KanedaSyndrome wrote: »KanedaSyndrome wrote: »If we're gonna go into the whole "We need realism in our games", we could open a whole can of worms:
-realistic day/night cycle; complete with time zones
-bathrooms and the need to bathe
-the need to eat/drink
-crafting should take weeks/months
-characters age and die
-No level ups; characters get better as they train, but there are limits
-diseases
and so on. Not to mention Bal Foyen would be an uninhabitable wasteland IRL
- realistic day/night cycle; complete with time zones <- I want
- the need to eat/drink <- I want
- crafting should take weeks/months <- I want
- characters age and die <- I want
- No level ups; characters get better as they train, but there are limits <- I want
- diseases <- I want
You want to grow old and die,therefore losing your top character permanently?You'd have to make a new one then.
You want to take that long to make a set of greaves?
You want time zones? What good would that do for the gameplay?
And why would it be a problem about what time it is in real life as opposed to what time it is ingame? Dont you have a clock near you?
I can see the eat/drink bit.
Also,if there were no levels what would you suggest in replacement?
Not being snarky,just wondering why you would want all of that.
You want to grow old and die,therefore losing your top character permanently?You'd have to make a new one then.
Well, our characters would last decades. So realistically noone would really lose their character to old age, unless they start an already old character. You would be able to see you character age in some cases.
You want to take that long to make a set of greaves?
Yes!
Why would you want to have to wait for your a rmor for such a long time? Wouldnt you want to make it so you could use it when you do it?
You want time zones? What good would that do for the gameplay?
I don't want time zones per se, but rather realistic day/night cycles, with proper darkness etc. Who's not to say that the day is shorter or longer than in real life. But do I want a realistic model of a planet rotating, and thus creating days and nights, where the sun dawns and sets at different times based on your geological location? I certainly would love that!
And why would it be a problem about what time it is in real life as opposed to what time it is ingame? Dont you have a clock near you?
Not sure what you mean by this sentence/phrase
I meant that since you said you wanted realistic day/night cycle.That means you want it more like real life.We already do have darkness at night,sunsets,and sunrises.
I can see the eat/drink bit.
Also,if there were no levels what would you suggest in replacement?
Skills that you get better at + attributes, more old school DnD-like. But to be honest, I'm not much against levels, I just don't like the effect it usually has on locking you into zones where there's a certain level range monsters, or when they auto-level the world to match your level, feels artificial to me.