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Law abiding citizens

xellink
xellink
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There's a lot of incentive to steal but none to uphold the law. Players should be rewarded for deciding not to steal or murder. How can we do this? How about, for every 15 hours of gameplay, increase a player status

From
Criminal -> Vagrant (0 bounty 0 hours) -> Sympathiser (30 hours) -> Citizen (45 hours) -> Reputable citizen (60 hours) -> Distinguished Citizen (90 hours) - > Law Advocate (150 hours)

Your status will reset to Sympathiser if you steal (but do not get caught). Learn how to keep your hands to yourself.

Benefits
1) Achievement
2) Title
3) 5-10 % Discount from merchants depending on rank (can be lost if crime is performed)

Getting caught will reset your status to criminal. Nobody escapes the law (unless you bribe, you can retain 'Sympathiser' status but you must return the stolen goods). If you pay the fine, you become a Vagrant. If you escape, you become a wanted criminal.
  • DenMoria
    DenMoria
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    I sort of agree. I never steal and never murder (unless it's revenge on a ganker or I'm being paid to) any innocent (of course a ganker isn't innocent) or if it's in the context of actual battle.

    A lot of people love to play that way, but I've never done it in any ES game. I'm probably the most honest assassin or thief in any of the games.

    Such a goody-two-shoes. I really should be flogged.
  • tonemd
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    DenMoria wrote: »
    I sort of agree. I never steal and never murder (unless it's revenge on a ganker or I'm being paid to) any innocent (of course a ganker isn't innocent) or if it's in the context of actual battle.

    A lot of people love to play that way, but I've never done it in any ES game. I'm probably the most honest assassin or thief in any of the games.

    Such a goody-two-shoes. I really should be flogged.

    Murderers often have a lot of caveats.
  • DenMoria
    DenMoria
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    tonemd wrote: »
    DenMoria wrote: »
    I sort of agree. I never steal and never murder (unless it's revenge on a ganker or I'm being paid to) any innocent (of course a ganker isn't innocent) or if it's in the context of actual battle.

    A lot of people love to play that way, but I've never done it in any ES game. I'm probably the most honest assassin or thief in any of the games.

    Such a goody-two-shoes. I really should be flogged.

    Murderers often have a lot of caveats.

    True, true... I always have an excuse. :)
  • jzholloway
    jzholloway
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    As long as we don't get a "Citizen" Skill tree with passives, I'm all for it.
    PC/NA
  • DenMoria
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    jzholloway wrote: »
    As long as we don't get a "Citizen" Skill tree with passives, I'm all for it.

    Hmm... I wonder what the passives would be. Better access to housing? Better prices? Additional NPC options?
  • Lysette
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    Well, the justice system in Tamriel is quite different from that on earth - you can get away with everything in Tamriel, if you just have enough money to pay the fine - even with murder. Just poor people get jail time in Tamriel. So to apply the moral code of earth to Tamriel is a bit weird. Even the thief guild is somewhat respected and gets a discount on the fines.
  • Alabyn
    Alabyn
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    Light-to-dark morality scale, as in Fallout, maybe?
  • Lysette
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    Hm, in fallout 4 the only ones complaining are the followers - "Strong not calm down, Strong angry, Supermutant share with Supermutant, humans with humans. Human not sharing, not smashing, Strong very angry" - haha, he is so cute.
  • Kendaric
    Kendaric
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    I don't think being law abiding should be rewarded.
    Instead being a criminal needs harsher punishment. Currently the bounty goes down pretty fast and most people have more than enough gold to pay it off.
    Have the bounty (and heat) decrease slower and prevent merchant (or even all NPC) interactions outside of the outlaw's refuge while a bounty is on your head.
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. Outfit slots not being accountwide is ridiculous given their price. PC EU/PC NA roleplayer and solo PvE quester
    • Lysette
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      Tamriel is really strange with this - you murder someone - "stop right there, criminal scum" - you pay the fine - "you have my ear, Citizen" - again respected as if you would never have murdered anyone - so it was in Oblivion for example. In Skyrim I can't tell, I never got a bounty on my head.
    • Daraugh
      Daraugh
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      It's definitely lopsided. I accidentally stole 8 gold off of the banker's countertop in Orsinium and the guards came in and killed me. I've never gotten killed by guards before or since, despite my nb having it out for every Dunmer she can get a claw into. Really? 8 gold? Not even a chance to pay it back!
      May all beings have happiness
      May they be free from suffering
      May they find the joy that has never known suffering
      May they be free from attachment and hatred
    • Lambtron
      Lambtron
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      As a lawful good character (and a cleric), I can't go around stealing things, itdoesn't set a good example for the Tamriel clergy. I don't steal or break into houses in town. Loot in the world, or opening stuff in the Hollow city is ok, it's out there for all, in my opinion. I also placed the "kill innocents" safety switch so that there aren't any unfortunate accidents.
    • ontheleftcoast
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      Lambtron wrote: »
      As a lawful good character (and a cleric), I can't go around stealing things, itdoesn't set a good example for the Tamriel clergy. I don't steal or break into houses in town. Loot in the world, or opening stuff in the Hollow city is ok, it's out there for all, in my opinion. I also placed the "kill innocents" safety switch so that there aren't any unfortunate accidents.

      Then you can't complete the main quests. You're required to break into a house to complete the 3rd quest from the Prophet. There's no way to advance past that point without committing the crime of B&E. Totally stupid, in my opinion. I wanted to play my Templar as a goodie-two-shoes but had to break the law to play thru the quest.

      Edited by ontheleftcoast on March 2, 2016 11:10PM
    • Daedgaming
      Daedgaming
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      I make more money murdering and looting corpses then most players do in a week. 20k a day on average for one hour of farming. I dance in seas of blood and guts and gore all while the children watch horrified as I plunge my dagger into their parents throats. The children watch silently in terror, all with a single word on their lips, why?
      GT-Daedxz, Guild Master of "Cannon Fodder" Xbox One, American Servers/DC for lyfe. I kill I steal I conquer
    • Ackwalan
      Ackwalan
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      Not a bad idea. Would open up some RP.
    • Abeille
      Abeille
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      Lambtron wrote: »
      As a lawful good character (and a cleric), I can't go around stealing things, itdoesn't set a good example for the Tamriel clergy. I don't steal or break into houses in town. Loot in the world, or opening stuff in the Hollow city is ok, it's out there for all, in my opinion. I also placed the "kill innocents" safety switch so that there aren't any unfortunate accidents.

      Then you can't complete the main quests. You're required to break into a house to complete the 3rd quest from the Prophet. There's no way to advance past that point without committing the crime of B&E. Totally stupid, in my opinion. I wanted to play my Templar as a goodie-two-shoes but had to break the law to play thru the quest.

      Well, you had to pick a lock to save the world. I think that's still on the "good" side.

      Anyway, I like the idea. I have two goody-two-shoes characters that would love to flaunt a title that made everybody see how much of a Law-abiding citizen they are. One of them happen to be a Templar too. It seems to be a pretty common character archetype, for obvious reasons xD
      (My magicka templar is a Priestess of the Eight)
      Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

      Meet my characters:
      Command: Do the thing.

      Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
      Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
      Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
      Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
      Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
      Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
      Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
      Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
      Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
      Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
    • Lysette
      Lysette
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      Lambtron wrote: »
      As a lawful good character (and a cleric), I can't go around stealing things, itdoesn't set a good example for the Tamriel clergy. I don't steal or break into houses in town. Loot in the world, or opening stuff in the Hollow city is ok, it's out there for all, in my opinion. I also placed the "kill innocents" safety switch so that there aren't any unfortunate accidents.

      It's always nice to see that others use the alignment of AD&D to model their characters. I myself consider me more of a neutral-good character. So I can break the law sometimes, if I see a good reason to do so, but I would not steal for personal gain for example, because this would not be a good deed, except when I would take things from criminals - taking stuff from someone evil is a good thing to do. At least that is how my character is seeing this. Laws are good - to the most part, but some can be silly and I take the freedom to decide, when I will follow them and when not. A neutral-good character mindset.
      Edited by Lysette on March 2, 2016 11:26PM
    • RAGUNAnoOne
      RAGUNAnoOne
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      Lambtron wrote: »
      As a lawful good character (and a cleric), I can't go around stealing things, itdoesn't set a good example for the Tamriel clergy. I don't steal or break into houses in town. Loot in the world, or opening stuff in the Hollow city is ok, it's out there for all, in my opinion. I also placed the "kill innocents" safety switch so that there aren't any unfortunate accidents.

      I feel sorry for you @Lambtron there is an essential quest in DC that involves breaking in entering
      PS4 NA
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    • Lambtron
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      Yup, I do remember that quest, but as you have all pointed out, I had no choice to do so. It was very much a case of the end justifies the means, and this case, having to stop a Deadric Prince. Perhaps I should have clarified, I have never voluntarily broken into a building, and won't do so on my main.
    • Waffennacht
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      If Dr. House can break in and be ok... so can a cleric!
      Gamer tag: DasPanzerKat NA Xbox One
      1300+ CP
      Battleground PvP'er

      Waffennacht' Builds
    • SirDopey
      SirDopey
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      Murdering is fun, my favorite is wrecking blowing people off bridges and cliffs......
      NA PC | AD
      xx Doc Holliday xx
    • eldermpsmithrwb17_ESO
      Agreed this thread, I never liked the thieves guild in skyrim either, and since there will be no pvp justice system we need something to reward us, thieves are pulling in tens of thousands a day from their exploits
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    • Lysette
      Lysette
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      Agreed this thread, I never liked the thieves guild in skyrim either, and since there will be no pvp justice system we need something to reward us, thieves are pulling in tens of thousands a day from their exploits

      True, while the thief guild members in Skyrim were basically thugs who were just after the coin, the thief guild in Oblivion was more kind of a robin hood like organisation with the grey fox being Robin-like. In Morrowind the thief guild was an accepted and respected guild like all the others as well, HQ located in Balmora and not hidden in any way - a normal guild house.
      Edited by Lysette on March 3, 2016 2:49AM
    • MormondPayne_EP
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      There was something that was being looked into, the PvP part of the Justice System but ZOS looked at it and then consulted with the room full of monkies that write the code for the game and then @Wrobel decided instead he should assign those resources to nerf templar more, so they scrapped the idea.

      Wrobel then started spreading his seed all over the place and all of a sudden... boom, magically, this week's population in Tamreil seems to have suffered a massive down turn... Now, was that because a new MMO has just been released or have people had enough? Hmmm not sure, but it seems like a convenience coincidence.

      True Story...
    • ColoursYouHave
      ColoursYouHave
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      It'd be really cool if they added another part to the justice system for the "good guys." Perhaps they could create a way for people to bring justice to Tamriel by arresting or killing any thieves or murderers they come across. They could even give it its own passive skill line and provide various rewards for capturing criminals. Such a great idea, its a shame ZOS hasn't thought of this yet. Surely they would've implement something like this if they had thought of it, right?
    • xellink
      xellink
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      It'd be really cool if they added another part to the justice system for the "good guys." Perhaps they could create a way for people to bring justice to Tamriel by arresting or killing any thieves or murderers they come across. They could even give it its own passive skill line and provide various rewards for capturing criminals. Such a great idea, its a shame ZOS hasn't thought of this yet. Surely they would've implement something like this if they had thought of it, right?

      It was part of the plan. The idea was scrapped due to potential exploits.

      My proposal is a cheaper Low maintenance form of reward for the good guys.
    • babylon
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      I'm a good person until you can prove otherwise :3

      Creeping past the guards should be rewarded greatly also then, if you're wanting to get rewarded for doing nothing at all.
    • MattT1988
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      Daedgaming wrote: »
      I make more money murdering and looting corpses then most players do in a week. 20k a day on average for one hour of farming. I dance in seas of blood and guts and gore all while the children watch horrified as I plunge my dagger into their parents throats. The children watch silently in terror, all with a single word on their lips, why?

      You've.....got some problems...... ;)
      Edited by MattT1988 on March 3, 2016 12:32PM
    • Messy1
      Messy1
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      xellink wrote: »
      There's a lot of incentive to steal but none to uphold the law. Players should be rewarded for deciding not to steal or murder. How can we do this? How about, for every 15 hours of gameplay, increase a player status

      From
      Criminal -> Vagrant (0 bounty 0 hours) -> Sympathiser (30 hours) -> Citizen (45 hours) -> Reputable citizen (60 hours) -> Distinguished Citizen (90 hours) - > Law Advocate (150 hours)

      Your status will reset to Sympathiser if you steal (but do not get caught). Learn how to keep your hands to yourself.

      Benefits
      1) Achievement
      2) Title
      3) 5-10 % Discount from merchants depending on rank (can be lost if crime is performed)

      Getting caught will reset your status to criminal. Nobody escapes the law (unless you bribe, you can retain 'Sympathiser' status but you must return the stolen goods). If you pay the fine, you become a Vagrant. If you escape, you become a wanted criminal.

      THIS IS A GREAT IDEA!!! ZOS has left the justice system HALF-BAKED, they did not implement the PvP portion of the Justice system and the OP is correct there is no sense of JUSTICE in the so-called "Justice System!!!!!"

      Wow, the more I think about it the more I believe that ZOS has really dropped the ball here. How can you have legerdemain skill line and not have a corresponding law-abiding skill line for the good citizens of Tamriel.

      The Justice system had great potential to add many many more creative elements to the game, but as it is the players are only getting a token service with the Thieve's Guild implementation. I like ESO A LOT, but I would LOVE ESO if they actually took some risks and developed some interesting game systems.
    • Tabbycat
      Tabbycat
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      This one does not murder random innocent strangers.

      This one sneaks around on cat paws and does not get caught.

      Does this one steal? You will never see her do it.

      This one would never admit to such a thing. Bounties are expensive.
      Founder and Co-GM of The Psijic Order Guild (NA)
      0.016%
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