.
  • Efaritay
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    I think it is fine how it is. (except my blind rage when I get a trophy on a level 7 alt when I have grinded hours on my main)

    But.. The only thing I would like to see is bankable AP so I can purchase more Motifs for myself :)
    "Don't tickle the Dragon if you can't take the heat"

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  • petraeus1
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    Copy from AUA-thread that fits the OP entirely:

    I agree. I feel like achievements have nothing to do with my characters as fictional persons, they are just UI elements for players to guide their playthrough and provide objectives. Mount upgrades are just a giant time and money sink which is nothing more than inconvenient, same goes for Alliance rank. As it stands this game is not alt friendly at all, unless your fine with going through the gauntlet of time and money again. It's fun the first time around, but for the casual player a nightmare to try a new class in end-game content or PvP. It's not even a matter of 'git gud' (if part of the challenge actually was getting max riding skills e.g., it would be different), it's purely a matter of investing hours and money.
  • rotaugen454
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    Personally, I would like to see an account achievements tab that just shows what you have completed on the account just for fun and to keep me from trying to use my main character to get every acheivement just to see which I have done. Also keep any non-combat pets, costumes, mounts account wide like now. Everything else (Titles, WW or Vamp, crafting, etc.) can be at the character level.
    "Get off my lawn!"
  • Enodoc
    Enodoc
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    Asia_Skyly wrote: »
    Here are some example of this royal mess:

    AP/PvP - by char
    Champ Pts - account wide
    Collectibles - by char
    Dyes - account wide
    Bound armor/weapons - account wide
    Styles - by char
    Riding skills - by char
    Horses/Pets/Costumes - account wide
    Think about it logically; what could conceivably be "shared"?
    • AP - one person (character) can't share their PvP experience with another one. Character-bound makes sense.
    • Champion Points - as above, one person can't share their experiences. Account-wide makes no sense.
    • Collectibles - someone can give an item to someone else. This made sense when it was account-wide; now that it isn't, it makes no sense.
    • Dyes - as above, someone can give an item to someone else. Account-wide makes sense.
    • Bound items - Something being "bound to account" is an artificial construct. No immediate logical parallel, but theoretically someone could give an item to someone else, so account-wide makes sense.
    • Styles - as above, one person can't share their experiences. Character-bound makes sense.
    • Riding Skill - as above, one person can't share their experiences. Character-bound makes sense.
    • Cosmetics - as above, someone can give an item to someone else. Account-wide makes sense.

    So the ones that don't make sense are CPs being account wide, and Collectibles being character-bound. Collectibles is easy; they should just revert them so they must be "used" to be "counted", and can be banked, as before (rather than changing collectibles to match fish, they should change fish to match how collectibles were).

    CPs cannot be logically attributed. The system was conceived to be account wide to reduce the feel of grinding through Veteran content. But the XP that generates those CPs is not account-wide. As you said, this is inconsistent with ARs. To make them consistent, ARs should be account-wide as well, but the AP that generates those ARs should not be.
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  • AlienSlof
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    AfkNinja wrote: »
    While they are at it I wish our "account wide" unlocks would count for both servers....I paid for all these costumes and stuff and can't use it on the EU server. WTF?

    ^ This ^ Absolutely this. Why pay twice for the same things? Not going to happen with me. 8 extra characters I could play with my American buddies, but I refuse to buy stuff twice. That's just ZoS being greedy.
    Edited by AlienSlof on March 15, 2016 2:07PM
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