Molten Armaments has been one of the most fun DK skills since whatever path they put in that gave it heavy attack damage and execute. Imperial City patch, maybe? I don't remember, but it's been a wild ride, it's a gods damned shame that they're taking it all away in the Thieve's Guild patch.
spenc_cathb16_ESO wrote: »Molten Armaments has been one of the most fun DK skills since whatever path they put in that gave it heavy attack damage and execute. Imperial City patch, maybe? I don't remember, but it's been a wild ride, it's a gods damned shame that they're taking it all away in the Thieve's Guild patch.
It was much better before they altered it. Now it's good for nothing but 1 shot cheese ganking IMO
spenc_cathb16_ESO wrote: »Molten Armaments has been one of the most fun DK skills since whatever path they put in that gave it heavy attack damage and execute. Imperial City patch, maybe? I don't remember, but it's been a wild ride, it's a gods damned shame that they're taking it all away in the Thieve's Guild patch.
It was much better before they altered it. Now it's good for nothing but 1 shot cheese ganking IMO
spenc_cathb16_ESO wrote: »To each their own, but a fully charged HA execute is just silly for my play-style. They should've left it proccing on semi-charged, at least then it was viable for more than just picking off unsuspecting or overwhelmed opponents. Any solid player laughs at it these days. Either way I won't be using it next patch, it truly is a shame. Would be great to have an execute like all the other classes.
spenc_cathb16_ESO wrote: »To each their own, but a fully charged HA execute is just silly for my play-style. They should've left it proccing on semi-charged, at least then it was viable for more than just picking off unsuspecting or overwhelmed opponents. Any solid player laughs at it these days. Either way I won't be using it next patch, it truly is a shame. Would be great to have an execute like all the other classes.
If solid players are laughing at it these days, they sure do seem to be cut off when they start choking on their own blood. :-o And yeah a normal in-class execute would be cool, I'll never deny that, but Wrobel says he doesn't want that because it's a Nightblade thing, apparently. And a Templar thing. Okay, and also a sorc thing. But it felt really unique as a DK which is one reason I liked it. There's jsut something missing on the PTS build.
vortexman11 wrote: »-Erebain
Hey guys, just another video posted for a friend
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