Johngo0036 wrote: »hey,
Nothing you cannot fix,
The big thing is being a breton kinda pushes towards magicka build,
Thanks for all the responses guys, it's helped me heaps. Seems my best option is move towards a magika build, I guess I've got a good start with that as my destruction staff skill line is at level 42 or something along the lines. So when replacing my gear, it seems I should have 5/1/1 or 5/2, would that be 5 pieces of armor increasing max magika ? And if so, what 5 pieces are they, and what do I do with the other two pieces ? And also with jewellery should I have rings/necklace that increase max magika and reduce the cost of casting magika spells ?
I haven't really played around with skills having destro staff as my main hand, so what skill lines would I be looking at using ? And as for my secondary, should I be looking at keeping my duel wield ? Or even a healing staff to heal myself or maybe use a 2h weapon? Sorry for all the questions but thanks heaps for the responses, you guys have helped heaps already.
Thanks for all the responses guys, it's helped me heaps. Seems my best option is move towards a magika build, I guess I've got a good start with that as my destruction staff skill line is at level 42 or something along the lines. So when replacing my gear, it seems I should have 5/1/1 or 5/2, would that be 5 pieces of armor increasing max magika ? And if so, what 5 pieces are they, and what do I do with the other two pieces ? And also with jewellery should I have rings/necklace that increase max magika and reduce the cost of casting magika spells ?
I haven't really played around with skills having destro staff as my main hand, so what skill lines would I be looking at using ? And as for my secondary, should I be looking at keeping my duel wield ? Or even a healing staff to heal myself or maybe use a 2h weapon? Sorry for all the questions but thanks heaps for the responses, you guys have helped heaps already.
5 light / 1 medium / 1 heavy to get the most benefit out of the Undaunted passive ("Undaunted Mettle"), though I know a couple of people who prefer 5 light / 2 heavy because it makes them a bit less squishy.
What many people do is use a heavy chest if they can for maximum protection (because I like my mage to wear a robe, I use heavy legs) and medium on something else, haven't really seen any particular standard piece for medium but I guess the legs would be good if you use a heavy chest again for more protection. I use a helmet because I can hide it . Later if you start using monster sets, the pieces you get as drops may dictate which pieces you have as medium and heavy.
A good set of jewelry is the "Willpower" set found in Imperial City, but they can be purchased from guild stores (be warned, they can be pricey) and given as a reward in dungeons/Undaunted chests. They give maximum magicka and spell damage when you wear 3 pieces. You can also get staves in "Willpower" if you have another jewelry piece you want to wear. What some people I know did was use cheap placeholder Willpower jewellery with the useless trait "Robust" for a while because it was the cheapest at a low level, then get "Healthy" at VR16 until they could get "Arcane" (which is the one you really want). Currently I'm using 1x Arcane 2x Healthy because Arcane is just so expensive and I've never had a drop for it. I've enchanted all three with spell damage glyphs but I know some people who use regeneration glyphs, and these may be better for you as you don't have the sorcerer ultimate "Overload" to help with sustain.
As for weapon skills, I don't know how much this differs between a sorcerer and a dragonknight for DPS but this is what I do. "Force Shock" morphed to "Force Pulse" is a good spammable damage ability while he waits for Crystal Fragments to become instant-cast (but you don't have crystal fragments so I'm not sure what your replacement would be). "Impulse", which I've seen people say is good with either morph but personally I use "Elemental Ring", is a good AOE for multiple targets. Occasionally on single target bosses I run the "Weakness to Elements" morph "Elemental Drain" to restore magicka to myself when damaging an enemy with "Force Pulse".
For his back bar, I swap between a restoration staff and duel wield depending on the situation. For some bosses, such as the final boss in Blackheart Haven, having someone with off-heals can be really helpful. However, for most situations the damage bonus from duel wield is better. Note that you don't actually use any duel wield skills, you just hold the weapons for the boost it gives you to spell power. You will have to unlock the final passive for duel wield to get the most out of this method, "Twin Blade and Blunt", and both your weapons must be swords. 2h can work as well for this apparently, but you'll be missing out on a set bonus and I see this far less often. Some people also stick with destro/destro to weave attacks on both bars.
Edit: I forgot to say - you'll want all attributes in magicka, all armor enchants as increase max magicka, for the staff it might be best to use fire because of the Dragonknight damage bonus, and for food most DPS I know just use VR15 blue two stat food for max health and magicka or max health and magicka regen. At VR16 at least 18k health seems to be the standard.
Hopefully some of that helps .
@Ragnaarok no worries, still hoping a magicka DK DPS will step in here and give you specifics on bar skills! My magicka DK is a tank so her rotation will not work for you. Sadly I'm on PC NA, or I'd help you make some sets. Some good ones to consider for magicka DPS which are craftable might be:
"Seducer" (uesp.net/wiki/Online:Seducer) - I know some people who prefer this set over damage-based sets for the bonus sustain.
"Torug's Pact" (uesp.net/wiki/Online:Torug%27s_Pact) - this is only good for the 2-3 piece set bonuses. I currently have the three piece but I will replace one when RNG loves me enough to drop me a Kena helm!
"Magnus' Gift" (uesp.net/wiki/Online:Magnus%27_Gift) - again, a bit more sustain-oriented
"Twice-Born Star" (uesp.net/wiki/Online:Twice-Born_Star) - might look like an odd choice for a magicka DPS, but with the right CPs and the right mundus stones (usually thief and shadow) you can pull great numbers with this set.
"Law of Julianos" (uesp.net/wiki/Online:Law_of_Julianos) - I run five pieces of this on my magicka sorcerer for bonus spell damage, spell crit and max magicka. The only catch is you have to own the "Orsinium" DLC, or find someone who owns that DLC to craft it for you.
At a guess I'd say 5 piece Julianos and 3 piece Seducer or Magnus might be a good start, for damage and a bit of sustain.
DracoBeowulf wrote: »What platform and server are you on? I would be happy to help you out in game
DracoBeowulf wrote: »What platform and server are you on? I would be happy to help you out in game