Solution to racial passives?

JKr
JKr
Soul Shriven
I've seen a lot of ranting about some races not having racials that are equally good compared to others. There was talk about ESO implementing a race change in the crown shop around forums (don't know if it's true), and while I think that could be a rather easy solution, I still find it sad to see some races hardly being played at all because of racials.

So my idea was that it would be cool to add the chance for plus members to make some kind of quest to learn about the different races history. Maybe "live among them" for a while to learn their ways, and thereby get their racial skill tree. Or even make some little short movie about each race. Would be really cool for the roleplayers as well, to delve even more into the ESO world.

However, I think the total racial skill points should be limited to 9 (like a full racial skill tree as it is now), that you can distribute among all the different race skill trees you've aquired.

This would let the more roleplaying players, keep playing the race they think is the coolest, while still being able to compete better with other races more appropriate for the class or build. Also it would lead to even more customization, which I think is the coolest thing about this game.

What do you think?
  • Turelus
    Turelus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Interesting concept however I wonder how it would work considering some of the passives are based on the physical attributes of the races rather than a cultural or training thing.

    Honestly I think the only solution would be removal of them, as other games (SWTOR, EVE Online etc.) were forced to do for balance reasons. Race change will help quiet some of the people complaining as they can change to the current FotM class/race/build but there will still be complains that X is better than Y at doing Z.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Lolssi
    Lolssi
    ✭✭✭
    Live among them sounds like doing all three campaings. Because in those you basically live among them and learn lots about each race.
    What you suggest ain't bad idea however I believe that there should more than physical differences between races. Personally I couldn't care if some other race is more powerful if I get the job done.
    Also I'm sure there are some but I don't see many roleplayers looking passives that much when creating character.
    Let the whiners whine.
  • JKr
    JKr
    Soul Shriven
    Turelus wrote: »
    Interesting concept however I wonder how it would work considering some of the passives are based on the physical attributes of the races rather than a cultural or training thing.

    Honestly I think the only solution would be removal of them, as other games (SWTOR, EVE Online etc.) were forced to do for balance reasons. Race change will help quiet some of the people complaining as they can change to the current FotM class/race/build but there will still be complains that X is better than Y at doing Z.

    That is true, but things like stamina/magicka/health/damage with certain magic/weapons etc, I think could be explained with different cultures as well. Some races might be more physical because that is how they live and train, while some others live more spiritually and perfect their magic. If I work out and run in real life, i get stronger, faster and regenerate faster. Same with intellectual things, the more you do something, the better you get. And if you have someone really good at it show you how they do it, it's a lot easier.

    I agree though that their physical attributes are different, simply because of their race. Like the argonians being able to swim faster and so on, and those would be hard to apply to say an orc. The biggest issue people have with the unbalanced racials though, is the stam/mag/regen/damage differences.

    The idea of sloping the racials all together, maybe just keeping some less impacrting ones for each race, and instead letting characters train their attributes into something similar (player chosen) might be a cool idea too.
    Lolssi wrote: »
    Live among them sounds like doing all three campaings. Because in those you basically live among them and learn lots about each race.
    What you suggest ain't bad idea however I believe that there should more than physical differences between races. Personally I couldn't care if some other race is more powerful if I get the job done.
    Also I'm sure there are some but I don't see many roleplayers looking passives that much when creating character.
    Let the whiners whine.

    Yeah you're right, cadwells silver and gold basically is that I guess. I agree it's cool that the different races have different physical attributes, but in end game the boosts some races have in stats are simply huge, and does make for a big advantage.

    I myself didn't at all care about racials when I created my character, simply because I didn't know it mattered. I just went with the coolest race, and now that I've spent so many hours on my character, I really wish I would have looked into the racials before hand. The thing is, people can be roleplayers and competitive players at the same time. I don't think one should exclude the other. If you don't care about it, that's great, but from an objective standpoint, it needs to be balanced somehow unless we want to see like four races being the only ones played in end game by people who want to have a competitive character (which I believe most do). If this comes across as whining too, that's too bad. I guess it's all in the eye of the beholder. I'm just trying to come up with a solution to what many people think is a problem.
  • Nallenil
    Nallenil
    ✭✭✭
    L2P. Git gud.

  • Acsvf
    Acsvf
    ✭✭✭
    This would be interesting.
    One issue though: some racial passives are inherently superior to others on their own(wood elf's stam regen versus other stam regen). How would you change that?
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

    Add @Acsvf when quoting me to give me a notification!
  • khele23eb17_ESO
    khele23eb17_ESO
    ✭✭✭✭✭
    ✭✭
    JKr wrote: »
    I've seen a lot of ranting about some races not having racials that are equally good compared to others. There was talk about ESO implementing a race change in the crown shop around forums (don't know if it's true), and while I think that could be a rather easy solution, I still find it sad to see some races hardly being played at all because of racials.

    So my idea was that it would be cool to add the chance for plus members to make some kind of quest to learn about the different races history. Maybe "live among them" for a while to learn their ways, and thereby get their racial skill tree. Or even make some little short movie about each race. Would be really cool for the roleplayers as well, to delve even more into the ESO world.

    If youve played through the game and the vet content youve already 'lived among them'. Not only that, you were magically changed by a god-like being to blend in with other races. I think after finishing cadwells silver and gold you should be able to unlock access to other races' passives. You should be then able to switch to a different set of racials by asking Meridia for her blessing (maybe she would task you with some quests beforehand - a set of several daily quests you do for a week or two perhaps). At least from the lore PoV it would be perfectly justified.

    Edited by khele23eb17_ESO on February 25, 2016 11:57AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Kaendor
    Kaendor
    ✭✭
    Brilliant! This would not only fix racial passives. It would allow playing a character with either stamina or magicka builds or even being a tank without rerolling another character or playing a race you do not like. I'm 100% up for this I started playing as a Nord and their passives don't allow me to be a caster or a melee dps, nothing but a tank. But that is not what I envisioned when I started playing this game. This suggestion right here fulfills what the developers claim as "play your way" why am I forced to go Redguard/orc/imperial/bosmer when all I want to play is a Nord and be equally good on melee dps? why am I forced to go Altmer/Breton/or even dunmer as magicka dps if I don't like playing as those races?. I would play the gold and silver all over again if it meant that I'm allowed to really play my way.

    We rarelly see some races in cyrodiil, I have been playing since release (coming and going but I have been) and I'm yet to finish some of the achievements of getting X kills of X race, when I finished the Altmer/bosmer/breton and others a really long time ago. Heck we barelly even see some of the races being played at all. I'm led to believe that I'm one of a very reduced group that still plays a Nord in endgame hoping to see a change someday, to see something like this being implemented.

    I'm fine with at least having the option to unlock 1 more racial skill line, or only having 1 active at a time. I just want to play like I wanted to play when I began without being forced to play X race to be decent in X role.

    You Sir I would vote for something more than Awesome if I would be allowed to.
  • Eshelmen
    Eshelmen
    ✭✭✭✭✭
    Is a 2% difference on things really something to complain about though?
    PC and PS4 EP only player
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    JKr wrote: »
    So my idea was that it would be cool to add the chance for plus members to make some kind of quest to learn about the different races history. Maybe "live among them" for a while to learn their ways, and thereby get their racial skill tree...
    ...yet another "let us cherry-pick our racial passives" idea??? :disappointed:

    No. Hell no.

    If you "live among cats", are you gonna grow claws? If you "live among fish" are you gonna grow gills? No? Then why do you think an elfs affinity for magica is something that can be picked up by watching them hard enough?? Why would you think many generations of nords adapting to cold weather can be copied by snuggling up to them???

    Game-wise, it would be very bad to allow people to pick and choose the passives that make their character most effective. Oh, sure, its any min/maxxers wet dream... but that doesn't mean it makes for a good game for all the rest. Far from it, when you practically would -have- to min/max to not be laughed at by the competetive players.

    Now, the racials themselves are worthy of dicsussing... personally I think that maybe they could use a lot more adjustment, and perhaps replacing in some cases, (I'd love to see more passives like the argonian swimming that have no effect on combat-power), but in the end, it simply IS a part of TES lore that some races are better at wielding magica, and other races are better at physical exertions, due to many many generations of selective breeding and physical characteristics.



    That stated...


    I do like the idea of special "racial quests" being available, in a way that only members of that race get this quest. Not neccessarily for passives, just for fluff... and to make a playthrough different depending on character race, and to encourage people to play several races if only to see what the various different racial quests are...
  • Chelos
    Chelos
    ✭✭✭✭✭
    The racials will be an issue as long as they have an influence on your combat performance.
    I.E. forever.
    There will always be one race that suits a certain build best as long as passives exist.
    That is not an issue, it's rather that some races are so bad compared to others that it's a shame.
    • Ich bin nicht merkwürdig ich bin eine limitierte Auflage!
    • I'm not weird I'm limited edition!
  • khele23eb17_ESO
    khele23eb17_ESO
    ✭✭✭✭✭
    ✭✭
    JKr wrote: »
    So my idea was that it would be cool to add the chance for plus members to make some kind of quest to learn about the different races history. Maybe "live among them" for a while to learn their ways, and thereby get their racial skill tree...
    ...yet another "let us cherry-pick our racial passives" idea??? :disappointed:

    No. Hell no.

    If you "live among cats", are you gonna grow claws? If you "live among fish" are you gonna grow gills? No? Then why do you think an elfs affinity for magica is something that can be picked up by watching them hard enough?? Why would you think many generations of nords adapting to cold weather can be copied by snuggling up to them???

    Youre not a regular Joe. Youre the guy who became a vessel for god-like powers. You channeled those powers through your own body to defeat Molag Bal. After that you were altered by Meridia's daedric magic to blend in with the races of other factions. How much of a stretch would it be if after finishing your mission for her (Cadwell's gold) were she to ask you:
    'Now that you have experienced the lives of all mortal races with their joy and their hardships, their strengths and weaknesses, which do you truly identify with?
    ...So be it mortal!'
    Thus granting you the option to change your racials.
    Game-wise, it would be very bad to allow people to pick and choose the passives that make their character most effective. Oh, sure, its any min/maxxers wet dream... but that doesn't mean it makes for a good game for all the rest. Far from it, when you practically would -have- to min/max to not be laughed at by the competetive players.

    I dont think picking single passives would be a good solution. But picking the optimal set of racials for your preferred playstyle... I wouldnt mind at all. Also, it might force ZOS to finally balance the passives properly.

    Edited by khele23eb17_ESO on February 25, 2016 1:11PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Duiwel
    Duiwel
    ✭✭✭✭✭
    4488795.jpg
    Edited by Duiwel on February 25, 2016 1:12PM
    @Duiwel:
    Join ORDER OF SITHIS We're recruiting! PC EU

    "Dear Brother. I do not spread rumours. I create them..."
  • Junipus
    Junipus
    ✭✭✭✭✭
    Racial passives are only an issue because the FOTM is always changing and those who don't have the time or energy to invest in grinding up the latest will want a quick fix so they can be as awesome as those who invest without actually investing.

    Just because you made some choices at launch which aren't min/maxed doesn't mean you'll never enjoy yourself or be able to do end game content or PvP to your utmost abilities. Practice and experience is what makes FOTM builds awesome in videos, not simply changing races and then continuing to play sub-par in comparison.

    I've seen orc templars heal trials, I've seen nord DKs tank vDSA back when it was end game content. Fengrush uses an orc sorcerer. I run an imperial magicka nb which does above average dps. You can tank 4-8 people in PvP in heavy armour as a Breton templar and be almost unkillable.

    Learn to adapt to your racial passives first, then you'll be able to truly make best use of your preferred passives.
    The Legendary Nothing
  • khele23eb17_ESO
    khele23eb17_ESO
    ✭✭✭✭✭
    ✭✭
    Racial passives are only an issue because the FOTM is always changing and those who don't have the time or energy to invest in grinding up the latest will want a quick fix so they can be as awesome as those who invest without actually investing.

    No, theyre people who dont want cosmetic choices influencing their stats.

    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • JKr
    JKr
    Soul Shriven
    All in all I see that there are split reactions to this, and I guess the whole "racial attributes" thing is a very subjective thing seeing as it's all based on fantasy and ones own imagination. I too would be very happy to be able to choose one racial tree at a time, possibly after completing cadwells gold.

    However, if the whole concept of "learning" other racials is disturbing to some, that was just a suggestion. If not that, add a shapeshifter potion letting you be another race for x amounts of days/weeks or untill you drink an antidote. Maybe different kinds where some changes your appearance as well, while others just change the physical attributes and keeps your appearance as is.

    Suggestion number 3: Implement a mad sorcerer who lives in some cave at a hard-to-get-to place. He can transform anyone into anything, given the right reagents. However, the risk of failure is big, and the chance of becoming the race you want is pretty slim. Instead, you might become a mix between two or more races, or just get one or no useful racials, getting some nonsense racials that have no benefit at all.
    If you're lucky you get a nice skill tree with the bonuses you want, if not it's useless and you need to gather more of the ingredients to try again. There would have to be some way to be transformed back to the starting point.
    Edited by JKr on February 25, 2016 2:03PM
  • Storm_knight22
    Storm_knight22
    ✭✭✭✭
    The solution to "racial passives" is simple. Remove races from the game! Race is a social construct and we should not encourage the belief in such nonsense by permitting it to be popularized in entertainment. All players should play only one race and one class to remove even the hint of imbalance!
    I want spell crafting.
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    Youre not a regular Joe. Youre the guy who became a vessel for god-like powers. You channeled those powers through your own body to defeat Molag Bal. After that you were altered by Meridia's daedric magic to blend in with the races of other factions. How much of a stretch would it be if after finishing your mission for her (Cadwell's gold) were she to ask you:
    'Now that you have experienced the lives of all mortal races with their joy and their hardships, their strengths and weaknesses, which do you truly identify with?
    ...So be it mortal!'
    Thus granting you the option to change your racials.
    ...and that lets you crow gills and webbed fingers/toes for the argonian swimming advantage... how exactly? Or lets some burly nord suddenly have the same magica affinity as an elf? Or makes a desert dwelling redguard nord-like in cold adaption?
    Nah!

    Race change - yes. There is ample precedent for this.
    Free passive selection - NO!
    The solution to "racial passives" is simple. Remove races from the game! Race is a social construct and we should not encourage the belief in such nonsense by permitting it to be popularized in entertainment. All players should play only one race and one class to remove even the hint of imbalance!
    ...and THAT is why we want our LOL button back! ;)
  • magnusthorek
    magnusthorek
    ✭✭✭✭✭
    Great, please, keep excluding people without a credit card / international payment access. First race change goes the Crown Store, later, only ESO Plus members will have access to craftable bags... This is how you can finally convert game in a pay-to-win
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • mattymaats
    mattymaats
    ✭✭✭
    This is just... no... why would you even.... I'm done.

    image.png
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    Great, please, keep excluding people without a credit card / international payment access. First race change goes the Crown Store, later, only ESO Plus members will have access to craftable bags... This is how you can finally convert game in a pay-to-win
    No, this is how you keep the game alive and not having their servers plug pulled by the suits in charge for not making enough profit!

    How-ever... an alternate method to buy crowns might be worth discussing. I mean, people without credit card usually can buy game-time codes they use to charge up their subscription for sub-games. I don't see why they couldn't use the very same kind of system to allow people to buy crowns in their local gaming store, without needing any credit card or such...
  • Junipus
    Junipus
    ✭✭✭✭✭
    Great, please, keep excluding people without a credit card / international payment access. First race change goes the Crown Store, later, only ESO Plus members will have access to craftable bags... This is how you can finally convert game in a pay-to-win
    No, this is how you keep the game alive and not having their servers plug pulled by the suits in charge for not making enough profit!

    How-ever... an alternate method to buy crowns might be worth discussing. I mean, people without credit card usually can buy game-time codes they use to charge up their subscription for sub-games. I don't see why they couldn't use the very same kind of system to allow people to buy crowns in their local gaming store, without needing any credit card or such...

    I hear certain gentlemen pay good money on Skype for a way to buy crowns.
    The Legendary Nothing
  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    Cant we just live with the way the game was created,and leave it alone?
  • theher0not
    theher0not
    ✭✭✭✭✭
    No. Your idea is p2w. Just remove racials or make them non combat either so they increase XP gained for a skill tree or similar to argonian swim speed(minus the potion benefit) and also make it so they don't cost SP. They are perks for the spiecies you are and not a skill you are learning
  • AshTal
    AshTal
    ✭✭✭✭
    I think they should limit racial skill points to 9
    Then add some generics in - which are good. If your races racials don't work for your build or like Argonain racials just suck ass completely you can take the general ones, if however yours are good for your build you can still take your own or mix and match. This way it solves having to play a high elf to be a magic sorcerer.
Sign In or Register to comment.