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Why is everyone saying sorcs are being nerfed?

LiquidSchwartz
LiquidSchwartz
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I didn't really feel like it was nerfing more class balance that was needed
What about the changes is nerfing them?
May the Schwartz be with you.
EP/XB1/NA

  • danno8
    danno8
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    People be crazy.
  • Molag_Crow
    Molag_Crow
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    The nerf topic was from like a year or 2 ago. Any other Sorc topic is basically a troll topic.
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  • Waffennacht
    Waffennacht
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    On last eso live they mentioned bringing a cast time to wards. If they do this, it will be a major nerf to sorcs. That's the only new thing I can think of.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
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  • WldKarde
    WldKarde
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    Or it could be that people are tired of the Templars being nerfed threads ;)

    And this is from someone who's main is a templar...who by the way still thinks it's a fun class to play.

    Maybe everyone should quit with all the Nerf crap....and just enjoy ESO.



    It's actually kinda a fun game to play ;)

    edit: still can't type or spell :(
    Edited by WldKarde on February 26, 2016 4:32AM
    PC NA
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  • Sausage
    Sausage
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    Every class is going through changes.

    I think they should sometimes intentionally call them as Balance Patches, they tend to bring people back to the game, maybe 1 per year or something like that, just for marketting. Its odd Zen doesnt take advantage of this.
    Edited by Sausage on February 26, 2016 6:16AM
  • Emma_Overload
    Emma_Overload
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    Sorcs have been getting nerfed since launch. First Streak got nerfed, then Surge, then Streak AGAIN, then Wards got cut in half... now they're talking about giving Wards a cast time? WTF???

    I know it seems like everybody talks on the forums about how Sorcs are "OP" or whatever. Well, I can tell you that's a bunch of HOGWASH. All those people you hear complaining about shield-stacking, Overload-spamming Sorcs blah blah blah are just the hordes of FOTM Nightblades who have dominated this game since Imperial City was released.
    #CAREBEARMASTERRACE
  • AOECAPS
    AOECAPS
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    Sorcs have been getting nerfed since launch. First Streak got nerfed, then Surge, then Streak AGAIN, then Wards got cut in half... now they're talking about giving Wards a cast time? WTF???

    I know it seems like everybody talks on the forums about how Sorcs are "OP" or whatever. Well, I can tell you that's a bunch of HOGWASH. All those people you hear complaining about shield-stacking, Overload-spamming Sorcs blah blah blah are just the hordes of FOTM Nightblades who have dominated this game since Imperial City was released.
    Not a FOTM and yes sorcs are OP and no they shouldn't be nerfed but the other classes need to be brought to their level
  • Emma_Overload
    Emma_Overload
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    AOECAPS wrote: »
    Sorcs have been getting nerfed since launch. First Streak got nerfed, then Surge, then Streak AGAIN, then Wards got cut in half... now they're talking about giving Wards a cast time? WTF???

    I know it seems like everybody talks on the forums about how Sorcs are "OP" or whatever. Well, I can tell you that's a bunch of HOGWASH. All those people you hear complaining about shield-stacking, Overload-spamming Sorcs blah blah blah are just the hordes of FOTM Nightblades who have dominated this game since Imperial City was released.
    Not a FOTM and yes sorcs are OP and no they shouldn't be nerfed but the other classes need to be brought to their level

    LOL, Sorcs are most certainly NOT OP, otherwise I would see them everywhere. You know what I do see everywhere? Nightblades. You know why? Because none of the things that supposedly make Sorcs OP do jack when you're constant CC'd by Fear and gap closer spam. Everybody and their mother knows this, which is why everybody and their mother rolled NB so they could gank the IC sewers in EZ mode.
    #CAREBEARMASTERRACE
  • Sharee
    Sharee
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    I didn't really feel like it was nerfing more class balance that was needed
    What about the changes is nerfing them?

    There are some changes that could be perceived as nerfs to sorcs(even tho they affect everyone), for example DOTs are now applicable to shields, there is a new CP star that increases damage done to shields, etc.

    On the other hand, sorcs now get physical damage reduction from CP so it probably balances out.
  • Buffler
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    Sorcs need the shield stacking to be altered as its far too tanky. When you see a sorc taking on 20+ people wearing light armour then there's an issue. They changed it so dodge roll cost more stam if used quickly together, they should do same with shields on sorcs if they spamcast them (cost more magicka)

    Im a sorc btw!
  • GreenSoup2HoT
    GreenSoup2HoT
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    @Emma_Eunjung
    Wards got cut in half...
    I really hate every single sorc that tries to use this line as an excuse. Do sorc's not realize damage and healing was also effected by the battle spirit change's. So in the end shield's were reduced but so is everything else soo nothing really has changed....

    Sorc's nerfed... hardly.

    -25% new physical damage reduction star
    -all sorc damage pushed into one cp star
    -a new DoT cp star to improve Proxi/Inevitable and curse...
    -HUGE buff to Proxi and Inevitable Det in group situation's.

    I don't see that many down side's for Sorc's next patch. They are in a very good spot imo.

    FOTM Nightblades
    In every single MMO i can remember, the rogue class has always been the most popular regardless of actual balance. People like stealth character's, it's a fact. There are ton's and ton's of really garbage squishy nightblade's on console to showcase this.

    May seem like FOTM to you but to me it's just typical class choices for mmo player's.


    We really have to see how hard these magicka det changes and new set's shape the game. We finally have new siege to consider as well ( deadly as hell too). Forward camp's are also interesting. I haven't even got into the new set's in action yet either. Clever Alchemist is going to be really nice.

    I personally don't think anything will change meta wise. Magicka build's will run group play in cryodill and DoT build's become viable. It's going to be different but player's will adjust quickly. I'm betting one shot burst stamina classes will become a thing again.

    Edited by GreenSoup2HoT on February 26, 2016 12:25PM
    PS4 NA DC
  • teladoy
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    Anyone that complains about sorc nerfs is an ignorant. Because parallel all classes are getting nerfs also, that in my opinion are not nerfs, are balance changes.

    So every time you see somebody complaining about nerfs of any class just laugh at him and don't listen.

    These ppl are like false bomb terrorist screaming bomb inside of an airplane when there is no bomb or like politicians creating panic of a nuclear War with Soviet union when there is no war, no danger and everything is false.
    Edited by teladoy on February 26, 2016 7:33AM
  • AOECAPS
    AOECAPS
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    AOECAPS wrote: »
    Sorcs have been getting nerfed since launch. First Streak got nerfed, then Surge, then Streak AGAIN, then Wards got cut in half... now they're talking about giving Wards a cast time? WTF???

    I know it seems like everybody talks on the forums about how Sorcs are "OP" or whatever. Well, I can tell you that's a bunch of HOGWASH. All those people you hear complaining about shield-stacking, Overload-spamming Sorcs blah blah blah are just the hordes of FOTM Nightblades who have dominated this game since Imperial City was released.
    Not a FOTM and yes sorcs are OP and no they shouldn't be nerfed but the other classes need to be brought to their level

    LOL, Sorcs are most certainly NOT OP, otherwise I would see them everywhere. You know what I do see everywhere? Nightblades. You know why? Because none of the things that supposedly make Sorcs OP do jack when you're constant CC'd by Fear and gap closer spam. Everybody and their mother knows this, which is why everybody and their mother rolled NB so they could gank the IC sewers in EZ mode.

    Go stack a shield and hope it absorbs those tears. Yes they are but of course I don't know if you're trolling or the public education system really let you down as it seems that way. Sorc shields can't crit abilities will not proc hitting them can reapply quickly have great damage,ccs, and mobility NB fear is broken AF gap closer spam comes from all classes deal with it or go play little big planet. My NB very rarely sees IC instead it's my stamplar and Stam sorc running sewers and guess what NB are number 1 and mag Sorcs are number 2 in terms of ppl rolling if sewers with
  • SemiD4rkness
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    Play sorc, stack shields, plant mines and win.
  • cazlonb16_ESO
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    For all we can tell so far from the PTS Magicka Sorcs receive a net buff in TG. Given the limited amount and scope of RvR there shifts in the meta are usually hard to predict though and there being only a non-cp campaign atm doesn't help. Not sure if this in intended outcome or just the result of global changes with no consideration given to the already whacky class balance.

    As for stamina Sorcs, well, I guess Templars can make some room in their doghouse.
  • Septimus_Magna
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    Buffler wrote: »
    Sorcs need the shield stacking to be altered as its far too tanky. When you see a sorc taking on 20+ people wearing light armour then there's an issue. They changed it so dodge roll cost more stam if used quickly together, they should do same with shields on sorcs if they spamcast them (cost more magicka)

    Im a sorc btw!

    Hahaha, this argument again..

    20k shields vs 20+ guys? They should not be able to kill the sorc if they produce 1k dps each.

    Im bursting through a sorc shields with Ambush + Surprise Attack on my NB and I can spam that more quickly than sorcs can reapply their shields.
    PC - EU (AD)
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  • willymchilybily
    willymchilybily
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    Buffler wrote: »
    Sorcs need the shield stacking to be altered as its far too tanky. When you see a sorc taking on 20+ people wearing light armour then there's an issue. They changed it so dodge roll cost more stam if used quickly together, they should do same with shields on sorcs if they spamcast them (cost more magicka)

    Im a sorc btw!

    Are you telling me as a Sorc you can take on 20 that is twenty plus people. On your own...and live through the ordeal? Im just gonna say outright that either:
    • you are the best sorc in game, in which case im awaiting videos oh glorious master race.
    • or you are full of it.
    When i play sorc it goes something like:
    "put down mines - check",
    "put up shields - check"....

    "wait that NB just ambushed teleported past all my mines, dammit im feared come back mines please dont leave me. CC break and shield stack quick, ambush spam snare must use all my shields to survive even though only one of them is effective against stam classes."

    "feared again really! i haven't even got a hit on the guy he just blocks my inevitable det and curse and takes no damage WTH, CC break and hardened ward, no stam, must streak away before CC immunity runs out"

    "streak, ambush, streak ambush, streak, ambush, ....its Not working!!!! okay mines back down quick and more shields. oh wait im out of magicka and stamina with no CC immunity. and there goes the fear that will be my death.....9k surprise attack, 13k soul harvest...are you Serious!!!! oh yeah cos light armour, great....

    right back on the DK, cos this... is some BULL-S***"
    tell me L2P by all means, but if you think i dont realise that I dont know how to PvP sorc, you are mistaken.
    Edited by willymchilybily on February 26, 2016 9:59AM
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
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  • Turelus
    Turelus
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    Any change to a class which isn't a direct improvement to damage/power in this game is a nerf.

    We don't have balance changes here, the community doesn't allow for it. There are only nerfs and OP, nothing else is allowed.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • NativeJoe
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    http://forums.elderscrollsonline.com/en/discussion/248915/sorcs-need-a-shield-buff/p1

    read this thread and you might understand.

    But sorc tanks are on the chopping block for extinction. (like they ever got the mainstream chance to flourish :( ) Sorc Defenses in pvp are on the chopping block.

    Sorc pets have also been Nerfed to the ground. on live u can pull 14-26k dps with a pet sorc. after patch you'll be lucky if u can achieve over 12k dps with a pet sorc build. (curious how they don't supply a new "pet set" for sorcs since vr12 yet still feel the need to repeatedly nerf pet damage and viability.)
    Edited by NativeJoe on February 26, 2016 10:13AM
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
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  • HaldaAinur
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    Sorcs have been getting nerfed since launch. First Streak got nerfed, then Surge, then Streak AGAIN, then Wards got cut in half... now they're talking about giving Wards a cast time? WTF???

    I know it seems like everybody talks on the forums about how Sorcs are "OP" or whatever. Well, I can tell you that's a bunch of HOGWASH. All those people you hear complaining about shield-stacking, Overload-spamming Sorcs blah blah blah are just the hordes of FOTM Nightblades who have dominated this game since Imperial City was released.

    I must say that sorcs are NOT the only classes that spam, and don't get me wrong (some of the stuff you see in PvP is ridiculous to be fair), I see other classes spamming numerous abilities, yet before you know it the forum blows up with posts blaming whatever class they feel fit, and calling for more nerfs. Sorcs are only really 'OP' when they are spamming particular moves, to be fair, and the same goes for other classes with other particular moves.

    And another note; sorc isn't the only one to have significant damage taken from nerfs, although I very well get why sorcerer's are frustrated. I just feel like nerfing is only going to bring on more complaints and Zeni should focus on bringing all classes to the same level in terms of balance.

  • Valrien
    Valrien
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    @Emma_Eunjung
    Wards got cut in half...
    I really hate every single sorc that tries to use this line as an excuse. Do sorc's not realize damage and healing was also effected by the battle spirit change's. So in the end shield's were reduced but so is everything else soo nothing really has changed....

    Sorc's nerfed... hardly.

    -25% new physical damage reduction star
    -all sorc damage pushed into one cp star
    -a new DoT cp star to improve Proxi/Inevitable and curse...
    -HUGE buff to Proxi and Inevitable Det in group situation's.

    I don't see that many down side's for Sorc's next patch. They are in a very good spot imo.

    FOTM Nightblades
    In every single MMO i can remember, the rogue class has always been the most popular regardless of actual balance. People like stealth character's, it's a fact. There are ton's and ton's of really garbage squishy nightblade's on console to showcase this.

    May seem like FOTM to you but to me it's just typical class choices for mmo player's.


    We really have to see how hard these magicka det changes and new set's shape the game. We finally have new siege to consider as well ( deadly as hell too). Forward camp's are also interesting. I haven't even got into the new set's in action yet either. Clever Alchemist is going to be really nice.

    I personally don't think anything will change meta wise. Magicka build's will run group play in cryodill and DoT build's become viable. It's going to be different but player's will adjust quickly. I'm betting one shot burst stamina classes will become a thing again.
    FYI, damage and healing had reduced values in Cyro before IC. Wards got a net nerf of 30%, no one really pays attention to that for some reason.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
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  • Alcast
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  • Emma_Overload
    Emma_Overload
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    Valrien wrote: »
    @Emma_Eunjung
    Wards got cut in half...
    I really hate every single sorc that tries to use this line as an excuse. Do sorc's not realize damage and healing was also effected by the battle spirit change's. So in the end shield's were reduced but so is everything else soo nothing really has changed....

    Sorc's nerfed... hardly.

    -25% new physical damage reduction star
    -all sorc damage pushed into one cp star
    -a new DoT cp star to improve Proxi/Inevitable and curse...
    -HUGE buff to Proxi and Inevitable Det in group situation's.

    I don't see that many down side's for Sorc's next patch. They are in a very good spot imo.

    FOTM Nightblades
    In every single MMO i can remember, the rogue class has always been the most popular regardless of actual balance. People like stealth character's, it's a fact. There are ton's and ton's of really garbage squishy nightblade's on console to showcase this.

    May seem like FOTM to you but to me it's just typical class choices for mmo player's.


    We really have to see how hard these magicka det changes and new set's shape the game. We finally have new siege to consider as well ( deadly as hell too). Forward camp's are also interesting. I haven't even got into the new set's in action yet either. Clever Alchemist is going to be really nice.

    I personally don't think anything will change meta wise. Magicka build's will run group play in cryodill and DoT build's become viable. It's going to be different but player's will adjust quickly. I'm betting one shot burst stamina classes will become a thing again.
    FYI, damage and healing had reduced values in Cyro before IC. Wards got a net nerf of 30%, no one really pays attention to that for some reason.

    That's because a lot of players like myself never bothered with PvP until we were forced into the Tel Var grind. Now we're stuck in the sewers trying to get by with a half a shield.

    People on this thread keep trying to act like 50% Wards is the same as 50% heals. THAT IS SO FALSE. A 50% Ward for a Sorc is like having 50% MAX HEALTH. Imagine trying to survive against a sewer full of Gankblades with only 11K Health, and then you will understand what it's like playing a Sorc.
    #CAREBEARMASTERRACE
  • ShadowDisciple
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    Sorcs have been getting nerfed since launch. First Streak got nerfed, then Surge, then Streak AGAIN, then Wards got cut in half... now they're talking about giving Wards a cast time? WTF???

    I know it seems like everybody talks on the forums about how Sorcs are "OP" or whatever. Well, I can tell you that's a bunch of HOGWASH. All those people you hear complaining about shield-stacking, Overload-spamming Sorcs blah blah blah are just the hordes of FOTM Nightblades who have dominated this game since Imperial City was released.

    your Sorc deffending is so amusing...

    i play all 4 classes,,,and whilei enjoy my NB since 1.2 the most, the 2nd on the list is my Sorc..

    you know why? Cuz its freaking easy mode...thats the only class i can play really good in pvp...

    and all of you who say NB is easy to play and OP...i beg you pls...reroll NB and let me farm AP..
  • NateAssassin
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    I got a VR16 NB and a VR16 Sorc

    VR16 NB PvE: squishy and dies

    VR16 NB PvP: Destroys any lone guy, usually templars and a sorc

    VR16 Sorc PvE: insane DPS and can take *** loads of dmg without being tank

    VR16 Sorc PvP: NB fears *ded*
    AD | Malaya the Mystic ─ VR16 Khajiit Sorc | Shal'ina the Swift ─ VR16 Khajiit NB | Jòhn Cena ─ VR1 Khajiit NB | Priestess Shaari ─ VR1 Temp
  • AfkNinja
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    That's because a lot of players like myself never bothered with PvP until we were forced into the Tel Var grind. Now we're stuck in the sewers trying to get by with a half a shield. That's just one shield, you can stack them all....and Hardened Ward is the best shield in the game.

    People on this thread keep trying to act like 50% Wards is the same as 50% heals. Exactly, 50% heals is much worse. Proactive defense is ALWAYS better. Period.

    THAT IS SO FALSE. A 50% Ward for a Sorc is like having 50% MAX HEALTH. LOL no, it's like having +max health (scaled off your max magicka which is broke AF) that you can load before a fight starts. On top of that, you can load multiple shields which all stack. We can't preload multiple stacked burst heals which trigger automatically, heals require you to survive the damage so you can react and heal.

    Imagine trying to survive against a sewer full of Gankblades with only 11K Health, and then you will understand what it's like playing a Sorc. If you have 11k health you have NO-ONE to blame but YOURSELF. Imagine being a Templar who has no choice but to stack some HP because without it you get one shot and have NO CHANCE TO EVEN REACT TO HEAL. Classes relying on reactionary defense are FORCED to diversify stats to survive opening burst. Sorcs get to ignore that at their own peril. You have no one to blame for putting nothing in health.

    The truth is shields are the best active defense in the game. They allow Magic Sorcs to completely ignore everything except max magic and spell power. Stacked with Harness Magicka it allows sorcs to basically laugh at all magic classes. Stop acting like Magic Sorc is weak.
  • Artjuh90
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    let's compare sorcerer to other classes shall we:
    sorc to NB: same DPS but sorc have way more "health"due to shield stacking. NB makes up with this with is abilty to stealth. Yet now we get nerfed and can't use our main defense for 3 seconds. combine this with a CC immunity with 6 seconds and this hurts quite hard. mobilty is about the same.
    Templars to sorc: well this is the biggest joke. templars according to our great lead combat designers should be able to stand their ground. a sorc actually does this beter :s. i will explain. best way for a templar to sustain fight and standing their ground is mainly by 3 abilty's: rune (templar house) BoL (which is getting nerfed as supporting use) and Jabs (also loses 5% healing with a ninja nerf but makes it up with focused healing change) but we have to heal up our health with the same amount of health a sorc has without their shields. so they can be burst down easier. sorc has his shields with no cooldown castime. this is how the combat in the game is fine. but shielding is more effective then healing due to the fact you can't crit them and a shield reaches higher number as a healing because you shield more then your health and you can't do this with healing. add mines to this and sorc can stand their ground beter (and i'm not even saying sorc has beter ranged dps then a templar has)
    Sorc to DK: while DK is pretty strong to a sorc it's more because it can just reflect his spells back. in a 1 v1 a dk will probably win to a sorc because of this reflect. in a larger battle with 2-4 people sorc can switch his focus to someone else dps him down and make sure they end up with the larger number to deal with the dk. the DK is still less tanky then the sorc is in the end because his main healing is nerfed due to battle spirit aswell. ranged defense of dk is fine, melee defense it get's outclassed by sorc
  • Autolycus
    Autolycus
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    Sorcs have been getting nerfed since launch. First Streak got nerfed, then Surge, then Streak AGAIN, then Wards got cut in half... now they're talking about giving Wards a cast time? WTF???

    I know it seems like everybody talks on the forums about how Sorcs are "OP" or whatever. Well, I can tell you that's a bunch of HOGWASH. All those people you hear complaining about shield-stacking, Overload-spamming Sorcs blah blah blah are just the hordes of FOTM Nightblades who have dominated this game since Imperial City was released.

    Omg IKR?? And all those people you hear complaining about cloak spamming, ambush coordination, surprise attack OP, and NB passives are way OP and blah blah blah are just the hordes of FOTM Sorcs who have dominated this game since launch.

    Please don't be a boob. There is far more balance in this game right now than the vast majority of people will claim. This whole "let's hate everyone who plays a different class because of the way ZOS designs them" is immature.
    Edited by Autolycus on February 26, 2016 5:17PM
  • Krist
    Krist
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    The classes are not that uneven, if at all. I enjoy all except the DK class, and that is only due to personal preference. To me DKs are the toughest to kill in PvP, but that is due to my own style of burst damage. Others love fighting DKs thinking they are the easiest. My point is not about the DK class, which I do not play, but that we all have different approaches that make us feel one class is too uber over another. Style, what you bring to a group versus solo, etc...are all a part of the build you have. I build more for solo, and in many cases for PvP, so a really good PvE build is better than my PvP for PvE purposes (though once I am in high V ranks I can change up to suit either more).

    Relax, play your style and your class and your way. We need to stop worrying about which is better, especially between class specific updates. I do understand when class specific updates hit, there is a trial and error period.
    "Krist the Lionheart? No. Lionheart was my dog" -Krist
    "Darling, if looks were everything, I would be king of the world" -Luke
    "That place, between day and night, that purple color just before dark, that is where you will find me"- Hughe
  • Waffennacht
    Waffennacht
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    I really don't understand the whole, "sorcs get to max out magicka and spell dmg it's unfair!"

    How so? Does a stam NB not dump massive amounts in stam and still have vigor/rally, cloak, spambush, etc and dump massive amounts into weapon dmg? Do they not have pure offense with a great defense (cloak... which imo SHOULD NOT BE NERFED)?

    I could claim how it's UNFAIR that in order to be of any Viable sorc build I MUST drop everything into spell dmg and magicka, the fact we are pigeonholed into one cliche group is a disadvantage to other classes, not an advantage.

    How the stats are distributed doesn't matter, the effectiveness of a class should be viewed in totality in comparison to other classes.

    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
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