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Templar Passive reduces DPS! Bring DoTs in line.

Flak
Flak
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The Templars Passive Enduring Rays on live server is increasing the uptime of all Dawns Wrath Skills by 20%. Now for TG this is changed to 30% and only for Sunfire, Eclipse and Nova making it the only passive in game that you don't want to skill.
The problem is that DoTs in the game are designed in two different ways, some do X Damage over Y seconds, some to X Damage per Y seconds.
Sun Fire is designed in the first way so increasing the uptime does not increase the damage, in fact it lowers DPS by stretching it over a longer runtime.
Also for Eclipse there is a big AoE Damage at the end of the cast, so when u don't skill ER you will be able to cast it more often doing more damage.
At last, Nova is the only ability that profits from the passive as it is doing damage per second, but for damage Meteor is the better option anyways.

Please look into this ZOS, all DoTs in game should do damage per second!

Btw: Vampires Bain was also "Buffed" with a 2 second longer uptime effectively reducing the Damage/Tick by about 20%.

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  • Septimus_Magna
    Septimus_Magna
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    Passives should not decrease the effectiveness of passives that are effected by it.

    Did you check if the dmg of the DOT goes up by the same percentage when you unlock the passive?
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  • willymchilybily
    willymchilybily
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    burning embers on a DK does X damage over Y seconds. You increase this time with searing heat passive. The first 1/2 passive is a duration increase only the second passive 2/2 is duration and damage. But I believe the Damage is also increased respectively for the 1/2 passive respective to time (eg. 1 seconds longer = +1 more dot tick = +X% more damage on the tool tip). I guess this would also be the case for Enduring Rays.

    As this isn't a comment on the PTS server subforum i assume you haven't tested/checked?
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  • Bfish22090
    Bfish22090
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    might have to test it
  • Zheg
    Zheg
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    The fact that Wrobel added a new morph of Eclipse so it works similarly to a sorc's curse, but was totally oblivious to the fact that templars have a passive that makes the explosion take longer to go off is just par for the course. And ZOS wonders why the templar feedback thread is now 70 pages long and templars are foaming at the mouth...
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