The only people complaining about this, are people who can't actually do it.
Spend some time practicing, watch a couple youtube videos; it's simple a.f.
If there's no animation cancelling, there will be no skill involved in anything.
Already noobs spam biting jabs or executioner.
Without animation cancelling, there would be no end game skill mechanics.
The only people complaining about this, are people who can't actually do it.
Spend some time practicing, watch a couple youtube videos; it's simple a.f.
If there's no animation cancelling, there will be no skill involved in anything.
Already noobs spam biting jabs or executioner.
Without animation cancelling, there would be no end game skill mechanics.
It is a role playing game, your real world skills should not matter, just your character's skills.
The only people complaining about this, are people who can't actually do it.
Spend some time practicing, watch a couple youtube videos; it's simple a.f.
If there's no animation cancelling, there will be no skill involved in anything.
Already noobs spam biting jabs or executioner.
Without animation cancelling, there would be no end game skill mechanics.
It is a role playing game, your real world skills should not matter, just your character's skills.
That doesn't seem feasable without eliminating all direct player interaction. As long as a player can make decisions for a character, that player's real world skill will be a contributing factor to any outcomes.
The only people complaining about this, are people who can't actually do it.
Spend some time practicing, watch a couple youtube videos; it's simple a.f.
If there's no animation cancelling, there will be no skill involved in anything.
Already noobs spam biting jabs or executioner.
Without animation cancelling, there would be no end game skill mechanics.
It is a role playing game, your real world skills should not matter, just your character's skills.
That doesn't seem feasable without eliminating all direct player interaction. As long as a player can make decisions for a character, that player's real world skill will be a contributing factor to any outcomes.
A role player makes this kind of decisions based on the role and from the perspective of the character. That is what role play is all about, to give life to a character in it's role, and not have a avatar, which is a reflection of oneself and using all real world skills. I know that PvP guys play this more like a shooter, where real world skills matter, but a role play game is different.
The only people complaining about this, are people who can't actually do it.
Spend some time practicing, watch a couple youtube videos; it's simple a.f.
If there's no animation cancelling, there will be no skill involved in anything.
Already noobs spam biting jabs or executioner.
Without animation cancelling, there would be no end game skill mechanics.
It is a role playing game, your real world skills should not matter, just your character's skills.
That doesn't seem feasable without eliminating all direct player interaction. As long as a player can make decisions for a character, that player's real world skill will be a contributing factor to any outcomes.
A role player makes this kind of decisions based on the role and from the perspective of the character. That is what role play is all about, to give life to a character in it's role, and not have a avatar, which is a reflection of oneself and using all real world skills. I know that PvP guys play this more like a shooter, where real world skills matter, but a role play game is different.
No. Lol at all these scrubs saying yes. I learned to animation cancel and it is just one of the many bridge gaps that differentiate between the good and bad players just like in FPS's games strafing. There is no point in reaching the max point of the game when everyone is the same. It is sad how people here also see this as an encumbrance instead of a door to get good a the game. Even if animation cancelling is removed the good players are still gonna dominate the bad players. Now the bad players get fkd even more because there is no way to actually get good at the game anymore. In dust 514 when strafing was removed due to scrubs saying that people abused it to get an "unfair advantage" (when they could of had learned also and get good at the game) guess what? those same people that cried remained bad at the game. The skilled players were still out there dominating making big plays because that's what skilled players do. They do not rely solely on one skill to be good at the game. Many other factors come into play. Player situational awareness, knowing steps ahead, experience of the battle field. How can you nerf that? You think that removing an important aspect of the game will fix it and lower the skill gap? it won't, instead it'll end up pissing off a bunch of people.
SerenaAnastasia wrote: ».............what is animation cancelling? ;___;
The current mechanic/bug of cancelling is horrible, you can't see what attack is being used in order to defend yourself.
If ZOS wants faster attacks and spells, which I'm fine with, then they should reduce the animation times but make them play out fully, in order.
SerenaAnastasia wrote: ».............what is animation cancelling? ;___;
Go on youtube, type animation cancelling and pick the video made by Alcast.
Good and thorough explanation
Can we just get over this already? I mean really, how many times do we have to discuss it before people get tired of the topic?
Everyone can animation cancel. Nobody has an advantage that every other player doesn't also have access to, therefore it is fair. It doesn't matter if you are running a macro or just spent a ton of time practicing how to ani cancel, the result is the same.
If you don't like the way the combat functions in this game, go play a different one.
The only people complaining about this, are people who can't actually do it.
Spend some time practicing, watch a couple youtube videos; it's simple a.f.
If there's no animation cancelling, there will be no skill involved in anything.
Already noobs spam biting jabs or executioner.
Without animation cancelling, there would be no end game skill mechanics.
The only people complaining about this, are people who can't actually do it.
Spend some time practicing, watch a couple youtube videos; it's simple a.f.
If there's no animation cancelling, there will be no skill involved in anything.
Already noobs spam biting jabs or executioner.
Without animation cancelling, there would be no end game skill mechanics.
I can animation cancel, with practice that isn't the problem. The first problem is ZOS needs to decide if this is something they want in the game or not, they can't just leave it as is. Either they remove it, or they rebalance all of the skills in game based on their ability to be weaved, rework all combat encounters to fit the new system and provide clear instructions for everyone on how to do it. This half in half out method isn't working, and you can't balance skills when some players animation cancel but the skills weren't scaled with that in mind. Also, in my opinion it takes more skill to know what to do, when to do it, and to commit to the action, than it does to get timing down and just say 'why not both' when fighting.
alex394053 wrote: »It must be removed from the game just because it looks terrible.
To those saying of differrence between a good and a bad player: do you really think that your fingers' muscle memory trained thanks to endless gameplay hours is a reason to call yourself best? Apply your finger skills in a RL. E.g. guitar playing (not guitar hero).
Wouldn't it be amazing if when we voted like this, they would consider the majority decision and take action?