I keep my fingers crossed maybe it turns out to be better. I always thought no-cp Campaign was only for low levels.
I keep my fingers crossed maybe it turns out to be better. I always thought no-cp Campaign was only for low levels.
I think as well that this is the main target group and it really gives me a reason to try Cyrrodil, because I was overly scared about CP-bloated enemies, where I would never have any chance to compete with.
I keep my fingers crossed maybe it turns out to be better. I always thought no-cp Campaign was only for low levels.
I think as well that this is the main target group and it really gives me a reason to try Cyrrodil, because I was overly scared about CP-bloated enemies, where I would never have any chance to compete with.
Tanks are gonna be tanks, teleporting shield-stacking Sorcs are gonna be very hard to kill, almost unkillable, NBs are gonna be hated, because they do dmg. Shield-blockers are gonna keep blocking. Thats my guess.
If you start to think about this, this can turn into very bad thing, if playerbase is splitted, based on classes and builds. Players will choose Campaign in which one they can perform better.
https://youtu.be/zUCJsImJFJ0khele23eb17_ESO wrote: »I suspect the no-cp campaign will have its own meta. Possibly with a completely different class/playstyle at the top of the food chain than the regular campaigns. This could cause some weird situations. It would be kind of awkward if all magicka players stayed in regular campaigns and all the stam players backed their bags and went to the non-cp campaign for example.
Unsent.Soul wrote: »This may give some the chance to survive a little longer but I wouldn't look at it as that much of a difference. We all learn at different rates and maybe removing CPs will help but I wouldn't say cp is the only reason pvp is a nightmare.
Don't blame cp for everything.
Unsent.Soul wrote: »This may give some the chance to survive a little longer but I wouldn't look at it as that much of a difference. We all learn at different rates and maybe removing CPs will help but I wouldn't say cp is the only reason pvp is a nightmare.
Don't blame cp for everything.
Unsent.Soul wrote: »This may give some the chance to survive a little longer but I wouldn't look at it as that much of a difference. We all learn at different rates and maybe removing CPs will help but I wouldn't say cp is the only reason pvp is a nightmare.
Don't blame cp for everything.
I did not blame it at all - sorry, if this meaning came to you by what I said. It is just that I now will have a chance to actually do some pvp and not just play the victim for blood-thirsty players with a lot of CP and high level gear. Try to see it from my perspective - I would have no chance at all - zero, nothing - in the way it was - but I have a slight one in the way it will be.
"When we publish Thieves Guild next month, the Azura's Star and all non-Veteran Campaigns will feature a non-Champion ability ruleset as an added layer to the standard scoring rules. No changes will be made regarding how Campaign scores are tallied; however, in these campaigns no Champion System passive abilities will be available for use. You will still earn Champion Points; you just cannot spend those points while in those select Campaigns. "
Its only for non-vet Campaigns. But why did they mention Azura Star?