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Weapon Ultimates. Unofficial thread

Slashie
Slashie
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In light of Wrobel recently saying they're considering adding weapon ultimates into the game to add stamina based DPS an edge, here are some ideas that I've seen people talk about, and ideas of my own:

Two handed- so most of us agree that 2H could use an AoE boost, and dosent need another single target hard hitter. So obviously, a lot of us want a whirlwind style ultimate. Spin in a circle, and do a good amount of damage to all enemies, plus add a bleeding DoT effect. Awesome.

Dual wield- DW has good AoE, and its single target is alright. My ultimate idea would be a poison weapons ultimate, that toggles like overload. It can add 10-15% damage as poison, inflict either a snare or healing reduction, and drain ult per attack. This one is my favourite.

One hand/shield- A cool idea that a lot of people like, is that vosh rahk attack where they teleport up, and then slam back down into the ground. To keep this move tanky, it could taunt all enemies in the impact area, and lay down an AoE for 8s. Inside it you and your allies do 8% more damage, take 15% less damage, and receive 15% more healing. Duration would have to keep this about par with some already great defensive ultimates like barrier, and veil of blades, but have an offensive utility as well.

Bow- bow is lacking in overall single target DPS, but has great AoE. So a great ultimate here would be an ability with say 10s duration, that increases the damage dealt to them by your bow abilities by 5-20% another alternative would be to fire an arrow that pierces their armor, making your bow attacks bypass physical and poison resistance for 10s as long as the values equal about the same.
This ultimate would have to add DPS, but not make sniping OP in PvP. That's why I think a duration of increased damage would be better than a single heavy hitter.

Destruction staff- spell slingers already do great damage. So an ultimate here could be to just blast a giant fireball/ice lance/lightning bolt. Dealing moderate damage and apply a DoT.
Or y'know, a fire atronach for 20 seconds. But let's not get into that right now.

Restoration staff- a good resto ult in my opinion, would be one that smart targets all of your group members within a reasonable range, heals them for a moderate amount, applies a strong HoT, and a buff that increases their healing received by 15% for 6 seconds. This could bring classes that are lacking smart target healing a great ultimate, and give a great "oh sh*t" button that all healers could use could use.


In my opinion, weapon ultimates make sense, and could really help bring stamina dps up to par with magicka.
Keep in mind, I play both magicka and stamina DPS, so this thread is relatively unbiased.
I hope to get some community support with ideas and input, and hopefully have some of our ideas looked at and considered by the devs. Thanks!
  • DinOwned
    DinOwned
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    I like your ideas. How about passively what kind of things do you think slotting these ultimates could provide?
  • Slashie
    Slashie
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    That's a really good question, and definitely up for discussion. Stam regen on one morph and max health on the other morph of sword and shield ultimate could be a great place to start
    Edit: additionally, 5% magicka regen on the rest ultimate would be nice to see as well.
    Edited by Slashie on February 25, 2016 7:56PM
  • Xvorg
    Xvorg
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    No weapon ultis, please...

    I think they should focus on giving more type of dmg variations to the alrady know ultis, especially for NBs and Templars (ideally physical dmg)
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  • catalyst10e
    catalyst10e
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    I could see Destruction Staff getting an Ultimate similar to the Templar's Nova,calling down a ball of elemental energy, but having it be dependent on Elemental damage based on the Element of the staff used. So Fire staff calls down a Fire Ball causes a burning DOT, Ice staff calls an Ice Ball and causes a snare, Lightning Staff has a Lightning ball that stuns. All would do an initial burst damage upon activation, and add a synergy of some kind, possibly based on the element. (like deep freeze for the ice and such)
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
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  • Soneca798
    Soneca798
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    The thing about weapon ultis is that they could reuse a lot of animations already in game for those. I'll probably not even bother slotting them unless they are so amazing it makes dawnbreaker fall short (unlikely) but stuff like the vosh rakh jump or the xivykyn steel cyclone with 2h comes to mind.
  • ostrapz
    ostrapz
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    2h and dw sound good
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  • Sleep724
    Sleep724
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    To replace dawnbreaker maybe these ultimates could have a passive that increases the weapon damage of the particular skill line you're using it from.
  • Jar_Ek
    Jar_Ek
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    Resto staff ultimate should restore magicka/stamina as part of its ability so that Templars are not required for their shards all the time.
    Sword and Shield should have a powerful defensive capability for classes that don't have one (stamina sorcerer and stamina Templars spring to mind).
    Dual wield is missing a gap closer but I'm not convinced this should be its ultimate - but a poison buff might be OP and step on DB toes.
    2H should not have a cheesy spin to win move - aoe sure, but not a spin to win.
  • Alorier
    Alorier
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    To me weapon ults should not be some kind of morph or something very similar of a class skill already
  • GreenGhostMan
    GreenGhostMan
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    I think weapon ultimates would be a great idea. Gives some of the stamina players an ultimate that doesn't involve so much magicka.
    Alozar [] AD [] vet7 High Elf Templar
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