the ratio of scrubs to pros is worse than 10:1.
10 scrubs are often unable to kill 1 good sorc. That's a problem. 10 scrubs can easily kill 1 any other class besides nightblades... The difference is that the nightblade avoids death by dipping out. The sorc is there, in your face, just laughing behind his shields... It's a real problem.
But the problem isn't that their shields are so effective, it's that they can endlessly cover themselves in shields if their magicka regen is right.
The solution: create more abilities that provide effective magicka and stamina regen debuffs, or even straight drains. Every class should have a few ways to do stat damage outside of health. That's a missing dynamic, and it's sorely missed.
good points. what about disabling magicka regen while a shield is up?
would be symmerical to blocking and stam regen.
No I don't think that'd be a good idea... Especially if they add magicka drains or siphons... I think that a player should be able to have the magicka regen to sustain themselves in PvE and against tons of player damage... I'd be down to even make shields stronger, IF there were a hard counter or a way to synergize attacks better...
It seems right now, newbies and weaker characters are stuck hanging out whipping resto staff or they can fly in and get slaughtered while hitting people with a feather pillow... If they had a better way to actively contribute to a fight, a way to make their presence felt by the extremely powerful hard targets, it would be a lot more fun for new players to participate.
If you have 10 people, and 9 of them are derpy-derping after a sorc, smacking him with everything they've got as he laughs, then all the sudden that one last guy hits him with a magicka siphon... Shields wear off and sorc goes poof.
I think templars are a perfect candidate for specializing in stamina and magicka drains and regen debuffs. They're supposed to be the masters of sustain... problem is, at the high levels, everyone can sustain with smart stat management... And it really is a burst vs burst fight... Magicka and stamina damage should be a thing. Let templars remain the weakest burst damage but give them real mastery over sustain... Every class should get a way to attack magicka, at least... Throwing simple roots or stuns is effective at removing people's stamina, but there is no solution for an endless magicka pool.
We need a solution for endless magicka. Then, things like shielding yourself indefinitely will become far more difficult...