Yes, there is a reason stuff doesn't stack in the guild bank. It used to, but when it did, it resulted in numerous item duplication exploits. For example, if someone was in the bank trying to deposit a stack of 10 pots onto a stack of 15 pots, and someone else withdrew the stack of 15, you occasionally ended up with 25 pots in the bank as well as 15 pots in the second player's inventory. To alleviate this, auto-stacking the guild bank was disabled, and each "stack" is counted as a separate item. There may be something they could do to get around that, but I don't know what that could be.
I assume something like this may be unfavourable because it potentially locks everyone out of depositing in/withdrawing from the guild bank for a period of time (20 seconds in this example). But having a "Stack All" option definitely goes some way to improving the system if auto-stacking remains disabled, and as long as the reasons for not being able to withdraw are clearly stated (eg, an error message saying "The Guild Bank is currently being stacked") I think people would get used to it.starkerealm wrote: »Implementing the inventory stack all function. Something like:Yes, there is a reason stuff doesn't stack in the guild bank. It used to, but when it did, it resulted in numerous item duplication exploits. For example, if someone was in the bank trying to deposit a stack of 10 pots onto a stack of 15 pots, and someone else withdrew the stack of 15, you occasionally ended up with 25 pots in the bank as well as 15 pots in the second player's inventory. To alleviate this, auto-stacking the guild bank was disabled, and each "stack" is counted as a separate item. There may be something they could do to get around that, but I don't know what that could be.
-IF Bank is unlocked THEN Lock Bank
-Count 10 Seconds
-Stack All (in Bank)
-Count 10 Seconds
-Unlock Bank
Of course, I could also see the system bugging and locking guilds' banks permanently... because this is Murphy's Law territory. But, you know.