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Now this is good news

Lysette
Lysette
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I don't know if you have read this, so I will post a link to it here. It is about improvements to Cyrrodil. I personally like especially that there will be a campaign where CP do not count. They still can be earned there but they will not be used in that campaign, so finally those without CP like me will have a chance.

http://www.elderscrollsonline.com/en-us/news/post/2016/02/29/thieves-guild-deep-dive-cyrodiil-improvements
  • Sausage
    Sausage
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    Good news without lag improvements?

    NO-CP Campaign has exactly the same problems as on CP-Campaigns. Thats my prediction. People will whine anyway, but Im happy to be wrong though, but the fact is ESO isnt balanced PVP game, NO-CP campaign does not make any difference in this case.

    Shortly said, if people expect NO-CP Campaign is going to take them to the balanced PVP happylands they are gonna be so wrong.
    Edited by Sausage on March 2, 2016 2:42PM
  • Lysette
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    If there will be as many zergs in place as currently, you are right. But having a less big gap between those with CP and those without CP - because CP simply don't count there - is making it less necessary to be in a big zerg IMO and this will lead to less lag, hopefully - but we will see how it will turn out.

    Edit: At least I am happy to finally have a reason to try Cyrrodil.
    Edited by Lysette on March 2, 2016 2:43PM
  • Sausage
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    I keep my fingers crossed maybe it turns out to be better. I always thought no-cp Campaign was only for low levels.
  • Xendyn
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    I am very much looking forward to the new siege changes.
    I'm not sure how performance is going to go with everyone and their mother having caltrops and prox tho.
    We'll see.
    Lag is ruinin' my 'mershun!
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  • Lysette
    Lysette
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    Sausage wrote: »
    I keep my fingers crossed maybe it turns out to be better. I always thought no-cp Campaign was only for low levels.

    I think as well that this is the main target group and it really gives me a reason to try Cyrrodil, because I was overly scared about CP-bloated enemies, where I would never have any chance to compete with.
  • AlnilamE
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    The problem with the No-CP campaign is that the Plentyful Harvest and Master Gatherer passives will not work there. :-P
    The Moot Councillor
  • Sausage
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    Lysette wrote: »
    Sausage wrote: »
    I keep my fingers crossed maybe it turns out to be better. I always thought no-cp Campaign was only for low levels.

    I think as well that this is the main target group and it really gives me a reason to try Cyrrodil, because I was overly scared about CP-bloated enemies, where I would never have any chance to compete with.

    Tanks are gonna be tanks, teleporting shield-stacking Sorcs are gonna be very hard to kill, almost unkillable, NBs are gonna be hated, because they do dmg. Shield-blockers are gonna keep blocking. Thats my guess.
    Edited by Sausage on March 2, 2016 2:55PM
  • Sausage
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    If you start to think about this, this can turn into very bad thing, if playerbase is splitted, based on classes and builds. Players will choose Campaign in which one they can perform better.
    Edited by Sausage on March 2, 2016 2:58PM
  • Lysette
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    Sausage wrote: »
    Lysette wrote: »
    Sausage wrote: »
    I keep my fingers crossed maybe it turns out to be better. I always thought no-cp Campaign was only for low levels.

    I think as well that this is the main target group and it really gives me a reason to try Cyrrodil, because I was overly scared about CP-bloated enemies, where I would never have any chance to compete with.

    Tanks are gonna be tanks, teleporting shield-stacking Sorcs are gonna be very hard to kill, almost unkillable, NBs are gonna be hated, because they do dmg. Shield-blockers are gonna keep blocking. Thats my guess.

    This does not have to be a bad thing, if battles actually last longer and it will take group effort to get a really strong tank down and a NB able to kite and kill from the far is as well not a bad thing, as it will make zergs less useful.
  • Lysette
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    Sausage wrote: »
    If you start to think about this, this can turn into very bad thing, if playerbase is splitted, based on classes and builds. Players will choose Campaign in which one they can perform better.

    To me it is a good thing, because my choices so far were - take part in pvp and stand no chance or leave pvp alone. Now I have the choice between take part in PvP with a slight chance to survive it or leave it alone. So to me that is a huge improvement, because now I can actually do some pvp as well and not just play chicken and be killed ever so often.
  • Sausage
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    "When we publish Thieves Guild next month, the Azura's Star and all non-Veteran Campaigns will feature a non-Champion ability ruleset as an added layer to the standard scoring rules. No changes will be made regarding how Campaign scores are tallied; however, in these campaigns no Champion System passive abilities will be available for use. You will still earn Champion Points; you just cannot spend those points while in those select Campaigns. "

    Its only for non-vet Campaigns. But why did they mention Azura Star?
    Edited by Sausage on March 2, 2016 3:08PM
  • WalkingLegacy
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    "After these changes are released, we will continue to roll out fixes and improvements in future incremental patches and updates"

    ^ @Lysette this shows right here they didn't fix much and know whatever they have won't do much.

    Here's a video of another game with the infamous heroengine and mass pvp: https://youtu.be/zUCJsImJFJ0
  • Lysette
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    Of course, I didn't say that it will help a lot with performance - because like I pointed out in many threads already, the issue are zergs and AoE effects - as long as these core game mechanics are not altered in a way, which makes zergs undesirable, performance will not get massively better. But this is up to Mr. Wrobel to decide that, and I am not sure that he got where the problem is with it yet. Or at least I do not see him make changes, which get to the core of the problem. He still thinks that many players in a small space is a good idea - while it is in fact the reason for the lag.

    To me these non-CP campaigns are good news by a different reason, namely that players like me have a slight chance now to take part in pvp and survive it for longer than just a couple of minutes - and this is actually great news to me.
    Edited by Lysette on March 2, 2016 3:16PM
  • khele23eb17_ESO
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    I suspect the no-cp campaign will have its own meta. Possibly with a completely different class/playstyle at the top of the food chain than the regular campaigns. This could cause some weird situations. It would be kind of awkward if all magicka players stayed in regular campaigns and all the stam players backed their bags and went to the non-cp campaign for example.
    Edited by khele23eb17_ESO on March 2, 2016 3:17PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Lysette
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    I suspect the no-cp campaign will have its own meta. Possibly with a completely different class/playstyle at the top of the food chain than the regular campaigns. This could cause some weird situations. It would be kind of awkward if all magicka players stayed in regular campaigns and all the stam players backed their bags and went to the non-cp campaign for example.

    Well it applies only to non-vet campaigns - so there will be level 10-49 playing in those - all scaled up. It will be better than having to compete with level 10-49, where the main character has the CP and due to that they are applied in future to the whole account no player without CP would stand a chance in a normal non-vet campaign - so this is a good change to me.

    Edit: and the reason for lower level to take part in these campaigns is that you can earn CP there in a much safer environment than normal - once VR 1, you cannot use these any longer, so it is a very good reason to go there early on and do some pvp in order to gain CP - this will as well make pvp more attractive to those, who do not really like PvP like it is - like me as well - but now I have a reason and a chance - so it is good.
    Edited by Lysette on March 2, 2016 3:33PM
  • Unsent.Soul
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    This may give some the chance to survive a little longer but I wouldn't look at it as that much of a difference. We all learn at different rates and maybe removing CPs will help but I wouldn't say cp is the only reason pvp is a nightmare.

    Don't blame cp for everything.
  • WalkingLegacy
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    This may give some the chance to survive a little longer but I wouldn't look at it as that much of a difference. We all learn at different rates and maybe removing CPs will help but I wouldn't say cp is the only reason pvp is a nightmare.

    Don't blame cp for everything.

    Once they realize what a balancing nightmare CPs are for a whole class entirely, they will get rid of the stupid system and maybe some form of balance can begin.

    No CP won't fix the lag though.
  • Lysette
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    This may give some the chance to survive a little longer but I wouldn't look at it as that much of a difference. We all learn at different rates and maybe removing CPs will help but I wouldn't say cp is the only reason pvp is a nightmare.

    Don't blame cp for everything.

    I did not blame it at all - sorry, if this meaning came to you by what I said. It is just that I now will have a chance to actually do some pvp and not just play the victim for blood-thirsty players with a lot of CP and high level gear. Try to see it from my perspective - I would have no chance at all - zero, nothing - in the way it was - but I have a slight one in the way it will be.
  • Unsent.Soul
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    Lysette wrote: »
    This may give some the chance to survive a little longer but I wouldn't look at it as that much of a difference. We all learn at different rates and maybe removing CPs will help but I wouldn't say cp is the only reason pvp is a nightmare.

    Don't blame cp for everything.

    I did not blame it at all - sorry, if this meaning came to you by what I said. It is just that I now will have a chance to actually do some pvp and not just play the victim for blood-thirsty players with a lot of CP and high level gear. Try to see it from my perspective - I would have no chance at all - zero, nothing - in the way it was - but I have a slight one in the way it will be.

    I understand, I think we all feel or felt that way at some point in our pvp time. I wasn't trying to be harsh in my previous statement. I'm not great and have my days where I seem to be doing good then there are those other days... good luck with this and hopefully it'll work out in players favor.
  • Robbmrp
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    The biggest lag improvements are the calculations they are doing on the backend of the system. Hopefully these will make a big difference on the existing game lag.

    I can't wait to try out Azura without CP. I think it will be really fun and challenging.

    They did the right thing with removing CP from all of the Non Vet Campaigns. You can't earn CP on a Non Vet character so why should people be able to use it there.

    This change will bring about a much funner PVP experience for those without Vet lets for sure. It will also help keep people playing the game as anyone entering in Cyro for the first time against someone with CP can completely ruin the experience for them.
    NA Server - Kildair
  • RAGUNAnoOne
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    Sausage wrote: »
    "When we publish Thieves Guild next month, the Azura's Star and all non-Veteran Campaigns will feature a non-Champion ability ruleset as an added layer to the standard scoring rules. No changes will be made regarding how Campaign scores are tallied; however, in these campaigns no Champion System passive abilities will be available for use. You will still earn Champion Points; you just cannot spend those points while in those select Campaigns. "

    Its only for non-vet Campaigns. But why did they mention Azura Star?

    Because the plan was all non vet and one vet campaign to be no CP.
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  • Brrrofski
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    DKs will reign supreme. They won't have to build for regen like others will.
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