How is ESO pvp?

Currently trying to end my 7 month stint with Heroes of the Storm (game is just too unstable with its community and matchmaking issues to have fun with) which has been satisfying my pvp needs and wondering how well ESO can fill the void.

1) How action filled is it
2) What are the rewards/incentives to do it
3) How easy is it to jump into cyrodiil whenever I want some hot pvp action

  • leepalmer95
    To enter cyrodiil you just need to get to lvl 10, then go into your menu and join cyrodiil.

    During prime time there is a lot of action usually massive 50vs50 fights or something, problem is that game lags because of this...badly.

    You get alliance points for pvping this levels up the alliance skill line (assault/support) which gived access to powerful skills and passive, you can also use ap to buy equipment/food/pots/crafting styles from vendor, next patch you'll also be able to buy new pvp sets as well as monster sets (hard to get, end game pve 2 pieces sets).

    You also get skill point per alliance rank for a total of 50.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.

    RIP my effort to get 5x v16 characters...
  • driosketch
    It's very action filled. You are managing casting and resources in real time with active dodge, block, and cc breaks.

    Well there is some armor and skill lines to be had. I would say it's less profitable on average than PvE. People mainly do it because they enjoy PvP, and ESO's is overall a lot of fun even taking into account broken skills and lag.

    The Cyrodiil campaigns run 24/7. You can pretty much jump in and out how you like. Though off-hours when there is little action or peak hours when there may be a queue to get in and lag should be considered.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
    Succell PVPers do 4 things
    1) join ball group
    2)spam steel tornado healing springs,rapid Regeneration,mutagen
    3) ?????
    4) profit
  • Waffennacht
    Also, you'll find plenty of action in any of the full campaigns
    Gamer tag: ShenronNacht NA Xbox One
    1100+ CP
    Battleground PvP'er
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  • CtrlAltDlt
    Laggy and zergy
    PC NA - jeazzy

    stamblade outnumbered pvp vol 1.
    Stamblade outbumbered pvp vol 2. No cheese
  • Soris
    Good if you enjoy one shot pew pew playstyle and bad if you enjoy more sustained and deep tactical combat. Numbers = win, burst builds = win
    Welkynd [Templar/AD/EU]
  • Soris
    Plus there is no real rewards for doing pvp. You wont make money in pvp. Next update will not change this since most pvp gear are not going to scale end level. You have to buy Imperial City dlc and grind mobs for days to have decent gear and grind even more for champion points. It's a big nightmare.
    Welkynd [Templar/AD/EU]
  • Speely
    1) Feast or famine usually. When it's dead it's dead, and when there is action there are zergs. It's open-world AvA, not a PvP game, and it's advantageous for players to clump together and take out objectives. It's never "fair," but it IS fun sometimes if you can deal with that model.

    2) Aside from personal satisfaction, you gain XP and Alliance Points, neither which matter overly much compared to other forms of advancement. Do not count on pure PvP for advancement, basically. Luckily, the PvE is fun.

    3) Very easy. However, the disparity between a lowbie and a vet in the same Campaign is huge even with the scaling. Luckily (or not) if you tag along with a zerg you have a lot of leeway to adopt strategies (front line support, pushing the line, area denial, neutralizing flankers, etc.) You can learn a lot by dialing it back and supporting the vets, tbh. Which I think is cool.

    It's a PvE + PvP game, and the two approaches are tied together. It's also not a competitive PvP game like many others, but a broader-scale mishmash. Basically it's what you make it. If you are coming from an arena-based competitive game looking for something similar, you won't find anything resembling that here, though.

    It's a MMORPG that has a PvP aspect. Both aspects are affected by the other.
  • Hexys
    More people more fun
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  • Cody
    Blackwater blade> every other campaign.

    in all seriousness, it is filled with a lot of action, depending on chosen campaign. some campaigns are filled with action, others are deserted empty husks.

    rewards? in all honesty, there is only one reward that is worth taking to PvE, which is a PvP earned ability known as vigor, one of the only two effective stamina heals in the game. If you are a mana build then unless you want proximity detonation, there is no reward. You do it because you like to do it.
    It is not hard to get into it, thee is a "you cannot have characters of opposing factions on the same campaign" lockout mechanic, but that can easily be broken thru via traveling to a friend/guildie in that campaign.
  • phillyboy7897
    Ya it's fun cept it lags for a few hours primetime during what could be funniest fights. U can find fights 24/7 basically cept maybe 3 hours 4-7am u can't. Ps4 here.
  • Cinnamon_Spider
    It's a mess with short periods of fun.

    I play Heroes a bit and it seems like the matchmaking has been improving recently after a very rough patch.
    Cinn #SorcLivesMatter
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  • Septimus_Magna
    AOECAPS wrote: »
    Succell PVPers do 4 things
    1) join ball group
    2)spam steel tornado healing springs,rapid Regeneration,mutagen
    3) ?????
    4) profit

    You forgot the most important ones:

    5) Proxy Det
    6) Barrier
    7) meteor
    Septimus Mezar - Altmer Sorcerer
    Magna Firebreath - Dunmer Dragon Knight
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Thragar - Dunmer Nightblade
    Septimus Rulanir - Altmer Templar
    Septimus Nerox - Redguard Warden
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